Thanks to Paul for this one.
Meanwhile in 9.5…
Summary: this 9.5 video shows this player’s ghost shell going straight through the T37 light tank. Notice how the lag indicator doesn’t blink red, indicating a stable connection, so it’s not some sort of lag it seems. It takes place in 9.5 (notice the presence of the Firefly), so it’s not a botched replay either.
Actually, I personally have seen two ghost shells since Christmas. Each time, I convinced myself that the shot probably went wide and I looked at it wrong, but seeing this video, you know, I think it’s completely possible a ghost shell at least in one case cost me my battle, because at that particular case I fired at a Borsig and it went through – the shot would have killed him. A second later, he fired back and killed me.
Also, it’s worth noting that this is not the first case in last I recieved on e-mail. Perhaps this is a bit my fault, I should have investigated this sooner, I should have known WG would fuck something up.
But remember, WG has the best QA department in business! ;)
But remember, WG has the best QA department in business! ;)
But they do.. :P
SS, you play other games?
WG… as terrible as it may sound DO HAVE one of the better QA departments :(
What SS is missing is the lag indicator is not reliable. I’ve had a total internet loss and the light stayed green.
The lag indicator is indicating trouble server side. Your ping is an indication of something wrong on your end.
if you have a question they have an answer. to bad the answers they give are purely for giggles
Actually, WoT has a high module design and the shell passed between the tracks and hull, doing no damage. #LEGIT
totally agree! no ghost shell here (or anywhere in 9.5 imo).
Yup. Makes me think of two shots I saw a T25/2 take vs a Grille recently.
The shots passed through the gap either side of the gun and out the open back.
no, totally no ghost shells http://wotreplays.com/site/1504193?secret=9620ccb1524ea201a82896e977e2cbb2 about 10 minute mark when I was shooting IS
I sent this replay to support. They said “game client does not synchronize well when you have extremely low fps”. 2nd time this week, earlier I had problem with gun not firing when it’s reloaded.
Ah WG PR department. “Our game’s broken? no YOUR COMPUTER’S BROKEN!”
http://imgur.com/FsBPvYh
Found this picture, I dont know but it is weird.
lol at that username that pops up at 0:04 above the minimap (segberuglak means “i kick you in the ass” in hungarian :)
Haha :)
Yea i’ve had a few ghost shells this week
Check the hitboxes it that bart beside the tracks isnt a hitbox hahaah stronkg visual models
I noticed it too: http://i.imgur.com/FsBPvYh.jpg
Working As Intended
Rayman, is dat yuo?
But it went out the back, not between tracks and hull. So it should have hit the side of the hull and pen/ricochet.
Tracers are not accurate and are probably even less accurate in replays. To give you an example, I’ve seen a replay where E-75 got penetrated frontally by a D-25 or a BL-9. The shot overmatched the bottom part of the E-75′s hull above its tracks. I watched it a few times and the shot went into the upper frontal plate half the time..
I had such with arty ones – either almost flat or into moon orbit.
The tracers are probably only drawn by the client depending on the client’s information but the calculation of the hit is server side. So the ping may affect the position of the tracer.
Also tracers are not always drawn correctly, you can see it when killing an invisible tank. The tracer of the shell killing the tank is drawn further as if the shell went through the invisible tank.
I also think he only shot between the tracks and the hull. Those strange shots happen, I saw people shooting straight through the front fender of an AMX AC 46 (the fender is not part of the collision model) and then the shell went through between the tracks and and hull above the tracks.
Remember, shells have no real size in the game, they are only dots.
Waffenträger auf Pz. IV is also always good for strange misses as there are several small gaps around the gun.
Woah, this is even more BS than usual
That was my first thought too. We know WG isn’t that good with matching the hitbox and visual model. I bet that thing went straight between tracks and hull. That is more something for your Great European Random Woras :P
Arghhh, Actually I have seen more center-mass ghost misses since 9.4 – or at least been more aware of them – tbh it has limited my playing time and increased my frustration level – then I go back to real-life and all is good.
Maybe a bug in replays when tracers dont corespond to actual trajectory?
Meh normal for wot ;) Beter is when you hit rhm and you dont pen or bounce from his armor xD
Did some noticed that arty hit that tower xD
Blabla more BS, scrub.
No pen and bounces happen when u hit its gun.
nope, i hit the hull not the gun :P
Another ignorant tomato….
https://www.youtube.com/watch?v=xzpndHtdl9A
I’ve had this happen twice against the same tank – the first shell passed through the gun mantlet/turret (whilst the turret was facing 90° from my position), the second passing though the underside plating of the tank. The tank in question was an IS-7.
