26.9.2014

- the loss of penetration depends on actual distance the shell travels in the game. If you are aiming at a vehicle 500 meters from you and another tanks drives in your line of fire less than 100 meters from you and you hit him, the shell will use the 100 meter penetration for the check.
- crew “memory” (keeping the training for the tanks the crew was trained for before) is not planned
- since 0.8.6 (its introduction), the accuracy mechanism was not changed
- Yurko2F on shell flight velocity: “The shell velocity is calculated along the trajectory line from the start to the impact point. Nothing is calculated in advance.”
- Yuri Pasholok states that some models (specifically the SU-100, ISU-152) have some historically small incorrect features (like some features that appeared only in 50′s during the modernization) – really small stuff, but it makes the models slightly unhistorical
- Storm states that the HD models look much better than the old ones (SS: some player was whining that the HD tanks look terrible)
- apparently, there is a bug on RU server where CW players can use (under certain circumstances) frozen vehicles in battle, Storm will investigate
- one player reported extremely long battle loading time in WoT, Storm replied it’s due to disk fragmentation
- Storm about future LT buff: “We will add viewrange. Or, to be more specific, we will nerf it on other tanks.”
- fire in both WoT and WoWs is rendered through the use of sprites. There are no 3D models of fire, there are simply sets of particles and each particle is a small sprite

42 thoughts on “26.9.2014

  1. - the loss of penetration depends on actual distance the shell travels in the game. If you are aiming at a vehicle 500 meters from you and another tanks drives in your line of fire less than 100 meters from you and you hit him, the shell will use the 100 meter penetration for the check.

    who care about this shit, with new corridor maps.

  2. - crew “memory” (keeping the training for the tanks the crew was trained for before) is not planned

    Why not? If you retrain your crew, it suddenly forgets how to fight in a tank he played for 300 battles?

    • Gameplay reasons; if crews remembered training for previous tanks then everyone would just have one super-crew for each nation. Not to mention it isn’t profitable for WG.

        • Crews remembering tanks are not profitable for WG and I fully agree on that. On the other hand I would have kept most of my tanks, if not all of them, because I would have got crews to drive them. I would have to buy more premium time and premium vehicles and play more just to earn credits to buy next tanks without selling previous ones. I guess some people would do the same but others would obviously exploit it for ESL/CW purposes. So it would be a nice feature for players, but WG will never introduce it :)

    • if the crew remembers every tanks where they was trained, you can simply retrain one crew for free (50%) to all of your tanks in one nation and vehicle type, then retrain them to 100% with gold and voilá you have 100% crew for 10+ tanks

      • You circumvent that with the skill only being the maximum amount that it reached on that particular tank enabling skills for that tank only when the crew reached 100% on that tank. Wargaming still would earn the gold from crew training.

  3. - Storm about future LT buff: “We will add viewrange. Or, to be more specific, we will nerf it on other tanks.”

    Yes! Also inb4 heavy tank drivers “how did I not see that TD 200m away?

  4. Storm about future LT buff: “We will add viewrange. Or, to be more specific, we will nerf it on other tanks.”
    Seriously? Fuck. That.
    Nothing wrong with the LT class as it is, no need to mess up every other tank just to make the stupid lights look a little better. How about making maps where people can effectively use LTs instead of messing with the view range? Too hard huh, WG? :/

      • Some of the old maps used to be good for LTs. Till they got “reworked” and “fixed” into a pile of mess. So for those, all they had to do is not changing them.
        But nope. Lets make every tank in the game blind as a bat. So if your team gets the usual “imma spot everything cover me” rushing scouts who die in the 1st minute, and the enemy one stays alive, than you have pretty much lost, unless it’s one of the city maps.

    • well when you have HT and MT with 410 viewrange, yet scouts have 390, there is something wrong …

      • When u have Mause, 3,6 m height and he has less view range than centurion 7/1, its LOGIC e ? This game should be a least logic. How tanks that is over 1 meter bigger see less, ….LOGIC bugii

      • Cuz the damned HTs and MTs are much higher =>they have a better vantage point than a small piece of shit car with a cannon on top for good measure.

