8.5.2014

Today’s QA will be mostly about patch 9.1 – you probably already saw the preliminary patch notes. You know what really bothers me about them? Where the hell is the low FPS in cities fix? Currently, that’s one of the most annoying issues for me.

- Tiger P nerfed too much? “How terrible”
- Storm adds that following LT buff will be on common test:

for tier 4 light tanks – minimal battletier 4, maximum battletier 7
for tier 5 light tanks – minimal battletier 6, maximum battletier 8
for tier 6 light tanks – minimal battletier 7, maximum battletier 9
for tier 7 light tanks – minimal battletier 8, maximum battletier 10

Chaffee will keep its special MM however

- Storm doesn’t know whether IS-3 will get its historical speed of 40 km/h (currently 38 km/h), but states it’s possible different sources say different numbers and the difference is small
- tanks had their bottom reworked, this is connected to the future implementation of tanks turning on their roof (SS: and I still think it’s a retarded idea)
- for now, nothing can be said about the new tank movement model, but next week first working version will be ready


- Storm states that the map Windstorm doesn’t show performance issues
- generally, the FPS drops as a whole will not be fixed in 9.1 (SS: as in, by fixing one thing), there will be a ton of smaller fixes though (“little here, little there”)
- the main problem Wargaming has in the FPS drops is that they cannot reproduce them on their computers. They even went as far as inviting the users with FPS issues to them to office as guests while analyzing (“dissecting”) their computers on the spot, but so far, nothing. Upon close examination, it was discovered that these users had the same issues in 8.11 (SS: well, I fucking didn’t, Himmelsdorf on 16 FPS is such fun…)
- in 9.1, there will be no new HD models
- lags in sniper mode have not been fixed

There was also a mistranslation from my side about the barrel thing (it wasn’t really recognizable from the text what exactly is meant). Basically, tanks will get marks (rings, Soviet stars) on barrels for damage done within series of battles. More will be disclosed later.

- Sherman and Tiger I were nerfed because on their tiers, they are imbalanced
- rear turret VK4502B will be buffed, the buffs in 9.1 are not the last buffs planned
- patch 9.2 will bring many tank buffs
- Veider on Hellcat and T18 nerf: “So the pedobears fuck off”
- gun sound in 9.1 will be reworked to resemble realistic sound, not “Hollywood”
- developers are generally working on the issue, where maps load for too long, but so far, no exact solution was found
- the reason for buffing lowtier tanks: “Newbie comes, plays on a nice tank, continues to play” (SS: as in instead of leaving the game)
- the list of tank buffs and nerfs is complete for patch 9.1
- Storm admits there might be a bug, where even on high detail settings, tank models turn really ugly at longer distances. Storm will investigate
- MT-25 will not get the S-54 gun
- nerf of KV-1S and buff of AMX 50B? “There will be everything, just not all at once.”
- the priority of buffed tanks is not just in the degree they are OP, but also in the ease they are fixed with, that’s why the Tiger I, that is relatively easy to fix, comes first. Storm explains:

“Vehicles, complicated to fix, require long rework and testing. We’ll get to them. By summer at least.”

- the assault on Sand River is getting removed, because it’s imbalanced
- Storm confirms that KV-1S is not nerfed in 9.1, because it will be split on two different tanks and those tanks have to be modelled. And making new models is now problematic because of the preparations of HD model massproduction system.
- currently, Veider is checking the T57 Heavy and AMX 50B. He wants to balance both so that they are roughly equal to one another.
- A-32 will not get more powerful gold ammo
- the feature where players will be able to pick a map for team battles was not scrapped
- for now, there will not be new maps for team battles
- companies as a mode will not be removed for now
- the LT buff are the “first steps”
- nerf of WT E-100: “We’ll see. We did not want to nerf the machine to kingdom come, we wanted to make a comfortable vehicle with appropriate combat capabilities”
- T40 viewrange was nerfed, because it was imbalanced and exploited
- Storm confirms that there will be XP recieved for “tanking” (soaking up damage by your armor, protecting your allies), this might appear either in 9.1 or 9.2
- “light T-54″ will be implemented
- Q: “We need a ‘Crimea’ map!” A: “South Coast. Its technical name is 39_Crimea”
- developers have long figured the SU-101 out – it’s combat effectiveness is okay, it’s just uncomfortable
- SU-101 will not recieve more depression
- new American light tanks will definitely not come in 9.1

