102 thoughts on “EU Server Statistics – Last Two Weeks

  1. Oh ohh… FV183 has the lowest win rate, i think it’s time to buff it. Let’s give HESH bigger pen. *sarcasm*

    • The FV183 may be imba, but it’s not a good tank. Nerfing it just made it worse to a point where it’s not worth playing anymore.

      Didn’t they just buffed the Obj. 263? I didn’t had the feeling it was a bad tank before.

            • gun mantlet is rather weak also, meds have no problem shooting it through :D … so i wouldnt consider shooting lfp an option

              edit: sry i didnt see the mantlet was mentioned already :$

              • The mantlet still has 250 mm of armor along with the rest of the front (excluding LFP). It’s better angled, but still can’t be reliably pentrated without gold.

        • What happened? You don’t understand the meaning of imba.
          Arties are also imba – imbalanced. They can kill you with one hit, they will annoy their enemies, they have their moments, but most of the time, they suck really bad.
          The FV ‘could’ deal 2k damage, but most likely it’s only 500 and the FV dies while reloading.

      • FV215b 183 cant be OP. Like the KV Sport Tenk totally balanced.
        24,76sec Reload and Oneshotting half of the opponents is much balanced.

        If you ask me these skill tenks like Waffletraktor and FV need stronk buff.
        Look this Waffleturret, should give them some Wodka to make turret stronk like Bull with 400mm armor and everythigs ok with tenk.

        But tbh even after the nerfs the WT & FV183 are still completly unbalanced. It’s so izi to get with them 60%+ Winrate in soloQ random.

        ~https://www.youtube.com/watch?v=eAjiTwr8QsA

        • idk guys, what do you expect them ?
          To have 500 dmg and 7 sec. relaod time.. sure that will balance them… whats the point.. it will be just another copy-paste of existing TDs…

          Sure FV can oneshot many tanks.. so can artillery..
          But in order to do that, it has to aim for very loong, and it has to reload for half a minute.. its not a pleasure to drive one.

          I dont own it, tried it on a test server, and it really isnt all peaches and roses.. but Im sad when they are removing(balancing) unique vehicles with their different playstyle just because its not the same as the opponent…

          wanna balanced game? remove all nations and all tanks.
          Lets keep only ONE tank in the game.. lets call it “The Tank” … start battle 15v15 all of them the same… here you got balanced game… is it fun though ?

        • Congratulations. You just watched the pre-nerfed FV played with gold only.
          Gold is always unfair, and especially on the FV, unpredictable. A great battle completly depends on luck.

      • Second highest WR of tier 10s on the server (excluding the reward tanks) in an arty, when supposedly it is impossible to get over 50% WR in arty and you say it is not OP? GG bro

        • “Second highest WR of tier 10s on the server (excluding the reward tanks)” yes, but its the second least played tier X…
          I read somewhere that mostly experienced arty players will grind to the CGC (because it took ages to get it) thats why it has higher WR%, this will balance out in time (just like with any other new tier X vehicles, just think about it, why has the Waifutrager only 48% WR?)

          “when supposedly it is impossible to get over 50% WR in arty”
          My 60% WR leFH18B2 says HI…

  2. Well that seems ok, nothing too good or too bad (those prem tier X are expected to perform better because only good players were able to get them)

    • remember to look at the number of battles when looking at win rate because it will effect the win rate. all the td’s except for the obj 263 have way above 100k battles. with the 263 has only 62k. of course the win rate will be reflected on the player base who play the 263 and I see a high percentage of above average players who play the 263.

    • Same as with SPGs. They always underperformed but since people whine they get pummeled.. Whenever some SPG is decent you see even “no arti” players take it and play. As was the recent case with FV brit arti.

      • U are really suggestion that arty before the great 8.6 nerf was underperforming????
        Maybe for you personaly, yes.
        mfg eX

        • My Priest with 512 battles (all of them played before 8.6) with 458 average damage and with 25% hit rate was soooo OP back then…

        • I’m not suggesting. What I write is based on facts and statistics. I am not a fan of theorycrafting and armchair generals, so if you claim otherwise please give us your ingame name so we can check your stats to see how for YOU spg winrate is compare to other classes winrate.

  3. I’d like to know how well the players do in the m48a1 if they do so well with the m60a1. I’m willing to bet they perform better in it due to the better stats.

  4. I…think that i am good tank. In right hands, i am a great tank, versatile, can bounce hits,
    and can even play as both medium and heavy.

    But…

    …I wouldnt mind getting a buff.

  5. Almost as many FV4202 games played as IS-7 games… We can forget about that “free” premium.

  6. This statistics looks awekward.
    Is this really for 2 last weeks on EU server?

    Can somebody explain, what does the following mean:
    1. Total games played (is this for the last 2 weeks or for some other period?)
    2. Vehicle amount (that doesn’t make any sense. What is it? Maybe it’s number of active, unique players, during that period?)

