Thanks to Kickass119 for pointing this out. One minor change I missed in 8.11: WZ-132 is getting a different (more natural) track shape.
Author Archives: Silentstalker
5.2.2014
Yurko2F explains how camo works:
“Camouflage is a coefficient. As an example, take 0.5 – that means that a tank with 400 meter viewrange will see the enemy with 0,5 camo factor at (400*0.5) = 200 meters. Movement and shooting increase this coefficient, while camo net and camo skill reduce it. Specific values won’t be disclosed, for individual tanks they can be found quite easily in training room.”
- if one tank has full camo skill and the other tank has full viewrange skills, there is no definitive answer which one of them will have the advantage (compared to basic viewrange and camo values), it all depends on “who’s looking”
- an option not to be able to shoot while you are aiming at an ally won’t be implemented
- third test was started because developers found a few bugs and fixed them (had to be tested)
Ever wondered what the wooden log is for on the Soviet tanks?
Here, a practical use video, courtesy of Wargaming RU :)
“Official testing of Firefly indicated it was inferior to the 76mm M4…”
Hello everyone,
I generally don’t do Wargaming reposts, but recent Chieftain’s Hatch issue is quite interesting. For those who don’t know, Nicholas “Chieftain” Moran is the American server’s tank history expert and makes interesting historical posts on regular basis. This time, he focused on the American Firefly tests and…. the American military found the Firefly wanting.
World of Warplanes Czech ads? Such good, much quality
Hello everyone,
I hope you can forgive me quoting my favourite meme, that is Doge. Once again, Wargaming EU proved that they can hire very “competent” people for localization (specifically, Czech advertising). This is a World of Warplanes ad, that was submitted to me by the Czech player “Jalt”. He got it on his e-mail from the address “info@mcpromo.cz” – which means it’s probably not a Wargaming product per se, but someone hired to do advertising.
What’s wrong with it?
- atrocious design
- World of PLANES?
- WoLRd of Tanks?
- World of Warship?
- a picture with a cockpit
- terrible Czech, sounds like googletranslated or made by a non-native
I really don’t think this is how a serious ad should be made. It’s so bad it almost makes me think this is some guerilla advertising by Gaijin…
Patriotism can backfire in Russia…
Source: http://habrahabr.ru/post/209320/ (and various other articles)
Hello everyone,
remember how SerB talked about the way one has to do business in Russia? By using patriotism to your advantage? Unfortunately, patriotism seems to be a double edged sword.
It started yesterday (4.2.2014), when a member of the Russian presidential committee for human rights (or something like that, other sources state it was some gaming committee, either way an official authority over games in Russia) Kyrill Kabanov planned to ban shooter games in Russia. It got even funnier though. Present on the meeting of the committee, there was a man named Michail Kochergin. He is a Marketing Director of Mail.ru, a huge Russian software company. To give you some background: Mail.ru created a World of Tanks clone called “Ground War” (if I recall correctly) some time ago. Wargaming sued them and I don’t know how it ended, but either way, they are competitors.
So, this guy goes on a rant how World of Tanks is an “offshore, Cyprus game”, and “Russian kids sit in fascist tanks, attacking and destroying Soviet tanks”, which in his opinion is bad.
Funnily enough, according to another Russian piece of news, this guy was fired for this shit immediately after (“after mutual agreement”) and the Mail.ru company issued public statement, that this guy’s position didn’t reflect the position of the company.
PS: According to some pieces of information, Gaijin (War Thunder producer) offered Michail Kochergin a job…
8.11 Test 3 changes
Hello everyone,
unexpectedly, we have round 3 of the 8.11 test (only two rounds were originally planned). The changes are following (since I didn’t see them in EU patchnotes):
- fixed the bug where it was impossible to buy tier 1 tanks directly from the tech tree
- fixed some crashes and freezes of the client
- fixed the incorrect work of the aim circle (reticle) in artillery mode
- fixed some interface bugs in the crew retraining window
The test is supposed to end roughly on 10.2., the patch for EU server is scheduled for 11.2.2014 (same for Russia)
Bots – Why are they bad and Why doesn’t WG fight them?
