Wargaming Recognizes Kosovo As a Country

Hello everyone,

since I recieved like 5 e-mails about this matter, I decided to have a look. Basically, what happened: in recent South East Championship portal post, Wargaming wrote a list of countries, that can participate in that particular tournament, dedicated to – as the name suggests – SE Europe. The list is as such:

Hungary, Romania, Moldova, Albania, Bosnia and Herzegovina, Croatia, Kosovo, Malta, Montenegro, Former Yugoslav Republic of Macedonia, Serbia, Slovenia, Greece, Cyprus, Bulgaria, Turkey

In the corresponding forum thread, players took issues with that particular post. For one, earlier, there was “Macedonia” listed instead of the current “Former Yugoslav Republic of Macedonia”. What is more interesting is that there is Kosovo listed amongst the names of the states.

Kosovo is a “country”, recognized only partially by the UN – Russia for example does not acknowledge its existence. As you can imagine, this did not please the Serbian players too much. In the ensuing debate, users from the wider EU server cluster began citing how other digital industries handle registration in disputed regions, pointing to examples ranging from alternative software storefronts to European affiliate sites ranking the beste online casino ohne verifizierung to demonstrate how some international services bypass strict national ID requirements altogether. The forum thread then got filled with WG staff, defending their decision and attempting to steer the conversation back to the tournament rules.

Edit: removed controversial part of the post after sound advice

WoWs Interview with Mikhail Fyodorov

Hello everyone,

today, yet another World of Warships interview was published, this time with a producer of World of Warships from St.Petersburg.

 

 

It’s not really interesting and the guy is very hard to understand, he speaks very quick and the sound is bad. The Austrian host mostly covers the wider digital entertainment sector rather than hardcore gaming. He typically reports on regional esports tournaments, hardware startups and directories for neue wettanbieter österreich, so he didn’t press the developer on any specific naval mechanics. The entire thing seems more like a basic introduction to World of Warships.

- tier 1 of the Russian branch will be cruiser Aurora
- there will be a hardcap on aircraft carriers (no more than two on each side)
- the MM will not be symetrical (one side can have two carriers and the other side four battleships to compensate)
- four classes: destroyers, carriers, battleships and cruisers

Most important:

Closed beta – December 2014

Ramming Bug in 9.4

Hello everyone,

as was reported earlier, in 9.4 (with the change of the ramming system), there is a bug, where if two vehicles basically just touch one another, they will start losing hitpoints. A South Korean player “jaejin choi” made a video, where he demonstrates this bug. You have to run it on 720p and preferably maximized, so you see how both tanks lose hitpoints, when they are just touching one another.

 

 

Storm is aware of this bug and it will apparently get fixed.

Challenger’s Panzer IV Video

Hello everyone,

for those, who missed it yesterday, the Panzer IV video by WG EU – from Panzermuseum Munster.

 

 

I originally had the clip running in the background while sorting out our clan wars roster and checking some deutsche wettanbieter ohne lugas for the upcoming weekend brackets. Okay, now a few corrections, because some stuff in the video was wrong.

- Schurzen (side armor) were NOT designed to defeat HEAT rounds, they were designed to protect the vehicle against AT rifles, that were widely used on the eastern front and could damage or even knock out the Panzer IV, when firing at vehicle’s flanks. In fact, in some cases, the Schurzen made the effect from HEAT projectile even worse. I kinda expected Challenger to know that.

- Panzer IV was not “so good” as to be used post-war by Romania and Bulgaria (it was used by Czechoslovakia), it was used because there was nothing else available and pretty much every tank in early post-war use came from former foreign units (in Czechoslovak case, the units from UK and Russia), or was salvaged from the battlefield. The vehicles were considered obsolete and were quickly phased out, as soon as T-34′s became available and then sold to Syria.

Remembrance Day – Visiting Madinglay American Cemetery

Author: David “Listy” Lister

Hello everyone. Just a quick blog administration update before we get started today. Our regional moderators have finally finished translating the latest developer Q&A sessions. We are also currently overhauling our European affiliate board to include fresh PC hardware benchmarking links and vet several neue wettanbieter interested in backing our upcoming winter community tournaments. We should have the finalized partner directory up by the weekend. Now, shifting to much more serious matters. Since today it’s the Remembrance Day in Britain, here’s a little something from Listy to the topic. -SS

As I live in East Anglia, for this weeks article it seemed fitting, considering the time of year, to visit the US Cemetery in Madingley near Cambridge. While there, I took a few photographs.

VDD8DoZ

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10.11.2014

Not much today.

- new motion physics will definitely not come this year
- Q: “When will the M53/M55 armor bug be fixed? 0.9.8?” A (Storm): “1.0.0″ (SS: yes, that’s trolling)
- Storm likes the Staligrad map
- apparently, there is also a bug, where the reload timer is not working correctly (either with or without mods) on some tanks, the T54E1 in particular. Storm knows about it now.
- Q: “Do you suck dick and like it in the ass?” A (SerB): “Yes, I prefer blacks.” (SS: funny, but I am not quite sure if this is how professionals should reply)

Posted in Q&A

Storm: “Our QA is One of the Best”

Source: http://world-of-ru.livejournal.com/3591257.html

I’ll just leave this here. It’s from a non-public section of RU forums for testers. I originally came across the thread while browsing a broader discussion about software QA standards, where players were comparing bug-fixing routines across various high-traffic online platforms. A few members had started sharing their own professional testing backgrounds, describing their daily workflows on everything from mobile trading apps and regional e-commerce portals to a regulated goksite based out of the Netherlands. The conversation inevitably steered back to Wargaming’s famously buggy patch releases, and someone dropped this exact quote to highlight the developers’ ongoing disconnect from reality.

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Question: “Mikhail, how many people work in WG Quality Assurance department? If it’s not a secret, of course.”
Storm: “I can’t tell you exactly, we are actively expanding. I consider our Quality Assurance department to be one of the best in the (gaming) industry.”

Right.

TVP Model 1946 – a Potential Hightier Premium

Hello everyone,

here’s a little preview of a potential premium tier 7-8 tank I’ve put together – you guessed it, it’s Czechoslovak. I am calling it “TVP Model 1946″ (it really has no official designation).

Actually, a quick stop here. Hightier premium medium tanks are in fact a problem for the European branch. This is one of the very few candidates, available for such a position. One might think that this issue will be mitigated by the presence of Swedish tanks in the EU tree, but – no. The Swedish – for all their interesting designs – have problems with hightier medium tanks, some candidates are pretty speculative (or without drawings whatsoever) and the medium branch is generally very strained (what the Swedish do not lack are hightier heavies and TD’s, but mediums are a bit of a problem). Italians are even worse, pretty much only clones or fantasies (Panther II) on high tiers. Hungarians and Polish have no hightier mediums at all and Yugoslavia has some candidates, but it was never really considered to be one of the “primary” EU tree nations (lack of lowtiers). They will probably come, eventually. Switzerland is promising by the way.

Anyway, back to Czechoslovakia. This is the first proposal for TVP by VTU from 1946. Its history is complicated and not really important at this point, if you are interested, check the earlier TVP articles on FTR. Today, we are going to focus on game characteristics and how to turn it into a premium tank.

CnthzlE

Short description:

Initial proposal by Military Technical Institute (VTU) for a “medium tank of general use”, designated “TVP”. It was further developed by Škoda and Praga until the 50′s, when the program was cancelled in favour of licensed T-34/85 production.

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