9.3: New Object Explosions

Source: VK Wotleaks community

Hello everyone,

as you probably know from the patchnotes, patch 9.3 is introducing new explosions to various objects, including gas tanks, wagons and some cars (not all, strangely enough). Here’s how it now looks:

gEs8kO9gaX4

oxUFhneoH8c

QAz04YkopjE

Sv5iFY2RgGc

w7YNKbhSrQs

wg7DM4j8xCs

29 thoughts on “9.3: New Object Explosions

  1. If someone is hiding behind something explosive when you explode it, does it damage them or is this just eye candy?

      • For this to be true, WG would have to add Megan Fox crawling over the tanks, along with camera angles that best highlight her “talents”.

      • All romantic comedies should have a few car chases and feature the cast getting fried in an extended Michael Bay sequence lasting at least 15 minutes.

        To the point. movie explosions are very non-explosive and involve a very small charge to vaporise the fuel and a secondary charge to ignite the vapour cloud. What you see is vapour fireworks all light and very little blast. So is seems with WoT explosions of fuel tanks. The real world AP would mostly pass through and only very rarely ignite a full or empty tank. An empty tank would be more likely to explode if it had the optimum fuel vapour air mixture but not have such a big explosion. The main danger would be flooding the yard with petrol and the pool of fuel being ignited by a spark from the tracks. HE would more likely produce something like the explosion WG have used but not always. RNG needs to be added to the system.

  2. Reason only some cars explode – wartime rationing – not all cars would have had fuel in their tanks.

    • Yeah, and some carts don’t carry fuel at all anyway. The ones on Ensk are ordinary storage carts, not fuel tanks.

  3. I’ve been playing wot since 2011 with my 100-200€ computer. This new effect ain’t gonna put me down! I survived the new 8.0 physics (thou it had massive impact on fps which wasn’t so good to begin with) so this will be nothing! This probably make my fps go 5 when it explodes. Thou i’m sure this is optional and shouldn’t affect guys who play on lowest.

  4. The question in the first comment reminded me of something…

    I have noticed that in WT causing an ammo rack to an enemy tank while you’re in close proximity to it results in very high chances of your tank being destroyed as well… do you guys think that a similar mechanic would be good to have in WoT too? (in general, explosions causing HE damage or something if you’re too close?)

    • WG have already introduced secondary damage features such as drowning and falling off stuff. 9.3 brings ricochets and there is the promise of building damage creating obstructions and damage by falling masonry. All of which promise to make the game a richer environment for doing really stupid shit. And lets face that’s why we play.

  5. They need to switch around the explosion sounds between the tanks and destructible objects. Tanks have 1 explosion to them. Cars, when you shoot them, blow up with 4-6 explosion sounds. This is backwards in my opinion.

  6. So will it just be a cosmetic effect or could you potentially damage vehicles that are close to the explosion?

  7. WG tries to improve graphics, ppl with toasters complain about only because they refuse to upgrade their old pentium 1′s , just face it, you will have to upgrade at some point as the gaming industry isn’t going to try and cater for your needs forever :)