KTTS/ASAP 9.6

Hello everyone,

the test is starting today and it’s THAT time again. In Russian with English subtitles.

 

 

Inside:

- shell distribution within aim circle changes (pure accuracy nerf, shells will fall less to the center of the circle, fewer weakspot hits)
- TD viewrange nerf
- light tank buffs (and nerf of M41 and T37)
- slight changes to map landscape (“flattening” of the maps) of Redshire, Prokhorovka and Steppes
- retraining of crews to a different role (radioman to commander for example)
- stronghold consumables: air raid and artillery strike

Accuracy nerf. Well, fuck.

183 thoughts on “KTTS/ASAP 9.6

  1. Acc nerf? SRLSY? Great, now the crappy ARL won’t hit side of Tiger 2 after 5 seconds of aiming..

        • If you think China is a communist nation, I don’t think you understand communism very well.

            • True, China is a nation led by communists. However, they’ve inserted enough free market reforms into their economy that it’s hard to tell the difference. Without those reforms, China would’ve been crushed under it’s own weight.

              On a lighter note: accuracy nerf sucks…

    • wait didnt they nerf the accuacy of arty becouse they buffed the accuacy for all other tanks and didnt want to buff arty to? so this is actualy an extra arty nerf

        • wtf arl has to do with his? it has good aim. The problem are the tanks with not only terrible accuracy but also huge aim bloom. And this is where the problem occurs.
          A tomato comes out from behind a corner or something with a KV2, does not even bothers to aim yet he magically shoots a weakspot from 200m away.

          • Problem with this example is that you’re comparing to a soviet tank. We all know that shells of soviet tanks are guided by stalin himself and this nerf doesn’t remove it. =)

            Also KV-2 doesn’t care about your weakspots, it kills your tank. If it doesn’t, it kills your crew and your tank.

    • I just hope that the new table made distribution is well hand made. THe old one made all the shots that did not went into the center to go completely out of the center. The new one made almost everything go to the center. They just need one that has a better distribution. Something like

      distance to cent. 0——20—–40—–60—–80—–100%
      avg number hits 0——35—–27—–20—–13—–5 %

  2. Accuracy nerf, that’s all we need, more RNG… derp guns do need to be less accurate though

  3. - TD viewrange nerf

    They should just remove the Binoculars from all the TDs, your base viewrange doesnt matter for shit when you can mount Binos….

      • They flatten the maps, remove trees and lower ground, nerf the reload and accuracy, nerf the camo value of the remaining trees, nerf the arty again, … I do actually see a mild tendency… now they only have to make binos and camo nets non-transpherable between tanks and they got a nice extra $$$ income – errrr- “gold sink “

    • Useless. Even now I like to mount optics on my tds or no viewrange equipment at all. Optics with viewrange skills are superior to Binos in all the high tier tds. Removing binos doesnt matter for shit if you dont nerf the viewrange.

    • except for on prem TD’s ofc, cos u know, pay-to-win. so they clearly haven’t nerfed the fcm36pak40′s view range then; cos that’s a prem, and they can’t nerf prem tanks.

      • FCM will be even more OP in low tier games now, because even if it gets into Tier 4 or 5 battles, no one will se so far as the FCM. Games in Province or Prokhorovka will be even bigger feast for FCM. :)
        But other TD’s like the Bathtub or T40 will become from good or OP to nearly useless state after this nerf :(

  4. I welcome the TD spotting nerf and the crew retrain, but that accuracy nerf came out of nowhere.. So meds can’t reliably shoot while on the move now?

        • I think I remember you… from when the accuracy got buffed (everybody will be sitting in bushes, because everyone will be able to hit you when spotted).

          It’s good to know that some things never change. And that no matter how you change accuracy, apparently it will always lead to more bush camping.

    • It was announced earlier. And not related to in the move anything. The distribution of shots within the aim right now means your ACCURACY and how Open your aim is is IRRELEVANT in 50% of time. Right now you hit dead center almost 50% of time REGARDLESS of how HUGE the circle of aim is.

