8.12.2013

About the 8.10 FPS drops: if you have bad FPS issues on the test server, try disabling both track effect tickers. It worked for me, the track effects seem bugged.

- Port confirmed to be completely removed in future – Storm: “We couldn’t find an acceptable solution for balance change on this map”
- Storm confirms that it is possible for 150-152mm tier 10 TD guns to have alpha lowered to 750 (with appropriate decrease of reload time), but this decision is not confirmed yet
- there will be new sound tracks added to WoT
- in 8.10, the color of Chinese premium tanks (112, T-34-3, Type 59) will change, this change will apply only to premium tanks (SS: to distinguish them from the 100+1 Type 59 clones)
- the abovementioned solution to change color will NOT apply on all premium tanks in WoT
- the first of the new city maps will most likely come in the patch after 8.10
- according to SerB, winrate is the (best) skill indicator, average winrate is 49 percent, if you have a 55 percent winrate, you your skill is much higher than the average player skill in game. Other developer later adds: “Skill is the ability to win, not to deal damage. If you dealt a lot of damage and lost, you dealt in wrong place”
- all destructable objects will be destroyed when penetrated
- it takes only 5 minutes to add or remove maps from Team Battles

74 thoughts on “8.12.2013

  1. - Port confirmed to be completely removed in future – Storm: “We couldn’t find an acceptable solution for balance change on this map”

    Mechanism change takes a victim.

    - Storm confirms that it is possible for 150-152mm tier 10 TD guns to have alpha lowered to 750 (with appropriate decrease of reload time), but this decision is not confirmed yet

    Excellent, this requires a bit more push.

    - the first of the new city maps will most likely come in the patch after 8.10

    Interesting. Can’t wait for Stalingrad*

    • They asked if more maps should be added to team battles. I guess there was mixed feelings. This might have to do with that. Maybe people complained saying it was waste of time and to do “X” first. If it only takes a few minutes to add the maps, it’s not a huge issue and they can add them if people want them.

  2. Good thing for Port, that map was horrible and also realistically looking… which tank battle would take place in a New York dock/railroad part? :P

    Now all they need to do is rebalance Redshire :)

    • “which tank battle would take place in a New York dock/railroad part?”
      That’s not why they’re developing these maps, they’re working to get geographically relevant maps out for the entire clan wars globe, this is why they’ve been developing Asian maps lately

    • Agreed; the north almost always has the advantage on Redshire (the same applies to Port). Of course, more people hate Redshire than Port because Redshire is a map heavily-biased in favor of tank destroyers, similar to Komarin and Swamp.

      • I actually am pretty much “ok” with the Port map, but I HATE Redshire with a vengeance. It’s beyond me that that map is still out there. It’s IMHO by far the worst active map.

      • More people hate it but to WG redshire is well balanced. It appears that Redshire is only a camping map in US and maybe EU server. The RU server does not camp on the map they lemming rush.

        So do not expect WG to balance a map that is a ‘camping’ map because they do not see any statistics that show any map to be a camping heavy map because the RU server will balance out the US/EU statistics by rushing on every single camping map.

  3. So according to the developers i’m the 3700th best player in this game because i have 60.33% winrate. Good to know. I was convinced before that players with 400 more wn7 are better than me but i guess they are just 58% shitters.

    • All hail to the power of ‘tooning >.>

      I’d rather prefer to have in my team a 58% “shitter” with 2000 wn7 instead of a 65% carried dude with less than 1500 wn7.

    • >2013
      >Caring much about WG leader boards

      Dude, win ratio is there for your personal satisfaction or when you get in to arguments with whiners and bad players with big mouths.
      I remember that 2 years ago when I started there was this guy with 100% win ratio that played like 5 games in ms-1 and he was top win ratio player. Pure math and cunning If you ask me, but yeah, why you even care if you’re 37th or 3700th ? I mean if you want to go pro or else then hook up with some clan bro.

  4. Maybe u dealt a lot of damage and in the right place, but the rest of the team are clueless retards?

    • what about platoons? don’t they make you win often? even if the players wasn’t really that good and his platoonmates are?

      • They can, if one’s platoon can coordinate their efforts effectively (which happens often, whereas getting a random team to coordinate themselves is nigh-impossible due to a lack of voice chat unless you’re platooned)

    • Considering how often you meet retards, win ratio is still a skill indicator because you’re good enough to compensate for retards and win. Higher win ratio means your value in battle and ability to influence the outcome is greater than a single tank.

      Makes perfect sense to me since it’s a random team battle win ratio.

