8.9: list of vehicle changes

This account does not include model and armor changes, a post for that will come. And there were a LOT of them.

China

Vickers Mk.E

Stock suspension turnrate nerfed from 50 to 44 deg/s
Elite suspension turnrate nerfed from 52 to 48 deg/s
Stock turret rotation nerfed from 44 to 24
Elite turret rotation nerfed from 46 to 24

Stock turret:
47mm Vickers QF:
Aimtime buffed from 2,9 to 2,3
ROF buffed from 16,67 to 18,18
37mm KwK 36:
Aimtime buffed from 2 to 1,9
Reload buffed from 2,3 to 2,1

Elite turret:
47mm Vickers QF:
Aimtime buffed from 2,3 to 2,1
45mm 20K:
Aimtime buffed from 2,3 to 2,1
40mm Pompom:
Aimtime buffed from 2,3 to 1,9
Accuracy buffed from 0.48 to 0.45

France

FT AC

Stock suspension terrain resistance buffed from 1,2/1,5/2,7 to 1,2/1,4/2,5
Stock suspension traverse nerfed from 28 to 27
Gun traverse nerfed from 44 to 24
Viewrange buffed from 320 to 330

25mm SA-L (both guns) and Gun 25 mm automatique mle. 1936
Gun depression buffed from -6 to -7
Gun elevation nerfed from +17 to +15
47mm SA-L
Elevation/depression buffed from +12/-6 to +15/-15
Aimtime buffed from 2 to 1,9

AMX 50 Foch

Saurer engine – fuel type changed (from gasoline to diesel), fire chance from 20 percent to 15 percent

B1

Maximum speed buffed from 28 to 30 km/h
Minor terrain resistance nerf for both suspensions (2,2 to 2,4 soft terrain, 2 to 2,2 for elite suspensuion
Accuracy spread from turret and hull movement buff (0,28 to 0,24 stock, 0,26 to 0,22 elite)
Both turrets traverse nerf (46 to 30 deg/s, 44 to 30 deg/s)
Second turret guns recieve minor ROF buff (2,2 to 2,1 reload for SA34 and SA35, 2,3 to 2,1 for SA37)
SA37 gun gets aimtime buff (1,7 to 1,5), but depression/elevation buff (from -10/+10) to (-13/+18)

AMX 50 120

Saurer engine – fuel type changed (from gasoline to diesel), fire chance from 20 percent to 15 percent

D1

Both suspensions recieve a minor terrain resistance buff
Both turrets recieve traverse rate nerf (from 36 and 30 to 24)
13,2mm Hotchkiss: reload buff (from 5,8 to 5), aim buff (from 2 to 1,7), acc buff (0,58 to 0,5)
25 mm Canon Raccourci mle. 1934: reload buff (2,1 to 1,7), acc buff (0,45 to 0,43) (and on second turret also aimtime buff from 1,5 to 1,3)
All guns on second turret get elevation/depression nerf (to +20/-18)
37 mm APX SA18: aimtime buff (2 to 1,7)
47mm SA34: aimtime buff (2 to 1,7)

H35

Major buff to accuracy on the move for both suspensions (0,4 to 0,32, 0,38 to 0,3)
Turret APX-R traverse nerf (32 to 24)
37mm APX SA18 depression buff (-13 to -16)
25 mm Canon Raccourci mle. 1934 reload buff (2,1s to 1,7s), acc buff (0,45 to 0,43)
37mm SA38 reload buff (3,1s to 2,6s)

Lorraine 40t

Stock suspension traverse buff (30 to 31)
Elite suspension traverse buff (32 to 34)
Turret traverse speed buff (38 to 42)
90mm F3 and 100mm SA47 elevation/depressin buff (-6/+11 to -8/+15)

FT75 BS

Shell velocity increased from 225 to 270

AMX13 105AM

105 mm obusier mle. 1950 accuracy buff (0,7 to 0,69)
Both suspension recieve buff for aim spread from moving the gun and traversing the hull (0,42 to 0,38 stock, 0,38 to 0,34 elite)

Germany

Panzerjäger I

This vehicle loses the 50mm PaK gun
3,7 cm Pak (t) L/47: elevation nerf (+12 to +10), more ammo (96 to 160), aimtime nerf (1,5 to 1,7)
Gun 4,7 cm Pak (t): less ammo (86 to 84), aimtime buff (2 to 1,7), accuracy buff (0,37 to 0,35)