      The change will make having a good accuracy means MORE. Will make snapshots with aim fully open less likely to connect.

      Basically the distribution will be more influenced by how large the aim circle is.

    • Man, nobody says that the nerf will be huge. I think it will be just a slight change to prevent KV-2s shooting your weakspot over 300m while on the move :)

    • same for most 6pdrs or some 57mm’s, for me, it seems they fall short of the target a lot. :S

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  6. Accuracy nerf will lead to fewer hits on the weak spots… yeah ding them? LETS USE FCKING GOLD AMMO.

    Stronk solution from WG as always.

    • I got enlightened… This nerf will only touch the players, who know what to do and what (where) to shoot. The rest click the LMB just for shooting, anyways. Another matching down :) (Yep, I’m not good, but I sometimes try to)

  7. - shell distribution within aim circle changes (pure accuracy nerf, shells will fall less to the center of the circle, fewer weakspot hits)

    “Spam more gold rounds pls” -WG

    • Rather have a gold shot bounce off me on a snapshot, then an AP round hit me perfectly in the weakspot on a snapshot by a player who doesn’t even know what aiming is.

      • I would rather be penned by a player that has taken the time to learn weak spots and taken the time to aim at them than a player who just loaded gold and shot center mass and hoped it would go in. I wouldn’t mind seeing a nerf on large caliber (E100, KV2) snapshots though.

        • The current problem is that aiming is useless. Aimed fully or not, you have about 50% chance to hit exactly the middle spot, only the other 50% go closer or further away depending on how aimed you are. So snipers practically aren’t awarded – unaimed KV-2 has 50% chance to hit the middle, same chance as fully aimed Panther with L/100. If the other 50% happens, KV-2 is likely to miss, but it still is too much of a chance for a huge unaimed circle like that.

          • Yeah, it was really pissing me off. Panther gun have 0.32 accuracy and I couldn’t hit shit on long range (At least ROF was high) and when I’m playing KV2 with troll (0,60 accuracy?) I was hitting shots while moving.

            Same goes for all russians guns. I got like 1k battles on IS-6 and a lot of time i was hitting while moving full speed.

            They should make sth like if gun has better accuracy it has higher chance to hit the middle of the circle.

  8. Accuracy nerf….arty be getting even more random to play now. But thank god no more snapshotting rusky heavies hitting targets at 200+ m

    • More randomness means more ability to help out tomatoes with RNG….

      Good thing the average player is still very good and there is no way Wargaming would ever appeal to the non-existant mass of piss-poor player to get more money out of them…right?

  9. - (and nerf of M41 and ..)
    Because it’s one of important nerf…… lawl

    - retraining of crews to a different role (radioman to commander for example)
    Finally. I have dozen of useless radioman, but badly need sixth sense

  10. Finally an accuracy nerf. The old accuracy change effectively nerfed every single tank that relied on sniping since the tanks that were balanced towards brawling could snipe just as well for the distances that the game dictates (and still brawl very well).

    • And what exactly makes you think that sniper tanks will get something out of this?

      Enjoy your “0.33″ accuracy L/100 on the Panther shooting astray 5-6 shells in a row, even when fully aimed.

      • Sniper tanks have a good enough accuracy that they don’t have to rely on hitting the center of the reticle. The way the system is at the moment this is nearly completely worthless as brawling tanks can essentially do the same since most shots will fly in a spot around the center. Except they can *also* brawl very well which the sniper tanks can’t.

      • You have no idea what you’re talking about.
        The snipers will now finally BE snipers. No point in all tanks being able to snipe and still hit most of their shots.

      • Lack of math understanding here?

        As of now.. if your accuracy is 0.99 or 0.2 does nto amtter much. Because you hit EXACTLY at center regardless of your accuracy almost HALF of the time.

        The change will make shots not go EXACTLY at dead center as much. So they will land more times on the area of the circle.