      Makes even more when we come to the topic of unicums, their value of skill is so great that a tank driven by them is like having 7-8 additional tanks driven by average players.

      I think this will explain to you why win ratio IS a good skill indicator.

      • Platoon with two high skill players often, and so long as you don’t actively sabotage your team you will be able to get misleading WR.

        Also, obviously, average WR doesn’t exclude seal clubbing. It is conceivable someone manages to get 60% WR at tier 2 while not being able to influence a tier 10 match.

        WR would mean a lot more if you could segregate out solo pub stats that reflect significantly how good a player is as an individual.

        • Hence why you look at their performance in individual vehicles instead of their performance overall.

      • Not really, there was some 72% WR guy from Relic on El Halluf, he was trying to rush one of the hills on our side of the map less than two minutes into the game. A bunch of us 50 percenters kicked his ass and went on to win.

        Win rate is not a skill indicator, but rather an indicator of how well CW guys play follow the leader. They win in CW all the time, and what wins in clan wars comes down to is how well you are able to do what the guy in charge is telling you to do.

        Otherwise, when they get in random matches, they don’t know what to do, so they try doing all the things that only work in CW’s (since that’s all they know), and then they try to blame the “stupid pubbies” for their resulting death. We are pubbies, but we’re not stupid. 72% CW guys on the other hand… well, apparently, they are.

        • As much as I despise RELIC, you’re wrong. A 72% WR player is going to consistently perform better in a pub game than a 50% player. There’s no reason to argue the science. You’re free to dunning-kruger sperg all over the blog if you like. He likely had a bad game.

          • W/R is the measurement of the results of a series of battles, of which you can only ever have a win or a loss, this means that the outcome of every single battle is 50/50 until the battle is over, regardless of anything and everything, W/R, stats, tier, etc…

            So, what is important then? well, your ability to do well in battle regardless of the win or the loss, especially in the loss. You see, doing well on a loss requires more skill than doing so on a win, why? because the odds were stacked against you, but you still did well. What else also makes W/R such a miserable skill meter is how easy it is to manipulate it by running lots of plats, CW’s, team battles, and company battles. Therefore, measuring other stats that cannot be influenced by the presence (or lack thereof) of other players must be used instead if you want to have a truly unbiased system fort measuring skill. All variables from other sources other than that which you are trying to measure must be eliminated, or the results of what you are trying to measure will be influenced by the other sources, thereby preventing an accurate measurement.

            Skill is not the ability to win, it is the ability to do well even when you do not, as losing is inevitable.

            That 72%er did maybe 200 HP of damage throughout the match, therefore he sucks, IF he had killed 7 tanks, and done thousands of hit points of damage before dying, I would have said that he was pretty good, but he did not, and so he sucks.

            You are probably right that such a great player could have never lost except in the most dire situations, yep, as long as you have a 72% W/R suiscouting in a tier VIII medium tank that happens to not be all that fast, is certainly a valid tactic that will allow you to win all the time because you are just that good, except when you die, horribly, seconds into the match. Yeah, he was just that bad.

  5. quote: Other developer later adds: “Skill is the ability to win, not to deal damage. If you dealt a lot of damage and lost, you dealt in wrong place”

    what a fucking moron …
    like you can freely teleport on the map and deal damage in “the right place”

    • Good players will find themselves in the right place at the right time more often than average players (statistically speaking, of course, not each and every battle) and teleporting is not the only possible way to achieve that.

        • …which would be a good counter-point to a statement “you can win a game alone” – and no one claimed that.

          • That being said, I do agree that WR in its current iteration (as displayed in the game) is not a good tool for comparing players (for obvious reasons – as it combines solo randoms, platoons, companies and CW), but I think that the dev meant it in a more general way: if 2 players plays the same statistically significant amount of battles in similar conditions (similar vehicles in solo randoms) and one them achieves noticeably better WR – then he’s a better player.

            • I can agree with your point that win ratio may be slightly misleading because it take in to account platoon battles where team work is significant factor whence a single player needs to cope with complete randomness of team composition and different willingness to cooperate among random combatants.

              But other than that I full agree with you :)

            • Cant agree-this better wr player only gets better teams (mm) Remember sometimes with super slow tanks (british td*s) u cant reach enemy to deal dmg or make kills So 14 players wins 15 enemy players

    • He means that even if you don’t do a lot of damage overall, if you do enough damage to the RIGHT targets (as opposed to always shooting at the easier targets like most people do), you improve your team’s chances of winning.

  6. “according to SerB, winrate is the (best) skill indicator”

    I am confused now … SerB did stated before that WR is not important at all …

    • Wasn’t he talking about Personal Rating back then ? He said something that he doesn’t know why this was implemented. SerB was always a hard liner with Win ratio being the superior measure of skill.

