23.11.2014

I haven’t linked Listy for a long time here – check out his article on his Shrivenham trip and about the Gloucestershire regiment.

- when testing the new viewrange system (with only LT’s having good viewrange), developers are aware of the potential situation where hightier LT’s just sit back and camp due to their very good viewrange and competitive guns
- apparently the T-34-3 buff went well
- gun damage does NOT have to correspond to the gun caliber, it’s a balance parameter
- Yurko2F (developer) explains how the M53/M55 model got screwed: “We are working on many tanks outside of what is interesting for players the most – game characteristics. Well and if something gets broken, we try to fix it quickly.”
- the “individual missions” will be the same for everybody (SS: so where’s the “individual” part? o.O)
- old LT8′s will be buffed “if necessery”
- IM conditions too tough? “Don’t worry, everything will be fine. Wait for the feature to come out.”
- Storm on supertesters: “Various players are recruited to supertest. Including those with poor skill. That’s done for the test statistics to be more representative. So it is more like random battles.”

Storm also made a post, where he is asking for a feedback on the role of armor in current WoT. Here are the answers from it:

- Storm states that the usage of gold ammo is not that high. Even if the gold ammo was hardcapped at 5 pieces, it wouldn’t help Maus, because everyone would just shoot the gold shells in it anyway.
- Storm states that one of the main reasons why gold shells are not hardcapped, is the fact it would reduce Wargaming’s profit
- according to statistics, IS-6 and KV-5 do bounce at least 50 percent of all shells from tanks of the same tier (including gold)
- IS-6 armor ricochets shells more than it bounces them
- Maus will not be buffed, it has some of the best stats of its tier. The opinion of some players that it sucks is not based on reality.
- developers will ban (forcibly disable) the mod, that shows what type of shell hits your tank (gold/credit). The reason for the ban is that the same mod not only tells you the type of the shell, but also who is shooting at you.
- developers are still analyzing the feedback on reported several second freezes
- Q: “I miss times where IS-4 on tier 9 could stand in the middle of the field and bounce everything.” A: “And you consider that normal?”
- T-35 (multiturret heavy tank) will not come in 2015
- increasing gun penetration loss over distance is not an option, as it would cause issues on low and mid tiers in many cases
- Storm states that when it comes to two options what to do with gold shells (reduction of damage, increase of price), both are reasonable in a way, but both also have disadvantages, specifically monetization and attitude of general playerbase to such a change and others. But they haven’t been scrapped yet.
- the loss of profits is one of the internal parameters that the developers will take into account when deciding what to do with gold ammo
- +/-1 MM spread was rejected long time ago
- +/-3 MM will not be returned either
- Storm never did beat anyone physically for poor work, his maximum was yelling over Skype, but he states he can’t do it, he’s an anti-conflict person
- the developers were discussing the role of armor internally for quite some time already
- developers are discussing what to do with the M48 Patton, they differ in their opinions about the vehicle and what should be done with it
- accuracy will be nerfed a bit – not the parameter per se, but the distribution within the circle will be changed
- apparently, the plan to change the render range from a square to a circle collided with the new version of Bigworld and therefore got delayed a bit, Storm hopes to implement it in first half of 2015
- new motion physics will improve the tank dynamics in the game (smaller loss of speed on hills, obstacles etc.)
- IS-7 will not be buffed, statistically it’s fine more or less

194 thoughts on “23.11.2014

  1. - developers will ban (forcibly disable) the mod, that shows what type of shell hits your tank (gold/credit). The reason for the ban is that the same mod not only tells you the type of the shell, but also who is shooting at you.

    So why are they sending this info to the gameclient in the first place?

      • I don’t know what use it has beyond rage typing in the chat about the use of gold. You can’t do anything with it except rage.

        • Wrong.
          - The information “who shot me” can be used to see the caliber of the gun shooting at you thus deciding if side-scraping will work or not (interesting on tier 8 for armor between 30 and 50mm at the side).
          - The information that “he is shooting gold” can be used in various ways, since normaization is different and loss of pen over distance is different. Both can be very very useful (if you don’t know how, you should look it up). Oh and its fun to see that someone bounces gold.

          • “Oh and its fun to see that someone bounces gold.”
            => Exactly the reason why i use such a mod (used ? well, my last game was in july). I don’t display the player’s or tank’s name, just ennemy/ friendly/self damage, ammo type and damage/bounce.
            Result here : https://www.youtube.com/watch?v=SzbCWEsy1G4 (only 1 premium ammo though)

        • Both, who is shooting you and with what ammo is very useful.

          If you know what tank is shooting you then you gain access to a whole set of useful info, assuming you are familiar with characteristics of wot tanks. And so you will roughly know how much time you have until next shell is fired. You will know the accuracy of your enemy and can estimate the likelihood of the next shell hitting you again. Also you will know the penetration potential of the enemy gun, informing you if you are likely to be penned again, or the initial pen was high RNG roll, and decide to either go for cover or trust your armour.

          Same goes for ammo type. If you know the enemy has resorted to firing gold ammo at you you can re-evaluate your chances of your armour stopping the next shell. If it’s HEAT being fired (it does make a distinct impact sound, but if there’s a lot of going on around you, you may not notice) you may try to use any spaced armour you have to protect yourself – like over-angling the tank to let the tracks and track cover armour, if you have any, absorb shells.

            • I could only image the amount of tactic changes that would take place if gold rounds were banned from Clan Wars. I am sure that the battles would be better fought and last longer, overall a better realism, if you can say anything is realism in WoT.

              Anyway, I feel the same way with gold, tanks are designed and balanced without gold in mind, then they hit public play and are OP, why, because everyone shoots gold.

              I do not believe in an instant that the gold round numbers are as they state, well maybe they are when you consider the T1-4 tanks that shoot spam rounds, one match in a T1 tank shooting silver can equal out the rounds fired by 4 T10 tanks in a single round, lol

              I would like to see the stats per tier and gold usage, then tell me that T8 through 10 shoot only 10% of gold, I call bullshit on it.

            • I don’t really give a fuck what you call it. I only gave the reasons why the info would be useful, as an answer to another poster.

        • the info also allows you to locate tanks that aren’t spotted yet and possibly count them. overall you get a pretty good idea what kind of threat is ahead of you (without seeing them) which is really handy for a heavy tank at top tier to decide whether advance or not.

