GW Panther

Source: http://yuripasholok.livejournal.com/3475033.html

Hello everyone,

Yuri Pasholok posted a scan of drawings of one of the Panther Sfl. (GW Panther in game) versions. What was interesting about these vehicles was the fact that some models had the gun removable, using a mechanism that looks… well… you be the judge. Thus, the gun could be converted into a sort of fixed emplacement.

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45 thoughts on “GW Panther

  1. Wow…that GW Panther version looks like where they got the design for the Waffle E-100 almost.

  2. On the last picture it says “Absetzen d. Geschützes”, which literally means “lowering/laying the gun to the ground”.

  3. Best idea to nerf arty is that they need to be ” fixed” .

    results in inablity to fire on the move .

    Lets say i’m in m44 tier 6 USA spg .

    I position myself , the press X , resulting in a 5 secs delay of my tank ” fixing ” itself to the ground . i cant move But i can fire . press X again to “unfix” . etc etc you get the point .

    P.S : idk if “fixing” is the correct word , But i have seen it get used in some strategy games where artillery has been used .

    • This makes a bit of sense. I always thought they should implement an artillery “fire mode”, seeing as nearly all artillery had to stop and, at the very least, lower their recoil spades in order to fire without tipping over or worse…

      • So that you may be clicked on the move, full speed.
        Because units made to target city blocks and factories can also target individual tanks, you see.

        • >so that you may be clicked on the move, full speed

          If that happened to you the arty player was very good. Just because players are good doesn’t mean the tanks are broken, I mean a good player can be god in any tank, it’s the average pub idiot who decides whether tanks need nerfing/buffing.
          I assure you that an average pub idiot has about 2% chance of killing you while you’re moving, mainly because I am an average pub idiot when it comes to playing arty.
          So if you never played artillery don’t say you “click” on stuff, or if you play arty and you manage to kill everyone with one click you must be the true unicum.

          • Oh hell no. Since the nerf it has little to do with skill. RNG trolls you. When I play GWE (which is not often), I would say I would hit at least 85% of moving targets if shells flew where I aimed. Same with a potato player, aiming in the general direction of the enemy will result only in a slightly lower hitratio. Arty is not OP, arty is and was broken. Now it’s even more broken then before.

            • The whole game is a series of progressive RNG trollings. The RNG trumps skill in just about every aspect of this game. About the best you can do is try to make the RNG work for you and hope for the best, but it’s still far, far too random all around.

              If the RNG accounted for something like 10% randomization, maybe it’d be a little less stupid. But 25% randomization on the game’s most important aspects is retarded.

              Arty is OP. The ability to snub the top tank in the game off the map in a single hit (or remove a sizable chunk of his combat effectiveness with a miss…) while staying safe at the back of the map without a hard-counter is the definition of OP. Arty has no hard-counter. The best counter to arty is other arty. Light tanks are a soft-counter at best. And this is why in most games, the arty is the last thing alive on the other team.

              Arty needs a complete reworking. It’s stupid. Nerfs and buffs aren’t going to do it. The entire system is flawed.

    • I thought about that too, but it would have to be a bit “abstract”, because arties without full-traverse turret would be kinda screwed :)

      But definitely that would help, arties going TD mode are a PITA.
      Or disable/slow down reload while on the move as well, that would mostly affect only the “race-car” arties :)

      • If arties going td mode are a PITA to you, then what are KV-2, ISU-152 and similar derps? XD

        But I agree with you: Bolting limited traverse arties to the ground like that is overkill.

        Arty is fine atm…may even need a buff in some cases. I still don’t get why ppl hate so much about this. It is all RNG anyway. I can blown up a tank with a lucky shot, but most of the time the shell just misses, hits an obstacle on the way or does a 6 dmg HE detrack, which is very good for a 1200dmg alpha shell…I gladly wait again for 25+seconds to try another. -.-

        • If arties going td mode are a PITA to you, then what are KV-2, ISU-152 and similar derps? XD

          Somehow I don’t have problems with those :) I maybe should have written “arties that merrily point their guns up in arty mode, you spot them and they snapshot you with direct fire” – that is the worst :D
          ————————-
          I still don’t get why ppl hate so much about this

          IMHO it is the RNG fest you are mentioning. Tankers getting oneshot/crippled few moments into the battle are as pissed as arty players missing shot after shot.