136 thoughts on “8.5.2014

  1. I support the majority of the buffs and nerfs. But the Tiger P change is not welcome.

      • Tiger P was always the tiger for “speshul” people…
        Now to make it worse???

        It shoukd at most receive 50 hp reduction, not 100.

        • yes, but since its the same gun, its kinda reasonable.

          Anyway, I have more respect when fighting Tiger P than H even now when its not nerfed yet.

        • No actually the Tiger P is superior to the Tiger H in the game, the Tiger H is mostly a sniper but the Tiger P is a sniper/brawler.

          • Tell that to the Tiger I’s 2 full second quicker reload. If a Tiger I and a Tiger P brawls in out in the current state, I am willing to bet that the Tiger I will be the victor.

            • Tiger H has paper thin armor. I have no trouble penetrating it with the 17-pounder, 77mm, D-25T, D5T-84BM, 90mm M3, 76mm M6, hell even the 6-pounder.

              Tiger P on the other hand requires careful aiming to hit the turret hatches with many tier 5-7 guns, some (like 17-pounder) just need to be sure they don’t hit the hull. All but the worst tier 8+ guns will go through a Tiger P mostly anywhere, but even they can bounce if it angles. The shots bounced off the Tiger P and the time spent to aim for the weakspots (and misses when you aim for the hatches and RNG fucks you) is a much better strength than Tiger H’s RoF superiority, IMHO.

              • Armour of the Tiger P doesn’t matter. The long 88 can go through the mantlet of the Tiger P (and Tiger I) every time (heavens know I do it all the time in my Tiger I). And even if it couldn’t, I’m confident the Tiger I could “circle” the P so that it can always shoot at the side armour or even just the front left and right edges where the armour is only 100mm.

                The Tiger I can either facehug the Tiger P and pump rounds into the vulnerable mantlet or sidehug the Tiger P and pump rounds into the vulnerable side armour. Either way the vaunted 200mm hull armour never comes into play.

                • With the tiger I having such glacial turret traverse the tiger p is more likely to circle the tiger I…

                • Pure theorycrafting. In Real game it doesn’t happen, and Tiger P wants to keep enemy up front for a chance of at least accidental bounce with good armor angling.

                • Somehow its armor doesn’t matter, but it manages to bounce almost twice as many shots as the Tiger? According to vbaddict 28.92% of shots bounce off of the Tiger P, while 16.64 bounce off the Tiger.

              • Tiger P has more weakspots than stong spots. 80 mm corners, 80? mm lower plate, 70? mm hatch which makes you unable to go hulldown, some of the hatches are paper too.

    • “- Veider on Hellcat and T18 nerf: “So the pedobears fuck off””

      Yeah…that is great…they will probably switch to the now buffed Pom-Pom Sealclub waggon. xD

      • Well, I’m glad that the T18 span will be gone for at least a part, my Pz 1C will eat them even easier :D
        but … “for tier 6 light tanks – minimal battletier 7, maximum battletier 9″ NOOOOOOOOO, I want to shoot that WTF-E-100 with my 12t some more. the WTF-Pz-IV is much more stealthy and harder to get a drop on …

    • Agreed, completely ridiculous. Looks like WG is going to nerf the T-150 into the ground too when the KV1S gets split/nerfed soon™.

  2. How hard would it be to nerf Kv-1S gun depression?
    Arguably one of the major reasons it is THAT good.

    Also how damned hard is it to introduce ISU-152 BL9S gun to SU 101???