        • Some how in the NA server we do not see who shot us that have not been spotted. otherwise i like the mod know who shot me and what tank they are in. ammo types are no concern with me. I can still play without the mod. hmm….that brings me down to 2 mods now. YAY!!!!!!

        • 1) Tells you, who is shooting at you, even if the enemy is not spotted. Also if there are more than 1 enemy.
          2) Tells you the reload of the enemy, if you dont know them yet
          3) Based on the reload, you can guess, which gun is mounted and how dangerous the enemy is. (Stock tanks are usually less dangerous than fully equipped tanks or do less dmg –> can i take another shot without the risk of going back to garage?)
          4) Tells you, what type of shell is being used. You know, if you can hope for a bounce, if you are clever or get penetrated with a high chance. Or if you are safe, because the enemy is useing HE shells, which you wouldnt notice every time.

        • It shows a default reload time, not what the tanks actually reload is, so it is not useful if the tanks crew has BIA, rammer and so on, which is why I have my reload setting turned off.

    • Because….. you have a point there… don’t really see any practical way the client can use it considering most of the stuff is calculated on server.

      • Well, the info “who shot you” is being displayed (and has been for a very long time) when a module is damaged/crew member injured or the tank got knocked out.

        But that can be done on a “need to know” basis :)

    • Probably it was meant to be used for future features but since none has appeared they will just kill it.

      • When you get hit with an AP/APCR shell the client plays 1 sound, when you get hit with HE/HESH or HEAT the sound is another… Very difficult for the client to figure out without the info :-)

    • So the client can deciede what hitsounds and damagedecal to apply. Yes there is a difference, you dont need no fancy mod to tell you if you got hit by apcr/heat or ap. Duh!

      Probably this info wont be sent anymore and thus the hitsound and decal will always be the same so you wont be able to know what was shot at you, with or without mod. Sad :(

      • That actually looks & sounds (pun intented) viable if is indeed true :))

        But anyway, they can just stop sending that info, play any sound they want and be done with the whole issue.

        (and as a side-effect lower the amount of data sent to the client)

          • That’s what most the NA versions of that mod does now, unless the tank shooting you is lit. it’s mainly the euro mods that still tell you who it was even when they’re unspotted

            • Yeah, j1mb0′s Crosshair for a while now has only shown you how much damage you took from a shot and if it was an AP or HE shell, and changes colors to tell you if it was a Premium round. Doesn’t even tell you who shot you if they’re lit up, and doesn’t differentiate between APCR/HEAT/HVAP or HE/HESH. You still have to do the math to figure out what shot you based on damage received and possible armaments of the tanks on the enemy team.

    • Probably double checking and easier management of statistics – Tank A and tank B shot at the tank C, tank C confirms hit from tank A, but not tank B, but needs to know which is which.

      Of course, you can turn it off, but I expect some nasty effects in mods and possibly for a short while even in the client, until it’s polished.

    • Damn it, why can’t wargaming actually send me a message rather than posting this information to everyone except for the person creating it. If they had I could have taken out that information and there would be no issue.

      I also don’t see how they can forcibly disable the mod without stopping the data being sent to the user.

      • Errmm… it’s been known for a while that it’s a borderline illegal mod, you must be the only one who didn’t.

        And yes, the simple way is to stop sending the info to the client, then we will find out why it was sent in the first place when it breaks some other feature.

        The thing is it won’t stop gold ammo rage, that was around long before the mod.

      • It is pretty clear that any mods sending info to the user not already available through the standard client is prohibited… Standard client doesn’t tell you who shoot you unless they are spotted and a module/crewman is damaged.

    • Yea, i always wondered… Different shell effects are a fancy only and prone to abuse. At least, why not stop sending attacker info? We all know that ban threats from WG are only… threats when it comes to such mods.

      They are probably talking about this mod: http://forum.worldoftanks.eu/index.php?/topic/299941-

      But there is also this mod: http://forum.worldoftanks.eu/index.php?/topic/399571-
      which works on shell effects only and is totally client-side. It doesn’t display attacker info and works on all rendered tanks in battle (quite good to see gold spam :P ).

      • In games for ESL knowing who hit u without otherwise being told except through the mod can be the difference between a win and a loss. Thats why this mod is not wanted as it can give information for either ESL or even in randoms which can easily change the outcome of the battle. If you know who hit u can also predict other things e.g. reload etc. which would be un-obtainable without the mod, which gives that person an unfair advantage.

    • you will still know when you got hit with gold because every type of shell (ap, apcr, heat… etc.) has a different specific sound while penetrating/bouncing.
      and i will still know when someone is playing e3 with gold because 295 simply isn’t enough.

      • I have this kind of mod but edited it, I only wants the damage done and type of shells, but removed the tank name. One of the reason is my personal choice and 2nd, the damage done/type of shells will be disabled on CW if the tank name is activated on mod settings. Disabling it will show dmg done and shell type again.

    • -prem ammo gives a lot of profit to WG
      -WG wants to ban mod showing what type of ammo hits you

      Obviously they do that only to please wallet warriors that must be crying that players call them shitters when they spam nothing but gold in pubs.
      Generally prem ammo is game and balance breaking but it gives WG a lot of profit so it’s good. Mods showing the type of ammo discourage players from using it (banter from people etc.) and gives players info that can change their tactic and possibly reduce advantage prem ammo gives (aka less profit), so they want to ban them.

      -/+1 MM will never ever EVER happen cause it would reduce the use of prem ammo = less profit for WG. Even tho it would be great for gameplay balance and increase fun from game.

      Rest is just typical BS from WG as always.

      The two main reasons I think that will let AW BTFO WoT will be: no prem ammo and very small gap in performance between tiers. Players wont be forced to be cannon fodder But WT managed to fuck up so anything can happen.

  2. Oh, finaly they do something with this mod, i’m tired of kids spamming “fu gold nob” every time i need to use gold because i face tanks like E75 with VII tier heavy tank.

    • Kinda sucks driving a tier 9 heavy tank when tanks two tiers below you just slam through your front armor.

      • E75 still bounces most gold from the front if the player is playing it properly, as in only showing the front under a heavy angle.

