World of Tanks Torrent Update

Thanks to whoever shared it with me, despite my best efforts, I couldn’t locate where on earth was it mentioned and by whom.

Hello everyone,

ever wondered why your World of Tanks patch updates a bit slowly, especially from the beginning? Well, maybe you have the torrent sharing enabled. You see, torrents are the default way of Wargaming sharing updates. You can disable them of course – it’s easy:

- click on the “wrench” icon next to the “minimalize” icon in the upper right corner
- in the settings, remove the “Allow torrents” tick

And that’s it. Your download will (in most cases) go faster. So, why would Wargaming do it in the first place? Well, here’s an explanation and a really simple one, how the entire thing works. I think it’s useful for those people like me, who have no clue about computers. And – World of Tanks gets mentioned as a bonus :)

 

36 thoughts on “World of Tanks Torrent Update

  1. “who have no clue about computers.”
    Come on SS, it aint hard. 1-2 hours is all the investment you need to at least catch most things without looking stupid :P
    And building a PC :P

      • Everyone doesn’t have 10mb/s speed dumpass… And remember that most players in WoT are from Russian.

  2. Its a great protocol and process, and I wish more companies would invest a bit more in it. But the thing is for some, P2P is just not really a possibility. Here in the UK our main provider, BT, throttles P2P connections in order to try and limit those users who wish to use it for unethical means. Which obviously ruins it for all of us. With P2P on I barely hit 1MB/s.

    • They also throttle it to anyone who doesn’t have the BT TV package, trying watching a normal def TV programme at prime time on a NON-BT line and you will always get the “buffering spinner”.. try it on a BT connection and it never happens… same line speed, same distance to exchange, etc… All the ISPs are doing this now because they want to sell you the TV package…

  3. I generally find the torrent updates to be quite slow, so I usually opt (especially for the bigger patch updates) to download directly, as it downloads at my full down speed. Its available here > http://worldoftanks.eu/en/content/guide/general/frequently_asked_questions/#a3a
    If you do this on patch day, the “latest patch” link will usually say the last patch name (it sometimes takes WG a day or two to update the text), but the link dynamically points to the latest patch version. Just save the file in the ‘…\World_of_Tanks\Update’ folder, make sure you have removed any old or partial update/torrent files, and when the download is complete, open the launcher. It will find the .patch file and install it.

    • I tried “Full download” few patches ago but the link would always point me to installer, not torrent file. WG support was useless, as usual. All they have mental capacity to do is to write “i have no problem with download”.

  4. Well, I always updated WoT by:

    1, start the Launcher and close it when it starts downloading
    2, open the .torrent file from the Updates folder with uTorrent and delete the temp file made by the Launcher
    3, download with full speed because proper torrent client
    4, move the .patch file to Updates folder
    5, start the Launcher
    6, profit

  5. I did not use torrents for most of my WoT updates but the last two or three were very quick via torrent.

  6. There is one problem with torrent and WG implementation – as far as I was able to find, uTorrent is unable to perform local peer discovery, so relies on data achieved from WG tracker about possible download sources.
    So I turned torrent down and use direct HTTP download from the launcher.
    Also – torrent may be fast during update day, when there are lot of downloaders, but after some time sources get dry since people play, so HTTP seems much more reliable anyway.

    • Even when it’s not the patch day, WG servers are still seeding update at very high speeds. HTTP was meant as a backup option for people who can’t (won’t) use torrent.

  7. IMHO best way to get update as soon as possible is:
    - start Launcher,
    - when it starts to downloading an update switch it off,
    - look into a LOG file,
    - get a path to update file from it,
    - put it into any download manager. It allways takes all my band for download.

  8. I tried HTTP once, it didn’t go faster and when I canceled and tried to resume, I had to download entire file all over again.

  9. I usually download patch files from the official website in my browser, then I put it into the updates folder, and the launcher does not have to download. It’s faster this way too.

  10. I turned off torrents years ago…

    First thing I do when loading a new game that has its own launcher/updater.. see if it can be turned off..