        That means almost no nerf for very high acccuracy guns, but a HUGE nerf for DERP and things like 0.5 acc

          • Nope, they already answered more about that several weeks ago on russian forums. It s a distribution within the circle so that dead center shots are less likely.

            Just think like this. You have 2 circles one with 1 meter radius. Other with a 10 meter radius. How big is the center of each one? EXACTLY THE SAME SIZE.

            So if 50% of shots go dead center, that means that for half the shots the size of your aim DOES NOT MATTER.

            Now.. if these shots will no longer go dead center. Instead they will be spread within the 10% inner part of the circle.

            How large is the 10% inner part of the 1 meter circle? About 10 times smaller than the 10% inner part of the large circle.

            That makes the size of your aim REALLY matters.

        • > Because you hit EXACTLY at center regardless of your accuracy almost HALF of the time.

          That’s not actually how it works, but you will hit almost half of the time in a circle that’s smaller than any tank at 200 to 300 meters. And this is what turns KV-2s (amongst others) into “sniper” tanks. Real sniper tanks will hit more likely at that range (read: more than half of the shots), but they also don’t have a 850 alpha HE grenade. They have a fucking 135 to 150 alpha AP shell and may not actually penetrate and do 0 damage.

          I love my KV-2, but this is fucking bullshit.

          • Well exaclty is just a generalization. Is within a distance from center that in the game scale is the same as being exactly there.

  11. - Be more reliant on teammates -> Unable to carry. RIP TDs as a decent tank class
    - Accuracy nerf -> Why oh why can’t they just implement a formula so that fully aimed shots have much higher odds of going dead-center, regardless of accuracy (how big the aim circle is, basically)? That way a snapshot would have extremely little chance of hitting anything, thus aim circle size & aim time will become more relevant.

  12. SS can you gives us hints about replacement tank of WTE? what does it look like? will it be usefull?

    • It will be less balanced around a broken strongpoint and will probably be more well rounded overall in terms of everything.

  13. There was a small patch today. Any info on that?

    Is this ASAP edition very short or that’s just me?

    “Your comment is awaiting moderation.” <- That's new. o.O

  14. Interesting,I think this will mostly affect Russian tanks.Their TDs are long range snipers and their heavies/TDs have pretty inaccurate guns.With the shell distribution nerf those tanks will be forced to play closer combat.

  15. Accuracy nerf??? Why?!
    Guess my T34-3 has had enough fun the last few months. Not to mention the 112, it will become unplayable without gold ammo… WG, more like WTF-Gaming.

    • Stop, unplayable? Why? Because you no longer can hit dead center without aiming? Or hitting objects 300m away? This is how it should be dude, get closer to make dmg and learn to aim.

    • In the screen there’s only visible one value of 600 gold without any possibilities to change it for silver or so. I don’t think that Pay to Win aspect will stay in final release and they will add the possibility for silver retraining.
      And the specific value of 600 gold probably comes from the fact that you retrain role for 200 gold, tank for 200 gold and maybe a forced perk reset or something like that. In the final version it should consider and take into account what exactly are you retraining to what role and tank, so the cost should be like 200-600 gold or what was that in silver – 20000-60000 per crewmember.

  16. - shell distribution within aim circle changes (pure accuracy nerf, shells will fall less to the center of the circle, fewer weakspot hits)
    Accuracy nerf. So more shots will go either astro or dig all the way to China.

  17. Well, fuck you German and Japanese tanks, said WG.

    PS-Don’t tell me “but it will benefit them more”, I’ll wait how they implement it and the apologise.

  18. no point in having a leopard1 now. what is the point of having a tank that is only good at sniping when it actually cant hit shit anymore?

    • retard… NOW is the time to play leopart as now acc will actually start to play a role and ur acc tank will hit more than some kv-2

      • no, you got it wrong…

        As I am playing it, I’m used to a certain accuracy. From now on, it will be less accurate. (It doesnt matter opponets will be less accurate as well… you wont notice this) The only thing I’ll notice is my accuracy is worse.

