12.12.2013

Just a quick piece of info, the new developer Yurko2F answering the developer questions actively is apparently Zlobny’s replacement, not some random guy

- damage system will not be “completely reworked”
- branches will not be “completely reworked” (SS: some player is complaining about branches not being historical, just regular Russian whine)
- models, shell velocities and shooting and aiming mechanism are also fine the way they are (SS: “question” from the same whiner)
- camouflage looking “bland” in 8.10? “Version 8.10 is not yet out” (SS: as in, it will be fixed)
- Q: “If a replay is actually a saved set of commands from the server, why is it impossible to watch it from the POV of any player?” A: “Replay is a set of commands for one concrete player, not for the entire team. For what you mention, currently we are developing the serverside replay mechanism, where you will be able to witness the battle from the POV of any player from both teams”


- there was some hoax running around that tanks with high amount of battles will recieve a “veteran” status with some bonuses, Storm states he said no such thing
- you will not be able to rip off the turret of a vehicle, that has been already destroyed. Storm states: “The turret will be a fully-modelled object subjected to the same rules as a tank, so if it falls on your tank from above, the effect will be roughly the same as if another tank of the mass and weight corresponding to the one of the turret fell on your tank from above.”
- it’s not yet sure, whether a tank, destroyed by the abovementioned turret effect, will count as a frag
- Storm states that the work on 8.10 is going well, bugs have been fixed, second test will show whether the patch will be released on time
- only certain specifically defined tanks will have the possibility of a turret being ripped off (not all)
- the point of impact of the turret (where it will will fly after the explosion) will be random
- it will be possible for a ripped off turret to fly up and then back down on the wreck of the tank
- the flying turret trajectory will not be influenced by modules installed
- HE and HEAT shells will not penetrate the soft objects in 8.10 with pen loss, because both types of shells are equipped with fuses, that can realistically go off, if they smash into such an object
- the developers view the automatic player search for team battles “positively”
- a player is asking, why doesn’t tank’s MM weight depend on what battletier it drops on (whether it is on the top of the team or on the bottom), because some tanks are very powerful when they are on top and they are really weak on the bottom. Developer answers that this is because the effectiveness of a tank doesn’t directly depend on the battletier of the battle it got in. He also adds that the probability of a tank to be either on top or bottom of the team depends on what tank tiers are available in the queue at that moment on the server, but only slightly.
- later Yurko2F explains, regarding the relationship of combat effectivity of a vehicle and the tier of battle it dropped into (whether it’s on the top of the team or bottom):

“Combat effectivity of a tank does depend on what tier of battle it dropped in, but not directly, there are many factors influencing the effectiveness, such as the type of the tank, composition of your and enemy team, characteristics of that concrete tank, map and many others, that can in effect influence the effectivity of the tank more than JUST the battletier. There are exceptions to this, that are recognized by us as not possible to influence the outcome of the battle on certain battletier. Oh yes, and we balance teams, not tanks the way that every tank with a certain MM weight will get the same MM weight opponent in the enemy team.”

- a player is asking, what will happen if Maus becomes OP with the turret rotation buff, Yurko replies that if that happens, it will be nerfed
- improved ventilation “improves the characteristics of a tank by roughly 2,5 percent” (Storm later adds that there is a specific formula, but its publication is considered not necessery, the real number is allegedly around 2,15 percent)
- the 2MB update of the game was just the launcher updating on the new version
- SerB “will not confirm” that WG is secretly working on the mercenary feature
- SerB confirms that there will be fewer branches in 2014 than in 2013, this is connected with the fact that in 2014, models of everything will be reworked for higher quality
- it’s possible that one day, WG will give out (as a gift) for free lowtier tanks of other class than LT, but it is not planned for now
- the WoT engine is capable of actually handling smokescreen mechanism, but even now, more than half of server resources are spent on the visibility mechanism. This is why the smokescreens work in World of Warships, where the maps are much simplier (flat)
- SerB apparently doesn’t think that mods give you too much of an advantage over a player that doesn’t use them (when a player asked, SerB replied: “Your opinion on mods will be thoroughly studied by us.”)
- +/-1 MM spread will definitely not come (“it would kill the game”)
- apparently (if I understand this correctly, which is not sure), Ferdinand will be made a bit bigger, but its camo factor won’t be made worse

From Overlord:
- gold will be bought for WoT Blitz wia App Store credit
- WoT Blitz will not have an unified premium account, gold or credits, it will however have unified login with regular account

48 thoughts on “12.12.2013

  1. - a player is asking, what will happen if Maus becomes OP with the turret rotation buff, Yurko replies that if that happens, it will be nerfed

    Ha! good one

    • The only way to make MAUS OP again is to move it AS IT IS to Tier 9…. lol… then ppl can whine ‘oh its so OP with its 3k HP and armour’.

      Or we can remove all Tier 10 TDs and Premium Ammo from the game and Voila… OP MAUS.

