29.7.2014

- there will be a “moderate amount” of rebalances (buffs and nerfs) in 9.3
- tier 10 Stronkholds will come in 9.3
- T18 will be nerfed
- 9.3 will bring a new map, “if we manage to finish it”
- Prokhorovka and Salient on Fire (new Prokhorovka) will both be in the map pool in 9.2, just like it is with Winter Himmelsdorf and Himmelsdorf
- apparently, developers are considering cooperation mode, several players versus PvE opponents (bots)
- there will be special maps for historical battles in the future
- historical battle rewards (medals) will also be reworked
- it is allegedly not true that RU sever is serving as a test lab for various game changes
- PvE element is considered for historical battles
- the new 9.2 feature “transparent leaves” (SS: not sure how it is officially in English) will definitely bring some sort of FPS increase (performance increase), the amount of increase is “individual for each computer”


- the “transparent leaves” setting does NOT mean leaf remover mods are now allowed (they will make you banned)
- developers are still working on client optimization
- apparently, the 9.2 patch brought lags when going through bushes for some reason, developers will investigate
- it’s “completely possible” that there will be an option for the “Observer” mode to work only with one team (for streamers, ESL and such)
- the reason for Rotmistrov CW medal having the requirements it has was that “it was not the developer task to create difficult and time-consuming achievements, we picked the numbers so that players can reache the highest class of the medal in 2-3 months of solid gameplay. For example, the average amount of CW battles for a player, who recieved VK7201 in second campaign was 250, the campaign lasted six weeks and the intensity of fighting was high. So it’s possible to guess that 300 battles is not such a low number. Keep in mind that this medal is not only for those who played tons of battles, but also for those who just begun their journey.”
- apparently, the Rotmistrov CW medal will not be awarded retroactively (SS: this is actually unclear, there was another answer that would hint at the opposite)
- developers are actually working on reducing the size of patches (SS: 0.9.2 has cca 2 gigs apparently)
- Stronkhold mode battles will be displayed in separate statistics
- a clan with 10 guys and tier 8 vehicles will (assuming there is active gameplay) be able to unlock two tier 10 buildings in Stronghold withing a couple of months
- for now, there are no plans for random missions with stronghold resources as rewards
- it’s possible a lowtier winter map will come in the future
- there is a massive whine about FV215b (183) and WT E-100 nerf on Russian forums. Developer: “Everything will be okay :)”
- the “changed the visual effect of ammo rack explosion” in 9.2 means the developers added a pillar of flame from the burning ammo
- T57 Heavy will be nerfed: in next patch (9.3), it will have its “effectivity at long distances” reduced, that way it will be different from the AMX50B
- T57 Heavy winrate does not stand out, but average damage per battle does, that’s a reason for the nerf
- the plans to improve LT situation for the future are: rework of the visibility/spotting system, (if the results are positive) adding new features especially for LT (not sure, just possible)
- new motion physics is still being polished (“when we make a prototype we like, we’ll fix it and release it straight away”)

110 thoughts on “29.7.2014

  1. ” – there is a massive whine about FV215b (183) and WT E-100 nerf on Russian forums. Developer: “Everything will be okay :)” ”

    The audacity of some people…

  2. “apparently, developers are considering cooperation mode, several players versus PvE opponents (bots)”
    It is actually in already, called platooning.

  3. WoT getting balanced and people whine?

    I’m betting 99% of the whiners spent cash to freeexp to those potato-mobiles.

    • well ofcourse :)

      But while its a nice marketing strategy, WG is being kinda scumbag with introducing of OP branches, then nerfing them constantly.

        • It’s actually a semi-clever marketing strat. Release OP vehicle -> those with money buy it, increasing revenue -> but leads to unbalanced play -> so nerf to restore balance -> release new OP vehicle -> start cycle again.

          A bit annoying, but probably increases profits for WG. Several times now my friends and I have done a tier 10 grind on *gasp* standard premium accounts only to have the tanks nerfed just before we got them. It’s disheartening to know that spending more money would’ve let us “enjoy” the tanks before they got nerfed.

          • Well i can’t for once blame WG here. Why they hell wouldn’t they do it like this? I mean they are making ton of cash so why stop it? On the other hand, morons who are constantly free exping OP tanks like that hoping they won’t be eventually nerfed can only blame their own stupidity. WG proved in the past that they do it all the time and yet morons are still throwing money at them just to get fucked in the ass by WG.

    • Yea, as if a smaller clan logo would make my game run smoother…this is ridiculous.

