Straight Outta Supertest: Upcoming Viewrange Nerf

Source: http://world-of-ru.livejournal.com/3592745.html

As predicted, in 9.5, some vehicles will have a viewrange nerf. Here is a list of some, I am not quite sure whether the list is complete, my bet is that it is not. On the other hand, scouts got theirs buffed. The old one is in the brackets.

IS-8: 370 (400)
WT Pz4: 320 (410)
Т-54: 370 (390)
Т-44: 360 (380)
ISU-152: 310 (370)
IS-3: 360 (350) (a buff, odd)
Rhm.-Borsig: 310 (400)
Pz.Kpfw. VI Tiger (P): 360 (380)
Jagdpanther: 300 (370)
T20 350: (390)
Lorr.155 51: 280 (360)
GW Panther: 270 (370)

AMX-13-75: 430 (390)
T21: 420 (390)

232 thoughts on “Straight Outta Supertest: Upcoming Viewrange Nerf

      • Knowing WG, in the final version they’ll actually make the values even more “extreme” by a few percent.

        • This is utterly, completely, totally fucking retarded in every way. Whatever fucktarded twatmuppet thought this up needs firing, and public vilifying.

    • Yeah, if they ho through with this, I will never ever spend another cent on this game. Moronic to say the least.

      • NO. NO NO NO NO NO NO NO. DON’T YOU IDIOTS GET IT

        this will make the game BETTER. with crap view range, you cant camp! because you wont find any targets to shoot at! so you have to MOVE, and SPOT the targets. and, light tanks wont just be mediums with smaller guns, and will have a role on the battlefield. light tanks will go and find the targets for the rest for the team, and they will then come and deal with the enemy tanks that the light tanks LOCATE. this will limit how effective camping is, give light tanks a use, and reduce how effective TDs are, without ruining the maps! and you idiots are crying that you will never spend a cent more on this game!, wow, dat thinking, your more drunk that wg!

        • This response is funny because if the view range of everything is nerfed, while lights are buffed, camping will be more effective in just about everything if there are lights in the battle, because if you try to spot the enemies in anything other than a light, you will be focused by all the enemies the light is scouting for because they don’t have the view range to spot anything without being focused…

          It’s recursive. There will not be less camping. There will me FAR MORE.

          (When talking about any changes, I usually think about Prokhorovka. This might not be the case on other maps.)

        • Let’s think. You start in a TD, you can see shit, cause your TD is blind as fuck, you start to drive on one side and after 20 sec your light bulb appears. Let’s say you play Rhm and there are arties in the game. I guess you won’t be camping in that situation.

          At this point of mechanics of the game I am laughing in face of enemy tanks driving my wz-132 on an open field spotting everything and not getting spotted, even though I am at a distance of ~320m away. I could understand nerfing view range about 10m per tank and giving scouts 10m more and maybe a little bit better camo on the move – but this ? WG thinks they will make people cooperate more by making super invisible LTs and super blind TDs – they couldn’t be more wrong. The vast majority playing this game are too dumb to help themselves and they’ll be expected to play a certain role… sure. Well maybe “I’m a TD – I camp” won’t be such a stupid idea after all…

          • Exactly.
            Especially because average mongoloid siemalandian has no idea there is such as view- or even spotting range in that stronk tenk game…

        • Don’t drink too much.
          If I play TD after such nerf, I will camp for sure. I’m not used to count on anybody else to spot for me. And if there is no light tank, so what?
          Have you ever seen blind sheep walking in the forrest full of wolves? Me not. And I don’t want to play blind sheep to make opponents’ wolves happy.

    • I think its a good idea. TD’s have in general great guns, the TD nerf and LT buff makes a lot of sense for me. Light tanks scout and TD’s shoot what they find.

  1. Love it!
    Although i will have to replace the optics on my löwe now… xD
    (currently 472m viewrange^^)

    The only thing bugging me is that WTs as open topped vehicles should be better.

      • Sixth sense ftw.
        I never complain about invisible tanks (i am invisible myself often enough).
        Either i was too stupid to see them get in position or i should simply choose another position.