    • with the bl9 it would have even worse gun depression to not clip into the tank

      no thanks

    • Su101 has T-54 gun, it’s great because of 330 pen heat, slightly better shell velocity than D10t2s, better dpm, and great aimtime.
      For a fast Td on medium tank chassis, big unwieldy gun either need to be horrible or underpowered.

      Tank is fine.

      • If the only way to play the tank is HEAT(sprem) then the tank is obviously not fine. It’s horribly uncomfortable to play. Also to the guy mentioning cliping trough the tank. I’m pretty sure gun depression is shit enough for people to care about it. BL9s would be perfect gun for that TD. I’m already on 122-54 so i don’t really care about the 101 anymore, but that TD still need some love.

        • It does fine with AP too. The trick with it is to stay at the bottom of hills and shoot up. It can’t handle shooting over a brow.

    • Funny fact – long ago in far far away Kingdom of Test Server lived small but brave knight name’s SU-101. With his magical sword called M62-C2 he could slay OP dragons and make nice lemon tea. But then suddenly infamous thief SerB had stolen his sword and from this moment our good knight has to fight with a reserve pocket knife D-54S.

      • That was a weird move. D-54S’ and M62′s performance with AP is not much different from 105 L/52′s and 128 L/55′s performance on JagdPanther and JagdPanther II. SU-100M1 and SU-101 had a little too good stats during the first test in my opinion but that could have been solved with tweaking their soft stats a bit. WG apparently likes to overdo things.

  3. Hey SS, wanna high FPS? go play WT ;)

    they will never ever be able to fix FPS just like they will never sell Type-59.

    • I think it’s gonna improve over time. They switched systems and of course that fucked up everything. Bit by bit they’ll’gather data and at some point there will be no major bugs.
      It is stupid that the whole FPS thing happened but that’s what you get when you make your own engine and not use a mass-used one (like havok or cryengine).

    • and there is other reason why Silent might not go and play WT… he tried it, and as far as he wrote here, he didn’t enjoy the gameplay…

      • Yea, cause he tested it like a whiny child. Just get out of the reserve tank and enjoy the game like it’s meant to be played…. oh, and: get rid of WoT habits, that’s the best way to become a seal in WT.

    • Are you aware that WT has less things to render and relies more on fancy shaders?

      Also did you try Ground Forces? Ground textures looks washed out on some areas and has about the same FPS as WoT and i didn’t even play against others so might be even lower than WoT.

      • Yea, like a maps magnitude larger, tanks with far more elaborate texturing any polycount, by far more advanced lighting system and physics, higher res plants and other assets, etc. etc….. all of this are “less things to render and just a facy shaders”. LOL

  4. - Storm confirms that there will be XP recieved for “tanking” (soaking up damage by your armor, protecting your allies), this might appear either in 9.1 or 9.2

    Lets reward the high skill of “having successfully researched a tank with high armor and driving into enemy fire line”.
    I so much hope that they implement something to realize if it was useful “soaking up of dmg” or just the random yolo driver

    • what skill when there is 300-400 pen railguns + arty. Mause is killed, E100 only good when using sidescrap tactic, Is7 …… still arty will get you. Balance in tier X totaly fucked and WG afraids to do somethink.

      • You still have hard time hitting Maus side when it sidescrape with any gun.

        And I can’t say TX is completely fucked up atm, tier 10 heavys still perform if you know how to play them.

      • If you can’t make armour work, you have only yourself to blame.

        Without 450 pen HEAT, anything can be bounced if done correctly.

        Btw hard cover and dead tanks have 9001 hp and armour thickness…

        • Youre dumb or what, take any HT in training room and try shoot with tds guns with AP. Armour nowdays non existing. E100 plays only becouse of his 15 cm gun, and it has best side skirst.
          What nowdays most HT played? Afcourse T57 Heavy again of his GUN. Nowdays most important in WoT is to have good GUN. REst is peas of shit. Now even in HTs most players snipe support, if you move out of cover you will die in seconds. What then HT role in this game? Mediums cant engage HTs frontaly now, they out DPMs HT, TDs anihilate HTs in seconds. +300 pen. is to much in this game, HTs dont want to move and push, after accuracy buff its even harder, and we have passive gamplay, shooting fights in small coridors and so on. Remember 2 years ago max pen was about 250-260, at least there was more active fights.