        • I would appreciate smaller download sizes. Consider this: a 3 Mb/s connection is enough to play WoT without any problems. That same connection using all bandwidth to download the game would take about 2GB * 8 / 3Mbs / 3600 = 1.48 hours to update. And that’s if there’s no other activity on the local network sucking up bandwidth to the WAN. I know because this is the exact situation I’m in every time an update is released.

          Those of you with fiber to the home or even cable @ 20Mbs probably don’t care but I certainly do since there are no other internet options in my area. If I had to guess I would say most of the Russian players would probably appreciate it too, depending on the level of development in their area. And since most of the revenue for WG comes from Russia right now it makes sense that this would be a concern to them.

          • I use a Verizon Hotspot I feel your pain but we also have satellite Internet with about 3-7 mbs download so it helps when downloading stuff but outside of that never get satellite Internet thinking it’ll be awesome for gaming cause no matter what there’s always a .7 second delay 20000+ miles up and then back down takes a Lil time. I’m guessing that’s 45k+ kliks oneway for the of the world. USA USA USA XD

  4. - apparently, developers are considering cooperation mode, several players versus PvE opponents (bots)

    Good! I like it a lot!
    It would be really interesting to do some PvE stuff in WOT. Will there be any perks/upgrades/Easter Egg/Objective? This would make it fun and interesting to play.

    - T57 Heavy will be nerfed: in next patch (9.3), it will have its “effectivity at long distances” reduced, that way it will be different from the AMX50B

    Accuracy nerf? I guess it will be 0.4 instead of 0.37?

    • tought its 0.35… 0.38 imo would be fine (also reload between sheel nerfed from 2s to 2.3 :)

      • Its fucktarded, WTE100 is way more overpowered and they are removing one of its shells.. like that it will only give 2800 dmg per clip..

    • accuracy is 0.35 not 0.37
      anyways they’ll probably increase aim time or inter clip reload.
      i was scared they were gonna nerf it’s op reload time but guess not back to grinding t57 lol

      • IMHO Its stronk side is in the aiming time, the reload takes 2.0s and you can fire immediately on full-auto mode because of good aiming time… Nerf incoming IMHO

        • Are you serious? Have you ever tried putting whole drum without fully aiming on 100+ metres? Half of the shells goes to the ground and half dings… This tank is not sniper in any way.

          Another thing is – if they will increase time between shoots, T57 will lost it’s only advantage over AMX50b (while AMX50b has manouverability, speed and better aiming over distances) and everybody will move back to the AMX50b.

          “- T57 Heavy winrate does not stand out, but average damage per battle does, that’s a reason for the nerf”

          Well, yeah, because even a tomato can put out whole drum when last living in lost match. AMX50b is not any way worse in this, the problem is that for most people it is first or second tank and it’s play style is quite different then for previous AMXes, while T57 learns you trough T69 and T54E1 to stay back. That’s why most of non-unicum players of AMX 50 100 are suiciders while most of T69 and T54E1 rather camp.

          I don’t understand, why must tanks suffers from lower knowledge of people at all…

  5. - T57 Heavy will be nerfed: in next patch (9.3), it will have its “effectivity at long distances” reduced, that way it will be different from the AMX50B

    I’m betting they’re gonna increase the aim time a bit like how it is on the AMX 50B now.

    • I was just to start grinding for this tier X … I guess I will dedicate my time to something else and when patch 9.3 is released, I will re-consider it. Good time to have a look at the test server tonight so I can compare later.

    • Effectivity at long distances either means they make it less accurate or they make the penetration fall-off over distance a bit more like Russian tanks: deadly up close, bouncy over longer range.

      • The whole USA autoloader line is better in terms of guns stats than the french one. In general they have better reload, aim time (on the move as well) and accuracy. I belive (I might be mistaking though) that the americans built/proposed better autoloaders throughout their history but somehow WG wants to show us the opposite with T57 and 50B.

        • T57 didn’t pass tests, AMX 50B did, it wasn’t mass produced due to NATO standardization of weaponry. Besides the fact that all American tanks that start with the letter T where never mass-produced, while the AMX-13 was mass produced from 1953 to 1985 which makes the French autoloaders if you think about it better then the american ones,since they were actually built, even though I love my WoT American tanks.

  6. “apparently, the 9.2 patch brought lags when going through bushes for some reason, developers will investigate”

    Oh boy, here we go again!

    • Here is an Idea WG:

      Fix bugs, then ship patch.

      FFS don’t you learn? No-one wants a patch that makes things worse. We can wait another week or two for WTF / 183 nerfs.

