WoWs Has Multicore Support

Hello everyone,

a lot of people are waiting for the multicore support for World of Tanks. Whether that wait is worth it is a good question, but one thing is for sure: World of Warships has it. Check this out:

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This is the game working on multiple cores on the PC of one of the testers. How is that related to World of Tanks? To be quite honest, I have no idea, because WoWs is running on a very different engine from the original WoT one (it’s still based on Bigworld, but from what I heard, it has pretty much nothing in common with the old WoT version anymore). Still, it’s good news for the future WoWs players I suppose.

33 thoughts on “WoWs Has Multicore Support

  1. Actually it uses only 2 cores.
    Its an I7 with hyper threathing so the right 4 cores just virtual, (ignore it)
    So basically when you play the game, it using two cores with 30-40% load.
    Still a joke in 2014

    • but even 2 would be an improvement for WoT, but obviously they should aim at 4 – i3s (HT) and i5s.

    • Actually that is not true.
      The virtual core is grouped with the “real core” in pairs on Task Manager.
      So WoWS is actually using each of the 4 cores, and not using the virtual cores.
      This is actually the optimal way to load the Quad-Core i7 with HT for a game.

      • exacly windows task manager group cores with their “pair” of virtual one just like that:
        core0-0
        core0-1
        core1-0
        core1-1
        etc

        • First thing:

          the group in pairs is correct, so it uses more than 2 cores.

          Second thing:

          I as a game designer can say, that just splitting computing stuff to several cores does not make sense in most cases. Individual separated things can be split up to several cores. Just look at your other games: 1-2 Cores do always have the majority of the load, the rest just computes unimportant stuff.

          Third thing:

          When you try to talk about bottlenecks in the big world engine, get yourself a testing environment that is good enoug to judge. At first, get yourself a ram drive… than you can be sure, nothing stucks on the harddrive… Than you can compare stuf… But in the end, you dont know what happens in the big world engine… when WG starts, the engine may looked good, it does everything it needed and that easy and fast… now they have the money to do it better… but keep in mind, that wot was a project that started little and grows… thats normal in development with every sort of application, not only games. You cannot compare it to engines that get developed for games… there everything is clear before starting development.

  2. Looks like good news. But..

    I remember those few screen-shots we saw couple of months ago, were WoWs on super-mega computer had 6 FPS.

  3. And what exactly should it bring, when it can run on 1 core with 60% load? Not like that most stuff is done by bottleneck of GPU…

      • I am sure you are a great developer with deep understanding of hardware who makes this world better every day by creating an amazing code.

        BTW the topic is about WoW multi-corness and shows 30% load split between them.

        • He still has more clue than you do and is absolutely right. The BigWorld Engine relies a lot more on CPU-power than GPU power and the bottleneck for modern computers running BigWorld-based software is almost always the CPU.

          • Perhaps, but…
            My CPU load hasn’t changed, and I recently had a ATI driver update.
            My FPS has gone from ~60 to ~100.
            Now, perhaps there was a micropatch where the game made some changes, but I am fairly sure that the ATI Update is what’s given me this FPS boost.

            Havok can also be offloaded to the GPU, now what I don’t get is why WoT doesn’t switch to something more GPU driven.

            And the GPU currently does make a difference too.
            http://ftr.wot-news.com/2014/05/31/world-of-tanks-gpu-testing/

            My i7-860, and HD5770 are ~5 years old now. I do have most settings in the Low or Mid range, AA Off, 1920×1080..

            I think Bigworld2 also supports PhysX on NV cards, Havok was supposed to be tested on some AMD/ATi cards (not sure if that ever happened fully?)..
            I hate to see something else come in that tries to task the CPU more, AND does it on a single core. There’s no reason for anyone out there to own a single core gaming computer at all.. The electricity saved by replacing a 10-15 year old computer should easily pay for a upgrade to something more modern.

            If they switched to GPU I probably wouldn’t get better, but Users with newer hardware (Non-Laptop users at least) should.

            • Of course GPU does make a differance but only to a certan point. Most new gaming gpus will get bottlenecked by the cpu anyways because they are so increadibly fast.

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  5. What’s the fuss about that screenshot? Task manager shows, that WOT on my i7 is using all 6 physical cores. In fact, every single core threaded app is displayed as such in Task Manager because of Windows Hyper Threading way of thinking and displaying CPU load. That doesn’t prove anything. If the load on those all cores taken together would exceed full load on one core (more than 13%), than it would mean that game can use multiple cores. But this case – nope!

  6. if you remember WoWp testing phase, the engine used multi-core but in the final product it was reverted to single thread

  7. I normally run the WoT with all my cores except the 0 (amd X6 6 cores).
    Sometimes i got the WoT transfer the load to core 3 or 4, but others i get the load over all the others ( 1,2,3,4,5).

    Any way, i always get a boost on FPS (GPU AMD 280x Top).
    Any one try it? is it just me? i get + 10~15 fps this way (tested using a replay)

  8. Its been like that for a while on WOT, using more then 1 core that is. The strain is just spread out amongst multiple cores so not proper MC support. . Not sure if its always been like that. But it can be both good and bad. On my old PC form a year or so back that was a 4 core AMD CPU. It was mainly used on core 2, 3 & 4. I used a 3th party program to send most Windows stuff to 1 & 2 and other minor stuff to 3 and WOT only for 4 alone. I got 10 to 20 more FPS that way depending on map ofc. Spreading it out equal amongst all 4 cores or using just 2 or 3 made it worse or equal to what it was. 4 cores had the biggest drop on that system.

    Now I have a 8 core AMD CPU. Setting it to 1 core now makes me lose 10 to 20 FPS instead of gaining. Its by default spread amongst 2,3,4,5 and some minor spikes on 6 when I am in Garage and tab in and out to windows. Now I have it set to 2,4,6,7 instead. And now I got 10 more FPS then I had at default. Just play around with it. Its very system depended ofc. But doing your own fake multi or making it single can have a moderate effect on fps. I guess its one of the many reasons why so many have issues on new systems to getting good FPS counter to what they had on their old system. Like we see on the EU forum every day form people complaining after upgrading their rig.

    As for WOWP, played it for 1 hour combined so don’t care, but I do hope its a working MC support in WOWS. And not the fake ass stuff WOT has.