Straight outta Supertest: more map re-work

Source: http://world-of-ru.livejournal.com/2956678.html

Hello everyone,

apparently, more screenies were leaked from the map supertests. This time, it’s about Highway and Northwest changes.

Warning, post is picture heavy

Highway

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North-West

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27 thoughts on “Straight outta Supertest: more map re-work

  1. Still that nice Design of Rails, that ends in houses windows!
    Well, Wg is very creative!

  2. I quite like the changes on highway, a popular tactic is scouting the city approach of the south team while TDs rape them. Now with more cover it seems more balanced.

  3. Good to see that they extended Highway’s town a bit towards the South spawn, hopefully it means it won’t be such a one sided massacre since the North spawn lose their ability to pin the South outside the town and flank fire them to death.

  4. Especially removing trees and bushes from southern cap – really great, now everything there can be shot from the middle of the map.
    Good thing is that the map apparently got flattened, which means southern cap won’t have up the hill to everywhere.

  5. Well at least WG took a step in the right direction in Highway.

    Faith in WG ever so slightly restored. Maybe eventually they may take more steps to being better.

    • They have to compete with Gaijin, so obviously they’re gonna step up their game.

      Like I always say, competition will be good for both WT and WoT.

  6. Interesting solution with extending the city.
    What I’m afraid of though is that the north base will push the city even harder now and will keep it’s advantage and then benefit from extra buildings to approach the south base under the cover.

    As broken as it was before, one tactic for south was to push the north and keep some defenders to protect from anyone coming from the city. The attackers would then have to cross some open terrain and hopefully get all killed in the process.

    Now, if the north end up with some fast tanks they will be able to win the city again and have even better terrain to attack from.

    • Probably not going to work out like that, as south should have time to make the cover of the houses.

      Over in SEA/ASIA/Whatever the hell we’re called now, its very common for south to push town, for a couple of reasons (Strangely that map tends to see a low TD load, so covering it with TDs/sniper tanks isn’t always an option). The problems always start just outside the current entrance to town, from the sniper crossfire. This extension should provide the needed cover to even it out. And personally, I always thought that when both sides actually managed to get into town, the layout and destructible nature of the cover provided some very interesting and intense fights.

      TL;DR, me likey.

  7. they FINALY fix this broken map highway all battle was like all high efi players go snipe for k/j 8/9 and all heaves there was sueciding there driving uder td guns also anyone who dont like camp and go a/b 2 for spot was daying very fast cos dumb campers in a/b/c 6 dont have binacoulars this map can be at least playable now

  8. In general, I would like to see all maps 20 – 40 % bigger, so that there is a more strategic element into gameplay.
    For the rest: graphically, it’s getting better and better!