Odd Models in World of Tanks

Hello everyone,

a lot of people complained about odd models in World of Tanks, so I decided to have a look at some. Other sreenshots were made by Russian players (Zozzoua and Andrey Bazyakin) and EU player Am3r1knu, thanks :)

It didn’t take too hard looking to do that, because some of these issues are quite old. They were never fixed however.

IS-8 has this 50mm hole at the back of both turrets (stock and elite). There is no real reason for it (there is no hatch or anything) – yep, it’s a bug.

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RhB Waffenträger has a hole on top of the hull in its armor. There is no real reason for it – there is a hatch, but it’s not like it’s immaterial. Considering the fact that the vehicle’s armor is very thin, it hardly matter, but it’s still a bug (a HE shell can enter the tank directly, bypassing the “usual” mechanics)

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Waffenträger auf PzIV armor is really odd as well. First and foremost, crewmen are modelled as armor for some reason, a thing few other tanks have (some do, most don’t). Well, okay, but look carefully at the gun shield. When you look at it from the front, it’s there, when you look at it from the back, it’s not there – that’s right, when firing from the back, the shield does not exist. No other vehicle has this kind of mechanism, so it’s most likely a bug.

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SU-14-2 has wrong side armor. While the spaced armor plate is correct on the right side of the vehicle, the left side has it shifted over the tracks.

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For some strange reason, the rear plates of most of artilleries (and Object 263) are just “floating in space” (while others have their holders modelled).

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Batchat 155 55 has its gun clipping through the hull for some reason during high elevation angles.

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ISU-152 uses lowres textures on the gun for some strange reason, while the rest of the tank is okay.

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And Chaffee tracks are missing pins, but that’s an old bug.

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36 thoughts on “Odd Models in World of Tanks

  1. These are hilarious. Explains a recent bounce on a GW Tiger rear that left me surprised.

    Looks like the programmers and modellers just aren’t into their job anymore. To my experience stuff like this happens when people stop percieving a game as “their project” and start looking at it purely from a business perspective.

    Not to mention that the QA department seems to live on an entirely different star alltogether – I can well imagine that the QA actually try to do their job, but can’t because their access to the rest of the team is too bad. This part is a full-on guess though.

    • The HD models are outsourced and the SD models… well, no-one cares about them except for the gravest faults, because they are being replaced.

      Also it’s like 500+ models already, probably quite tough to check each of them without proper tracker, which it seems they don’t have for modelling (with it being outsourced and all).

      • To your “tough to check” comment: Funny how players/fans/SS are able to find this stuff without getting paid, but the people responsible and who are getting paid to do that just can’t.

        But you are probably right, they don’t give a shit about the old models, they expect them to get fixed when they are remodeled to HD. The problem is that they keep introducing new errors and bugs in the remodel process. QA either doesn’t give a shit or they have locked the QA to some dark basement and ignore their findings.

        • “To your “tough to check” comment: Funny how players/fans/SS are able to find this stuff without getting paid, but the people responsible and who are getting paid to do that just can’t.”
          I don’t think WG has millions of employees.

        • The players have numbers (thousand times more players) and time (not only eight hours a day) on their hands. And, needless to say, they don’t have to do million other things within reasonable quality.

          I understand your point, but OTOH, the mods are always better than official modable games – because of the exact same reasons.

          • That’s bullshit. WarGaming has the manpower for this kind of stuff easily and we’re not talking about teeny weeny whiney bits here, but easy to spot problems. Just opening the model viewer already makes the obvious, and WG definitly has even the time, to turn the model once or twice, to check it from the most common angles.

            Besides that, they wouldn’t need to check 500 models if they checked them back when they were implemented. Most of those errors are as old as the vehicle itself.

    • To be fair, QA might be pointing out “Hey you guys fucked up another model”, but the devs/producers push the broken model out anyway.

  2. That’s just bad development. They obviously dont care about the quality of the game enough to change these.

    It’s the same reason why they don’t bother with the other stuff which could make this game better than the rest by doing some upgrades and work arounds. The devs aren’t bothered and Storm isn’t either.