      • If you believe scouts being invisible is less balanced than invisible TDs instagibbing you from across the map then you are as retarded as you look.

    • Well, get ready for ultra cmaping now. Noone in their right mind will attack with a heavy tank now. They are all bling as moles, so no thanks. Better camp in the rear and wait for the first stupid enemy to make his move.

      • Better camp in the rear till the invisible scout is in spotting range and artillery starts shelling on the still standing heavies? :P

      • Lol nerfing view range and render range (circle) actually let people move closer to not get spotted. Many times you cant simply move to the next cover or flank because you get outspotted meanwhile, now you will be able to do that. How ever if there are scouts then you will have a big issue, but hopefully the circle render range will prevent ultra long engagements. Also since many maps are rebalanced with paths you can actually move and not get hit even if you are spotted due to obstables in the way, which is good.

    • It will mean scouts will see them before they see the scouts.

      The way it’s fucking meant to be.

      • yes, in your wet dream. IS 3 got buff cuz russian, and open top tank dont have better view range, its stupid like hell. If u are dumb , your problemo, but how small tank cant spot from busch.?

        • I really hope they did a misstake, no fucking way should the is3 be buffed in view range, it is alreaddy strong and will become stronger when HD model buff the armor (confirmed).

    • I don’t like the super harsh nerf to the rhm borsig. Often times toward the ends of games if all the scouts are dead I will play a, albeit slow, scout as it’s stealthy enough to move up without being spotted. I could see making it around 350 but only 310? C’mon man!

    • Well Thats the Idea,.. u got Invisible sitting in bush TD spoting u at range 450m,.. U Cannot spot him even after he firet till u got at least 200m (if hi didnt drive back b4 shooting) or 100m or so if he did,.. this is comletly hilarius,.. u either should have Wiew range, armor, Firepower, mobility or stealth, but not 3/4 of those at once

    • Hmm, not quite right. The tanks dissapearing now will dissapear later on as well since all tenks will get view range nerfed. And that is actually good, it movitvates you to move along and if you are a support tenk like TD, it motivates you to move along with heavys and mediums and support them. Not like now where TDs are both kings on long, medium and even close range if they use their better rof, pen, and aimtime and if they have turret.

      • I don’t know about you, but I find the current view range/spotting mechanic very frustrating. Disappearing and invisible tanks firing on you without leaving any clues to their positions is extremely annoying. It’s gonna be even more annoying when scouts will manage to spot your heavy from a distance and if your scout is dead or lame you can’t see him at all and then all 3 enemy arties (as i see a lot of arty trios recently) batter you and kill you without being able to fire a shot.

  2. Huehuehuehue, very “odd” that they buffed the IS-3. It’s one of the most hyped up tenks in the game after all, might aswell keep it stronk.

      • hehe 500m with optics and even more with food -> everything will be spotted at 445m (for example: short look over the middle hill in prokorovka and you will see everything)

        I think we will see some more changes to that list (mostly on PTS or in the next patch though)

  3. Wow, the tank destroyers got hit with the nerf bat pretty hard. I wonder which way the medium tanks on the French and Chinese light tank lines will go.

    • Well ya gotta try, eh?
      I say: better than balancing theoratically upon speculation and not doing anything in the end because there is a possibility that it’ll be
      OP/UP/not-popular/disregarded=>waste-of-time\money (you know… that it’ll not be the current situation and that everything that isn’t “adressed” should be changed immediately which repeats the whole process… again)

      :/

  4. Yeah, buff IS-3 view range, because that is the only thing it lacks.
    T20 view range nerf, that means Leopard will be next. No view range for your paper armored tanks! I mean really, fire whoever came with this retarded idea.

    • Lacks view range? The is3 should NOT have more view range because of game balance. It has one of the best camo of all heavys in tier 8 as well as good mobilty, spaced armor and other shit.

  5. WT Pz4: 320 (410)

    PERFECT GJ WG :))))))))))) finally the best implementation in the world of tanks :)))))
    finally some brain work
    it will drastically change game play ;)
    and im playing only meds so its fully ok for me, rednoobkidrage is ON

        • those two dumbass are stupid, haters. U will see how fun will be, when MM dont give u scout tank, who use brain. this will be SO FUNN!!