Weight from 6000 to 5750 (stock), 6240 to 6070 (elite)
Frontal and side armor from 13 to 14,5mm
Both suspensions get terrain resistance buff (new 1,2/1,4/2,5 stock, 1.1/1.3/2.3 elite), load limit increased for both suspensions, elite suspension gets traverse buff (34 to 36)
Gun traverse from 44 to 26
Viewrange from 320 to 330
Added radio FuG Spr. A (700 meters)

Marder II

This vehicle loses the 50mm PaK gun
Weight from 9820 to 10410 (elite)
Armor: 30/15/15 to 35/14,5/14,5
Both suspensions recieve load limit buff and a major soft terrain buff (elite: 1,2/1,4/3 to 1,1/1,3/2,3)
Gun traverse nerfed from 44 to 26 deg/s
Viewrange nerfed from 360 to 350
Top 160hp engine removed (new top is 140hp)
Added FuG 8 radio (550m)

7,62 cm Pak 36 (r) changed:
tier 4 to 5
aimtime from 2,9 to 2,7
acc nerf 0,43 to 0,44
AP shell damage nerf 125 to 115
AP shell pen nerf 118 to 96
gold shell damage nerf 125 to 115
gold shell penetration buff 158 to 166
HE shell damage nerf 185 to 165
HE shell pen nerf 39 to 38

7,5 cm Pak 40/2 L/46 changed:
tier 4 to 5
aimtime buff 2,7 to 2,5
acc buff 0,42 to 0,4
AP shell pen buff: 98 to 108
gold shell pen buff: 126 to 154

Jagdpanzer IV

Max speed buff (38 to 40)
Reverse speed buff (10 to 12)
Stock suspension terrain resistance buff (1,1/1,6/2,9 to 1,2/1,4/2,5)
Gun traverse speed from 44 to 26
Viewrange buff from 330 to 350
All guns depression buff from -5 to -6 (stock gun to -8)
7,5 cm Pak 39 L/48 reload from 3,5 to 3,2
7,5 cm Pak 42 L/70 reload from 3,9 to 3,8
10,5 cm StuH 42 L/28 ammo capacity from 40 to 62
8,8 cm Pak L/56 reload from 5,7 to 5,4

E-25

Radio health increased by 10hp (stunning!)

Panzer 35t, 38t, 38tNA

FUG 8 radio 525 to 550 range

Panzer I

Tiny terrain resistance buff, tiny accuracy on the move buff
Both turrets: traverse rate from 40 (42) to 24
2cm Breda (i) buffed: reload 3,7 to 3,5 (3,1 elite turret), aimtime 1,7 to 1,6 (1,5 elite turret), elite turret accuracy 0,53 to 0,51

VK3001P

Stock turret can now use 88mm L/56
Stock turret 75mm L/48 elevation/depression buff (+18/-6 to +20/-10)
All elite turret guns get elevation/depression change (+18/-6 to +15/-8)

Panzer V/IV (and V/IV Alpha)

MM weight increased from 18 to 21,6
Weight from 36490 to 39970
Hitpoints 870 to 820
Added 20 ammo rack hp
Terrain resistance change: 1,03/1,14/2,06 to 0,9/1,1/2,2
Hull traverse major buff from 29 to 38
Turret traverse nerf from 53 to 30
Viewrange from 320 to 350
Gun depression buff from +17/-3 to +20/-10
Reload time buff from 4,28 to 3,8
Ammo capacity from 92 to 124
Aimtime nerf from 1,7 to 2,3
Engine power nerf from 870 to 700

Bison, Sturmpanzer II

Shell velocity buff from 230 to 275

Wespe, Sfl.IVb, G.Pz. Mk. VI (e)

Shell velocity buff from 340 to 380

Grille

Stock gun shell velocity from 230 to 275
Elite gun shell velocity from 310 to 355

Hummel

Gun shell velocity from 310 to 355

GW Tiger P

21 cm Mörser 18/1 accuracy 0,9 to 0,88

GW Tiger

Slightly improved aim spread when moving the gun and hull (0,4 to 0,38, 0,36 to 0,34 for elite suspension)

Britain

Universal Carrier

Both suspensions recieve slight terrain resistance buff
Viewrange from 320 to 330
QF 6-pdr 8 cwt AT Gun Mk. II reload from 3,2s to 3,1s
QF 6-pdr 8 cwt AT Gun Mk. I reload from 3,2s to 3,1s, acc from 0,46 to 0,45