        If you stand still in a field, expect every shell to go through your side and rear

        • Heavy angle,… that thinks lower plate just bouncing shots from my centurions7/1 105 gun,.. just little angled,.. if u dont face him strait on, its almoust not worth trying at all,.. and T9 VK is even worse. but in the end its ok,.. sides are still penetrable
          So dont know what u r complaiin about T7, shooting gold bounce same as shooting standart ap

      • Heavy angle,… that thinks lower plate just bouncing shots from my centurions7/1 105 gun,.. just little angled,.. if u dont face him strait on, its almoust not worth trying at all,.. and T9 VK is even worse. but in the end its ok,.. sides are still penetrable
        So dont know what u r complaiin about T7, shooting gold bounce same as shooting standart ap

    • Miss the times, when people knew what “weak spot” means. And the times when the heavies of a tier were intended to bounce the shots of two tiers smaller tanks.

      • It also sucks when your top tier tanks drivers are retards, and you are the only one who can save battle. You still need to know where to aim even if you spam gold. Gold ammo makes possibility for good players at bottom of team to carry battle. I only use gold when it is necessary, or when i know battle can be lost if i somehow bounce,.not because of bad aim, but because of bad RNG.

        • Congratulations. You totally got the right idea: Pay2win…
          If your team suck (does it statistically 50% of the time), you will lose or buy your victory with gold. Sounds like cheating in my ears.
          Shooting some vital shots with gold is okay, but please don’t spam it to kill every high-tier enemy against who you normally wouldn’t have any chance.
          They could take away some of the RNG instead to make the game more predictable, but this wouldn’t be any fun for noobs and thus not good for WG’s wallet.

          • Yes, because the enemy will do exactly the same and won’t fire any gold ammo at your top heavies.

            Whether you like it or not, the gold ammo is available for everyone, premium and standard account users alike. And is it here to stay.
            If there is a situation where it will offer an advantage, use it. The enemy is going to do exactly the same without blinking an eye.

    • Maybe because T7s should not be penetrating T9 heavies from the front?

      That essentially breaks the whole food-chain design of the game.

      • So you if you are on bottom of the team you can’t do a shit? Of course you can say “flank enemy”, but how do i flank when my top tier tanks are retards? I don’t have fun being fucked by little tomato just because he have highter tier.

        • No, you are supposed to fight the other non-top tier tanks so they don’t flank your top tier tanks.

          And ‘tards & tomatos – that’s a different story :)

          • Amen.
            I didn’t study weak spots of almost every damn tank in the game and grind my way up to the beast E-75 or other well armored tanks to get rekt by tier 6-7 tanks who spam gold.Even higher tier tanks with gold, that is even more retarded, especially when I drive paper meds like a leo1 and stb1. Facepalm.

            • if u “get rekt” in e75 by tier 6 or 7 tanks shooting gold, you got more than just gold ammo as a problem…

              • So you’re telling me my E75 with 56% and 810+ avg xp is played incorrectly, when tier 7 tanks pens you when sidescraping, because of gold spam. Right’o.

      • Those lovely moments when you are yelled ‘gold noob’ at for firing APCR from your TX meds LOL

    • If they remove the info then all idiots out there, regardless of what tank they drive and what tank they are against, will automatically assume they have been shot with gold when someone pen them, just because they themselves are too fucking retarded to know how to aim using standard ammo. The gold-noob spam will only increase.

      • Well it’s actually pretty easy to hear what kind of shells that hit you. Different types make different sounds.
        APCR gold makes the sound of gold
        But when a tank have APCR as normal ammo, it doesn’t. The shizzling noise = gold.

        • love it when you shoot ap and one of those “pros” is flaming you for spamming gold because “I can hear it. Makes other noise. You big goldnoob.”

          PS: I know heat DOES make another sound, but there are shitlots of ppl that seem to mishear in combat. (Or the system is broken).

          • Yes, you can theoretically tell the difference between AP/APCR, HE/HESH and HEAT.

            But can you always do that? I can’t. I do tend to miss the shell hit sound quite often … even to a point when I realise I got hit only going by visual display and hit point counter. I am simply focused on other things going around, and at certain intense moments there’s a lot of sounds piled up together, with tanks around shooting, getting hit, exploding, you-name-it …. teamspeak communication doesn’t help either.

      • You can see it. If a tiger II which is heavily angled get penned in the upper plate by a pershing, then he is using APCR. No fucking way 181mm pen can do that to a angled tiger II upper plate.

  3. “- Yurko2F (developer) explains how the M53/M55 model got screwed: “We are working on many tanks outside of what is interesting for players the most – game characteristics. Well and if something gets broken, we try to fix it quickly.””

    That means they have no idea how could that crap happen…

    - Storm states that when it comes to two options what to do with gold shells (reduction of damage, increase of price), both are reasonable in a way, but both also have disadvantages, specifically monetization and attitude of general playerbase to such a change and others. But they haven’t been scrapped yet.

    It would be logic to reduce gold AP shell damage (since HEAT shells do less damage than HE), increasing gold shell price won’t change anything, since price itself is not a disadvantage.

    • Or they could make it behave more realistically, the way it does in WT. If you fire APCR through armor that’s just too thin, it’ll go in the tank through one side, and come out the other without doing any internal damage, unless it hits something.

      If they changed the shell physics like that, they could have APCR only do full damage on a hit that only penetrates one wall of armor, and bounces around inside the tank. A pass-through shot would do like 1/4 normal damage. I think increasing module damage would be a good way to compensate for doing less damage on shots that go straight through the tank.

      It would make APCR more like a utility thing, something that you use only when you really need it. As far as skill goes, I think it would discourage gold noobs from using it as much, since they wouldn’t be able to just spam it, since shells that pass clean through the tank wouldn’t do as much damage, so they wouldn’t be able to rely on it as much.

      On the other hand, someone who really knows what they’re doing with it, and knows exactly where to shoot, could use it to cripple enemy tanks by hitting internal modules, and doing more damage to them. This would hurt gold noobs, because now they would have to actually know how to play the game to get any use out of the gold shells. Using APCR carelessly would also eat your credits up, since pass-through shells would do so much less damage, thus earning fewer credits with them.

        • Just set it so that gold APCR has less resistance from armor, and therefore does a full penetration more easily than standard APCR, which, while still capable of passing through a tank, would do so less frequently.

          Also, medium tanks have less armor, and better accuracy than heavy tanks do. They would be able to hit modules more often than a heavy tank, and they benefit from incapacitating enemy tanks more than a heavy tank would. That is, a heavy tank can usually sit there and bounce more shells than a med can.

