Straight Outta Supertest: Test Contents

Source: https://vk.com/newsblog_wot

Hello everyone,

a couple of short news from the supertest:

- T57 Heavy nerf, that was planned for 9.3 was postponed. It’s possible it will return in next 9.3 test iteration or in 9.4
- supertesters are also trying out new “physics 2.0″ – at this moment, this “only” means the possibility to flip tanks over on their roof and to drive practically anywhere. Of course, it’s still full of bugs, but at least they are working on it
- it’s possible German tier 8 premium Panther with 88mm L/71 should come in 9.4 (for testing at least)

Oh yea, and the supertest notes are coming out today, so it’s going to be an interesting day.

18 thoughts on “Straight Outta Supertest: Test Contents

    • AMX50B is one of those magical tanks, where a single, even ever so small buff, can make it drastically more effective.
      The buff from -6 gun (turret?) depression to -8 made my WR with it shoot up.
      The aim time buff made my average damage bump up by 30% or more.

      Combination of fast and a 4×400 drum with a fast reload makes it very, very sensitive to the slightest change. Be it good or bad.
      Kudos to WG for not totally fucking it up, I will grant them it must be a hard tank to balance just right.

    • Well…. Let’s see. Slower reload. Faster aiming time tho. Fires 0.5s later per 1 shot. It’s far more mobile. Far worse armor tho. They are pretty equal but 50B has the chance of flanking really well..

      • It doesnt have “far” worse armor. Its hull is even better then T57s and turret is crap on T57 too. That 0,5 sec faster rld per shot is only usable on short ranges because gun aims longer then it fires. Also 50B has better gun handling. Minor differences, except for that 50b goes 50% faster, which is massive. You can also mount optics on 50b, because of that good aim time, unlikely T57.

        • the T57 has a better chance of bouncing receiving hits than the AMX turret.
          Of the two I’d prefer to shoot at, I’d choose the bigger dorkier AMX with that delightfully large turret.

          • 50b can lean back its turret to give more angles. it does actually bounce off more when falling back.

      • Biggest + for 50B is that it shoots APCR instead of HEAT. Thats A LOT ! more useful in CW

  1. “drive practically anywhere” – while the “anywhere” part is ofc bad, I like the maps where there are spots that eg heavies cant reach but lights and some meds can. Shortcuts, spotting spots etc etc.

    Overall finding such spot/passage that only certain tanks can reach feels somewhat good. Eg on Ruinberg I can take a place in one of the buildings and have cover for tank hull – but its only reachable by light tanks and some meds. No heavy will ever be able to go there (which doesnt mean that you cant be destroyed there, there is practically no cover from two sides).
    Or Abbey – there is a small narrow passage that allows some tanks (small ones, no wide tank will fit) to get into central square without the need to rush for main entrance. I remember I got pwned by a hellcat that surprised my ass while I was trying to defend the main entrance

    Overall maps should have more such “hard to reach” spots. It gives more ways to surprise enemy, more tactical options, more fun

  2. “supertesters are also trying out new “physics 2.0″ – at this moment, this “only” means the possibility to flip tanks over on their roof and to drive practically anywhere”

    “drive practically anywhere”

    What does that mean, exactly? Climbing will be completely unrestricted and we will see heavies at Hidden Village’s mountain or what? :d

    • Presumably, you’ll no longer get stuck trying to climb slopes that a tank should be able to climb, nor get stuck on/be unable to traverse very rough terrain because the tracks don’t actually work like tracks.

      It should also put an end to such silliness such as going nose-first down a slope, only to get stuck at the bottom because again, tracks don’t work like tracks (the section of track around the front and rear wheels/sprockets/the proper names escape me have no traction). In the same vein, you should be able to grip and nose up over low-lying obstacles, instead of having to go around.

      If they go the more realistic route, every tank will have its documented maximum climb angle (due to engine power, chassis design and centre of gravity height); not every tank is going to be able to go everywhere. My guess would be that light tanks and some of the lighter mediums are going to have artificially better climb angles, to be able to get into surprise/ideal spotting positions.

      But, it’s 5:54 in the morning, and I got 3 hours of sleep last night, it’s quite possible that all this is me talking out my ass :v

  3. - supertesters are also trying out new “physics 2.0″ – at this moment, this “only” means the possibility to flip tanks over on their roof and to drive practically anywhere. Of course, it’s still full of bugs, but at least they are working on it

    How can I flip back my tank? Is there a consumable to flip back the tank? Or perks?