    • Total games played: games played with that vehicle in the last 2 weeks

      Vehicle amount: how many players used that vehicle in the last 2 weeks

  7. IS7 with 49.01%. [49% is middle after 2% for draws]
    Damn, here goes my claim at start of battle “side with more IS7 will lose” down the drain :/

  8. I find these charts really interesting, mostly trying to figure out why some tanks are in some positions, and whether it is simply due to self-selection bias or not.

    The 10 premiums clearly are – they aren’t actually better (at least, not substantively) than any other 10, so it seems extremely unlikely that they have ‘earned’ their spots, other than the fact that the people who have the option of playing them are, on average, that much better than the average. The same can be said for a few other tanks fairly safely, I think : The Obj 430 isn’t anyone’s favourite (as far as I know), an yet it has an over 1% advantage over the Type 62a, and I would be surprised to hear anyone say the STB-1 is best in tier, or even good enough to reasonably see 2% more wins than a 62a.. except that so many fewer players are playing them, and it is better players, on average. The obj. 263 probably has a bit of this going as well, but along with the E3, it is probably a bit of a pub star – people simply not knowing how to effectively fight it, and pubs in general having issues with TDs due to being unwilling to commit.

    Heavies are interesting in that the only outlier is the VK, implying that ‘good players’ on average play heavies much less relative to poorer players. The alternative assumption would be that, apart from the 113, the heavies are relatively balanced compared to other classes, as every heavy apart from the VK and 113 fall within 1% of the 49%WR average.

    Any artillery having more than a 50% winrate is stunning. Either CGC drivers are lucky fucks, or they all platoon heavily, or the thing is massively overpowered. But at the same time, apart from the T92 and BC being switched, arty winrates are inversely proportional to games played, implying that bad arty players are very bad, and good arty players contribute to wins, which flies in the face of the ‘omg clickers’ arguments a touch.

    So after making these assumptions (and seeing that, in general, WR tends toward 49-50%, and with enough games played/people playing it should be close to that) The only real outliers seem to be the 113 (either only baddies play the chinese tanks or it is a real piece of shit), the tier 10 reward tanks (for obvious reasons), and the Obj. 140 – second highest medium games played next to the BC 25 t, but second highest winrate (outside of reward) in class. It could be that the 140 is still new enough that ‘the masses’ haven’t got one yet, and the goods are just playing the shit out of it, or the 140 could be relatively overpowered, even when compared with its direct analogues, the 62a (-1.5% wins over similar games) and the obj 430 (similar wr over less than 1/8th the games played).

    Funnily enough, using the logic I have, it could be reasonably concludable that TDs as a class are underpowered, which seems ridiculous. It seems much more likely to me that bad players play TDs, or even that good players play TDs badly – the ‘camp in a corner’ mindset may bring stat-related feelgoodery, but it contributes to your team losing more often than normal. This is, however, just a guess. Maybe tds are (somehow) underpowered.

    • TD’s relly on passive gameplay while heavys, meds and light relly on active gameplay thus contributing more to the teamplay and the outcome of the game.

      Playing certain TD’s aggressive can influece the game more than heavys (E3, 263) while with the other can cause a big fail (268, FV183)…

      TD’s are not underpowered, its the players that play them, they only know to go on a certain spot on the map and wait, a good TD player relocates, abuses cammo and can stay hidden much longer than an average player.

      • I can tell you don’t play TDs. “Abuses camo” hah. Take some TD (except the most heavily armored) and play the corridor meta with them, then come back. Freakin theorycrafters and armchair generals. Playing a TD has never been more difficult and less rewarding than it is now.

        • I have a 268, and i agree with you about corridor meta, its verry hard to do well. But my experience is that on open maps cammo abuse is quite easy, sadly there arent many of those maps.

          I should have wrote “abuses cammo if possible”, a jgpze cant abuse cammo as much as a 268 but then again we are talking about TD’s in general, not specific ones.

    • Tank destroyers are support tanks. That means they will always do worse in terms of WR than frontline heavies and mediums. If you look at the damage output, the story might be slightly different.

      Also, the recent map changes heavily favour heavies and armoured mediums. The few tank destroyers with proper armour, such as the 263, E3 and the jpz, also benefit from these changes.

      • This argument doesn’t appear to hold water. If being a support tank (especially considering the map changes) were really substantial nerfs, tanks like the STB-1, Leo, and frankly most of the mediums should be much farther down – I would have a lot of trouble arguing that a paper medium is better in a corridor meta than something with 750-1000 alpha and at least trolly armour, or something that can shit 2500 damage downrange and then hide until needed again.