Churchill VII

Hitpoints buff 800 to 860
Stock suspension tiny resistance buff
Both turrets traverse nerf from 32 to 30
Both turrets 3.7in howitzer depression nerf from -5 to -3
6pdr and 75mm gun depression buff from -6 and -4 to -12,5

Cruiser Mk. I

Stock hitpoints buff from 150 to 155
Both suspensions get traverse buff (30 to 31, 32 to 34)
Both turrets traverse (46,44) nerfed to 36
40mm Pom Pom accuracy from 0,48 to 0,45, stock turret aimtime from 2,3 to 2,1
2pdr Mk.IX reload from 2,5 to 2,4

Cruiser Mk.III, Vickers Mk.I

BESA AP shells velocity from 895 to 884

Vickers Mk.II

Stock turrets get aimtime buff
Elite turret:
QF 6-pdr 8 cwt Mk. II reload from 3,8 to 3,6
QF 6-pdr 8 cwt Mk. I reload from 3,8 to 3,6, elevation/depression buff from -5/+12 to -7/+16, acc from 0,48 to 0,47

Loyd Gun Carriage

Shell velocity for Q.F. 13-Pr. Mk. III from 260 to 265

USA

T57 artillery

HE and HEAT shell velocity buffed from 300 to 330

M7 Priest, M37

105mm Howitzer M3 shell velocity buffed from 270 to 315

M40/43

155mm M1A1 and 8in M1 elevation buffed from +45 to +55

Russia

SU-101

100mm guns elevation/depression buffed from +18/-2 to +18,5/-2,3
122mm D-25 elevation/depression buffed from +18/-2 to +18,3/-2,2

BT-7

Maximum speed reduced from 66 to 65,4
Hitpoints increased from 220 to 230
Slight buff of terrain resistance for both suspensions
Both suspensions get traverse buff (48 to 50, 50 to 54)
Both turrets have their traverse speed nerfed (44 and 46 to 36)
Stock turret viewrange from 260 to 280
Elite turret viewrange from 280 to 300
Elite turret:
45mm 20K reload from 2,3 to 2,1, aimtime from 1,9 to 1,7
23mm VJa aimtime from 1,6 to 1,5
37mm ZIS-19 aimtime from 1,9 to 1,7

SU-18, SU-26

76 mm Regimental Gun mod. 1927 shell velocity from 250 to 290

SU-5

122 mm Howitzer mod. 1910/1930 shell velocity from 290 to 335
152 mm Mortar NM mod. 1931 shell velocity from 240 to 285

SU-122A

152 mm Howitzer D-1 accuracy from 0,86 to 0,85

SU-8

Buff of aim spread from moving the gun and the hull (stock suspension: 0,4 to 0,38, elite 0,36 to 0,34)

S-51

203mm B-4 reload time 56,8 to 55,5

SU-14-1

Buff of aim spread from moving the gun and the hull (stock suspension: 0,4 to 0,36, elite 0,36 to 0,32)
203mm B-4 accuracy buff 0,9 to 0,88

SU-14-2

203mm B-4 accuracy buff 0,87 to 0,86

Object 212A

Buff of aim spread from moving the gun and the hull (stock suspension: 0,4 to 0,38, elite 0,36 to 0,34)

129 thoughts on “8.9: list of vehicle changes

  1. Yay for the miniscule SU-101 buff. I’m really happy, even when WG does minimal steps in the right direction.

  2. “T57 Heavy

    HE and HEAT shell velocity buffed from 300 to 330″

    You mean T57 artillery?

  3. Its going to be just a little bit easier to hit targets now at extreme range in the Grille and Hummel. They soo needed that. However anyone have info on the Hummels 2ed gun not hitting the center of the reticule properly? I would swear that the shells don’t hit in the center continuously. It looks like its up and to the right of center of the center dot… I suppose it could be Jimbos that’s messed up… I’ll try testing again today.

    • It’s because you play arty…which is worse than touching yourself at night ;)

        • nothing in general, only if you are catholic, then you go to hell for it….
          On a sidenote: Nice to see germanz recive most buffs, must be First time ever!(oky only tiny minor buffs but stiill germany gets most!)