    • And this is why I have this in my WoT sig.
      - according to SerB, winrate is the (best) skill indicator, average winrate is 49 percent, if you have a 55 percent winrate, you your skill is much higher than the average player skill in game. Other developer later adds: “Skill is the ability to win, not to deal damage. If you dealt a lot of damage and lost, you dealt in wrong place”

      • Waaaaaaaaaaaaaaaat

        apparently ctrl+c doesn’t work on sigs? Duly noted….I meant this:
        – SerB on new rating: “Real men use only two things to measure player quality (and one of them is winrate)” and “I don’t know (why we made the rating) but I don’t care”

  7. “- Storm confirms that it is possible for 150-152mm tier 10 TD guns to have alpha lowered to 750 (with appropriate decrease of reload time), but this decision is not confirmed yet”

    what we need is a overall nerf on tier 10 TDs…

    and a nerf on gold alpha dmg

    • the only TD that his gold ammo is having more alpha is the FV 183 aaaaaaaalll the other td’s have for gold ammo more pen not alpha and also
      stop the crying about td’s
      whiners cryed about artys ! arty get hammered now they need to hammer the td’s
      next class will be the autoloaders and then medi’s for sure
      let’s nerf every piece of tank in this game cause they are cleuless and dont know the basics

      • That’s entirely true why they has to nerf and nerf they should buff what they think to be weak not to nerf because of the flow of new players.

      • arty wreaks the game . the game is fun when you have a fair battle against a tank and the best player wins . Having a shot from out of no where that hits your tank tanks the fun out of it.

  8. Sure WG. Remove Port completely (the map is fine imo) while Campinovka and Campshire have free reign.

    • This-ish. The “problem” with Port is that you need to watch the minimap all the time, and have a good sence of situatial awareness… Lots of players don’t do this, so yeah, Port is a crap map because they get shot from all directions….. I had a lot of good moments on this map. Like it quite a lot.

      • True that, Port is one hell of a map once you get to know all hotspots.
        What actually pisses me of is Erlenberg standard, this is all campers delight compressed into 15 min of full-on td 155 mm cock sucking.

    • I can tolerate Campinovka, but I agree, Campshire has to go. However, Port has a lot of problems – it needs to go.

  9. “according to SerB, winrate is the (best) skill indicator, average winrate is 49 percent, if you have a 55 percent winrate, you your skill is much higher than the average player skill in game. Other developer later adds: “Skill is the ability to win, not to deal damage. If you dealt a lot of damage and lost, you dealt in wrong place”

    Bullshit! For WR to be the best indicator of skill, you should play +20k battles AND have equal proportions of players in the game (bad, average, good), but there are far more bad players in the game than avg ones which in turn are more that good ones.

  10. Platooning will increase your WR but not skill, so how is that a “best indicator of skill”? So if i loose battle after battle because of brainless tomatoes, so that means i suck? Yea like fighting 10 guys alone is an option.

  11. - Port confirmed to be completely removed in future – Storm: “We couldn’t find an acceptable solution for balance change on this map”

    Port is a good map, Malinovka should be removed from game, it’s a campfest from tier 1 to tier 10 :/

    • malinovka needs some better work with the starting lines
      the map that is atrosious bad and now has become my number 1 disgusting and willing to left the battle cause it;s gonna be too damm long is komarin
      they said they rework it but still it is a 15 minutes battle with awfull camping fest’s spots and also
      it is done in a way where you whether go into middle get shot by campers in A1 and the j 8 spots go to k1 the campers at A1 are there again going to A0 the campers of the j/k lines are there too
      komarin should burn to hell and completly remove it offers nothing but giant campfests and breaking nerves of boredness from the campfests

      • An easy way to fix it would be to add some more hard cover in the middle of the field (like rocks), as well as the hill and the area right below it. This will allow tanks to close the distance and spot the enemy without making it so easy that they can just charge blindly across the field. It would reward smart use of cover and punish the idiots that decide to go Leeroy Jenkins and charge right into the enemy’s guns.

        • yeah something like that but you know WG even the simple things take aaaages to be fixed :P

  12. “If you dealt a lot of damage and lost, you dealt in wrong place”

    No, your team just sucked balls.

    • Indeed , “Skill is the ability to win, not to deal damage. If you dealt a lot of damage and lost, you dealt in wrong place”

      Thats a fallacy there are plenty of guilded players who are complete retards with arms growing out of their arse who have high WR by constantly getting carried in platoons while their personal stats are attrocious.
      I dont think WR is indicative of skill as Damage done and kill ratio is clearly indicative of your ability to contribute.