          Light tanks with APCR wouldn’t really be affected by it as much, since they have so much smaller guns. But I suppose their standard APCR could be set to pass through a tank even less frequently than a med would.

          Otherwise, you could just give medium tanks AP as standard ammo. Not all of them, just the brawlers, the E-50M and Leo-1 are long range snipers, and wouldn’t really notice the change much, since shells lose penetration over distance. Tanks like the Russian meds, and the Bat-Chat are used as flanking and brawling tanks, they don’t really need the higher pen that APCR offers in order to be effective, since they put most of their shots into either the sides of heavy tanks, or into the squishy armor of other medium tanks.

          Doing less damage on a pass-through shell of course would benefit light tanks that get matched against vehicles whose standard damage can take them out in a single hit. being unable to survive initial contact with the enemy is part of the reason the devs are looking into giving lights better view ranges than other classes. I think they would still need to adjust view ranges anyway simply to introduce more variety into the classes, as well as to force tanks to rely on the abilities of other tanks more so than currently. The change would simply not need to be as drastic for light tanks, since APCR would not hurt them as much.

          By not having to drastically increase light tank view ranges, the developers would not need to worry as much about people camping in them and doing nothing.

          • Sorry to say, but simply thinking about the current whining of ’0 dmg shells’ and ‘shell eating tracks’ i think this is a very bad idea. Nearly nobody would get it how it works because of the current explenation of everything. I dont even want to know what the buthurt would be. (and i wouldnt like it either, would feel to random, even if it is more realistic)

      • That would be nice. But there were several ideas of reducing damage if tank is being hit in non-essential parts like cupolas or and it was said it would confuse players. So your idea would be rejected for the same reason. :(

        • Reduced damage if hitting weakspots is bullshit, isnt the basics in this game to actually shoot weakspots to beginn with, which will sepparate noobs with autoaim opposed to people who actually aim?

          Using that system would cause huge imbalances, specialy for those that can only pen enemies in cupolas and gunners hatches etc.

          • You got me wrong. I am not mentioning intended weakspots but certain parts of the tanks that are rather illogical to cause any significant damage to the tank, if getting hit. I know some of such spots are weakspots, but it’s besides this discussion. An example I gave – commander’s cupola is non-essential and the tank would be still operational without it … though the commander would likely be dead or injured.

            It is pure bullshit, for example, destroy an entire tank by repeatedly shooting commander’s cupola (that in reality would be gone in 1 or 2 shots, with some possible fragmentation damage to the turret interior) or open top tank destroyer’s gun shield (that at the point of penetration at best would have 1 crew member behind it, if anything at all).

            To put it in other words, if you were shooting a car with a gun then you could damage it only so much by shooting one of it’s tyres over and over again. When it pops, it’s gone. You’d need to try shooting something else then. Another tyre, engine or fuel tank. But using wot logic you could blow up the whole car just by shooting it’s one wheel exclusively.

            It has been proposed then to reduce damage from hitting such places to make it more realistic. But it was rejected as it would confuse players.

      • Using WT-like mechanic with APCR pen would need a lot of game mechanic redesign. And it would cause a lot of confusion in playerbase unless done really well. I don’t think that will ever happen.

        I’d personally be happy with decreased alpha compared to normal ammo. (Or more Cent7/1 HESH-like shells that have lower pen but increased alpha)
        And maybe compensate lower alpha with decreasing cost of APCR shells.

  4. - developers will ban (forcibly disable) the mod, that shows what type of shell hits your tank (gold/credit). The reason for the ban is that the same mod not only tells you the type of the shell, but also who is shooting at you.

    That’s sad, I really like that mod :(

      • Gold usage is strong in deed. I really hate when tier 9-10 TDs and heavys use gold ammo againt tier 8 targets. I mean they have so much AP pen that they can pen any tank in the game easily!

        Why the fuck would you need gold ammo when you have 258mm AP pen on a heavy tank? It is so fucking retarded. But you know people like these days like to “autoaim with gold ammo” no aiming skill needed.

  5. - Storm states that one of the main reasons why gold shells are not hardcapped, is the fact it would reduce Wargaming’s profit

    Fuck Wargaming and their only interest for money

    • If it wasn’t for wargaming and their interest in money neither WoT nor its clones would exist.

    • Every company tries to max out its profit, that’s normal. I actually like his answer since its not one of these bullshit PR answers but an honest one.
      Welcome to capitalism!

    • Who the fuck actually uses gold to buy premium ammo. Who the fuck is using gold to buy credits?

      • The fact that Wargaming states that they won’t reduce premium ammo usage because it affects their proffits is clearly a statement that premium ammo is PAY (hence the money WG gets) to WIN (hence aiming is optional).

        I am shocked. Who would have thought that you’d need premium account to afford spamming more gold. This is not pay to win… It’s pay to… vodka or smth.

        facepalms

    • Well, the main objective of ANY enterprise in the world is, simply put, profit.

      so, why only WG is evil?

  6. - developers are discussing what to do with the M48 Patton, they differ in their opinions about the vehicle and what should be done with it

    M60A1 TIER 10
    MAKE M48A1 TIER 9

    Do it and I will love you forever WG. Even if you never get around to addressing spremmo.

      • It makes 0 sense to have the MBT-70 in the game and not the M60A1.|

        Also the MBT-70 falls way out of timeline/breaks several implementation rules.

      • Both of which are already far better than its counterparts’ – possibly the only thing that stands out about the M48 as it is currently. Buffing those stats probably won’t even be noticeable.

        Well, maybe the view range buff… but the on the move dispersion ratings are crazy already.

  7. I’m happy they are doing something with Patton, this tank don’t have any advantage, and it has been for a long time. It’s not much UP, it needs only one thing buffed, like accuraty, rof, or anything.

  8. - developers will ban (forcibly disable) the mod, that shows what type of shell hits your tank (gold/credit). The reason for the ban is that the same mod not only tells you the type of the shell, but also who is shooting at you.

    How will you ban these kind of mods when you don’t even acknowledge the existence of them? According to you, there is no such thing as aim bot, ability to see enemy long after it has been spotted, lasers, shell trajectory, etc…

    Also, you have much bigger problems according to my account as it is displayed on ss below:
    http://www.dodaj.rs/f/1n/vv/37dD42jl/shot025.jpg

    What the hell is this? How do you explain this low WR when compared to others? It all began with last 10 days of Cent I and WR dropping from 64 to 55% and it kept going down with Cent 7/1.
    Statistically, I should’ve had better WR even if I went out and got myself killed first in every of 70 battles!

