Yurko2F explains how camo works:
“Camouflage is a coefficient. As an example, take 0.5 – that means that a tank with 400 meter viewrange will see the enemy with 0,5 camo factor at (400*0.5) = 200 meters. Movement and shooting increase this coefficient, while camo net and camo skill reduce it. Specific values won’t be disclosed, for individual tanks they can be found quite easily in training room.”
- if one tank has full camo skill and the other tank has full viewrange skills, there is no definitive answer which one of them will have the advantage (compared to basic viewrange and camo values), it all depends on “who’s looking”
- an option not to be able to shoot while you are aiming at an ally won’t be implemented
- third test was started because developers found a few bugs and fixed them (had to be tested)
SS, I will be evil, and point out a little mistake = “As an example, take 0,5 ” should be there instead of “As an example, tak 0,5″.
I know I am evil in pointing out typos, but this is my favorite method of spending free time.
Everyone has hobbies I guess :)
SS, let me point out something a bit more serious then… ;)
“Camouflage is a coefficient. As an example, take 0.5 – that means that a tank with 400 meter viewrange will see the enemy with 0,5 camo factor at (400*0.5) = 200 meters.”
It will actually be spotted at 400 – (400 – 50) * 0.5 = 225 m.
spotting_distance = spotting_range – (spotting_range – 50) * enemy_invisibility
Source (confirmed numerous times by testing):
http://forum.worldoftanks.eu/index.php?/topic/26236-old-eu-questions-answers/page__st__40__pid__532220#entry532220
We know it for almost 3 years (if not longer) and I’m a bit surprised you’re spreading this misconception without any comments, especially since you made a reference to the correct formula some time ago when you linked to camo test results performed by RU players:
http://ftr.wot-news.com/2013/12/18/vehicle-camouflage-overview/
Yeah I think Trent is right. The formula is in WoT Wiki and is used by wotinfo.net:
http://wiki.worldoftanks.com/Battle_Mechanics#Spotting_Range
http://www.wotinfo.net/en/camo-calculator
So far all the spotting distance tests I’ve done myself prove the fomula correct.
You seriously need to consider other methods of spending free time. Seriously, Im a bit concerned here.
Specific values won’t be disclosed, for individual tanks they can be found quite easily in training room.
That is BS. You do not lose anything by display those numbers. Also, how do you define “easy”? Finding those camo value is hard work.
“Easy” as in: Easy as cake.
Calculate ur current view range (or use s tank with 100% crew only)
Training on campinovka. Enemy (for example stock Borsig, as in no Net, only 100% Crew) standing on open field. You drive towards him, stop when u spot. Measure the distance, divide with your viewrange. Viola. You have calculated the camo value for the Borsig.
Easy as cake.
Don’t forget, the spotting check isn’t on real time. It has a time interval as distance increases. That will greatly impact the accuracy and the speed of your experiment. Firing cost you credit. If the tank has a long reload, the testing will get even harder.
While the approximate values have been found via training rooms, I still don’t understand why they have to hide this value and many others.
If they didn’t want to overwhelm people with info in the client, they could simply put the value in the tank files with other semi-hidden values like shell speed and gun depression.
- third test was started because developers found a few bugs and fixed them (had to be tested)
Wonder what those “few bugs” were.
“an option not to be able to shoot while you are aiming at an ally won’t be implemented”
A feature of a mod pack that I’m using is a safe-shot system. It basically prevents me from accidentally shooting a friendly.It’s very useful for when someone decides to run in front of me and blocks my shot.
Edit: It’s in the OMC pack.
Except for when someone attempts a teamkill on you and you keep traversing around like complete moron because there is nothing else you can do … Unacceptable !
If someone tries to TK me, I ignore them. They’ll get banned if I leave them alone and let them tk me. so in a way it’s delicious revenge. With these new quicker harsher ban rules, I’ll actually be able to survive being tked because they get kicked mid tk
(Note, one shot from being destroyed was what happened last time before the TKer got banned)
which is no problem for me, I’m no stranger to fighting with very low health. BAN FOR ALL TKERS!
How is this correct? WTE100 has 0.5 camo factor and even full camo and camo net active and behind a bush is still spotted at at least 300m.
WTE100 has 0.5% camo factor, his example of 0.5 meant 50% therefore WTE100 has 0.05.
wte 100 does not have 0.5
no way.
stug has 0.25 I think…
They use the other way of measuring it. In their case the lower, the better. And WT E100 had 0.4% in case of testers that is around 0.996 in WG system.
”- an option not to be able to shoot while you are aiming at an ally won’t be implemented”
Why? Thats damn great idea! Because it could solve the TK problem.
I am a problem?
xd
You arent problem, well, maybe.
Meant teamkill, yet i am pretty sure that you knew it :P
it would not solve the tanks pushing arties into water. for fun…
Also moving tanks – aim in front of moving ally, shoot him, done. It can be broken too easily for it to be worth implementing…
It’s also not realistic. Being able to shoot and damage your teammates is supposed to make you more aware of your teammates. It does for me But I’m glad the harsher TK rules are coming in. some jerks need to be banned. If I get banned by accident, all I need to do is send in a replay. Proving I didn’t meant to shoot my teammate.
I just had an idea for new perk.. based on focusing your sight on something like we do that sometimes in life lol
What do you think about adding a perk that will extend our viewrange for like 2.5% while looking in the sniper view max zoom? While it extends viewrange for only that point, it decreases range for 2.5% in all other directions? xD
So if you have 400 viewrange, and do the max zoom in sniper on certain point.. inside of that circle you would have 410 viewrange, while outside of it [ All that you can not see ] you would have 390 all around :P
I am bored… and a bit lazy to suggest that to forums if it’s any worth it..
It be to easily abused as it requires the client side to inform he serve what lvl of zoom your at.
It be more sensible to do a spot check with enhanced stats along you gun barrel.
Aldo there are mods changing the sniper zoom so you can’t rely on it.
BTW. are those mods making your max zoom 30x illegal?
“- third test was started because developers found a few bugs and fixed them (had to be tested)”
Had to be tested. Someone else might have tested it wrong.
Great Moridin quote right there !
Well, if they want to eliminate team damage just make sure damage doesnt affect allies when shooting and raming them. A super easy solution.
I’ve started playing WarThunder more than WoT. Did you all know that most most players of WT are too busy playing to type stupid shit in chat? In fact, most of the issues that WoT serves up do not exist WT. WG has turned the game into a circus with all the dramas and trolling of players.
Oh, and fuck those useless cunt WGEU employees…fascist jerks. The community manager/coordinator/cockgobbler is a mentally retarded manchild that likes to mock players with insensical animated GIF’s.
Yep, I spend more time reading the gossip on FTR than playing WoT. Great sideshow you have SS…keep it up :)