        While the opponents inability to hit weakspots might be useful, it doesnt matter when driving leopard. whole vehicle is a weakspot…

        So for Leopard drivers its a huge nerf… they will hit less weakspots, while the enemy will hit them anywhere (and do damage) anyways. Unless its some crazy distance around 500-600 meters so they miss completely…

        all in all, this is certainly a death of aggressive gameplay and shooting on the move…

  19. Well last night i played some IS7.
    Gun missed THE ENTIRE tank from 50 m distance. Not like shot went a little off and bounced. What more nerf do you need? What spotting do you need when you wont be able to hit shit!!!
    WG are such fukin retards!!!!

    • In the screen there’s only visible one value of 600 gold without any possibilities to change it for silver or so. I don’t think that Pay to Win aspect will stay in final release and they will add the possibility for silver retraining.
      And the specific value of 600 gold probably comes from the fact that you retrain role for 200 gold, tank for 200 gold and maybe a forced perk reset or something like that. In the final version it should consider and take into account what exactly are you retraining to what role and tank, so the cost should be like 200-600 gold or what was that in silver – 20000-60000 per crewmember.

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  21. the shell distribution chance is applied to all classes, including arty? if so i’m totally fine with it.

  22. shell distribution within aim circle rework might not be a bad idea gemplaywise
    BUT WG tends to do things by their own standards
    there is no worst scenario than making present rng more chaotic

    How many times u fully aimed shot went mad out of reticle when emo shots went straight in the centre ?? im not saying that this is a pattern but still
    I would accept some tweaks like distance to target, horizontal distribution, general aim progress to distribution related changes or mix of all but i can bet that this not gonna happen
    Instead we would get some random lucky crap
    FFS we are playing a shooter game

    • Fully aimed shots not going to middle can be due to lag or something as well. But as it is now too many shots go in the middle regardles of accuracy and that is wrong because that makes accurate guns and low aim time not so significant (which are important balancing factors).

  23. Will accuracy nerf also hit arties ?
    I tought they said arties wont be nerfed :/

    I hope they wont, it would become too much rng

    • It will hit artys too. The accuracy mechanism is the same for every class, so if WG changes something it affects every vehicle in game.

  24. Hooray, instead of 80% of my arty shots landing 50+m away from my point of aim, it will now be 95%! Er, wait, that’s about what it is now….ok, the arty missions won’t be very possible since RNG will make hitting anything an obscenely low percentage now, even with perfect aiming on stationary targets (because the shells will deviate even more often to the outer edges of the aim circle, away from the target).

  25. I think that overall its bad idea to nerf acc. Some tanks have already piece of shit shot distribution (I am loking at you lorraine 40t) those will be uterly useless.

    I still remember old days before accuracy buff and many tanks were completely useless to me (T 30 I sold that tank twice becouse it couldnt hit building) I just hope it wont be as awfull as it was then.

    also meds wont be able to shoot as much on the move and lets face it meds are only class that keeps game mobile in most cases, when those get nerfed prepare for campfests and sidescrapefests.

    I barely play this game already and when I come to play i play mostly meds if those get nerfed hard by this acc nerf there is no way I am going to play this game.

    Also that view range nerf is still joke for most of tanks just put bino and you still have 455meters viewrange

    • Yea, good luck getting your 455m Bino range on all TD’s, which now will have 300-320m view range. +25% is like 400-425m on average. And using binos on TD’s with such view range and couple degrees of gun arc.. yeah, veeery useful :)

    • The reason many tanks were “useless” is because people were sniping outside their comfort zone or was trying to hit weakspots these guns were not meant to hit. And that was perfectly fine since they were balanced around that. After 8.6 too many tanks because too effective in terms of accuracy. Far from all people “know” how to aim in WOT, its not just point and click. Srill this accuracy nerf makes guns more accurate than in 8.5, devs said so. Accurate guns will still be much more accurate and bad acc guns will still be more accurate than in 8.5. Why complain?