      • I dropped to like 25% on pre-rebalance chaffee. I really considered shooting my teammates just to justify so low tank wr because it is statistically impossible.
        Currently i am dropping in a strange way on some more tanks.

        While i agree that shit happens, i start to wonder if they haven’t made some stealth changes to MM and i fall “between waves” of balancing or sth. like that because dropping below 46% on ANY tank, while actively participating in every battle and contributing to the team is suspicious. It’s bot-like wr, after all – should i bot then instead of playing…?

      • Silentstalker – Even though I can understand that, that’s the only tank that has this low WR of all of my tanks! I simply fail to comprehend how is this possible… I really hope MM will have more mercy on it when I get top gun because tank isn’t that bad but MM is killing me.

          • rosszpenz – You are missing the point. This is THE ONLY ONE that “I suck in” and that’s simply weird. There should be more tanks within the same “sucking” range if that’s the case but there is none. That’s why it’s so strange to me because this shouldn’t be happening…

            • the Cent 7/1 is cursed.. i have the VERY same problem

              i LOVE the tank, i play very well on it (not exactly humble here eh)

              but the teams

              FOR FORCE SAKE THE TEAMS

    • shit luck with teams… It should average out over the next few hundred battles if you play it right :-)

      • 70 games is not much, WR can and will differ even up to 1000+ games in many cases. I know my stats on my tanks change alot despite I have alot of games in each one of them. I have 5.6k games in my tiger II and playing 20-40 games a day the tank stats can change alot depending on my performance, mood and teams, or if I platoon or not.

    • The british mediums are ON/OFF for me too, WR jumping ~10% tier-to-tier.
      The Cent7 is a nasty beast because it excels in a working team and fails stand-alone. It’s clearly a supporting tank – just play more of a TD-style. And don’t expect to become instantly better with the L7-105mm, because this gun significantly changes the play-style due to it’s lackluster RoF. Means, you must rely even more on your team with 10sec reload (You’ll learn to hate those russian mediums rushing you – oh dear …)
      I had phases where I switched between both guns always hoping to have the right one for the next map and matchmaking. But it’s a good advice what Jingles said in his review: Platoon with the 105mm, go solo with the 20pdr-B.
      I also saw often MM where the opposing team got a T9 heavy matched to my Cent7. Good luck taking on a VK45B when your team is not better than the other one.

  9. “- IS-7 will not be buffed”

    Feels like reading this answer every week, at least 3-4 times. Waiting for the QA where it it more than once answered.

  10. “the developers will take into account when deciding what to do with gold ammo”

    Why do they need to decide anything about it? It works perfectly fine as is and changing it only causes problems, just for the sake of changing it…

    • How come game worked just fine before premium ammo got introduced for credits then? Why the fuck would it cause problems? Hardcapping it to some amount wouldn’t cause any problems except for the lazy players that likes to spam it all the time.

  11. >> – Yurko2F (developer) explains how the M53/M55 model got screwed: “We are working on many tanks outside of what is interesting for players the most – game characteristics. Well and if something gets broken, we try to fix it quickly.”

    Is it explanation? Really? Because i can’t understand shit…

    We screw up because we screw up, just at random, for shits and giggles. And we “try” to fix afterwards, but it’s not a promise so don’t count on that – it’s only trying, not fixing. And, you should have got used to that long time ago…

    • Yurko2F (developer) explains how the M53/M55 model got screwed: [ proceeds to rant without explaining how]

      Amazing answer….
      It’s broken because we work on things, and it broke.
      Congratulations Yurko2F, with that level of clarity, you could be a politician.

    • Yes, it is. We were working on the model and something broke. If you work with something, things sometimes break.

      It’s opposing the players’ questions of: “How could’ve you break it if you didn’t change anything?”. He just states that they were actually working on it, hence it was possible to break it.

  12. - according to statistics, IS-6 and KV-5 do bounce at least 50 percent of all shells from tanks of the same tier (including gold)

    Can confirm KV-5 part but ONLY because them noobs dont know that R2D2 exists.

  13. - Maus will not be buffed, it has some of the best stats of its tier. The opinion of some players that it sucks is not based on reality.

    BULLSHIT!

    The Maus has the best stats of its tier because there are 10 players with Maus and they DON’T play it!

    I have +700 battles on Maus, it was AWESOME but now it can’t be compared to an E-100 or an IS-7, the E-100 has an awesome gun with awesome golds, the IS-7 can bounce randomly even a JP-E100 shell, the Maus is the main target of the arty, it is map-dependant, it has the rof of a fucking TD with the alpha and the penetration of a T8-T9.

    The Maus was the “final boss” of every T10 battle, it was the one that made people run away. Now it is just a free-damage house running around the map, almost everyone can penetrate it on the front of the turret with or without golds.

    Sorry but I really loved the Maus, it is unplayable now, especially in open maps and I can’t believe they are so stupid.

    Who the hell grinds and use the Maus with the same frequency of an E-100, an IS-7 or else nowadays?

    • The most annoying thing is the slow rof. I mean, seriously, Maus has a HUGE turret and yet it fires slower than E100 with 128?

      • No, the ROF isn’t the biggest pain in the ass. The shit accuracy and slow ass aim time are. You have a 128mm gun, housed in a 188 ton tank. The platform is stable, it should be sufficiently accurate to make up for its weak ass pen. It moves so damn slowly, turns so damn slowly, and the turret traverses so damn slowly, why the hell does the gunner need to take 2.9 seconds to aim? It drives me nuts every time I try to drive my Maus, that if I get into a decent position, I get railed in the turret front so easily, every time I go to take a shot, since it takes 10+ seconds to line up on target from angling, aim for a weak point, fire (bounce anyways), and then re-angle.

  14. “- the “individual missions” will be the same for everybody (SS: so where’s the “individual” part? o.O)”

    It’s a Russian thing. They say one thing a do another.

  15. - the “individual missions” will be the same for everybody (SS: so where’s the “individual” part? o.O)

    Wooo, finally noticed the obvious?
    Those “individual” missions just became regular missions because WG is too lazy to think of a smart system that would give players missions accordingly to the character of their accounts.