  2. First!

    - SerB confirms that there will be fewer branches in 2014 than in 2013, this is connected with the fact that in 2014, models of everything will be reworked for higher quality

    This fine… most of us are expecting maybe another french medium or heavy line, maybe german assault gun line, and a little more completion of chinese or japanese trees only.

  3. - +/-1 MM spread will definitely not come (“it would kill the game”)

    Like hell it would. It would make the game much more fun if MM was +1/-1. Dumb WG.

    • Where would be the fun in sealclubbing? it only would make it worse, I myself prefer the pre 0.8.0 mm because then this game actually needed skills most of the time in high tier battles and it was much more fun to play knowing that you have to rely on your skills more.

      • pre 8.0 was ridiculous, +/-2 spread is perfectly fine the way it is, if it was +/-1 it would be dumb and boring. Only the tomatos want a +/-1 MM spread.

    • The problem would be because there would be too many same tier tanks fighting eachother. Too many KV-1s and Hellcats on tier 6 and IS-3 on tier 8. It would mess up the MM too.

    • Matchmaking is equally unfair to all players. How you handle being on the bottom rung of a match (work with it or whine) is entirely your call.

      • +/- 2 MM is fine, just don’t give too many bottom tier games in a row (I have had up to 5 in a row recently)… its very frustrating, specially in some tanks which can’t handle -2 too well. Also some tiers are better at handling +2, but some are at a huge disadvantage. For example, tier 5 HT against a Tier 7 HT, the Hit Points are doubled on Tier 7s (from Tier 5s) and of course all else is so much better as well. Tier 5 TDs like the S35CA can handle Tier 7s better due to better guns and the fact that they are in a support role.

  4. I doubt that 2 degree faster Maus turret will make it OP but if ammoracked maus starts killing enemy tanks with its turret then people might start whining.

  5. “- a player is asking, what will happen if Maus becomes OP with the turret rotation buff, Yurko replies that if that happens, it will be nerfed”

    Because a 2 degree rotation buff will make the tank OP, yeah right…

    • Also: “- SerB apparently doesn’t think that mods give you too much of an advantage over a player that doesn’t use them (when a player asked, SerB replied: “Your opinion on mods will be thoroughly studied by us.”)”

      I don’t get this, if someone thinks mods give you an advantage then how about instead of whining about it, oh idk, GO DOWNLOAD SOME MODS! I can’t fathom scrub mentality sometimes…

      • Honestly you shouldn’t have to download 3rd party content to get better at a free to play game and if you do then you are likely not anywhere near as good as you think you are.

      • Well…that’s a bit…hairy, some mods do give some advantage, such as XVM showing you the last known position.

        And that “install the mod too” argument can suck it. Two wrongs don’t make it right. Besides, maybe the person doesn’t like all the features of XVM and doesn’t want to be cluttered with all that information and maybe he doesn’t have the knowledge to configure it to the last of it’s capabilities…

    • But a 2 degree rotation nerf would make the tank horribly underpowered.
      In which we would all scream FUCK YOU WARGAYMING YOU PIECE OF SHIT RUSSIAN BIAS!!! IM GOING TO QUIT THIS GAME AND GO TO WAR THUNDER ALONG WITH MY 89231759807209 FRIENDS!!!!

  6. - Q: “If a replay is actually a saved set of commands from the server, why is it impossible to watch it from the POV of any player?” A: “Replay is a set of commands for one concrete player, not for the entire team. For what you mention, currently we are developing the serverside replay mechanism, where you will be able to witness the battle from the POV of any player from both teams”
    _____________
    Nice, i actually am very curious how does it look like from the tomato PoV.

    - you will not be able to rip off the turret of a vehicle, that has been already destroyed. Storm states: “The turret will be a fully-modelled object subjected to the same rules as a tank, so if it falls on your tank from above, the effect will be roughly the same as if another tank of the mass and weight corresponding to the one of the turret fell on your tank from above.”
    _____________
    Cool.

    - it’s not yet sure, whether a tank, destroyed by the abovementioned turret effect, will count as a frag
    _____________
    Wut? Isn’t the ripped off turret reserved for ammo racks? So why wouldn’t it counted as a frag?

    - a player is asking, what will happen if Maus becomes OP with the turret rotation buff, Yurko replies that if that happens, it will be nerfed
    _____________
    So the russkies are already paranoid about that huge buff. Yea, sure that will make it OP. I hope they got banned for this kind of dumb questions.

    - apparently (if I understand this correctly, which is not sure), Ferdinand will be made a bit bigger, but its camo factor won’t be made worse
    _____________
    FUCK YEA. Historical accuracy strikes again!!!!111oneoenone

    • “- it’s not yet sure, whether a tank, destroyed by the abovementioned turret effect, will count as a frag
      _____________
      Wut? Isn’t the ripped off turret reserved for ammo racks? So why wouldn’t it counted as a frag?”