    • Lol. I had a game with my Hummel. At a range of 700m the circle was HUGE You could fit 6 Mauses in . there was a Tiger and a JgPanther I aimed at the Tiger and I hit the JP. Exactly in the middle of his tank. Plus that the JP was from my team.

    • Well do you need 120mm pen at T3? I think this as a buff, less aimtime and better accuracy.

      • Eh? You do know, that 7,62 is the top gun? Acc nerf, pen nerf, dmg nerf, view range nerf, engine nerf. How on earth can someone think this is a buff?

          • So the “elite” one has now slightly better ROF, worse pene and dmg than the “stock” one? Don’t see any changes in ROF here. So how exactly is that a buff?

            • Penetration of the PaK 40 gets buffed to 108, 7,62 (r) gets nerfed to 96 (with AP shells). Only gold shells of the PaK 40 are worse than those of the 7,62(r).
              Accuracy of PaK 40 is much better (0,4 compared to 0,44), damage per shot is slightly lower (110 to 115), DPM is a bit higher.

              So overall the PaK 40 now is the btter choice (as it should have always been according to historical values).

              Sadly they don’t buff the penetration of the PaK 40 of the FCM 36…

        • I was pretty sure historically speaking that the 76.2mm captured Russian gun had better performance than the German L46, hence why it was the top gun in the Marder II, now it’s the shitty gun.

          • No, historically the rechambered 7,62(r) had a lower pen than the 7,5mm Pak 40.
            The exact number differs because of the different test criterias but the relative perfomance is: 7,62(r) < 7,5mm PaK40

    • well, at least the most annoying feature, the radio-range, gets a decent buff. That’s sth I wished for years and years.

  4. T57 Heavy

    HE and HEAT shell velocity buffed from 300 to 330

    this is wrong, shell velocity of HE and HEAT of T57 HT is 1067 m/s not 300 m/s

  5. Nerf The T57 heavy.
    No! buff the Shell velocity.

    I can’t complain, I have the t57h, but meh I only shoot normal ammo. (:

    • I’ve checked in Tank Viewer and VKP seems to be able to do -10 with short 88 in both turrets…

      VK3001P being decent tank? Impossibru

    • VK3001P
      Stock turret can now use 88mm L/56

      Depression hell, this alone is sure to get some more Tiger Ps and Mauses on the field. It’s about time the thing got a decent gun for the stock turret.

        • GW Panther would have really needed a shell velocity buff, it just doesnt work with current low speed. Besides, that’s what was its advantage before arty nerf, low shell arc meant less shell flight time then, but now? Completly fucked

          • No Gw Panther is not still good. French lorraine arties are still good because they A, kept their engines and can still relocate quickly, B. have a much better shell arc, C. have better aimtime and reload, D. they have more Pen on their HE shells (despite the fact its same caliber as GW Panther has).

            • lorraine is very popular. that much is obvious by just playing games and keeping track of which spgs you see and which you dont. Mostly its French and American spgs.

  6. Panzer V/IV
    Gun depression buff from +17/-3 to +20/-10

    THAT was needed. But on the testserver, when I tested my Pz V/IV, it actually didn’t feel like -10 depression (only like -6 to -8). Strange.

    • The depression has the same problem with the Scout Panther. The sides have the most gun depression.

    • It’s only the sides, the front is still basically the same -3, they “Buffed” the front to -4.

      The biggest problem this tank had, it still has really should have -6 frontal. Aufk panther same hull, same turret using the same gun gets -7 frontal.

  7. why no gun depression buff for churchill 7′s topgun. Well now you can at least spam goldshells out of the 6pdr with 12,5° depression while staying hulldown and invincible :D
    Too bad I cant afford that… :(

  8. If you want to try the new german TD line, start earning XP on Marder now so that you can sell it before 8.9 !

  9. FT AC, “Gun traverse nerfed from 44 to 24″. I can’t fucking believe this.

        • then what is the “difference” in traverse and traverse speed? explain pls. I read that too, and what like “WUT?” I still play the FT AC… if anything it needs all it can get.

          define Traverse speed, pls? vs. traverse.

          Also, the Marder? good or bad is the question?… Gun Traverse Nerf’d from 44 deg. to 26 deg. Is that again speed or actual traverse? That’s what the Marder II is all about. Why do that always go after the Marder? I do see that they have buff some other things on it though, but I wonder how it will impact the over all perf of it. It used to be a great vehicle to play, until they strated Nerfing it several patches ago..

          panzer IV…. I can’t get up hills now as it is…. and the Panzer IV S is just as bad…. They need buffs instead…

          come on, seriously.