  16. “Developers will ban (forcibly disable) the mod, that shows what type of shell hits your tank (gold/credit). The reason for the ban is that the same mod not only tells you the type of the shell, but also who is shooting at you.”

    Well shit; There goes the hilarity of watching someone in chat trying to wiggle out of the web of lies that they spin around themselves claiming that they shot normal ammo at people that complain about gold ammo.

    • Strangely enough, I’ve had an SEA server tomato claim they didn’t shoot me with gold ammo, because they “used silver credits to buy it”…

      Have to give them points for the creative wording used…Although I wish they’d put the same effort into learning to play.

  17. - IS-7 will not be buffed, statistically it’s fine more or less

    Well the gun can get some aim BUFF like 3 secc not original 3.4 because to serious there are tanks with 155 mm guns that aim in 2.7 the armor is good ( exept the part where you get penetrated under turrent and hull(front ) everytime . And to be serious there are tier 9 that beat IS 7 (1v1).

    • OMG the stupid RU players who say the IS7 needs a buff are beyond retarded.

      IS7 is hands down the best brawler in game right now. Its Armor is ridiculous.
      IS7 Turret makes Godmode seem weak.

      What T9 can kill a IS7 1 on 1? I think you are a shitter.

  18. - new motion physics will improve the tank dynamics in the game (smaller loss of speed on hills, obstacles etc.)

    I also hope it ends long tanks (KV4/KV5) getting stuck in tighter river beds.

    • Or any tank for that matter.

      If both the front and back of my tracks are on the ground, I shouldn’t be stuck because the middle half of both tracks is off the ground.

    • I don’t care about rivers. What pisses me off is getting “semi-stuck” on edges of the hills. Tanks somehow slow down there, almost to a halt, and it takes precious time to get free. Unfortunately driving on the edges of hills is a good way of artificially boosting one’s gun depression … so I get stuck a lot >.<

  19. - Maus will not be buffed, it has some of the best stats of its tier.

    - Storm states that one of the main reasons why gold shells are not hardcapped, is the fact it would reduce Wargaming’s profit

    Yeah, of course it has the best stats of its tier, it has the most hp and armor that can withstand AP but not gold, so people just spam gold at it and it increases WG’s revenue.
    Honestly, the only reason they don’t buff the Maus is that all they would do is buff the hp, and everyone would realize that they don’t give a fuck about balance, they want people spamming that gold and giving WG money to pay for that nasty habit of theirs.

    PS: some people seriously want to buff the IS7? It’s a faceroll tank already, what more do you want? An auto-win button?

  20. Armor is crap in this game now, heavys and TD’s armor is worthless with all the gold being shot. Medium tanks are going to rule till they fix armor to where it should be. So my guess is that storm and his boys will be nerfing the medium tanks next. Also the view system is still way screwed up tanks going invisible the closer they get to you. Or is this a new feature?

    • You are totally right! Armor is only worth smoething now if you have STUPID amount of it ( IS7/4, E100,Maus etc. ). Where as meds have agility, reasonable, if not better guns, and in some cases, armor that can occasionally bounce. Meds are going to rule soon.

    • It’s not 8.8, mate. Most unicums rate armored tanks as best solopub tanks. E-100 is just silly in its ability to stomp pubs. Time to crawl out of the time bubble and get better.

    • As long as gold ammo and TDs and arty exist, armor is less important, because gold ammo, artys and TDs neglect armor role due to having very high pen or HE shells on arty that makes damage no matter where it hits. Mediums have APCR and they get less normalization though. The issue is gold ammo usage nothing else, and the huge amount of TDs and arty.

    • What needs to be balanced in terms of damage? Dont fucking say you want 390 dmg on your tier 10 russian mediums just because american and german mediums has it. In terms of balance, it makes sense that a tier 9-10 105mm gun makes more damage than a 105mm gun at tier 7-8.

      Gun damage in terms of caliber is fine, and if some tank has too low or high damage give the tank a “historical” alternative then or at least a historical gun (like the 105mm on the T32, which in real life never was equiped with a 105mm, but still the gun existed and could possibly be mounted).

  21. - Yurko2F (developer) explains how the M53/M55 model got screwed: “We are working on many tanks outside of what is interesting for players the most – game characteristics. Well and if something gets broken, we try to fix it quickly.”
    ______________________
    (☞゚ヮ゚)☞ quickly ☜(゚ヮ゚☜)

    - Storm states that the usage of gold ammo is not that high. Even if the gold ammo was hardcapped at 5 pieces, it wouldn’t help Maus, because everyone would just shoot the gold shells in it anyway.
    ______________________
    Not everyone would load it and even if they did it doesn’t mean they’ll pen it every time. If Maus manages to bounce those later when they are out of it they are screwed unlike now where they can spam it all day at it.

    - Storm states that one of the main reasons why gold shells are not hardcapped, is the fact it would reduce Wargaming’s profit
    ______________________
    Yes, we already know that that is the pretty much only reason. Greed>game

    - Maus will not be buffed, it has some of the best stats of its tier. The opinion of some players that it sucks is not based on reality.
    ______________________
    Reality is that 90% of your players base sucks just like your game developing.

    • - accuracy will be nerfed a bit – not the parameter per se, but the distribution within the circle will be changed
      _____________________
      Yes, why reward aiming when you can make your game more RNG dependent. Geniuses i say.

      • - accuracy will be nerfed a bit –
        wg needs more profit So.. You pay shells and miss targets more = wg profit increase And players will be less happy for sure We have this few patches before lol So story goes step backward GJ developers Well planned

          • This game needs MORE render range, not less, you bloody Heavy Tank blind idiot!

            Stop with this whole “all tanks need to fight closer” faggotry! This is NOT World of Heavy Tanks!

            • I am a TD player originaly dude and even then I was heavily againt 8.6 patch, because as soon as it went live dynamic gameplay (despite less artys) got reduced. Buffed bushes and accuracy buffs did nothing, it only caused long range render snipe bullshit engagements.

              Right now, view range and render range limits the movements of tanks too much and that is not good. Tanks need to fight closer just like prior to 8.6 where sniping was less rewarded due to worse accuracy. Having tanks spotting and render snipe others that have barely moved outta the base is retarded, on many maps tanks cant even push 1/3 of the map untill they get outspotted and render-sniped. Yes this affect heavy tanks but also some bigger mediums that dont have the camo rating or the mobilty to mofe fast. Fighting distance has been increased since 8.6 even though some maps have been balanced.