    • Yolo drivers will not get much as they don’t angle properly so it should get a lot less than a well angled Maus

    • -”Lets reward the high skill of “having successfully researched a tank with high armor and driving into enemy fire line”.
      I so much hope that they implement something to realize if it was useful “soaking up of dmg” or just the random yolo driver”

      Suicide rushers only soak around (theirHP)+10% damage since they don’t angle armor. But I would like to have some credit if I manage to absorb 6-8k damage on my E-75/IS7 and hold off enemy team while rest of my team finishes them off or caps. A welcome addition, finally something else for us heavy tank drivers than badge to say that “Boy you sure took alot of hits”.

      • Agreed, one of the problems of the Black Prince is that in High tier games, all you can do is sidescrape and hold a position, It’s great for holding back an assault and winning a game, but in the end, you get no reward, as your pop-gun can’t hurt the guys hitting you. Now you will actually get at least some reward for the time you spent being a punching bag for a lemming train!

    • I would add the cauveat that you have to SURVIVE the game in order to get rewarded for it. This would reward actions that actually DO require skill (i.e. armor angling and sidescraping).

      • Surviving the battle as a reward condition is kinda crappy. If you hold your own and a flank by yourself, you WILL eventually get killed. The bobs will eventually figure out that premium and/or HE does exist and will whittle you down piece by piece.

        Happened to me after tanking 13k+ dmg in the ST-I against 5 morons, they eventually figured out that he, while doing little damage to me, it does do damage. And when 5 cannons are firing continuously, you do, eventually go down.

        But I do agree they should set up a mark over which to go, such as 2-3 times your own HP pool(i.e. so you can also get it in lower tiers where opponents don’t hit for 300-800 dmg each shot.

        • Funny but St1 is better then IS4, basicaly true “heavies” are E75 and ST1 if they are not in battle tier 11. ST1 and E75 cand do heavy tank role at least, and ST1 has better armour then IS4 :D

  5. - Storm confirms that KV-1S is not nerfed in 9.1, because it will be split on two different tanks and those tanks have to be modelled. And making new models is now problematic because of the preparations of HD model massproduction system.

    Poor excuse for continued OP KV-1S… just nerf gun depression to -2 or -3 and it will be far more balanced until the split.

    • KV-1S is not that OP. It’s easily killed and it burns like paper bag tipped in gasoline, it has poor aimtime and accuracy, RoF is slow and armor is quite poor. Any fast shooting gun can kill KV1S easily if they can take hit and live from it, TOG II is my favorite KV1S killer.

      • Stats prove it’s OP as fuck. Statistics > your shitty opinions.

      • Mine is the SU-100, and the Cromwell and the Hellcat and T150 and the Type 58…should I go on?

        There are many tanks that can make minced meat out of a KV-1S in a 1v1 engagement – trouble is you rarely are in that situation where it’s just you vs him or when you have enough HP left to take that 122mm holy derpfuck of a shot to the face and continue whittling it down.

        The only true annoying thing about the KV-1Sport is it’s fear factor and the general dumbass doesn’t want even think about facing it. So if you have the superior numbers and want to take it out, you’ll lose the backup from your team cuz “what if I get hit zomg zomg”.

    • You know if you retreat behind cover instead of trying to catch 122mm round with face, you will have a better time?

        • These KV-1S not OP excuses are repeating like a broken record. When will you pedobears finally admit the thing is far from OK instead of blindingly defending it bcs that’s your ultimate statpadding shit tank.