  26. Wow, I see what WG did there…
    The big news is obviously the accuracy nerf, which they new everyone would talk about, followed by the TD view range nerf.

    Meanwhile, they stick in a Russian/Chinese tank buff of sorts, with the flattening of certain maps…again… (so Russian/Chinese awful gun depression is easier to live with).

  27. Accuracy nerf;

    since the last patch i am wondering if they did it already secretly with the arty, At the moment 3-4. Out of the 5 shots it misses complety with my french prem arty; This with à 3 skilled crew ( all bia) gold ammo and coffee….. Oh, my winrate after 300 games dropped from 58 to 53 %..

    • I noticed some really awful shots lately with arty. It really did feel like something changed.

    • This is very good news for us people who suppose to have a advantage like positioning, superior aiming and tank as well as crew skills. No longer fan noobs just swing turret and rely that RNG guide the shell to the middle. I support thjis change.

  28. Accuracy nerf;

    since the last patch i am wondering if they did it already secretly with the arty, At the moment 3-4. Out of the 5 shots it misses complety with my french prem arty; This with à 3 skilled crew ( all bia) gold ammo and coffee….. Oh, my winrate after 300 games dropped from 58 to 53 %..

  29. One thing I’m wondering: If they remove the limited MM tanks, what would the incentive be to make those removed tanks HD? We don’t have sale numbers, but I imagine there aren’t a lot of people stupid enough (like myself) to buy the T-34-3, so for the few thousand that are out there, why would WG invest money to make it HD? (Just an example, same can be said about the 112/SP/FCM).

    • Because they said, that all tanks will be in HD, period!
      Do you know how many PZ II J’s are out there? Most probably 100 times less than your T-34-3. And should it be the only tank in ten years to run with SD textures and poligons? If you make a game HD, you make it all in HD..

  30. Time to sell the 704. No point in playing that if I can’t spot my own targets, and the BL-10 is going to troll even more.

    • Good, we need less TDs on the battlefield. But I dont know why you would sell that tank, it has that accuracy for a reason dude. Even with current accuracy I never rely on RNG to make shell go to middle, you must alweays rely on your positioning and distance (to make sure you hit and make dmg and not waste time).

  31. Accuracy nerf = RUSSIAN BUFF. You can fire anywhere at an American tank and cause damage. This is a very sly way to give a morale boost to the folks back home.

      • Count me in on the tin-foil hatters’ team.

        I sense that accurate, sniper guns will derp more than before, while Soviet & Chinese tanks will behave mostly the same.

        After all, when you’re forced into point-blank range because herp derp level design, being inaccurate is a non-issue.

  32. Overall though, this patch is shaping up to quite lackluster. Changes that I at least feel are pointless or detrimental, but the LT buffs are welcome.

  33. As for Arty:
    I wouldnt celebrate/cry too early on it.
    If i recall correctly,the main reason for the nerf of the accuracy values of arty in 8.6 was not actually intended as much of a nerf towards arty,but to prevent it from becoming more accurate thanks to the new shell distribution.Basically the values where increased by the percentage that the distribution change would have increased the likelyhood to hit closer to the middle.It did come with the side-effect of more RNG,however.
    I would not at all be suprised if this happened again in 9.6,with accuracy values for arty (and maybe some other tanks that would suffer too much from it) going up again to compensate for the worse distribution,which would infact be a overall buff since it would remove some of the RNG.

    • Did not understand anything, but I read “less rng for arty” so it seems good.

      Gonna play a lot arty on test severs, just to be sure

  34. 0.8.6 brought the big accuracy changes.
    Now 0.9.6 brings the new accuracy changes?

    Coincidence?

    • 0.8.6: “increase chances of hit middle”

      0.9.6: “decrease chances of hit middle”

      They go backward. Pro company is pro.

