WoWs Test Results

An info picture by Wargaming… actually, I expected the numbers to be lower, but then, it WAS a stress test. There’s one more thing though. I complained about the graphics (specifically, low texture resolution) but there might have been a legitimate reason for that, as Locastan explained:

“They were afraid of other gaming companies and “freelance” chinese developers stealing their higher resolution meshes and textures for their copycat game and beating them to the finish line. That could always happen with the closed alpha client too, but at least the numbers are far less…so less chance of leakage.”

That actually explains a lot…

38 thoughts on “WoWs Test Results

  1. “They were afraid of other gaming companies and “freelance” chinese developers stealing their higher resolution meshes and textures for their copycat game and beating them to the finish line.”

    Or it is just a clever excuse to cover the fact that the ships are the way they should be and they dont even have higher resolution textures for them

    • It seems a fairly likely explanation, considering those models are were lower res than the original WoT graphics and how much better the WoWP models, and improved WoT models are.

    • I played the Alpha on Gamescom. It had HD textures, looked fucking beautiful, like a finished game.

      This reason makes perfect sense. On Gamescom they had their PCs, but anyone could extract the models from the public alpha.

  2. the beta its off not open again its not good news for u i know … but we still testing in alpha test and report the bags for WG to fix it when it’s bi officially open for all bi ok

  3. Some additional data that can be derived from the sheet:
    Average Players per Battle (assuming 27 games per player for all regions):
    ru: 15,79
    eu: 13,71
    asia: 11,31
    na: 11,03
    Total: 13,34

    Player To Battles Ratio (num Battles / num Players), basicly relative success of wows on each region:
    ru: 1,71
    eu: 1,97
    asia: 2,39
    na: 2,45
    Total: 2,02

    If this trend holds, wows will be more successful in asia and na than in ru and eu by far.

    • Yeah I noticed it too
      47,831 players
      96,733 battles
      Average 27 battles per player = ~3,582 active players and 44,249 players who didn’t play a match OR iv everyone played at least one match only ~1,811 active players

  4. More derived stuff:
    Average killed ships per Battle: 10,17
    Torpedoes per kill: 4,53
    Shells per kill: 95,89
    Shells per User: 1973,28
    Torpedoes per User: 93,19

  5. The peak players numbers are similar to what wowp beta had. What a failure this will become.

    • I doubt that it will become a failure of any kind. It just won’t generate nearly as much money as WoT but still generate tons of cash for WG anyway.
      The game is quite fun…

  6. I predict WG will not learn their lesson from this i.e. NA/Japan/EU in that order are where the ship enthusiasts are, NOT RU. Look at games per player for each server… yeah.