          • If using these exact words from the OP to describe a FV183, everyone would nod and agree. (except the TOG part)

            • Er no. The 183 can’t rush around the map as fast, it reloads slower and low rolls / non penetrations massively reduce the damage done, where KV-1S pens and overmatches pretty much everything in its tier with the 122mm.

              %damage is about the same per shot, but thats for penetrating shots with 183.

              Is think the KV has more gun dep too.

              And better armour for it’s tier.

  6. ‘- Storm confirms that KV-1S is not nerfed in 9.1, because it will be split on two different tanks and those tanks have to be modelled. And making new models is now problematic because of the preparations of HD model massproduction system.’

    More delays. Every patch they come up with some bullshit excuse as to why this face-rolling joke of a tank stays unchanged.

    Ok so you will be splitting it in the future, fine, but why not just reduce its accuracy or RoF in the meantime? Is it that fucking hard to change 1 or 2 numbers in a database?

    • But why change it until then? Does KV-1S bother you THAT MUCH? Dude there’s like 2 per team, one per side in an average tier 6 battle. Do you really have that many tier 6 tanks to grind? I have two and it doesn’t annoy me. Jeez stop making a mountain out of a molehill.

    • There would have to be a lot more lt per match with “normal” mm…that would be terrible.

      • This^^ Hell, I’d argue that it’s close to OP with it’s *current* MM (I say this as a loving owner of a T71).

        • Lol…true dat.

          Had a match with the M5 stuart at tier 4…wanna know how that ended? Top gun, most damage done, mastery, scout and a few other awards.

          Scouts would be way to overpowered at their own tier to think of letting them only play that.

    • It’s actually a mm nerf for a couple of T4 lights that currently only see T6….

      • I really don’t think they include the AMX 40 or the valentine or what have you in that list.

        The list is for scout tanks and such.

  7. - T40 viewrange was nerfed, because it was imbalanced and exploited
    _______________
    SU-85b is smiling in the corner. French prem T3(iirc) TD also.

      • Just checked FCM 36 Pak 40. Yea T3 with 400m view range. http://i.imgur.com/GwdBS4Z.png

        Totally balanced. Forgot to mention how by WG’s policy no premium tank should be better than it’s regular counterparts. Completely balanced. And funny how they said not only imbalanced but “exploited” also. That’s the exactly thing pedobears are doing with 85b and that FCM shit.

        • Except the FCM 36 Pak 40 is slow as shit, has no gun traverse and no armour… But yeah, it’s OP, as you say…

          • Yeah, i was capping once, and when it was on 70% something shot me from far away. Few seconds later the FCM lit up and I just went around and behind it and it died. The 400m viewrange is the only thing it has, without that it’s horrificly shit.

            • For once, I agree with you. The view range is amazing for that tank (and I own one), if it gets event remotely fair matchmaking, anything it opposes is 1-2 shot kills. The trick with that tank is to get to the right spot. In Province, for example, the view range covers the entire map (or very nearly) and hiding it in a bush will easily get you 6-7 kills (I know, I’ve done it repeatedly)
              The trouble with calling the tank “balanced” is in their definition of said word. Is it “balanced” to have a crazy good view range, but be slow? Is it “balanced” to have a killer gun, but bad armour?
              That’s not “balanced”, that’s “offset” two far different things…

      • I think you mean the 85b is grinning like an idiot and twitching in anticipation.

        God that thing is a mean mofo for it’s tier and a few above.

        • Indeed. Su-85b is much stronker pedobearer than T40. It should get nerfed as well.

          T40 – noobs pedo choice. The choice of T18 players.
          Su-85b – smart pedo choice. The choice of T49 players.

  8. >>- Storm confirms that KV-1S is not nerfed in 9.1, because it will be split on two different tanks and those tanks have to be modelled. And making new models is now problematic because of the preparations of HD model massproduction system.

    Read as: not this year.
    Let’s see if i am mistaken :( …

    • Originally planned to be nerfed/split in 9.1/9.2…because of HD stuffs, I expect it to happen in 9.2/9.3. Possible 9.4 but I think it likely to come at or before 9.3. Will for sure come this year. Removal of 122 will prevent OP1S from being OP, but will make it UP because of crap guns…this is why they must make much stronk changes/split.

