Hello everyone,
test 2 of 9.4 has begun, with the following changes (compared to test 1):
- added new map Stalingrad
- reworked the gun sounds, based on test 1 feedback
- fixed the bug where the ricochet damage counted twice, fixing also the improper issuing of Dumitru, Orlik, Bombardier and Warrior medals
- fixed the bug with shells flying through tanks, that appeared in test 1
- reworked the design of game menu, that opens when pressing Escape
- fixed issues in visual models on following vehicles: Stug IV, M56, Object 260, Panzer II Ausf.D, Panther 88, Centurion 7/1, KV-85, M5 Stuart, M3 Lee
- fixed issues in collision models on following vehicles: T-55 NVA DDR, Object 260, T95E2, StuG IV, Panther mit 8,8 cm L/71
- fixed visual camouflage on models of T95E2, Tiger II, E 100
- fixed the loading capacity on StuG IV and Panzer II Ausf.D
- nerfed the reload time of T28 Concept
- added sound effects to the artillery support effect
- sounds of environmental objects exploding (barrels, cars) were made quieter
- fixed the background of some UI elements
- fixed some UI and game issues of Stronghold mode
- fixed some UI issues in team battle mode
- fixed some issues with replay playback
- fixed inconsistencies between visual and collision models of certain environmental objects
- fixed some visual issues of certain environmental objects
- fixed the bug where voicechat stopped working properly after the return to battle
- added some special effects, that didn’t make it to test 1
- reworked some shell surface impact effects for some surfaces
- added icons for new tanks, that appeared on test 1
- fixed synchronization bugs in the open window of battle statistics
- it is now allowed to add offline players to game formations (platoons, companies etc.)
- disabled the general chat in the Special Battles window
- fixed the sharp boundary of dynamic shadows on sloped surfaces
- fixed some small interface bugs
Installing… After I finished installing would any1 come to a traning room(Stalingrad)? It’s damn hard to find russians who would join. -KoviLaci
sure ill be on in 10
I have idea for you, create training room -> invite -> find contacts -> Enter “tank” -> press find ;-)
are the t28 concept and t95e2 in the common test?
supertesters got only :(
oh :(
that and types on sale on the sea servers make me sad
these special new stronk tenks are not available for anyone on test server, right? only supertest
T28 Concept (7000 gold): horizontal traverse angle +/-30
M56 Scorpion (10000 gold): horizontal traverse angle +/-30
Sound good
What? Where?!?!
M56 is worthy to buy?
Gun is meh for tier 8, but it should be fairly mobile and very stealthy. I think it has limited MM, which would make the tank worth buying.
T28 Concept will not be for sale though.
- sounds of environmental objects exploding (barrels, cars) were made quieter
yea, thanks WG, my heart thanks you. these have scared the shit out of me several times.
I was playing the test server and still thought there was a platoon of Bat-Chat 155 58s on me when I drove over some explosives.
butbutbut…loud explosions are cool =c
when a “sploding” car makes a way more impressive sound than e.g. firing a 152 mm canon, there is something wrong with that picture…
no. it show someone was drunk when adding the sounds. it’s ilogical.
You should have good sound system to make difference.
Haven’t been playing much since 9.0 due to work.
But the new gun sounds are pretty sweet, don’t care much for Gnomefather sounds anymore.
- reworked the gun sounds, based on test 1 feedback
its nice that WG is actually listening to the players. the new sounds were very LAME. They sounded like “cap guns” I shot in my back yard when I was 5.
And in round 2? Are they better?
have not been on the TS yet. I am taking advantage of the 4.5 times crew training to expire tonight on the NA server for German tanks in the Leopard line so I am playing PZiii and VKD quite successfully i might add, LOL. They are two of my favorite tanks to play and I am crew training like mad. I have my PZiii crew up to 90% on third skill, ooops, 92!!!
I actually like the new gun sounds. Especially the “rumbling” effect. They sound much better than the ones in the first test. The sounds in test 2 have a lot more “depth” to them.
oh those ones? i fart louder than that. if i can make my own mod for the new sound format, i’ll replace those cap guns with my fart
R_I_P_P_E_R_I_N_O
A_S_S_H_A_T_Y_O_U_A_R_E
C_A_L_M_T_H_E_F_U_C_K_D_O_W_N_I_G_O_T_T_H_I_S
W_H_A_T_T_H_E_F_U_C_K_A_R_E_Y_O_U_T_A_L_K_I_N_G_A_B_O_U_T_?_?_?
- reworked the gun sounds, based on test 1 feedback
its nice that WG is actually listening to the players. the new sounds were very LAME.
Understatement of the month.
the sounds are the same just a little bit lower in sound ,,,,still crap
- disabled the general chat in the Special Battles window
this makes me so happy now no more spamming useless crap over and over and over again
Thanks WG for this
Spelling mistake, sorry.
You wrote Stronghold! Pretty sure that’s not how to spell it!
How else would one spell Stronghold?
Stronkgold
I hope T28 concept will be good.
It wont.
Gun sounds actually pretty good now. They finally changed the sound when the shell is ready
Yeah. It’s very lame! :D
I like them too! The silent majority will be HEARD!
Gun sounds are still shit compared to Gnomefather’s.
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Does anyone know if Panther 8.8 has restricted MM?
When can we expect it to be released?
It likely won’t have limited MM. Compare it to Panther 2, Panther 8.8 is same in most aspects, better in a few others and only really worse in the armour department.
if they are intent on keeping the cap gun sounds i’m turning the volume dead.
Should we really care if you turn your sounds up or down? Listen to your own farts if they make you feel better…
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- fixed issues in collision models on following vehicles: T-55 NVA DDR, Object 260, T95E2, StuG IV, Panther mit 8,8 cm L/71
Look like they forgot the KV-5 again (or I missed the correction in previous patch ?)
Any idea when this bloody Fury tank is coming into the EU shop?
- nerfed the reload time of T28 Concept
LOL…nerfed right out of the gate … feels just like GM recalls right off the assembly line.
Stalingrad map is suposed to be 1000×1000 but it is actually 800×900 becasue the entire A and K line are uplayable (cant get to those places) and also line 1 is unplayable because of the trains