          • No scout, even better. Motivated people to move closer and fuck enemy, instead of like it is now when most people just pick a bush and wait for enemies to pop up on their screen, and if enemies dont show up, they end the game with 0 damage.

    • True, but you will find me either playing the WB or the RU, maybe a bit of T49. That will be all the tanks Im playing. And that is if Im will still be playing WoT after this nerf

    • I see you don’t like campers. You’ll be enjoying this update than. Now let me find the key to turn my sarcasm off. Hmmm… where is it… can’t find it. Must be next to the caps lock key, cause apparently some people still can’t find that’s a hard to find one as well.

      • Scouts must work togeather with us heavy tankers to take out camper cowards and TD scum. I like this patch, make ppl move and brawl, not hide and suck. I respect TD players as long as they move and support in medium range, I will always hate all campers.

        • That’s nice and all but… “work togeather” ? Are we talking about the same game here? You know what i mean.
          People will hide and camp more with the less view range, letting the better players take all the hits while they are trying to do something. That’s gonna happen.

        • “with us heavy tankers to take out camper cowards and TD scum”

          QED – the retarded braindead logic of the “I drive Hevi Tonks, I am Manly Man!”

          Yes, TDs are scum because they don’t brawl like Heavies and some MTs.
          Seriously, please walk in front of a speeding bus.

    • Yeah… Looks a bit like P2W for me… Come on, they will not only NOT reduce their view ranges, but also will not give them the penalty after firing (something that all other TDs got in… 9.2? I do not remember. Anyway, let;s unleash more E-25s, Su 144 or whatever..).

  6. … and what about completely removing TDs from game? looks like some high-poted tard in WG hates it anyway… first “improving” maps so TDs have no places to camp, then removing camo, cutting viewrange, what comes next?

    I am really looking forward to that moment when an unspotted IS-3 will waste my RB

    and it looks here is a ton of nobrainers as well… it is completely notmal that heavily armored tank with small apertures on turret will have 1/3 better viewrange than opentop TD. yeah!

    • oh here we got a TD player who love fapping in the bushes with bino and camonet to outspot every LT and MT.

      you deserve that, muhahahaha.

      • Because ALL TDs are meant to be played like a Jaegeru, Obj. 263 or T110E3.

        Go on, hotshot – let’s see you brawl with a Stug or a Nashorn!

        Fucking retarded autistic inbred idiots!

        • No, but TDs can still be played in closer ranges, and they would survive if meds and heavys would support them not making a single TD getting rushed. And this is the problem there are too few people moving and helping in close to medium range due to the campy mentality.

        • Having poor view range doesn’t mean you have to be a front line brawler. Did you pull that stupid logic out of your ass ? Look at the fucking Stug you mentioned, it already has extreme low view range compared with same class tanks, still doing fine without being a brawler.

          Please, use your brain, just once.

          • “still doing fine without being a brawler”

            No, it’s NOT doing fine – because there are no long-range firing lanes on maps anymore!

            Even with the Stug, you need AT LEAST 300 meters between you and the enemy, with full camo skill, camo paint & camo net to fire without being detected (well, at least that’s what you used to, now after camo after firing nerf I’m not so sure)

            Furthermore, if you hang back behind your team, you will NEVER have a chance to actually fire at the enemy tanks in the first place, because all the retarded inbred idiots on your team will constantly block your line of fire!
            Trust me, been there – done that! Ever since then I started looking for other useful locations, other than “behind 3-4-5 tanks that will always block me”

  7. Well it will create a new problem, which is the light tanks spam. Though light tanks spam is much better than Tank Destroyers spam, but still it is not the right way to balance the game.

    Imagine that you are the last one in the game on your team and you are a borsig, you will be automatically fucked. It will not depend on how much skill you have, since you cant see shit anyway.

    The argument can go the other way, the team who has bad (Tomato) scouts is automatically fucked too. I know that this issue is only glorified in open maps, but we have a lot of those maps now.

    I just dont want scouts to be OP by sitting in the open 400 m away from you…..