      • Iirc the tier 6 tank will keep the 122, but will have nerfed mobility. The tier 5 one will be fast with the stock turret.

  9. Not sure whats the issue with long map loadings…
    It loads as fast as it used for me.
    All I can see it says “waiting for players” as nobody else is ingame when I’m put into game…

    7200rpm HDD, no SSD …

    • You are kidding – map load is WAAAY worse in 9.0. Ditto lag due to sound effects. 9.0 remains bugfucked.

      • Yeah. I have had major FPS/ping issues since 8.10, worse in 8.11. 9.0 not worth mentioning. But I actually found maps loaded faster in 8.11 than before, but 9.0 is ridiculous junk.

      • I don’t think he/she is kidding.

        My fps in 9.0 improved from 8.11, load times are the same, and I get no lag from sound effects.
        My dad with an older PC has no problems either. First game loads slow for him but that’s all.
        We also have some pretty old hard drives, no SSD.

        That’s why it’s probably pretty hard to fix, because similar PCs have different results.
        And apparently WG has no issues on their testing systems, so that’s not helping either.

  10. When in WT GF my KV-1 is flipped by some 10t shit light tank with no afford at all , I’m starting to wonder if this is good idea :/
    I think they liked hetzer/mouse from GuP too much

    • WT doesn’t have a proper collision physics implemented yet. Basically – all of the tanks weight the same, so the one with higher speed got more energy to turn you over. It’s a closed beta. Wait till they implement it.
      And besides – avoid ramming. It’s not WoT. Ramming doesn’t do shit.

  11. got fps drops when HD tanks are spotted… did try the support route where i got two guys trying to help me and the third ****** just closed the ticket because he wanted to have some shit done on his list… i dont expect a fix to this anytime soon when even support doesnt analyze this

  12. for tier 4 light tanks – minimal battletier 4, maximum battletier 7
    for tier 5 light tanks – minimal battletier 6, maximum battletier 8
    for tier 6 light tanks – minimal battletier 7, maximum battletier 9
    for tier 7 light tanks – minimal battletier 8, maximum battletier 10

    Well that’s six more tanks to sell.

    Hellcat and T18 nerf

    That’s two more.

    “Pedobears?” He means seal clubbers, right? Well, just impose an algorithm that nerf’s THEIR tank when they play it – Just like a chat or game ban. There’s no good reason for purples and blues to be playing in the kiddie pool. Duh!

    Last 5X weekend there were just over 42,000 players on both NA servers during peak time.

    Let’s see how many are loyal to the cause THIS weekend.

    So if the Sherman and Tiger weren’t balance, as it appears that MOST all of the tanks seem to be, wouldn’t that mean that Wargaming employees are fkn stupid. FFS how can you still be fking up after all these years and still have a job/company.

    • Confused as to why you”d be selling the lights. Improved tier spread should improve survivability and the buffs to the VK2801 have to be welcome.

      As to the T18, well you knew it had to happen sometime – OP as fuck. Hellcat ditto, but less so.

      • for tier 4 light tanks – minimal battletier 4, maximum battletier 7
        for tier 5 light tanks – minimal battletier 6, maximum battletier 8
        for tier 6 light tanks – minimal battletier 7, maximum battletier 9
        for tier 7 light tanks – minimal battletier 8, maximum battletier 10

        I don’t see it as a buff
        They never get to see their own tier
        They got crap MM last time around & WG LOST players so this is their compromise?

        If you caught your old lady giving head to your buddy & not to you I suppose you’d be ok with that.

        Only reason T18 & Hellcat are OP is because everything surrounding them has already been castrated.