  11. There’s another reason why direct downloads are not obsolete yet:

    The rise of pseudo-”flatrates”. Within your monthly quota, upload is calculated together with download. So a torrent download can have twice as much weight (if not more!) on your monthly allowance than a direct download one.

    Too bad War Thunder doesn’t offer a direct download and patching method but forces torrent usage. If that weren’t the case, I’d try that game. But for now, World of Tanks.

  12. Silentstalker:

    I noticed that there’s been a load of misconceptions on the impact P2P has on download speeds and internet connections so let me try to make it more understandable.
    P2P in itself is NOT a bad thing. P2P is a method of downloading data by crowdsourcing. Imagine this massive pool of people, where each person has a certain number of puzzle pieces. You want to finish your puzzle, so you contact each person in the pool to see what puzzle pieces you have, and what pieces they have. In a way, you bargin with these people by exchanging pieces you have for pieces they have that you need, only nobody actually loses pieces. They just copy it and send it.
    P2P is a great protocol for distributed downloading since (with proper conditions met) it can greatly reduce the load on the main download server and allow all players to get the best possible download speed. Since these players are distributed all over the world, if you happen to live pretty far from the download server, P2P will mitigate this by taking data from nearby people who already have downloaded it, giving you a faster and more stable download speed.

    The reason why people see drops in P2P performance is mostly related to factors that aren’t related to P2P at all, including some policies ISP’s have implemented on the sly in a response to online piracy and such.
    One reason is a firewall on your computer or network router that is blocking P2P connections. P2P connections can sometimes trigger false positives of a botnet attack (since you’re connecting to a large number of unique IP addresses) and this would make the firewall cause a throttle in your download.
    Another reason, as someone mentioned before, is ISP throttling. Customers from certain ISP’s have reported that their ISP actively throttles any connection made using P2P. Usually ISP’s are very sly about this (although if you contact them, they will usually lift this throttle). The reason ISP’s do this is pressure from DMCA and other copyright watchdogs that want to keep internet piracy hindered. Of course this impacts legitimate P2P downloads like WoT and many other MMO’s.

    P2P isn’t for everyone, for the reasons I said above. Sometimes things interefere with P2P where it makes the download so slow.*(P2P tends to take a while to get to max speed, don’t take a slow initial download speed as evidence you are being throttled. Wait around 10 minutes before deciding). In these cases, HTTP will be faster, but I caution people to not simply switch to HTTP just because they think they can get faster speed from HTTP than P2P.
    For P2P to work successfully, it needs a large healthy pool of clients to work with. Thats how P2P functions at it’s peak. If everyone turns off P2P, then P2P is worthless. You’ll only have a limited selection of people (including the wargaming server, yes it’s one of the cleints) to download from. So be careful not to just jump on the ‘TURN OFF P2P’ bandwagon without really understanding why P2P may not work as intended for some players.

  13. Fuck me that guy has an annoyingly high-pitch voice.

    Still, torrent mode is useful if you can’t download the whole thing in one go as it allows restarting.

  14. P2P is good in principle from the point of view of patches, however there are two things I don’t like about it.

    1. My network degradation when others are torrent downloading from my computer
    and the biggest item most of all
    2. Other people (strangers) touching my computer electronically

  15. Torrents should always be faster unless your ISP has a hand into it, WG themselves have multiple seeds available at all times, that’s relevant on off days (when there are no patches) going from 6-10mb/s without torrents and up to 26-30 mb/s with torrents and especially relevant on patch days when you’ll be lucky to download with 2 mb without torrents and about 10-15 with it on.

    Any company that respects itself should have this option, Blizzard for example had it long ago and their infrastructure is so good at this point you’ll reach even 60 mb/s, because they also invest into making such a “network” internally and of course most of their users are happy to help they’re not “herp derp iz devilz werk, turn uff”.

  16. I would happily seed my torrents at 50kB up if it was an option and leave it running all the time. It sucks their only option is max UL, which chokes my internet to death instantly, or none at all.
    Let me set my own speeds, so I can do 1MB down and 50kB up. It keeps my internets happy :)