          Maybe lower arty damage, make it detrack less (permatracking by some arties ain’t funny at all…)/do less criticals, but fire more precisely and often? After all it should be just a support class vehicle, not a battle deciding one – at least in World of TANKS :)

          Just a few thoughts :)

          • I would love this. My thoughts on fixing arty has always been:
            1) Lower alpha and halve module damage.
            2) increase RoF to compensate.
            3) Make arty far more accurate.
            4) increase flight time to compensate for 3

            There’s more but those 4 points are the main base for the rework. Its counter intuitive but making arty more accurate makes it easier to avoid shells. With a large aim circle you have to move fully out of the circle to guarantee no hit. With a small circle and longer flight time you have to move less and have longer to do so. It also means a good player can lead targets while a baddie just guesses or hopes they sit still.

    • Agreed, I’ve suggested this before.
      1. They need a delay for deployment after traversing hull, which should be dependent upon a few factors (For example the Batchat arty should be quicker than T92 to deploy).
      2. Arty should never full pen and dmg may need to be reduced. (This would allow devs to buff their rate of fire).
      3. Easier to counter battery and acquire their position. (Arty shouldn’t be able to harass players without remorse, when you shoot and the more you shoot at me the better idea I should get on your exact position.)

      • “. Arty should never full pen and dmg may need to be reduced”

        Yeah, because, say, 30kg of a very fast moving explosives and metal with a sharp tip certainly won’t go through your 20 or 30 mm roof.

        :facepalm:

        • The odds of that 30kh “sharp tipped” round actually hitting that 20 or 30mm roof are astronomically low. So while you’re talking about realism, include that in your analysis.

          Also include the fact that artillery rounds don’t change trajectory mid-flight like they do ingame. It’s hilarious watching arty derp a tank 200 meters away with a ballistic trajectory. It’s fucking stupid.

          Physics. Who needs physics when you have orbital death cannons?

      • “. Arty should never full pen and dmg may need to be reduced”

        Pen with high tier arty is extremely rare, it happens maybe once in every 100 DIRECT hits maybe (unless i shoot some weak armored tank, LTs, some MTs, french or japanese tanks)

    • in-game arty was SPG, mean “sell-propeller gun”. They was basically an artillery that can move free after shot to avoid counter fire. make them fixed is no sense. if you want a fixed arty, they will shot twice as fast and insane camo, event invisible at 50 m. sound good?

    • im preaching this since i play WoT. some of this artys would fall over to the back when shot without the ‘support struts’ (don’t know a better word) if not they would drive backwards for 10 meters at last (in real)

  4. Well thats what the satelite dish on the GW Tiger is for, its the gun’s baseplate as its intended to only fire when setup and not on the vehicle.

  5. It’s a Waffenträger, it carries a weapon. I don’t think it was ever intended to fire the gun while it was mounted on the carrier.

    • As you say its sole purpose was to carry heavy guns to locations while offer better protection than halftracks pulling it along.

      Why is this implemented in game as an artillery with limited turret rotation, it has a 15 cm gun able to fire HEAT, a turret just lile the waffle-E-100, why make up a tank when the Germans had a design that would fit as a Tier X Waffle-Panther, would make sense after the Pz-IV on tier IX.

      Or give it a 360° turret like the waffel-line or limit the waffles to 45° traverse.

      I like the ideas of deploy the arty for more accuracy ir faster reload time etc, would make me play arty alot more!

      • I like the ideas of deploy the arty for more accuracy ir faster reload time etc, would make me play arty alot more!

        +1

        faster reload + better accuracy, but higher chance to get countered – i would take the risk!

  6. Bitcholok’s knowledge-hunting foxes are at work again. XD
    One could realize why the plates covering around the gun emplacement is so thin…

  7. No kidding… SS.

    ALL designs for a given period of time from German were required to be able to dismount their guns (GW Tiger for exmple) But this stipulation was later dropped. However a majority of designs from 1943 onward were designed with the ability to dismount the gun and used it in a fixed position.

  8. People still want to nerf arty?
    Well have fun with that, I sold my obj 261 the moment they released the FV215b 183.
    Aimtime? Faster. Armor? Harder. DPM? Stronker. Turret? Better.

    Oh, and the ConqGC seriously needs to have those Anti-Bastard Seeker Shells removed.

  9. In fact, I think there could be two firing modes. First one allows you to shoot on the move, while the second one forces you to sit still but has a faster aiming time, shoots a bit faster and a bit more accurate. It would take like 10 seconds to transfer between modes and you have Maus-like camo during the transition.