Hello everyone,
yesterday, we talked about the problem of bots – or, rather, we opened the issue.
Today, we are going to have a look where the rabbit hole leads. Let’s start by Wargaming’s attitude towards bots. Just to be clear, I will now talk about Wargaming EU, I don’t know the bot situation on other servers, but thanks to St0rmshadow (see the previous bot article), we have a good idea about what the situation on EU server is.
Let’s start by the interesting part. What if I told you…
…that running the most popular and probably the best bot (Tankleader) requires a premium account or gold?
Yes, it does. Let it sink in. Yes, that means that pretty much every botter is a Wargaming paying customer.
According to St0rmshadow, it’s actually impossible to run the Warpack bot without premium account, it just crashes. Others allow it, but the bots lose so much money without premium account it’s not sustainable.
According to the Tankleader webpage, this bot has about 130k users. Count with me. Running premium account is not cheap, so these players (since they already spend about 10 bucks on the bot itself per month – remember, it’s subscription based – they might as well paying for the premium) probably buy the premium account for longer periods. So, let’s say half a year.
On EU server, half a year of premium costs 49,05 Euro according to Wargaming premium shop. So, 130k x 49,05 Euro, that’s 6,376 million Euro. If all of these guys bought a year of premium (remember, they don’t have to buy it all at once, they simply have to operate a bot for an entire year, which was known to happen), it’s allready over 10 MILLION Euro revenue. And that’s just this one bot system – as I wrote, there are more.
So, what would happen, if Wargaming developed a memory scanner tool, that would detect all these bots and got them banned? Yep, instant loss of 10 million Euro. Of course, these guys already paid, but they would continue to do so – to operate their bots. See where this is going?
Now, I am not saying there is some sort of “dark bot conspiracy” – I generally like to use the Occam razor principle. According to it, the reason bots are not fought is most likely simply incompetence. But the implications are there and if I can make this calculation, you bet that people at WG RU can too, contrary to popular belief, the fact they hire fools in Paris does not mean WG RU is stupid – on the opposite, they are very, very smart and capable. I will leave the judgement to you, dear readers.
4.2.2014
- there is no set rule that certain damage in game has to correspond to certain caliber (SS: for example 150mm guns don’t have to deal 750 or 850 damage, the number can be completely different)
- DW2 OP or UP? “If the tank stats stand out, I will fix it”
- British arty depression us a “balance parameter”
- the priority for HD tank models lies in mass-produced and “legendary” tanks
- for now, there will be no separate HD and regular clients, this might change later when the patches get big
- GPU multicore support will come at some point
And stuff regarding SerB’s post about RU audience. The discussion under the post is actually pretty cool and interesting, I wish I could translate it, but it would take too much time.
- on RU server, only like 15 percent of players are younger than 18 according to SerB
- average RU WoT player age is 32, Storms confirms by saying that this was found out via a paid survey and that real results will differ from this result only by like individual percents
- SerB points out that all the player proposals to “increase skill of the playerbase” usually boil down to “don’t let the idiots into my team”
- return of the “Stalin” inscriptions in the game had very positive impact on company profits
- on the contrary, there was no significant profit loss from EU server based on the affair
- “less than 10 thousand” free IS-6′s were given out during the Christmas event
Bots – Introduction to the Menace
Hello everyone,
just like most of players who visit forums (or aren’t completely oblivious to the game), I heard of bots before. In case someone completely oblivious to the issue is reading this: a “bot” (shortcut of “robot”) is a program, that controls the player character so the player doesn’t have to. Bots appear in many games and there are many types, but in online gaming they are almost universally illegal.
In World of Tanks terms, bots are programs, that play instead of the human being – not to reach any stellar results of course, but to “grind” – in other words, to play and earn credits/XP, so the player doesn’t have to. Just like everywhere else, their use is strictly punished and uncovered botters will have their accounts wiped, or they get permabanned outright.
At least, such is the theory.