      What the mean is if player A racks and kills player B and player B’s turret get’s blown off and lands on player A killing him, then will it count as a kill for player B; Player A will get the kill regardless.

      • Oh, my bad then. I misunderstood the question. Counting it as a frag would make sense imo. Eventhough it would be totally randomly(they said turret ripped off flight path will be random).

    • Watching tomato pov isn’t fun.
      Playing tomato style can be fun sometimes though.. Once we made an experiment in platoon (we were mightily pissed by bad team we were repeatably thrown into and seeing the way other guys play, making all the possible mistake in order to lose) to try how it is to be a tomato. The rule was simple: if any tomato is camping at the back, we are behind him. If anyone stops, we reverse. We are at the very back, camping hard, playing dumb and dickish. Sometimes it was hard, there were some guys hugging to the red K-line.
      As you can easily guess, all the battles were lost but we were laughing our asses off and couldn’t even drive or aim half of the time because of that.

      I encourage you strongly to try this yourself – it is only fun in platoon, though.

      • tried it solo. rules are simple. follow the majority. if most camp, you camp. if most lemming, you lemming. actually works from time to time depending of quality of tomatoes. of course, rotten tomatoes would not yield good pasta sauce….

  7. “- it’s not yet sure, whether a tank, destroyed by the abovementioned turret effect, will count as a frag
    _____________
    Wut? Isn’t the ripped off turret reserved for ammo racks? So why wouldn’t it counted as a frag?”

    What the mean is if player A racks and kills player B and player B’s turret get’s blown off and lands on player A killing him, then will it count as a kill for player B; Player A will get the kill regardless.

  8. “Combat effectivity of a tank does depend on what tier of battle it dropped in, but not directly, there are many factors influencing the effectiveness, such as the type of the tank, composition of your and enemy team, characteristics of that concrete tank, map and many others, that can in effect influence the effectivity of the tank more than JUST the battletier. There are exceptions to this, that are recognized by us as not possible to influence the outcome of the battle on certain battletier. Oh yes, and we balance teams, not tanks the way that every tank with a certain MM weight will get the same MM weight opponent in the enemy team.”

    Drive a Black Prince and say that!

  9. “- improved ventilation “improves the characteristics of a tank by roughly 2,5 percent” (Storm later adds that there is a specific formula, but its publication is considered not necessery, the real number is allegedly around 2,15 percent)”

    Of course its publication is not necessary, since it’s been known for TWO YEARS now…

  10. - only certain specifically defined tanks will have the possibility of a turret being ripped off (not all)

    I’m thinking open topped turrets would fit the description of non flying turrets such as T28 proto, m5 stuart(actually..maybe this thing will launch itself into orbit seen how light it is), T49 stock turret, Hellcat, T25/2, Jackson and so on and so forth.

    They did say that the jack-in-the-box effect(actual name of what they’re trying to accomplish) would be linked to the ammo rack explosion, not the ability of some tanks to rip the turret off a target(such as the ISU and JT were able to do back in the day) right?

  11. “Developer answers that this is because the effectiveness of a tank doesn’t directly depend on the battletier of the battle it got in.”

    … BULLSHIT. Try playing the Black Prince. Amazing if top tier, fucking useless in a tier 8 or 9 game.

    It would help if the penetration on the 17-pounder wasn’t unhistorically (to a brutal degree) low. Let me put it this way, IRL the current pen on the gun is what it could do at 500 meters. And 17-pounder APDS could pen 248mm at 500 meters as well, which makes the current 237mm pen at 100 meters or less utterly pathetic.

    With the combination of the current pen levels and the Black Prince’s slow speed it really has nothing to do in a tier 8 or 9 match. Too low pen (and alpha) for sniping, too slow for flanking, and armour that while great against tier 7, is meaningless against 8 and 9 guns, so brawling is out.

  12. >> – SerB apparently doesn’t think that mods give you too much of an advantage over a player that doesn’t use them (when a player asked, SerB replied: “Your opinion on mods will be thoroughly studied by us.”)

    It’s good that he doesn’t know about Received Damage Announcer. Let’s keep it this way :P .

  13. >> “The turret will be a fully-modelled object subjected to the same rules as a tank, so if it falls on your tank from above, the effect will be roughly the same as if another tank of the mass and weight corresponding to the one of the turret fell on your tank from above.”

    I wonder if the turret can be shaken off. Or when it falls on you, it’s stays glued to your back until it slowly kills you… Knowing WG, they can do this working in such buggy way.

  14. “- you will not be able to rip off the turret of a vehicle, that has been already destroyed. Storm states: “The turret will be a fully-modelled object subjected to the same rules as a tank, so if it falls on your tank from above, the effect will be roughly the same as if another tank of the mass and weight corresponding to the one of the turret fell on your tank from above.””

    Watch out if your allied Maus gets ammoracked!

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