    They do the smallest they can and get away with it.

  3. The crewmen on WT auf Pz IV modeled in the collision model makes sense in so far that if you shoot it from the side the shell could otherwise fly behind the edge of the gunshield through a crewmember and fly out the other side without exploding. Looks to me like two crewmen are further back than the gun breech

    • And the gunshield not counting from the back is a basic problem with any collision model. It’s almost as if it needs to be modelled as a sandwich, with one layer dealing with collisions from the front, and another from the back.

      Might go and see how the Valentine TD gunshield is modelled….

      • WT auf Pz. IV actually renders correctly in TankInspector. Could it be a bug with the armour viewer and not the model itself?

        • I thought so too, model normals for the inside face are flipped that causes model viewer to do a thing called “backface culling”. It might not make the armor ineffective, just make it invisible in model viewers that take the normal direction into account when rendering.

  4. from now on, after every patch, i will check EVERY tanks armor model with WoTmodelviewer to find new fails…

  5. T-150 has got bugged graphical model. look at his front and last wheels from 2 sides and you will se that they arent on the same place. one track mis shorter than other

    • That’s because of torsion bar suspension, all tanks with that suspension don’t have symmetrical roadwheels.

  6. “And Chaffee tracks are missing pins, but that’s an old bug.”

    It’s only the elite M24 tracks that are missing pins – the stock T24 tracks have them (and they’re even lined up with the sprockets correctly).

    http://i.imgur.com/PCJaFvB.gif

    • Gun depression.
      St. Emil model looks fine to me in both in WoT Viewer and Tank Inspector.

    • Well.. on left side (driver hatch) you cannot lower your gun so much as on right side. I’m not sure about clipping.

  7. I thought IS-8 turret thingy is actually ‘working as intended’? Chinese “110″ heavy tank uses very same ‘T-10′ turret and it does have this 50mm ‘hole’ as well.

  8. For that WT pzIV armor.. it’s probably because if you pen it from behind the shell will just go “outside” meaning it will pass through the tank and continue its path to the next obstacle

    • true for AP and APCR, who cares if only the shield is damaged.. but it might also mean that HE isn’t triggered if shot from behind and missing the crew and gun. Therefor it should be modeled from all sides.

      • Try to explain THIS (shell: 75mm HE, dmg done: 7)
        http://www.blanckanvas.co.uk/img/hebug.jpg

        So, I think is – the shell missed crew and internal modules. hit a piece of metal counted as spaced armor and did 7hp splash to the nearest “HP – losing – module”, e.g. gun breach.
        What you think?

        So what should you think about when firing HESH or HE at open topped or open-back vehicles? When HE hits an invisible (green on Tank Inspector) crew member, does it deal full dmg to the tank?

        When HE hits “inside” side of a piece of armor how is the case calculated? Is the “penetration from within” test done somehow, or does it deal full dmg upon impact?

        • The shell did not penetrate any armor on it’s way into the crew compartment, not triggering an explosion, and only penetrated outwards. What little damage applies is the minor splash from the gun shield (outwards) penetration. You have the exact same problem with any tank that is either open topped or has limted arc gun-shields like the WT series for example.
          The same happens when you hit the gun (breech) inside an open topped tank, creating an external explosion that is almost completely soaked by the gun itself, with only minor HP damage and no crew damage whatsoever. I’ve seen WTs survive artillery impacts in their arse with very limited damage, because the gun-breech (inside the crew compartement) was hit.

          This is also why the WT IV has the crew modelled. WG was testing to solve the above mentioned problem and it does work to some minor degree. The best solution would still be to simply create a (collision model only) 1mm armor plate over the open parts of open turrets (though this may lead to bounces on freak angles, but still better than the current solution imo).

  9. I’d add Jagdpanther II. If you disable gun in armor model, you’ll see a 18 mm triagle floating INSIDE the gun breech. What the hell is that?