      • Here is the usual process:

        Supertest: “OK, we fixed all that was found”
        Public test: “OK, we fixed all that was found”
        Public test r2: “OK, we fixed all that was found”
        Night before the announced launch, random player: “Hey, my FPS is kinda low when I do this and this”
        Everyone: “Hey, mine too!”
        WG: “@#$%^&”

        Also by “We” you mean “You and few others”. About 90% of players will whine about delays and that they should get gold because they took vacations for patch.

        • Most of thetimes I get the impression that:
          - WG fucks up by releasing a wrong build number to the live environment.
          - Or some programmer implements something at the last minute, thinking it won’t effect the performance, cause its so minimum a 3rd test round is unnecessary.

          At least when 9.0 hit live server it gave that impression! 9.0 miraculously introduced some nasty bugs which were not present in the 9.0 (1 and 2) test versions. All remember the atrocious fps hit and bugs it introduced. The test version was a-ok and even performed better then 8.11 in some aspects…but oh boy when that hog went live….

  7. ” – the plans to improve LT situation for the future are: rework of the visibility/spotting system, (if the results are positive) adding new features especially for LT (not sure, just possible)”
    It’s gonna have even lesser effect than MM change as in: none
    LTs need maps that allow vision games, not sub 300m engagements with 0 bushes between.

    • They need bigger maps, but I guess reducing visibility across all tanks is another option so heavies dont have to travel impossible distances. I imagine driving a slow TD or HT in a 2000×2000 map … we will need Turbo Petrol !!!!

      • I agree, they need bigger maps, but not for the same reasons you want them. I want them for a bit more variety on the same map type.

        A good idea my clan mate came up with is this-

        Imagine taking 4 maps the size they are now ie. (1000×1000), they could expand the current one outwards form what they are now, kind of like they are doing with the Magic Forest map, just make it bigger so there is now 4x the map area (4000×4000).

        I know, I know, you all are thinking I am stoned, but wait.

        This is now the base map for five different playable maps in the same style. One of the four corners each at (1000×1000) and one of the middle @ (1000×1000) or even (1500×1500) :) . Think about it, now when they implement the ability to choose a map for battle, it could be one of five maps you are getting.

        I know this would probably never happen as it would mean having to actually design maps accordingly for even/balanced areas for the five areas. WE ALL KNOW how hard it is for them now with just one (800×800) map. Someone would actually have to be creative and take time to master this, but I know I could do this myself, why not someone who gets paid to do their job???

        Just a thought I have wanted to share for some time now.

  8. > T18 will be nerfed

    Im hearing same bullshit from over a year and it allways end on empty words. 3000 people working for wg cant handle tier 2 tank destroyer.

    • The reason for it not happening yet is that Wargaming decided to rebalance tanks by tiers now. In 9.3 it’s tier 6 turn (KV-1S, Hellcat, maybe others), after that it’s T18 turn I think. Weird, I know.

      • Tbh i know what they decided and whats their plan ‘for now’. But from players point of view its just a waste of time and another delay in addition to previous delay and delay before. They can very well say in next month that they decided to postpone balance changes because of random reason (cuz they already did it plenty of times).

        • By tiers you say. Well i don’t remember T44 and waffle were same tier and yet they are both being balanced in 9.2 just like many other 7-8-9-10 tanks. WG can’t decided what the fuck they want to do with their game.

  9. - there is a massive whine about FV215b (183) and WT E-100 nerf on Russian forums.

    I know that the nerf is not enough, and they want to nerf these tanks more ;)

    • It’s the HESH mechanics that’s needs fixing, not its pen. right now its poor and slow accuracy + HE mechanics + slow reload + low pen is not really looking too attractive. IMO, the biggest bummer is the HE mechnics applied to HESH. More often HESH rounds just results into unwanted HE hits (even on nicely aimed shots). You really play into the hands of the RNG gods with the FV 215b 183, even more so now with the pen nerf.

      But then again, if they choose to implement how HESH really works IRL then i suppose there would be more whining since nobody wants dead crews every time they get hit with HESH.

      • if they do exactly the hesh mechanic then you actually can pen the t54/t62/objc/ and all tank who has lower armor than 120mm no matter the angle with a conqueror/fv215b120/tortoise +/- 25% :)

  10. - T57 Heavy will be nerfed: in next patch (9.3), it will have its “effectivity at long distances” reduced, that way it will be different from the AMX50B

    To do that, they would have to nerf it’s accuracy nerfed to 0.45 or something, imo.

  11. - T57 Heavy will be nerfed: in next patch (9.3), it will have its “effectivity at long distances” reduced, that way it will be different from the AMX50B

    What that means? accuracy parameters stuff? so the whole idea of T57 nerf is. Give AMX50B better aim time, dispersion on the move, stuff like aiming buffs , while T57 will get the opposite? worse aim time? worse dispersion? so T57 wont actually be able to reliably shoot every 2 seconds anymore because of the nerfed aim which will take much longer to close in?