Those shots cost me my battle..
It’s a ghost tank… the shell is real… ;)
Same here. Ghost shells happen. A lot. Hard to say whether it is lag – the light may be green, but does not mean there is no lag, but the end result is annoying no matter the cause.
However, I find the constant lag due to overcrowding a much more pressing issue than one or two ghost shells. (The one may very well cause the other, by the way!)
Did anyone else notice artillery hitting the high tower in the background at 1:02? :D
Yeah, thats what I call bad luck.
But it makes the ghost shell video more cool. :D
Idk i dont see ghost shells as a big problem. I mean yeah they happen from time to time but (at least in my experience) it’s like once in 200 shots.
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what i found interesting on the suggestions was the video with sherman wrecks underwater
https://www.youtube.com/watch?v=ZbuSPOh3pso#t=18
I have the same, sometimes i hit in center and no dmg, in one battle i had maybe 3-5shots like that
same
I killed a DW2 that was firing what must have been ghost shells at me from about 5m. I was in an LTP and he started at full HP. I couldn’t understand why he was missing me as I was shooting directly at his mantle. It could have been some low stat scrub on the ASIA server who couldn’t hit a cow in the ass with a shovel whilst under instruction.
LOL must be a new player that still hasn’t learnt to aim… :S
THAT’S W.O.T. FOR YA!!!
Had a game in my IS-4M in Serene Coast. I fired 7 shots in all, the first two missed and i’m like.. the shot must have went under the tank or it went to the far extreme edge of the reticle, then i kept firing… every single shot missed or “Ghost shells” as they call it. After the battle i ended up with doing 0 damage and getting a lousy x5. WG at its best.
Well i expected at least SS to know that tracers and (to a small amount) tank placement is calculated client side, while real shell trajectory is calculated server side
this needs to be fixed… same with the server reticle, if you don’t have it on, shots come out the side of your barrel, if you do have it on, then it is judged by your internet connection… and if that connection is crappy……….
then u kno wot…..
WOT – biggest lie in gaming history.
Already saw a shell explode mid-air yesterday. Was going to save the replay but didn’t :(
Had a ghost shell this week. Shot an IS-6 in the rear, right in front of me…no rico, no sound, nothing.
i have had this once i think, fired directly at a tank (can’t remember what one) in my new 112 and it went right through…. no damage, no bounce, no crew telling me anything…. very strange and weird… it’s also very frustrating when it happens with a tank which takes 11 secs to reload and shells cost 1.1k a piece. :S
it must be the new HD models, i noticed a few of them are screwing up… like in 9.4 if u highlighted a moving Jpanther you would see spikes coming from the tracks, the tracks on the T 34 85 from long distance are a very light colour, at longer ranges; the tiger 1 has no cupola or ammo storage box at the back, at medium ranges; the firefly’s extra protection modifications are black instead of the right colour….
or it could just be more screwed up m53/55 hitboxes D: (probably not)
is this something like my last 2 shells in this video?
seems like my bullets going out without causing any damage.
http://www.youtube.com/watch?v=k_ticNfpEJg&feature=youtu.be
DUH……… are u guys stupid?
The video shows the effect of quantum tunneling.
had it happen a couple times. Most recently is a Fury in stronkholds, I in my T37. First shot went through the turret and hit the T37 behind him, second shot went through the hull and disappeared without any notification of nonpenetration nor damage. 2spoopy4me
I’ve had a ghost shell in 9.5, but this isn’t a ghost shell.
I’ve been having a slightly different problem recently…. fully aimed shots going no where near where they are aimed….
https://www.mediafire.com/convkey/4afd/vt3d29ksq1l1uqj6g.jpg
I had several ghost shell experiences in the last two months and every time i convinced myself similarly…
I haven’t had many ghost shells since I turned server reticle on. At least, not since the moving-destroyed-vehicles patch.
I play on the NA server from the EU a lot, so I tend to get high ping all the time. I thus know that the red-green indicator is very unreliable. From my understanding, if it uses something like a standard ping request, the ping indicator can only display data once it receives information, so it will take the same amount of time to receive the ping change info as the ping change itself.
My guess is that it might have been a short, but high ping burst. If server reticle is not on, and the delay is short, the indicator won’t even tell you it has changed, hence you miss.
Experienced that aswell, once after a Ghost-Shell (clearly hit the Target – about 50m away) just nothing happened, no ding, no boom.. just absolutely nothing.. and even more strange after this, i couldnt fire after beeing reloaded.. very strange moment that was
1:01….inspired by tyraforce