      In few patch they’ll remove tier X tanks exept heavies, and make tanks unable to fall and push each others :)

      • You dont get it. The only issue with 8.5 accuracy was the idiotic 25% of all shots go outside the circle. Back then accurate guns was more accurate. Now days most shots go to the middle no matter accuracy and aim circle, this was a huge nerf for tanks having the superior gun, crews, and even player abilities like positioning and superior aiming skills. Basicaly now you need to move closer and shoot from different distances depending on what you want to damage and the guns accuracy. This was not relevant efter 8.6.

  35. I used to call people “dumb as shit” to express that they were really, really dumb. Well, I am out of anything to say about that “stroke of genius” (cough) from Wargaming: Shit definitely hasn’t deserved being compared to the people having made that decision.

  36. An accuracy nerf? sounds good to me. I am tired of the laser accurate arty and snapshots from derpy heavy tanks.

    So how about a nerf to the fv304 already?

    The TD viewrange nerf should be nice, light tanks might actually have a scouting roll now.

    • The FV304 has already been beaten with the nerf bat.

      Also that is only for those who know how to properly drive light tanks…which basically means that low armor stealth td’s are going to be blind and they won’t be able to spot for themselves so they are screwed.

      • LOL.. if you think the fv304 doesn’t need a nerf, you are outright delusional.

        TDs won’t be able to spot as well as a scout..? how terrible..

  37. Hmm so the accuracy changes took plate in 9.6 then? Intresting.

    In that case I support it because I always have liked to aim carefully and also get closer dependiong on what I want to damage. I play accurate tenk like tigeru II but still, now maybe lwe well aimed shots from enemies will bounce more often so I can once again use my positioning and aiming skills (+ crew skills advantage) to punish enemies like it use to be. I am happy :)

    • And more premium ammo will be spammed at you to compensate for not being able to snapshot your lower plate, perhaps C:

      • Well, WG will have to deal with that as well. But it is never bad to make people who aim better get reward. If I drive full speed I should not be able to just snapshot with a big aim circle and hit spot on. Now people actually have to aim and position themselves which is good. Also guns with 0.4-0.46 accuracy is not suppose to hit you that accurate at 350-400 meters away. I remember so clearly when 8.6 went live that the positional advantage you has as well as lower aiming time didnt matter. People were snapshotting too accurately.

        If you look at old wot videos you will see that even then most shots did not go totally wide as long as the player was aiming carefully and in reasonable distance in elation to the guns accuracy. I for one will benefit from this because my gun is 0.34 as well as almost all crew skills that exist and vents. This allows me to use my superior tank advantage, crew advantage as well as player ability to outgun most people who dont aim proper. And this is how it should be. No freaking 3.4s 0.4-0.46acc gun should just swing the turret at 150-200 meters and hit spot on while aiming circle is big as hell.

        • The 8.5 issue is that ANY and ALL shots that did not went in the inner 40% circle.. woudl go FULLY OUT to the border of the aim.

          So the feeling was hugely frustrating.

          It either went directly on target.. or completely out. No minor deviations. And that was utterly ##!@#!@ Because only 2 sizes of aim mattered. Enough that your terget would be inside the inner 40% and if larger than that.. did nto matter waht side as long as the whoel tank coudl fit inside the whole aim.

  38. Bullshit over bullshit!
    accuracy nerf? well good for you now you can lose matches more often when you are last tanks and the last hit counts and you gotta shoot teh weakspot and guess what, shell doesn’t go where you aim and BOUNCE and the enemy shoots you and killsa ya, then everybody calls you a noob and reports you for unfair play! thank you WG you cunt!

    td view range, nice, no more heavy armored td’s pushing with the heavies they will camp as fuck and remain the last tanks to survive when losing, and you will get killed by a scout and some extra noob tank cause you are uselessly fucking blind, so you lose the fucking match… and after that everybody calls you a noob and reports you, enjoy the 1 day ban!

    light tanks buff, exept the good ones cause now it’s their tiem to suck like new tanks that got nerffed and became so sold! and after you fuckign sell it, they will buff it again, remember vk2801, which i sold with gold camo on it after nerf, and they buffed it after they saw nobody is fucking playing it no more, so i had to get the camo back for more gold, because now it was a tier higher., thank you cunt WG!

    retraining crews because holly shit i gotta pay as much as a gold tank in order to fucking put some fucking asshole radiofag to do something else besides talking!
    thank you WG, milk me more!

