9.5 Common Test Patchnotes

Official WG English version will probably come soon, so here’s a quick rundown of things

- added the Firefly line (it’s incomplete in the patchnotes, some vehicles still missing from the supertest)
- added several vehicles for supertesters (AMX CdC, AMX-13/57, STA-2, ISU-130)
- fixed some visual issues with the models of Maus, Fury, Jagdpanther (fixed the gun sizes), KV-1S, Centurion Mk.7/1
- fixed the armor bugs in following models: SU-14 (note that earlier, there was Hetzer and WT PzIV here as well, that’s gone)

- added new maps: Winter Ruinberg, Mittengard (for lowtier battles), Ghost City (for team battles)
- removed Severogorsk and Ruinberg on Fire from the game
- fixed some landscape irregularities on the maps Moutain Pass, Fisherman Village and Windstorm
- fixed the entries to non-game areas on Windstorm and Stalingrad
- fixed some visual issues on Windstorm map
- fixed some game issues on the map Stalingrad
- fixed some visual model issues of certain environmental objects

- the client now requires less RAM
- fixed the sound loading system in order to reduce the number of freezes in battle
- removed the sound and music streaming from HDD when the sound volume is set to 0
- fixed the making of screenshots (printscreen, alt+printscreen) when the client is minimized
- fixed the bug where the client application worldoftanks.exe stayed in active processes even after quitting the game
- fixed the bug where some objects used high detail shadows on low shadow settings
- fixed the bug where your own shadow was missing from your tank in sniper mode

- a player will now recieve 10 percent extra XP for scouting damage for each level of difference between his tank and the target (but no more than 30 percent) (SS: as in, if a tier 8 LT lights up a tier 10 and recieves spotting damage, he’ll get 20 percent extra XP)
- added following functions to the minimap: viewrange vector, gun traverse sector (only for arty), tank names and displaying the last place where a tank was spotted
- changed the interface of repeatedly recieving a mastery badge
- added interface fixes in the “special battles” window
- fixed the visual camouflage in improved graphics (new render)
- fixed some UI and game issues in the Stronghold mode
- reworked the shell hitting a tank effects
- increased the volume of the gun finished loading sound
- the Racer 2014 medal was moved to the “special” category
- fixed the counter of the amount of hits in post-battle statistics (specifically, external module hits)
- the AFK punishment warning will now display only after 3 AFK battles in a row (instead of the current punishment), punishment will come roughly after 4th AFK battle
- fixed some freezes and crashes of the client
- changed the condition text description for several medals
- fixed the issue of not being able to get the “elite” status on some tanks regardless of the fact you unlocked all the modules
- fixed some camera issues and track display in the post-mortem mode, when watching an allied tank
- fixed the appearance of several circles on water surface when hitting the water under certain angle
- fixed the bug where if you threw out the crew from your tank while your barracks were full and then tried to return it back, it did not work
- added some battle loading screen tips
- fixed the “jumping” of tank icons on minimap
- fixed the lags caused by display of some special effects
- fixed the “flickering” of leaves and bushes in sniper mode
- fixed the bug where the tank “sinks” into the floor of the hangar
- fixed some small UI bugs and texts

40 thoughts on “9.5 Common Test Patchnotes

  1. I dont know.. I still think theres something missing. Devs said how 9.5 is gonna be “huge”, but apart from british line, random maps which nobody is gonna play anyway (or at least are unattractive for me) and individual missions, i dont see much content tbh.

  2. - fixed some visual issues with the models Jagdpanther (fixed the gun sizes)

    The 10.5/L52 barrel is still too short (has the same small size of 9.4). It should be as long as the 8.8/L71…

  3. “- fixed the bug where the client application worldoftanks.exe stayed in active processes even after quitting the game”

    I encountered this bug once every three days or so (WoT would shutdown as expected twice, then fail once, rinse and repeat …). I’m glad it’s fixed because it’s just a result of sloppy programming. We really don’t need any more sloppy programming.

    This being said, I wonder how many vehicle models WG has silently fucked up this time around (like T9 US arty in all versions of 9.4) :-( Or worse yet, how many other things were fucked up which normal users cannot verify using a tool for examining vehicle models ? :-(

  4. “- fixed the armor bugs in following models: SU-14″

    What kind of tank is the SU-14? There is SU-14-1 and SU-14-2 but no SU-14…

  5. Pingback: Neoficiální seznam změn v testu 9.5

  6. As far as I can tell, my FPS is 60 as before but freezes are completely gone! It’s like a new game. I hope WG keeps it up and won’t fuck up anything.

  7. - changed the interface of repeatedly recieving a mastery badge
    So… they did what?

    - fixed the “jumping” of tank icons on minimap
    B-but it was intended! T-to save traffic! It wasn’t a bug! I s-swear!

  8. OMFG I can finally play on a Mac in Parallels again. Most likely that means that they fixed the crossfire/multi GPU issues as well. Took them only a month! :D

    Oh and that:
    – removed the sound and music streaming from HDD when the sound volume is set to 0
    is a brilliant one. The couldn’t figure that out BEFORE 9.5? Holy shit, mind-boggling…

  9. How about removing sound streaming from HDD in all situations ? The technical analysis of the game code was pretty facedesk worthy. We have invented RAM for a fucking reason.
    And it was also proven that all the useless I/O and API calls are what cause most of the game cpu bounding and freezes

    • Exactly! Why would they use even less RAM? What for is 8GB+ RAM on most computers and laptops today, when this crap optimized game takes less then 1GB? And yet it freezes upon any visual or sound effect randomly? I had to buy and install msata ssd to completely rid off these graphic lags, because why would they use more RAM when they can use less, right?

  10. Quote: ‘- the client now requires less RAM’

    Why the frack did WG lowered the ram usage? Do they want to stream even more data from disk, only at the exact when it is needed?
    Hello Wargaming, we almost live in 2015!

    How I’d wish the client could use ram, more dynamically:
    - system with a lot of ram, cache/preload all data for a battle into it
    - system with less ram, stream more from disk.

    Is this so hard?

    • Well it is quite possible they had things in ram they didn’t need. Possibly duplicate copies of some data for example.

  11. - removed the sound and music streaming from HDD when the sound volume is set to 0

    Such basic thing like this comes after what?! 3 years?
    Woooow just wow!

  12. I only downloaded the CT client for one reason – to try the Panther 88. Only to find out that you can’t test the new premium vehicles.

    Thumbs down!