Swedish Tanks Special: Branch/Tree for WoT

Author: sp15

Hi everyone,

as you might know, I’m sp15, one of the volunteer researchers for the EU tree and the author behind the Swedish tanks series here on FTR. Today, I want to talk about the prospect of the Swedish branch or even tech tree and how it could work in World of Tanks.

A Swedish tech tree?

Unlike the other European nations, Sweden meets the requirements set for a full tech tree implementation, which simply means that there are enough tanks to reach tier 10 in every tank class (except light tanks). I don’t necessarily think that this requirement represents WG’s current view on the matter, since things like the size of the market needs to be taken into account, but in any case, it is certain that we will see Swedish tanks in the game either as part of the EU tree or as a separate nation.

Here is my interpretation of how a Swedish tree could look:

CaHz5VA

Tank designs by the nation of Sweden have been shaped by the need to keep up with larger, more powerful nations like Germany and Russia with limited amount of resources and the emphasis on mobility over armor and firepower. In general, Swedish tank designs have very low weights and are also in many cases smaller, compared to their counterparts. The armor of these designs is often decent frontally, but very bad on the sides and rear, which means you will have to use their good mobility to avoid hits. When it comes to firepower, Sweden has an interesting mix of options: at the low-mid tiers, the guns are conventional ones with decent firepower, penetration and good gun depression, but on the mid-high tiers, you start getting the option to mount autoloaders on some vehicles like the Strv m/42 at tier 5 or the tier 6 and 7 artillery. In comparison with the nations already in the game, Swedish tanks can be described as a blend between French tanks with good mobility and autoloaders and American tanks with good gun depression and decent frontal armor.

Continue reading

Siemka, kto PL?

Hello everyone,

don’t worry, I am not going to rush Malinovka field now, it’s a name of the new site I would like to tell you about.

http://siemkakto.pl/

Now, Russians have their Wargag, but as far as I know, we don’t have any “centralized” World of Tanks jokes site, well, until now anyway. The content is collected from all over the forums I would say and it’s really practical to have it in one place. The site is relatively new and its creator, Timandra, asked me to give it a spotlight if I like it – and I actually really do :)

So, enjoy!

siemka

9.4 Test 2 Feedback

Hello everyone,

just a quick rundown of some of the things in test 2. The camouflage fixed – yea, I tried to look at it in Tank Viewer and nothing seemed wrong, so who knows. Personally, I think they fixed this:

This is from Test 9.3 actually and it’s a Maus, but you can see that the turret texture is stretched wrong, so maybe it was present on the Tiger II as well. Then the visual model changes – I had a look at both of the test 1 and test 2 versions and I have absolutely no idea what they changed visually on any of those listed models (Centurion 7/1, KV-85, M5 Stuart, M3 Lee) – both versions are identical. Whatever it was, it was probably on the “let’s shift this texture two pixels to the left” level.

Continue reading

9.4 Test Round 2 Started

Hello everyone,

test 2 of 9.4 has begun, with the following changes (compared to test 1):

- added new map Stalingrad
- reworked the gun sounds, based on test 1 feedback
- fixed the bug where the ricochet damage counted twice, fixing also the improper issuing of Dumitru, Orlik, Bombardier and Warrior medals
- fixed the bug with shells flying through tanks, that appeared in test 1
- reworked the design of game menu, that opens when pressing Escape

- fixed issues in visual models on following vehicles: Stug IV, M56, Object 260, Panzer II Ausf.D, Panther 88, Centurion 7/1, KV-85, M5 Stuart, M3 Lee
- fixed issues in collision models on following vehicles: T-55 NVA DDR, Object 260, T95E2, StuG IV, Panther mit 8,8 cm L/71
- fixed visual camouflage on models of T95E2, Tiger II, E 100
- fixed the loading capacity on StuG IV and Panzer II Ausf.D
- nerfed the reload time of T28 Concept

Continue reading

New Wargaming Video about Engines

Enjoy! The video is a bit odd (why call it a “carburator” engine, why not call it just gasoline engines, that is far better known). By the way, the information about the Germans using gasoline due to their wartime situation is not correct, or at least not entirely. The real reason, as explained by H.Doyle was, that the Germans required certain peak operating time for their engines, which corresponded to gasoline engines. If they required like 2 hours more (IIRC), they would have gone for diesel.

 

New Function on Wot-News: Recommended Tanks

Hello everyone,

I’d just like to inform you of a new, experimental function on wot-news, programmed by Edrard in cooperation with the WN8 rating guys. If you are into rating and all that, you probably know that one of the wot-news functions is to check your WN8 rating on this page:

rating

A new function was added to this table – a list of recommended tanks under the “WN8 Suggested Tanks” button. If you press it, you get the following screen:

rat2

This is a list of the tanks that you should play (or shouldn’t), if you want to increase your WN8 rating. Basically, it shows the vehicles in your garage, that have the best (and worst, on the right side) rating increase (or decrease) per battle. You can use it as a tool to pad your stats improve your rating in order to be a better player. Enjoy!

“How we make WoWs: Export Automatization and Content Verification” – Part 1

Source: http://m.habrahabr.ru/company/wargaming/blog/241083/

Hello everyone,

what follows is an article from Wargaming technical developer blog. I hope you will find it interesting. I did not translate some of the parts literally to express what the author means better, I hope you can forgive that :)

c0435c715731fe372ddca2675dff53e9

With the private preview of Wows at Gamescom and Igromir, the game release draws ever closer. Currently, we are in the middle of alpha-testing stage and us, developers from the Wargaming studio at St.Petersburg, called Lesta, have a whole bunch of questions to decide. Given that, we already managed to pass a whole lot of obstacles. Below is the account of how we managed to adapt the exporter of our engine to the needs of Wows and how we created the process of content verification.

Continue reading

Hungarian Branch in WoT – Part 3: Turán medium tanks

Part I
Part II: Light tanks

Author: Karika

Kp92DXT1

In this part, we’ll take a look at how could the Hungarian Turán medium tanks be implemented into WoT. Everything is the same as in the previous article: I will not predict game parameters (health points or alpha damage) and the balance parameters (radiorange, RoF, etc.) would not necessarely be implemented as I listed them below.

Please note that these are only the historical characteristics, so presumably (!) these would be only the stock or intermediate configurations of the in-game tanks, not the final ones.

Turán – Tier IV

7tc2u7p7j2g6ff6l3e2h

4oGXpvb

Possible vehicle description

In 1940 the Hungarian Ministry of Defence decided to buy the licence of the yet unfinished design of the Czechoslovak T-21 medium tank, to solve the problem of the missing medium tank class in Hungarian service as soon as possible. However, because the prototype needed plenty of modifications and suffered from many breakdowns during its development, the first 40M. Turán I medium tanks only arrived to the troops in the Summer of 1942. Soon after that, the need for a higher caliber gun arose, so between 1942-1943, the Turán was further developed to 41M. Turán II and recieved a short 75mm cannon in a modified turret. Approximately 459-462 Turán I and Turán II were manufactured during the war.

Continue reading