              Also heavy blind idiot? With the crews I have I have very good vision beeing heavys, but I dont snipe because I feel its waste of time. I play by my own rules and I have more fun that idiots sitting back and bushwank.

              Its time to punish all these tier 9-10 med players with optics, they see too fucking far to be honest and that was never the intention of that class. Imo, 400m view range (with optics) and 500m render in a circle should be max and also reduce accuracy heavily so only 50% of shots hit at that distance.

  22. - +/-1 MM spread was rejected long time ago
    so
    Storm states that when it comes to two options what to do with gold shells (reduction of damage, INCREASE OF PRICE), both are reasonable in a way, but both also have disadvantages, specifically monetization and attitude of general playerbase to such a change and others. But they haven’t been scrapped yet.
    so
    Storm states that one of the main reasons why gold shells are not hardcapped, is the fact it would reduce Wargaming’s profit

    that’s all…

  23. “- apparently the T-34-3 buff went well”

    Yeah, for those driving it. Need I remind you 3 is now much better than 2, although WG insists in their stupidity that premium tanks are better than stock but worse than elites ???

  24. - IS-7 will not be buffed, statistically it’s fine more or less

    It’s just the lowbob problem, the other tanks up to IS-3 in the line were amazingly easy-to-play/noob-friendly, and those tomatoes that have the balls/daddy’s money to grind IS-8 will be disappointed that you actually need a bit of skill to make IS-7 work…

  25. I think I know what you are talking about. I have similar case

    I know what ppl will tell but anyway

    Some time ago I was in England for few weeks. In that time I wasnt playing WoT. After I got back there was a new update with all those new light tanks

    Anyway, since that update my win ratio is constantly dropping. I’ve noticed this because this is crazy as fuck. We all complain about noob teams etc etc. But ATM I’m in a situation where I have 2 won battles per 10. Every day. Every day I’m playing with ppl that are dying in first minutes and then Im all alone

    Yea yea it sounds all crazy and that but Im sure that MM was changed and the games are rigged. Every day my WR is getting lower and lower. Doesnt matter that almost in every battle im in top 5 – battles are still lost. Im constantly being paired with newbies and noobs. Im seeing red and orange everywhere and I refuse to believe that above avg players just stopped playing this game

    It may be funny for you but its not for me. We all shout at WG when we are mad

    But the problem is…Im not mad. Im serious. And Im seeing things that are way too far from random MM

    Im simply sure that WG changed MM and its now rigging some ppl battles to lower their WR. Hell, who knows, maybe they are doing it for everyone to set everyone WR at 50%

    • Both good and bad streaks happen. Game dynamics change from time to time depending on what tanks are popular for the time beeing as well as what maps are more frequent than others, as well as what missions are avalable. All these factors affect and I also believe the game is less forgiving now days as well as huge imbalances in terms of people supporting and moving up on flanks. Rarely do I see the equal amount if players pushing both flanks, as it use to be back in the days. All I see it camp and camp.

      • Its not about bad streak. Its about rigged MM

        Its been already 3 weeks. Every day I have at best ~3/10 ratio of win/lose. Every day in about 6/10 battles I’m the only “green” person. Every day in 5/10 battles opposite team is composed of way better players than my team.

        Everyday I have less and less desire to play this game

  26. Oh ffs…mobile version of this site is seriously fucked up

    MY POST ABOVE WAS MEANT TO BE A REPLY TO DEJAN LUKIĆ POST…but the site made it into a new comment instead of a reply :(

  27. - Yurko2F (developer) explains how the M53/M55 model got screwed: “We are working on many tanks outside of what is interesting for players the most – game characteristics. Well and if something gets broken, we try to fix it quickly.”

    aha. now I understand. And the reason why the moon is round, is because my neighbour’s bike is red. Of course!

  28. “- when testing the new viewrange system (with only LT’s having good viewrange), developers are aware of the potential situation where hightier LT’s just sit back and camp due to their very good viewrange and competitive guns”
    - Of course, many of the new tier 7 LTs has 175mm pen, which will pen all tier 8 heavys on the sides and even frontaly if hitting weakspots, as well as all tier 8-10 mediums on the side and even some tier 9-10 heavys on the side.

    I personly think that if view range gotta be nerfed, they need to nerf view range for all vehicles and render range as well to make the WHOLE engagement closer. Having LTs with better view range wont make the fighting distance longer, because people will just keep on render sniping just like now.

    • The render range will eventually be increased (when it’s turned into a circle) and the mechanic which will prevent tanks from getting un-spotted when in someone’s viewrange and direct line of sight will change the game quite drastically. Hard to say what’s about to come with these changes. We can speculate, but really, that’s all we can do.

      • If that is the case, this changes will encourage sniping and make tanks moving even bigger targets for long range campers/snipers. Sure the view range for all classes except LT will get nerfed, but that doesnt change the issue with people render sniping. The whole idea that people who are spotted can be shot by others that are outside their view range is stupid and encourage static gameplay rather than dynamic ones (moving up closer to the enemy).

        I think they should heavily reduce render range to like 500 meters or such along with an overall view range nerf. Because that will make people get closer to spot and render snipe which in return will make them move closer and hence take more risks. Right now snipers/campers are too safe because they shoot at extreme distances which punish people not yet beeing able to reach outta the base.

        People must be allowed to push flanks before they get outspotted and outsniped by invisinoobs. What is else the point playing heavy or slow tanks?

        • Honestly,

          FUCK OFF with your “dynamic” gameplay

          Not all tanks are brawlers, most of the German tanks are meant to keep their distance.
          And if you hate sniping, go play something else. Tank warfare was NEVER about shooting each other over a ridge 10 meters apart.

          “Right now snipers/campers are too safe because they shoot at extreme distances”

          Cry me a fucking river.

          • Dynamic gameplay is more important for everybodys fun. Sniping can be done on closer distances and hence that would justify a accuracy nerf. Right now people can spot and render-snipe on too far distances which makes people not beeing able to push flanks proper, and this is wrong. Yes you should be able to snipe, but not as such extreme distances. Prior to 8.5 sniping was less rewarded by mediums and heavys since they tend to miss more at these extreme distances…solution was to move closer and that is really good. Also for the record, I drive panther II which hardly has any armor in tier 8-10 games and rarely do I snipe as a viable tactic. You can stay medium range with paper tenks, that is why they have other treats to balance it out.