    Oh well its good they are not touching it’s reload time. A damn FV183 tomato furiously turns it’s gun at your weakspot 300m away and shoots instantly while it’s aim is the size of the entire screen. And it still manages to hit you.

    Aim nerf? LEL JOKE!

    • They have to make the T57 HT worse than 50B so they can buff it again because it will have worse stats. Why does it surprise you ? It same all the time.

      • You guys are pretty retarded as the AMX has a considerable lower amount of hitpoints as well as the T57 Heavy has better armor protection… On top of this the american autoloader shoots faster.
        Making the T57 Heavy have slower aimtime and worse accuracy will not make it bad. It will just make it specialized in close quater where the faster light skinned AMX has an advantage at range (I hope)…

        • And we are retarded. 50B is good as it is. And its armor is not much worse than T57 HT. Maybe the numbers are different but the angles makes it as much effective as T57s. And it is much faster than T57 HT. I dunno if you have both of these tanks but I dare to say you don’t. The only thing they should rework on 57 is drum reload because I admit that 22something with BIA is quite too much. I dont care about aiming time but nerfing accuracy ? Lol.

          • oh gimme a break, i have both tanks and 50B is falling behind in every aspect but speed. How the fuck can you even talk about armor when turrent is all that matters? What is the benefit of having good hull armor when your turret is fucking paper? Everbody shoots you there anyway. And T57s turret, while being far from well armored, can put on bounces if you are lucky, unlike the 50Bs. And the speed of AMX is surely great, but apart from getting into early hill positions on maps like Karelia or Mines and going to reset the cap, you cannot really use it, since you got no camo whatsoever. So the 50Bs buff/T57s nerf are well deserved.

            • Exactly. Lets make 50B way better than 57 HT so they can change it again after some time. I will just quit this disscusion because you are apparently not able to see it clearly.

  12. @SS by tier 10 stronkholds you mean leveling the buildings to ten. NOT tier 10 tank battles right?

  13. “For example, the average amount of CW battles for a player, who recieved VK7201 in second campaign was 250, the campaign lasted six weeks and the intensity of fighting was high.”

    250 battles / 42 days = 5.95 clan wars a day ?

  14. Lol pve mode…cause playing a game that utilizes math to calculate ballistic lead on moving targets, situational awareness and whatnot is a terrible place to play against a computer.

    Think about it..a pve tank can perfectly calculate lead, is fully aware of the exact position of every spotted tank, has instant available reaction time. Sounds pretty tough to make the bots not too superhuman or too tomato.

    • Because bots can recognize movement patterns, typical situations (like peek-a-boo), etc. Yup… too OP.

  15. Wargaming is so predictable.

    The aimtime of the AMX 50B was what? 3 seconds? 2,5 seconds in between reload?
    Now they reduce teh aimtime to 2,5. Huge buff. Less dispersion? Will make the tank way more viable.

    What is the T57H aimtime atm? 2,7s? That is worse than the AMX after patch. But not bad enough. Make it 3? So the T57H will be the new AMX50B but without mobility? So funny!!!

    If they nerf the accuray (which is lame 0.37 already) as well, the AMX will be the better choice.

    Balancing fail. Just role switched.

    • I don’t have the numbers in front of me atm, but stats like gun bloom after firing can still have a huge impact on this. The 50b may actually still be worse at firing at long range depending on those hidden stats.

    • Umm no. The T57 would still have better armor, reload between shells and magazine.

      If anything it further pushes each tank’s role: one as a brawler, one as a skirmisher.

      • brawler.. haha.. t57 has 12km/h reversespeed.. :D for comparison the maus has 15km/h

        • Which is faster than several tanks in-game. The Maus has a rather high reverse speed, especially given it’s top forward speed.

  16. - a clan with 10 guys and tier 8 vehicles will (assuming there is active gameplay) be able to unlock two tier 10 buildings in Stronghold withing a couple of months

    Isn’t it called Stronkhold? :P

  17. quote: “apparently, the 9.2 patch brought lags when going through bushes for some reason, developers will investigate”
    weren’t the 2 public test done to discover issues like that?!

    but, don’t tell me .. they modified the client a 3rd time without testing it

      • that’s only true for EU, and since they hold public tests .. who are they for?!
        they had a 2nd test for 0.9.2, so someone actually tests it

  18. “- there is a massive whine about FV215b (183) and WT E-100 nerf on Russian forums.”