        The data does not seem to support the idea that support tanks suffer in general or even due to recent map changes. It is possible that the changes are recent enough that the mediocre TD players have not adapted playstyles and are therefore losing more heavily, but based on the data, it doesn’t seem reasonable to argue that TDs have been massively affected by these changes unless you are, at the same time, arguing that tanks like the Patton and FV4202 are grossly OP.

        • TD’s can do well playing defence in corridor maps but they lack the turret/armor/speed that varries from tank to tank in order to make them good at close range combat. Lets take an example, WT has turret but no armor on it, E3 has armor but not the turret, 268 has speeed but neither turret of armor, 263 has a gun positioned quite a bit behind making it tough to go around a corner.

          Those reasons make TD’s tough to play in corridor maps, they simply cant attack like a heavy can and thats why heavys will always rule in close range.

          As for the meds most of them have the speed to run away, and most of the maps have a “place” for meds to fight other meds, snipe, spot. The only map that i can think of now that doesnt have a “meds place” is severogorsk.

          • But that just means that TDs won’t excel on attack. Whenever there is an attack, there is a defence. Your argument would address the notion that TDs end up with bad wn8 when your team is extremely aggressive since they can’t contribute, but does not seem to relate to winrate, unless your contention is that the more aggressive team always wins.

        • The Leo and the STB1 are, generally, played by better players. I would not be overly surprised if the overall WR of these tanks has gone down a little. Also, nimble mediums are much better to adapt to the maps. However, they are more versatile than tank destroyers. They can relocate and flank, even if it does require a heavy to make a path for them in some situations. Most tank destroyers lack the speed to react effectively to the way the battle progrresses.

          By the way, the FV4202 is really good since the buff. I would say this tank is generally underestimated.

    • Hey, I love my 430! Waiting for the buff next patch, then I think you will see more in the game. My 430 was reloading every 5.06 seconds on the test server, my 140 reloads at 5.56 using the same crew.

      The STB1 has the highest DPM for all T10 mediums, so not surprised it does well. I think its statistics are skewed because it is a finesse tank like the Leo 1, and unforgiving, and the players who play it are better than average on average.

      I think TDs have been hit hard by all the nerfs. A lot of maps have lost cover, that and the camo nerf. But, I think 9.3 will devastate the TD ranks. I always felt the problem with TDs was not the invisi tanks, but the 8.6 arty nerf and subsequent loss of scout tanks. With a resurgence of scouts, life will be very hard on TDs I think.

    • man WR shows SOO less and its WR is so low becose retards idiots bots play it for “statpadding”

    • Lol Waffle was never OP in general, it was OP in certain situations where it wasnt spotted or where a lone tank was trapped in its fire line.

      Nerf did nothing but make it worse in situations where it was already bad in.

      If you face a Waffle its GG head on. But if Waffle is spotted and keeps being lit its GG for him.

  9. 113 again in bottom 2.

    As someone who has the tank I can confirm – yes, the tank is really that bad. It’s not one of those “difficult to learn but good tanks”. It’s just bad.

    • 113 ain-t that bad,
      sometimes it’s comments are even funny P:
      On a more serious note:
      I do agree that 113 is the worst medium, not by far, but still the worst.
      except for HP the medium 121 can do everything the 113 does but better.
      mfg eX

      • 121 has MUCH inferior armor.

        113 effective frontal is 270.
        121 is 210.

        Both Chinese require buffs:
        1. Tougher turret sides for 121 and better engine.
        2. Better gun depression (same as WZ 111) at least for 113.

  10. so the chinese has the lowest win rate….kind of not supprised, consider WG making them so handicap…..I’m not expecting gun depression buff, but other stats like terrain passibilty(62a&140 are better than 121); buff HP of fuel tank; better gun handling……
    Well, the chance of WG listen to me is zero anyway……

  11. The VK’s WR of 55% is pretty impressive. Do you think the crazy high frontal armor buff has something to do it it? :P Poor Maus being outplayed.

  12. What’s the link to individual tank statistic relative to winrate? You know, that graph that shows OP or UP status and takes into account drivers winrate too. And does it have last 2-weeks or last month stats or all-time?

  13. Nerf dem damn mediums and nuke that conqueror gun carrier like the nerf the other artillries received…

    • meds dont need nerf only bat and at artys i agree completely they are OP and need a nerf(huge one)

  14. Once again stats proved WR alone means shit when it comes to measuring vehicles performances. There you have tanks with way higher WRs, but they actually suck and are quite bad tanks and then you have tanks whose WR is bad, but they are actually great tanks. This is pointless. And once again OP=/=broken. Waffle and 183 doesn’t overperform by these ratings and yet they are two most broken TDs in the game. Same goes with arta.