  5. Storm about future LT buff: “We will add viewrange. Or, to be more specific, we will nerf it on other tanks.”

    thumbs up for this – 15% nerf for all others vehicles would do fine
    perhaps with “buffed” sixth sense (immediately activated) – for LT only

    • Yes. Nerf the view range of every tank by 85%, ( why be a cheapass and do 15% only ) remove the option of sixth sense. Meanwhile give every LT 500m view range, with sixth sense being a basic skill that the commander can use without learning it. Also remove the 3 sec delay on it, why not. I mean, if you wanna do dumb things, make sure you go all the way with it.

      • Reducing all tanks (at least tier 6-10) view range with 20-40 metres would be okay IMO. Tier 9 and 10 mediums are easily outcompeting light tanks as scout these days. Why wouldn’t most tier 10 mediums be okay with 370-390m view range as they already have great mobility, good camo value and immense DPM compared to Heavy tanks. And why would TD’s need super view range too? Most of them sit with binoculars anyway…

        • hey,, my name is MM i won’t provide you with a single LT (happen to me in 40% of my a day battle record)
          sometime happen to SPG or TD too

  6. - Storm about future LT buff: “We will add viewrange. Or, to be more specific, we will nerf it on other tanks.”

    Oh please Wargaming….viewrange is not the ‘problem’ it is the consequence of the ‘root cause’, which is: how the spotting system workings in general.
    Adjusting, c.q. nerfing, the other tanks viewranges will not make the whole system better, cause the root problem will still persist: only dumped down.

    But maybe dumping down is not bad for tanks which already have 400+ view range by default thb.

  7. - one player reported extremely long battle loading time in WoT, Storm replied it’s due to disk fragmentation

    Hmms, with Cromwell, loading time is ok. With KV-85 I enter battle with count-down at 00:01 ;-/ Even without HD textures, the loading time is bad. And FPS at zoom or with effects drops badly. Have to investigate it more.

    • I notice that in a busy engagement: many tanks with a lot explosions going on, my FPS does not seems to decrease but swiping view modes is not that smooth anymore, the screen becomes blurry and it does not feel right. I noticed the problem on the test server and yesterday in a city map when things got ‘busy’. My rig can normally render at 50-70 FPS.

  8. For the LT’s, I think it the view ranges are good for vehicles overall. LTs should have a buff in opposed spot rolls vs camo’d vehicles. It would make them useful if they can actually spot stuff that is in camo faster than other classes.

  9. Storm about future LT buff: “We will add viewrange. Or, to be more specific, we will nerf it on other tanks.”
    Better than that — Bring those 1500 mts maps ASAP and provide light tanks with specialized skills like: default 6th sense, faster 6th warning and light tank becomes invisible faster than other tanks.

  10. >> – Storm about future LT buff: “We will add viewrange. Or, to be more specific, we will nerf it on other tanks.”

    How about finally removing that unnatural render square restriction?

    • I totally second that. Also, they won’t be touching premium vehicles more than for other stats (camo after shot for example ?) so their intended rebalancing will only break WoT’s gameplay further.

  11. i dont see any significant dif in the HD tanks and if there is any increase in game performance or FPS i would rather not have them.

    According to Storm i guess i am the ONLY player who feels this way!!!!, LOL.

  12. - Storm about future LT buff: “We will add viewrange. Or, to be more specific, we will nerf it on other tanks.”

    Fantastic. I bet next people will whine “LT OP”, “World of LT”.

    I say, Fuck right off. LTs can finally have a sweeter time. It had always been on the weak side since the game launch.

  13. - Storm states that the HD models look much better than the old ones (SS: some player was whining that the HD tanks look terrible)
    Probably he is talking about the colour of the HD tanks.

    - Storm about future LT buff: “We will add viewrange. Or, to be more specific, we will nerf it on other tanks.”
    What about tanks which are meant to be snipers not brawlers?

    • regarding the color… I think its because of different people are working on different models…

      lets take tiger and panther – these are dark grey, while Stug or jPanther are very very bright, almost white ,,,,

  14. - Storm about future LT buff: “We will add viewrange. Or, to be more specific, we will nerf it on other tanks.”

    So the solution is to make vision an even BIGGER problem in the game.

    Classic Wargaming.

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  16. - Storm states that the HD models look much better than the old ones (SS: some player was whining that the HD tanks look terrible)

    Some player must be blind :) even on very low details HD models look much better….