            Render is 500 meter yes but it is a square and can be exploited diagonaly. I think they should cap render range to 500 meters in a circle to be honest. That along with the comming accuracy nerf would force people to move closer and not controll such big areas they do now due to view range and render range and sniping.

            As for me “playing another game” why? Devs said they want to decrease fighting distance, which is the opposite what they did in 8.6. Snipers/campers has just become too comfortable with the good accuracy and extreme view ranges and shit.

        • Sorry, I couldn’t agree with you no matter what. Many tanks are meant to engage at medium-long distance. They have guns made especially for it – Panther II for example – fires every 3-4 seconds but has alpha of only 135.

          World of Tanks is a team tactical game. Removing the ability to spot for other teammates would be stupid. When a tank is invisible and is shooting at you, it means it’s driver is driving it exactly as he’s supposed to or your team isn’t doing a good job of spotting him.

          And if you’re driving a slow heavy through open ground and are getting sniped, you’re the one doing it wrong.

          The render range IS 500m right now btw. The only problem is that it’s not a circle.

    • If they make the difference between a LT viewrange and the rest to big. Its gonna be like all the tiers have a PaK40. If that camps the 1 line at the back on Prokhorovka, he usually can take out 5-6 tanks before they spot him. Most scouts are gonna be like that then if the difference is to big. But then again. Damage output vs Hitpoints on the tanks he is up against is way bigger ofc. But LT are gonna be the new padders then “tho some already are”. Sit at the back and do 2-3K damage each time on a map like that and don’t get spotted at all. I want the LT to have the bigger viewrange. But if the difference is to big. All LT are gonna snipe rather then spot early. I hope they find the right sweet spot. And Malinovka is gonna be grand again then if they don’t do the rework they did show earlier here at the same time.

      • I’m pretty sure, that after the viewrange-modifications the next thing will be a penetration resp. alpha-nerf for the LT. Just to make sure that they are forced to infiltrate and flank to do damage.

  29. - the “individual missions” will be the same for everybody (SS: so where’s the “individual” part? o.O)

    In Soviet Russia, every individual is uniform!

    Agreed tho Maus isn’t that bad. And them Russkis want IS-7 buff… hold on lemme laugh harder. The brain-dead idiot talking about IS-4 in open field bouncing everything makes me ashamed to have him in my biological species.

    I suspect the devs don’t agree whether to nerf M48 Patton further, because bad capitalist tank even according to evil capitalist CIA cannot out-perform glorious Soviet T-55 frankentank.

  30. about LT class view range… how about they make LT able to ‘break’ enemy camo easier ? For example, increase the minimum absolute spotting range (the range that a tank’s camo will be negated completely) from 50m to 100m, or may be 150m ?

    • proxi spot at 150M? Don’t think so. Then you can half ass spot on all the maps and hide in spots no one can hit you.

    • proxy spot is one of the if not the most retarded mechanics in this game, proxy spot should be removed, LTs could “burn” through camo if the stay still and focus in one direction, the viewrange in their cone of vision will slowly increase. Shooting and moving hull or gun too much resets viewrange. It would be the only reliable way of spotting a rhm camping a bush where you know he is without taking 700dmg for 3secs of him being spotted.

      • I kinda agree, I think that it is retarded that people can shoot so long out of their own view range. Lets say I spot a tenk as 380 meters, okay that is all fine. But I can have the worst fucking view range and no skills trained etc. and still see tanks at 600 meters because others are spotting. This is not good and encourage camping/sniping. So yeah proxy spotting is kinda retarded. I would suggest both a view range nerf (slightly) and a more serious render range nerf so the whole “render-snipe” bullshit gets alo less valuable. Now days it is too easy to snipe outside your own view range. So to be honest what WG should have done is not nerfed the view range but the render range, which is even a bigger issue though.

        Since they will make render range a circle and that will increase the render range I have been told, this makes people snipe from even more far distance due to proxy spotting. Sure they will nerf accuracy a big, but still high pen guns dont need to hit weak spots on long distances to make damage anyways.

        Right now there are two mains issues: 1. some tanks have too good view range and camo rating, 2. render range is too high. These two things limit peoples movements on many maps because it means they can get spotted on half the map and sniped on 3/4 of the distance on the map due to render range.

        As far as beein auto spotted at 50 meters, that is not such a big issue really. As it would make fast and mobile tank extremely overpowered in terms of flanking less mobile targets. And to be fair most mediums and even light these days have enough pen to pen heavys frontaly.

  31. developers will ban (forcibly disable) the
    mod, that shows what type of shell hits your
    tank (gold/credit). The reason for the ban is
    that the same mod not only tells you the
    type of the shell, but also who is shooting
    at you.

    goddamnit, one of the most useful mods ever… but let the warpackers enjoy their autoclick since they paid gold…

  32. I tink WG could balance a hard-cap on Premium ammo by returning to to-be-payed by gold only and/or by making it more expensive.

    Majority of players will then max-out the allowed load and just use it when needed.

    I don’t mind to get gold-plated by a Tier-MINUS-2, but it sucks to get overkilled by a Tier-PLUS-2, it sucks that OP-armored or high-alpha tanks excessively negate their balancing low-pen guns by using gold-ammo and it sucks to get yolo’ed by auto-aiming-gold-spamming deathmatch-players.

    • People spend money on prem account and prem tanks and use that to afford gold ammo. Opposed to how it was before, when people needed prem account to even afford higher tiers. WG buffed high tier income in 8.6 if im not wrong. I would see that prem ammo would be real gold again and a nerf to regular income on all high tier tanks as well a huge buff to prem account income and xp. You know to force people to buy prem account to even be able to play higher tiers, instead of using prem account to afford gold shells.

  33. A hardcore mode where the engine is from the 21st century and the game runs smooth would be also nice.

    Instead of wasting their time on bullshit, they should optimize their game. Like dx 11 would be nice as well as multicore support.

  34. I hope they do buff the Fatton, I do quite well in it, any buffs will be greatly received.

    Just let it keep that awesome viewrange (in comparison to other tanks, general viewrange nerf considered).

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