        MM in WoT is no different than if you put the New York Yankees against a T-Ball team of 6 year olds. Both teams wear hats, both teams wear uniforms, both teams wear spikes, both teams use a ball and a bat so that makes then evenly matched. No wait, the 6 year olds are using a “T” to put their ball on. Let’s nerf the 6 year olds. The 6 year olds can’ run the bases, they have to hop on one foot. Now it’s fair AND balanced the Wargaming way. ;)

  13. - tanks had their bottom reworked, this is connected to the future implementation of tanks turning on their roof (SS: and I still think it’s a retarded idea)

    Yeah tanks flipping over is a bad idea , but what was really retarded was shooting a tank on the bottom of the tank as they crest a hill, which should be the thinnest armor and having it just bounce off 100% of the time because the bottom was never modeled with an armor value in the game.

    Now all they had to do to fix the scout mm problem is give every country a light tank up to tier 8 then redo the mm for them by -1/+2 tiers and then it’s fixed, but that would require common sense and we wouldn’t want that. Also by doing this it could fix the fail platoons of people that bring tier 1′s into a tier 10 game by placing a cap on the platoon of no more than a 2 tier difference in the platoon for all members, the feature would just grey out the battle button until everyone picks a proper tiered tank.

  14. ” – Storm confirms that KV-1S is not nerfed in 9.1, because it will be split on two different tanks and those tanks have to be modelled. And making new models is now problematic because of the preparations of HD model massproduction system.”

    That’s no justification. It’s just a cheap excuse bought, while on a discount, at a cheap grocery store. It’s just like if I stated that I can’t change the barrel of my gun because I haven’t found a proper paintjob for said gun. You don’t need to have the tanks which are to split from it in order to nerf the current tank. Just re-balance the tank and withdraw it from the game by the time the replacements come up.

    • Agreed. One has to wonder if they expect us to believe their bullshit.

    • The only logical one one this list is DW2. Even though it’s UP, I still found it fun to play. Jap tanks are fine, save lowtier lights are OP. AMX40 is fine. Not too good, not too bad. KV2…don’t be ridiculous. Reload speed compensates for damage, easily.

      • No clue, but fortunately the nerf is fairly minor from what I can tell.

        • …Too minor. Tiger P should not have been nerfed. Gun is slow enough already. Maus line is underused compared to E-100.

          • doesnt anyone have a clue to why tiger 1 would be unbalanced for its tier , i need of nerf? its not exactly stats padding pro tank.

    • Russians consider Tiger 1 to be overpowered. Most of that feedback on balance comes from russians.

      You know – these are the guys from RU server, the one famous from having WTF-100 win rate at 50% making it one of the most balanced tanks in the game.

  15. “- Veider on Hellcat and T18 nerf: “So the pedobears fuck off””

    Okay, I’ll admit, this made me laugh. Good one, Veider. XD

    • Yes, pedobears can go fuck off… to play KV-1S. Good one xxxxxDDDDDDDDDDDDDDDDDD

  16. - Veider on Hellcat and T18 nerf: “So the pedobears fuck off”

    I dont think this ll stop good players from paying Hellcat. The Nerf just powns the noobs even more with this vehicle. But well, thats Wargaming Balance. To slow, to hard, and at least hit the Noobs even harder.
    Well done WG.

    • Way too many hellcats, man. You ever played Confrontation with US? lol. they should have a speed nerf for 2nd turret anyway. But I was gleeful how much they nerfed him. My Jackson will have a chance now.

  17. Speed buff for Vk28…very, very welcome. Still, Leopard is UP…I guess we’ll just have to see if MM buff helps it though. The Leopard really needs a penetration buff. That brings me to a new thought. With MM buff, ELC AMX will become even more OP…Nerf time.

  18. Why does Silent have to be so whiny? I appreciate that you report all of this news, but you keep trying to input your angry opinions which aren’t adding anything to the post.

    • Why does Nano7 have to be so whiny? I appreciate that you comment all of this news, but you keep trying to input your angry opinions which aren’t adding anything to the post.

  19. - “light T-54″ will be implemented
    Did they mean in 9.1 or just that it will be implemented in general?