    That is music to my ears. Can’t wait for 9.3 nerfs… that will be a symphony.

  19. - apparently, developers are considering cooperation mode, several players versus PvE opponents (bots)

    NOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!

    Anyway I don’t believe this a second as WG would’nt make money of bots.

  20. - apparently, developers are considering cooperation mode, several players versus PvE opponents (bots)

    i like this idea of co-op game play!

        • didnt say its PvE (although with the number of running bots in randoms, that isnt that clear :D) but was just saying that platoons are in fact co-op playing, only against humans.

  21. The problem that T57 Heavy is OP if we compare to others HT, but compared to TDs and MTs its normal tank.
    Im still think that 270-300 penetration is to much in this game MTs must have about 245-250, and Tds better buff accuracy and nerf penetration to around the same level.

  22. Pingback: Q&A 29.7.2014 | WizjerCzołgisty.pl - Codzienny blog gry World of Tanks

  23. - there will be special maps for historical battles in the future.

    Nice, a special map only for Historical battles. No one knows what will be the map and where will it be from real life.

  24. Long-range firing capabilities of the T57?!? Who the hell cares about that?!?

    Nerf its DPM by increasing the drum reload, FFS! That’s the nerf that thing needs, above all else!

  25. - T57 Heavy winrate does not stand out, but average damage per battle does, that’s a reason for the nerf
    _______________________
    Just like pretty much any autoloader has higher DPM than its counterparts. Ignorance is bliss WG, i know. After the arty, autoloaders were your second biggest mistake you’ve done and you’re too stubborn to fix/remove it and instead you are fucking up the already fucked up game balance. There is a reason a lot of people liked the game more two years+ ago before the shitty autoloaders are brought into the game even if tanks had +-3 MM and no prem ammo available for credits. Then one thing happened and it started sinking down. That thing is powercreep that started with frenchies and their dumb autoloading tanks against WW2 era tanks. Only a moron would have thought autoloading guns would be balanced in a game that revolves around tanks with health pools where a batchat can get hit 5 times and still be alive emptying his clip whereas in a game w/o HP it would be 1shoted by every tank in the game and he could shove it’s autoloader up his ass.

    • well to be honest I was not playing in the mentioned “without autoloaders times”, but I dont mind them being in the game at all. In my opinion, the diversity and variety is one of the games strongest points. And if all the tanks would handle moreorless the same, I would definitely be bored with it in a few weeks/months. Every tank is situational, so are the autoloaders. And lets face it, the most reason for more dmg done with autoloaders (talking about like 57 HT or 50B, which take reasonably little time to reload the magazine) is thanks for the fact you can pull 800-1600 dmg before you die in a losing game, unlike 400 in other tanks. I think the impact of actual gameplay and win/losses is not that big in the hands of average Joe. Its just the dmg that stands out, because of what I wrote above. Imho bigger problems are tanks like 183 and WTE100 which can any tomato get onto and get 3k+ games, while would never be able to do that in for example T57.

  26. To whoever was asking / not understanding (in previous thread I cannot reply to anymore) about new draw-range length and shape and how it can considerably impact some maps. Usually where base is located not directly in the midpoint of top/bottom and square corners allow for considerably more range to shoot targets than with a new proposed circle. (i.e malinovka etc.)

    comparison with losses/gains of two shapes
    http://postimg.org/image/dnb6atkzt/

    Current drawing square: you can see that if you sit on G8 or even farther up, you can still effectively defend the base’s river side, this will not work with the circle of 565m radius)
    http://wotlabs.net/articles/wp-content/uploads//2014/02/malinokva-attack-options.jpg

    There are numerous other maps that lose typical/smart cover spots because of this proposed drawing-distance update. Not to mention this will make some maps absolutely tedious to play since you cannot shoot anything spotted on the minimap but not drawn… potatoes will suffer and so will the good players that know how to use these details. People will either start YOLO rushing more or camping because no one wants to get spotted and get too close to support. Overall you lose much more (142m +,) in useful spots and gain only 65m in certain spots. I guess we will see, but I personally don’t like it.

  27. 50B is actually quite nice, been playing it on test server and it’s almost better than 57 heavy (especially APCR ammo and good mobility, only gun elevation is bad and it’s got a big turret but its ok).

  28. “there will be a “moderate amount” of rebalances (buffs and nerfs) in 9.3″

    Moderate amount?

    Two vehicles are getting the biggest nerfs they’ve ever given anything in the game and they call it “moderate”?

  29. If they are going to nerf the T57 Heavy because its average damage is too high, how is it going to maintain its average win rate?