9.4 Test Round 2 Started

Hello everyone,

test 2 of 9.4 has begun, with the following changes (compared to test 1):

- added new map Stalingrad
- reworked the gun sounds, based on test 1 feedback
- fixed the bug where the ricochet damage counted twice, fixing also the improper issuing of Dumitru, Orlik, Bombardier and Warrior medals
- fixed the bug with shells flying through tanks, that appeared in test 1
- reworked the design of game menu, that opens when pressing Escape

- fixed issues in visual models on following vehicles: Stug IV, M56, Object 260, Panzer II Ausf.D, Panther 88, Centurion 7/1, KV-85, M5 Stuart, M3 Lee
- fixed issues in collision models on following vehicles: T-55 NVA DDR, Object 260, T95E2, StuG IV, Panther mit 8,8 cm L/71
- fixed visual camouflage on models of T95E2, Tiger II, E 100
- fixed the loading capacity on StuG IV and Panzer II Ausf.D
- nerfed the reload time of T28 Concept

- added sound effects to the artillery support effect
- sounds of environmental objects exploding (barrels, cars) were made quieter
- fixed the background of some UI elements
- fixed some UI and game issues of Stronghold mode
- fixed some UI issues in team battle mode
- fixed some issues with replay playback
- fixed inconsistencies between visual and collision models of certain environmental objects
- fixed some visual issues of certain environmental objects
- fixed the bug where voicechat stopped working properly after the return to battle
- added some special effects, that didn’t make it to test 1
- reworked some shell surface impact effects for some surfaces
- added icons for new tanks, that appeared on test 1
- fixed synchronization bugs in the open window of battle statistics
- it is now allowed to add offline players to game formations (platoons, companies etc.)
- disabled the general chat in the Special Battles window
- fixed the sharp boundary of dynamic shadows on sloped surfaces
- fixed some small interface bugs

51 thoughts on “9.4 Test Round 2 Started

  1. Installing… After I finished installing would any1 come to a traning room(Stalingrad)? It’s damn hard to find russians who would join. -KoviLaci

  2. T28 Concept (7000 gold): horizontal traverse angle +/-30
    M56 Scorpion (10000 gold): horizontal traverse angle +/-30
    Sound good

  3. - sounds of environmental objects exploding (barrels, cars) were made quieter

    yea, thanks WG, my heart thanks you. these have scared the shit out of me several times.

    • - reworked the gun sounds, based on test 1 feedback

      its nice that WG is actually listening to the players. the new sounds were very LAME. They sounded like “cap guns” I shot in my back yard when I was 5.

        • have not been on the TS yet. I am taking advantage of the 4.5 times crew training to expire tonight on the NA server for German tanks in the Leopard line so I am playing PZiii and VKD quite successfully i might add, LOL. They are two of my favorite tanks to play and I am crew training like mad. I have my PZiii crew up to 90% on third skill, ooops, 92!!!

      • I actually like the new gun sounds. Especially the “rumbling” effect. They sound much better than the ones in the first test. The sounds in test 2 have a lot more “depth” to them.

      • oh those ones? i fart louder than that. if i can make my own mod for the new sound format, i’ll replace those cap guns with my fart

  4. - reworked the gun sounds, based on test 1 feedback

    its nice that WG is actually listening to the players. the new sounds were very LAME.

  5. - disabled the general chat in the Special Battles window

    this makes me so happy now no more spamming useless crap over and over and over again

    Thanks WG for this

  6. Gun sounds actually pretty good now. They finally changed the sound when the shell is ready

  7. Pingback: Druga runda Testu 9.4

    • It likely won’t have limited MM. Compare it to Panther 2, Panther 8.8 is same in most aspects, better in a few others and only really worse in the armour department.

    • Should we really care if you turn your sounds up or down? Listen to your own farts if they make you feel better…

  8. Pingback: Začalo druhé kolo testu 9.4, přibyl i Stalingrad

  9. - fixed issues in collision models on following vehicles: T-55 NVA DDR, Object 260, T95E2, StuG IV, Panther mit 8,8 cm L/71

    Look like they forgot the KV-5 again (or I missed the correction in previous patch ?)

  10. - nerfed the reload time of T28 Concept

    LOL…nerfed right out of the gate … feels just like GM recalls right off the assembly line.

  11. Stalingrad map is suposed to be 1000×1000 but it is actually 800×900 becasue the entire A and K line are uplayable (cant get to those places) and also line 1 is unplayable because of the trains