  20. I really don’t think the KV-1S needs a nerf. It already has bad gun depression, a long reload, bad armor (even at the front, although the sloped bit gets hit a lot since people don’t know where to aim) and has sides that make the tank burst into flame at the slightest poke. I can see why people think it’s OP. I mean, 400 damage with a non-derp gun at tier 6? With 175 pen STANDARD? And decent speed? Sounds OP, looks OP, but I think the armor/reload/depression compensate. Plus, it’s easy to kill one if you just get it in between the ~15 second reload and angle your armor.

    Still, I don’t get why they nerfed the Tiger 1. Wasn’t ever OP, IMO… I cut through them like butter with my KV-3 as-is, no problem. And the Tiger P? Oh god, no… I used to love that tank due to its large HP pool and reload, but now it seems quite a bit worse. MT-25 and VK 28.01 buffs were long overdue, though, so that’s always good.

    (TL;DR: KV-1S isn’t OP if you know how to kill it, and the Tiger 1/P nerfs were unnecessary IMO)

    • “It already has bad gun depression”

      just reading that part to realize you’re just a troll. no need to read the rest of your “argument”

      what would you say if the tank had it’s historical depression of -2 then?

      • No, I’m being serious. It’s gun depression isn’t that good, IMHO. At least, in how I remember it when I ground through it to get the IS. Still, you make a good point, they should probably change that to it’s historical value

        • Currently it is -8, better than most vehicles.

          The front armor is the same trollish KV-1 armor, and the reload isn’t that bad since you can use the good mobility to run away for 15 seconds and then go back to nuke your enemy again.

    • >>(TL;DR: KV-1S isn’t OP if you know how to kill it, …<<

      That's a lot of "if" right there, and yes, if you can get to the side of it, or if you can get behind it, or if you can get in between it's reload speed, but a lot of maps do not make getting behind/beside it easy. And if you misjudge on the reload time, bang, you're dead.
      This is what people are complaining about (and I feel rightly so) the 1 hit 1 kill nature of the KV-1S. It's not historically accurate and it's far from fair for those having to go up against one.

      • “1 hit 1 kill nature of the KV-1S. It’s not historically accurate” – Ya wanna bet on that sunshine? What if I told that not only is it historically accurate, but it also would be about as precise as a Tiger 1 and the gun could also 1 shot the said Tiger 1?

        Reports of a direct hit from a 122mm HE shell to the turret of a Tiger 1 had the nasty tendency to ram it into the turret ring and warping it so it’d be unusable after such a hit. Not to mention that the crew would be at least unconscious if not dead from the spalling and concussive force.

        • Citation please? I can’t find any info that supports your assertion

  21. *- Q: “We need a ‘Crimea’ map!” A: “South Coast. Its technical name is 39_Crimea”*

    Lol. That was apparent to me even without the filename. Lucky me who had a trip to Crimea some years ago. Beatiful. It was one of the fiew places i visited from where i really did not want to return home from.

  22. Sand River Assault being removed is sad. It seemed easy to win on no matter which side you played.

    FTR – can you please ask Wargaming why they think having only THREE assault maps is a good idea?

  23. 1 – Why, oh why they remove assault on Sand River… My preferred map+mode combination. I got many mastery badges there. Winning there was almost sure no matter from which side.
    2 – After the latest micropatch I notice problems with engine sound. It seems to disappear after entering sniper mode.

  24. - companies as a mode will not be removed for now

    Wait, WHAT??? Why should they do this???

  25. “They even went as far as inviting the users with FPS issues to them to office as guests while analyzing”

    Please, Silentstalker – can You go their office, to inspect this issue… and make some nice article about it? :) Pretty please!

    • Think SS might burst into flames if he crossed their threshold, WG EU for sure.

  26. I don’t understand why T6 light tank can’t be in T6 battle if there can be KV 1S.

    Sand river assault mode? No more stupid campers on the hill?

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