  10. Panzer V/IV (and V/IV Alpha)
    Engine power nerf from 870 to 700

    engine hp wasn’t nerft, it was all time 700 hp, but 870 hp on paper (was a typo since beta)

    • Am i the only one to be pissed by turret rotation nerf? I bought this tank because of this anti-scout turret…

    • Um no it was not, it was 870 in the games files. if you have the tank and you test it now you can really feel the loss in engine power now. 8.8 the tank flys around almost always near top speed 50 to 54 kph

      now it takes forever to reach near top speed but most of the time hovers around 40-44 kph.

      • I have both Tanks Panzer V/IV and Panzer V/IV Alpha, it was only 870 hp on paper… I was an Supertest Coordinator, that’s why I knew it. The same engine had always only 700 hp on regularly tanks. As I said a Typo, were it changed earlier the players would have said, omg its a nerf….

  11. “:7,5 cm Pak 42 L/70 reload from 3,8 to 3,8″

    I guess one of those isn’t meant to be 3.8

    • Why all the french traverse nerfs? Jesus christ… it’s like they don’t want anyone to play them…. The B1′s turret traverse was one of the best things about it. 46/44 to 30 is massive, same goes for the D1 and H35… why god…

      • Because they are already bad tanks and need to make them worse.
        .
        H35 and D1 are nice but if the B1 was actually good then the whole French line might be good and WG cant have that happen…

        • H35 is nice, but 38H is nicer. B1 was good, B2 is better. Premium tanks worse than their upgraded normal versions my ass.

  12. Saurer engine – fuel type changed (from gasoline to diesel), fire chance from 20 percent to 15 percent

    At last!

    • I guess they read documents written in french where french word “gasoil” actually means “diesel” in english :)

  13. V/IV corrections.

    They removed 20 ammo bay HP, not added. and the repaired state of the ammo bay’s health was nerfed even more the vision ports were also nerfed.

    Ammo 180 hp, 120 hp repaired (used to be 200 hp, 180 hp repaired)
    Vision 80 hp 40 hp repaired (used to be 90 hp 45 hp repaired)

    The depression buff listed is only for the sides, the front is now -4 (used to be -3) sigh the biggest thing it needed fixed and they only gave it 1 more degree.

  14. “7,5 cm Pak 40/2 L/46 changed:
    tier 4 to 5
    aimtime buff 2,7 to 2,5
    acc buff 0,42 to 0,4
    AP shell pen buff: 98 to 108
    gold shell pen buff: 126 to 154″

    I can see the FCM getting rebalanced in future, particularly the penetration.

  15. I quess it will be worth it using the 75mm gun in the churchill vii instead of the 77. You get so much better gun depression, and only lose 5mm of pen and 3 dmg. And well, also 24mm of apcr pen, whitch is really needed in t8 games, killing those is-3′s and others.

    • Just tested church 7…depression buff is only for the sides.
      Depression to the front is as bad as ever

  16. That VK3001P buff would have been godsend in 7.something when I was playing it. 20k xp grind for turret&tracks with L/48 in a game infested with Type 59s. Not to mention another 20k for engines so that the thing didn’t move like an oil tanker.

  17. They made miserable tanks a bit worse.

    B1

    Minor terrain resistance nerf for both suspensions (2,2 to 2,4 soft terrain, 2 to 2,2 for elite suspensuion

    Both turrets traverse nerf (46 to 30 deg/s, 44 to 30 deg/s)

    >- Only strength was fast turn time. But more penetration for the gun, wich needed in T5 battles? No.

    D1

    Both turrets recieve traverse rate nerf (from 36 and 30 to 24)

    >- But no usable gun for this tank

    H35

    Turret APX-R traverse nerf (32 to 24)

    >- And the decent gun missing

    Panzerjäger I

    This vehicle loses the 50mm PaK gun

    >- so only real strongpoint lost

    Marder II

    This vehicle loses the 50mm PaK gun

    >- Was the only usable gun to pull out the Hetzer since all those nerfs on bigger guns

    Panzer I

    Both turrets: traverse rate from 40 (42) to 24

    >- Why? That tank was shit, but at least likeable? Now with half turret traverse, will stink more.

    Well done.