  13. I think this idea in which the SREB has is completely wrong in this game type!

    because one team consists of 15 players. And according to the WoT community about the MM, which creates unbalance battle that consists of bad players on one side and other good players.

    if there is 3 good players on the bad team, it never means that these 3 players will manage to win.

    Besides that Win rate is also influenced by the tank

    50% of the game consists in luck!
    40% skill
    10% of the tank upgrades

    win rate does not mean skill

  14. - according to SerB, winrate is the (best) skill indicator, average winrate is 49 percent, if you have a 55 percent winrate, you your skill is much higher than the average player skill in game. Other developer later adds: “Skill is the ability to win, not to deal damage. If you dealt a lot of damage and lost, you dealt in wrong place”
    ___________
    Only if you look at the solo random battles. WR is easily paddable by platoons,TCs,CWs or sealclubbing at low tiers and therefore isn’t really good indicator of player’s skill. It generally is decent indicator, because you won’t see 60% WR tomato, that’s for sure, but it can give you wrong image about good player and unicum for example. I see a lot of players with way above 60% WR but their WN7 isn’t anything special and i also see a lot of players with good WN7 but bellow 60% WR including myself.

  15. SerB sometimes says great things: “- according to SerB, winrate is the (best) skill indicator, average winrate is 49 percent, if you have a 55 percent winrate, you your skill is much higher than the average player skill in game. Other developer later adds: “Skill is the ability to win, not to deal damage. If you dealt a lot of damage and lost, you dealt in wrong place””

    WN7 is just the lame excuse of players :P WR is the way to go.

  16. - Port confirmed to be completely removed in future – Storm: “We couldn’t find an acceptable solution for balance change on this map”

    see you in hell fucking map!!!!!!

    - there will be new sound tracks added to WoT

    awesome!!!, best new ever, I love game’s music

  17. “- it takes only 5 minutes to add or remove maps from Team Battles”

    This seems a little silly considering Team Battles, like many other features, are simply just scripts. Long and slightly more complex than most, but simple scripts/mods so to say. Adding any map, or minor change would be a very very quick update regardless. I don’t get why this was even someones question…

    Also this:
    “- according to SerB, winrate is the (best) skill indicator, average winrate is 49 percent, if you have a 55 percent winrate, you your skill is much higher than the average player skill in game. Other developer later adds: ‘Skill is the ability to win, not to deal damage. If you dealt a lot of damage and lost, you dealt in wrong place’”

    Is trying to stamp out pubbie logic on a sheet of cookie dough… Like it just isn’t going to work no matter what way you do it. There is always left overs, and always that factor of unknown. Also accounting for platoon-work, etc, like it’s just such a terrible comment. Goes right along with them stealing art…… If only WarGaming was not a Russian company =/

  18. “About the 8.10 FPS drops: if you have bad FPS issues on the test server, try disabling both track effect tickers. It worked for me, the track effects seem bugged.”

    After resetting my test graphics to match my live graphics I was still down about 5 fps, with those options off.

    37-40 arcade, 27-30 sniper on live. 32-35 arcade and 22-25 sniper on test. Not worried about it for me, but it will put people who could play over the line for playability. (the 5 to 10 FPS crowd)

    Also, to all the people getting bent and worked up over

    “- according to SerB, winrate is the (best) skill indicator, average winrate is 49 percent, if you have a 55 percent winrate, you your skill is much higher than the average player skill in game. Other developer later adds: “Skill is the ability to win, not to deal damage. If you dealt a lot of damage and lost, you dealt in wrong place””

    Ya’ll just got trolled hard. ROFLMFAO

  19. There’s just no way in hell I can agree with SerB that best skill indicator is WR. WR is more of a skill indicator of a team, not one person’s skill. Like for example, if you ride solo and have a crap team there’s a LOT higher chance you’ll loose than if you would have platooned up with two mates, who at least will be two players that listen to you and are capable of practicing teamwork. One other fact (the worst case scenario) that renders WR as stupidest skill indicator is – let’s say you are absolute crap player and you always platoon up with super unicums, they will easily carry your games, you could be 44%er and with their help you’ll inflate it to over that 55%, so how does this show personal skill now?

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  21. “Port confirmed to be completely removed in future” this is a huge mistake , that map was a really good map ,
    what a shame for wargaming. They should have removed komarin , that map is totaly unbalanced and it’s not good looking , and it even make player camp even more than in malinovka. Poor wargaming , they are always doing it wrong