    • False. WR means everything when measuring a vehicle performance. It is 100% perfect measure. The above statistic is for average player, and indicates what’s OP and what’s UP in the hands of average player.

      If WG wants to balance tanks based on how good players do in them, then WR (again WR) of good players only is taken into account.

      You cannot take WR of 3 tomatoes you ran into today in random battles, look at their tank WR and say “hah! wr means nothing”. That’s just bad use of statistics nothing more.

      • “WR means everything when measuring a vehicle performance. It is 100% perfect measure.”

        Biggest BS i read today.

        I can have a battle where i do 3k damage and lose or a battle where i did not do anything but win
        WR is just one stat, what about avg damage/kill/spot/whatever per battle?

        • This is true for skill. But as for game balance W/R is king.

          Lets say 3 paltooned Arties win 85% of games, this means Arties shouldnt be able to platoon, but since they can this means that arty in a platoon is way OP and unless Arty is complete shit solo to bring that down that arty needs nerf.

          As a whole winning is everything, how you got there might be luck but not over a huge amount of games

          The best way is still players overall recent w/r vs his in the same tank.

        • “Biggest BS i read today.

          I can have a battle where i do 3k damage and lose or a battle where i did not do anything but win”

          You really fail at statistics and logic.

          So using the same logic, does that mean a tier8 tank is OP if it can in one battle do 6000dmg? Of course not, because 1 battle means nothing.

          “WR is just one stat, what about avg damage/kill/spot/whatever per battle?”

          What of it? Did you win? No? Then what do I care?
          Hitler had the highest damage in WWII, highest amount of kills, and he spotted all of Europe. What good was it? He lost. And that’s what decided how post-war Europe and world will look like.

          • Hitler coment made me LOL

            Actually you hit the nail on the head…..Whereaboos do exactly this, “Sure we lost the overall war but…
            We were outnumbered 10 to 1″
            We had best tech and with 2 more years would have won”
            We had Tigers bro…TIGERS, thats right end of story.

            i just noticed they are the biggest Shoulda Coulda Woulda people anywhere.

            Funny how many times the Germans got lucky on the way to there Epic Victories. If US would have came in war in 38 Patton would have been in Dday in 41 and it would have been GG. Or a million other alt realities.

    • 183 in a Purps hands was most def a winner with much higher W/R than say a IS4.

      Also both you mention are support tanks. Look at the really OP tanks like the KV1s and or the T54 med and they win with both newbs and Purps alike.

      Remembe this isnt like stats for players where you are trying to look at if platooning was a factor etc, if a tank is OP in a platoon people will use it that way where as if a player platoons his W/R is tainted.

      W/R over the entire playerbase is a good way to show how OP a tank is assuming that it is evenly sampled….So the reason the STB1 and 263 are so high is because newbs dont play them as much similiar to the m60 and VK.

      So for W/R to be correct it needs tons of numbers and a broad range of people.

      Look how the M48 which we all know is inferior to the 140 in almost everysingle way is very similar in W/R. Its because players who keep it either love it and make it work or are RL fanbois and make it work but wther way a typical newb who needs the best tank ingame just to break 49% would never us the m48.

    • Win Ratio is the SINGLE most important stat.
      It IS MUCH more important then any other stat.

      Average XP takes into account premium accounts. Or at least used to. It is mostly useless unless its 900+ (for T8 and up).
      Average Damage aint bad and can HELP with analyzing tank performance… but that is just average damage. You have to take other stuff into account.
      Damage tanked is important. But it is almost like the avg. damage.
      So is spotting. So is avg. kill per battle…

      Win ratio takes ALL into account and more, like team work, being able to take shots for your team and so on.
      It should not be the ONLY way you look at a tank. But it is THE most important one.

      Medjed, you disappoint me.

  15. Why do they replace FV215b? It is a great tank, in my opinion I would even say it is THE best tier 10 heavy. And saying it is unpopular is not right, too. It is getting played as often as Maus (in last 2 weeks)

    • Some would say because its fake… just like XY other vehicles in game..
      Sure some of them were just blueprints… some of them didnt even have the blueprints complete… E50 / E100 turret anyone?
      fv215b looks okay and I dont mind its not historical.. its a freakin videogame. Want reality? – join the army.

      I like fv215b… I was thinking about grinding that line…tried it on test server and it really suited my playstyle..
      Too bad they will remove it.. stopped at caern. Not interested in the new heavy going on its place so no point playing that line further…

      BTW. they are removing tier IX VK as well… ? this, maus and fv are the only rear mounted turret heavies ingame if Im not mistaken …

    • It was the best at one point….For like a month :)

      In reality instead of replacing it I wish they would simply add another T10 and maybe make the 215b either the alt T10 or a TD.