  18. Lorraine 40t

    Stock suspension traverse buff (30 to 31)
    Elite suspension traverse buff (32 to 34)
    Turret traverse speed buff (38 to 42)
    90mm F3 and 100mm SA47 elevation/depressin buff (-6/+11 to -8/+15)

    You devs think thats fucking enough to make this tank not worst medium on tier? NOPE

  19. “Object 212A

    Buff of aim spread from moving the gun and the hull (stock suspension: 0,4 to 0,38, elite 0,36 to 0,34)”

    It would be nice, If you could move gun without the hull :P

  20. 50mm PaK removed from both tanks? So it is removed from the game, nice. Really needed change!

  21. Do the devs even play their own game anymore? The Churchill VII has the lowest winrate among tier 6 heavies for many reasons. Making the stock grind a little less terrible and giving it a tiny upgrade to gun depression, isn’t going to make up for the weak front track guards taking HP damage, mobility that’s almost as bad as the TOG, and a gun that is worse than what some of the tier 6 mediums get. When the TOG outperforms you in nearly every category, there is something seriously wrong.

    It will very much remain a torture grind/convert XP to skip me tank.

    • I’m just finishing my grind with it today and I have absolutely no idea what are you talking about. Apart from turret armor, which pretty much sucks as much as in churchill I stock grind of this tank is actually very enjoyable – the only problem with it being the fact, that the turret is the only real upgrade available.
      Speaking of tactics, the shell velocity allows you to snipe extremely efficiently even in t8 games – had a few with over 2,5K dmg just sniping and exterminating careless enemies.(‘oh, it’s just c7, let’s not give a shit about him, he got a shitty gun anyway’ :D)

  22. Did they really nerfed PzI turret traverse??? Tank that already can’t be seen at low tiers because it sucks ballz and they nerfed it even more. EPIC!! All i see when it’s about “balancing” Kraut tanks is for every minor buff they get nerfed hardly in the other compartment. Typical WG.

  23. >M40/43
    >155mm M1A1 and 8in M1 elevation buffed from +45 to +55

    That’s quite a buff. I’m considering taking it up again. (been playing M53/M55 for months)

  24. SU-14-1, SU-14-2, S-51, and 212A should get its gun traverse back to -5/+5

    With -4/+4 you cant even cover a narrow flank!

  25. The Churchill VII mudguard issue is due to errors in the damage model. The spaced plate behind the track/wheel is treated as the hull. The hull (damage box) should be the vertical armor plate behind this. However historical accuracy means ‘nerf the German devils’ to WG.
    And don’t get me started in how the 178mm front plate on the Conqueror dropped to an unhistorical 130mm…

    • It’s totally lame how they still haven’t fixed that track “bug.” Ah, just stick in some more hitpoints, that’ll do it! Lazy bastards.

  26. so the amx french arty the only one didnt get velocity buffs like the other. instead a useless 0.01 accuracy buff!

  27. Churchill VII gets -12.5 depression?

    Is that true or a typo? THis would make this the new king of hill fighting but I can’t really believe it seeing that -12.5 depression would probably make the gun stick into the front of the tank.

    • All they do is increased velocitiy of the STOCK gun of the SU-26.
      But its the only gun that is worth using, so its a good thing.

  28. Yep once more Tanks are adjusted But they don’t even adjust the M6A2E1 pre-order tank. they adjust the beta tank but not the one that needs it badly typical !

  29. The JgPz I and Marder II losing the 50mm L/60 gun is a great thing. Now that the gun isn’t on tier 2 and 3 tanks anymore, WG has little excuse preventing them from buffing the L/60 on the PzIII, VK20.01D, etc.

    • To be fair more than 70 pen isn’t needed on them apart from Durchfallwagen2 but it needs L43 anyway so yeah…

    • Same here…. I was like now way. It needs buffs….Not Nerfs!

      What kind of Math are they looking at @?? And they never tell us why?… Here just deal with it, seems to be the pervasive attitude. Players pay the bills, but are just shoved, and told to deal with it.

      They say the game is not a simulator, but I think someone is playing the “players” like a simulator!!!…

      Is the this game more about how players will simulate under technical Nerfs, and Buffs?? for someone else’s experimentation or what?

      Where does all of this data go at the end of the day? Who is doing research on it?? Too what defense contractor, government, or who’s “Mouse Maze” are we playing in, for who, and what other purpose.

      Sorry, but after the door bangs you in the head enough times you begin to start to wonder?