    I know, allot of rage, what else could I do but bitch about the shit WG does?

  39. T-34-3 JUST had its shot dispertion buffed.

    does this nerf mean that its losing that…..

  40. So much whining about accuracy nerf. Does anyone around here remember that about two years ago there was an accuracy buff. Did you play before the buff? If so, you can’t be butthurt now – I guees that the distribution will not be as it was before the buff so basically nothing serious is going on.

    The thing that would eventually kill this game is it’s noob-friendly approach, slowly infecting the game –
    - MM spread reduction (everyone who whines about +/- 2 is a noob – I wish you playing KV-1 against tier 9 heavies as it used to be – but it was till playable, setting Type59 on fire with KV (old one) was my moment of glory and killing E-75 with KV-1S (old one) simply a satifaction :) (for trolls: I know the above examples were +3, I simply didn’t set +4 tier tank on fire, as far as I remember)
    - power creep – who needs armor if you can pen tier X TD frontally with tier 9 medium? Anyone has problem doing such a stuff with WZ-120 or Centurion 7/1? I guess no one.
    - accuracy buff – since the buff it’s so easy to hit weakspots like hatches that I rarely try to hit LFP. Every tank (well, maybe Maus is an exception) has something on its turret/superstructure what can be hit and penned.
    - introduction of two upper tiers of arty – that is very noob-friendly move – say whatever you want about their accuracy or reload time (Obj. 261 is rofl’ing, T92 nodding her head) but delivering 1000HP damage in arty is so much easier than with a tank. No effort, no risk, free damage across the map. T92 can easily one-shot all but few tanks in the game if scores a hit – which is highly probable if not played by total noob not knowing where he aims and the team does not lose in 3 minutes.
    Allowing mods that make gameplay easier – arty assistant? xvm? Wtf it that? Did really tank commanders could see over the whole battlefield how many battles the opponent had? If he’s mounting top gun without even seeing him? It ‘s basically the same as if you wanted to play football with your neighbourhood friends and instead of simply go you would start video-analysis of their former matches. Well, it works in top leagues, enable it in clanwars, but leave the randoms for those who simply want to have a match in the backyard.
    - WG lack of concept and vision – WG simply don’t know what they want. Once they introduce OP tanks, only to nerf/replace/remove them. Once there is accuracy buff only to nerf it 18 month later. And so on.

    This things will slowly, but surely, kill this still outstanding game. And another, fresh one, will appear.

    • I agree, now this change is good. People who dont aim carefull and have bad crew skills and people who shoot outside their gun accuracy range will whine. And that is good. This current accuracy in 9.6 is still much better than in 8.5 though.

  41. WG has slowly been hitting the tank destroyers with the nerf bat since the td population exploded after the “great arty nerf.”

    The view range nerf will relegate the td driver to the same ability to farm xp as an arty driver. With the td driver will becoming dependent on others to spot for them, td drivers will receive half the experience that they have received while spotting for themselves.

    WG is hoping to force td drivers to play other vehicles. The nerfs impacting tank destroyers are all about population control.

  42. Why nerf every tanks dispersion so that you can’t hit any weakspots at range? This wil just lead to more gold spam (Even though not everybody have money for it).
    Secondly why the fuck should these maps get flattened out? It’s already a hell trying to use the Ridges to dogde arty shots, because the ridges are already too flat (prokhorovka, redshire and steppes).

    • I agree on the campnoobfuckwa map, it is too easy to get sniped on hill. But i dont agree with the nerfs you spoke about. You are not suppose to hit cupolas and shit on range.