    • “Imagine that you are the last one in the game on your team and you are a borsig, you will be automatically fucked. It will not depend on how much skill you have, since you cant see shit anyway.”

      You have this and then you have: “Be the last Borsig and rape everyone from the bush, because you outspot everyone including scouts”

      If I had to choose, I choose the first one. It makes more sense about LT’s capabilities, TBH.

      • For the sake of the argument, replace the Borsig with an IS8. Surely you will be stuck with the 370 view range if you want to keep the gun rammer, vents and vertical stabilization.

        • yeah because with 379m viewrange(+~2.5% from vents ;) ) your totally blind…

          its not like your enemies ALSO got less viewrange (if they arent scouts)

          • Oh come on, there is a huge difference between 379m and 445m, and thats neglecting the excellent camo, camo retention on the move and bush and camo net effects. thats right a light tank can do its job by camping behind a bush, but a heavy will lose a game if it does that.

            its just not balanced well

            • Why? A heavy is not supposed to camp behind a bush. Just because you ex-ary and now td clickers dont know any other gameplay doesnt mean there isn’t.

              Also see how stupid you are. Now an is-8 also has only 410m viewrange, but out of fear someone could make your campy, fappy and clicky gameplay harder you make it up already having 445m viewrange with above mentioned conf.

    • its really easy: if you’re the last one with borsig, you did something wrong before or the enemy was just to good.

      Or should we go the way “Imagine that you are the last one in the game on your team and you are an ary, you will be automatically fucked.”
      -> WG pls make ary op, so it can win one vs x as last tank.

    • Borsig is a support tank so that’s right, it should be fucked when it’s left alone. That’s the hole point, there is variety between tanks.

      Camo net + Binos will still help borsig greatly.

      • and camo skill, and BIA, and maybe premium food, and the vents for enclosed TDs etc. People keep forgetting that there is many ways to imporve the tank stat a lot, as well as they are ignoring the camo factors bonuses from bushes, penalities for moving/firing etc. NO, let’s be idiots and just see 310 and 360 meters :-).

  8. Holy smoke batman that Wt pz4 got murdered. I like the idea in general but that might be a bit too harsh.

    Hopefully they will nerf next high tier heavy tanks. Tier 10 heavies should get 380 or maybe 390 meters.

    Scouts should have maximum view range, mediums should have decent view range, heavies and tds should have a bad viewrange, and arty should be practically blind.

    • “Scouts should have maximum view range, mediums should have decent view range, heavies and tds should have a bad viewrange, and arty should be practically blind.”

      This.

      Last day an enemy Flakbus got 7 kills because no one could it spot…

          • Sure they are. Ever heard about combined armed forces? THis should work with WoT classes… HT should not be a spotter, but a brawler (most of them), and TD should be a sniper (most of them). If you are in a HT, then USE YOUR GODDAMN ARMOUR and HP pool. Not to charge the enemy like an idiot, but just react to the forces dispersion – e.g. block one path, let the TD far behind you shoot the peak-a-boing enemy, and count on the MT/good LT for flanking the blocked enemy. They are even changing the maps for that. Exactly that happened for the El-Halouf corner- many new ways for manouvers.

            • Then what about German heavies up to E75?

              Those “heavies” are not exactly heavies like Russian ones and most of German one up to T8 do not even have a “brawler”/alpha” gun.

      • You do realize with the increase in the number of scouts and possible decrease in players driving td’s that there is a very good chance that you will see more artillery being played. With a spotting range buff for scouts and everyone else nerfed, arty will thrive with their unlimited over head view ranges combined with the increase in scout numbers.

        • lolz…why would anyone want to play more arty if there are less camping big targets than before and more 70kmh travelling light tanks?

          Anyway, I’m neutral with this possible update. I got tds, heavy tanks, medium tanks, light tanks and DA ARTILLERY so I just play the ones in the meta or just fun ones (rip FV TD 183 / hesh nerf :( )

          My hidden wish, however, is to return artillery to its’ former glory with giant wrecking nuke hits. I want to hit APs with T92 like before the accuracy nerf and devastate HC campers and chain fire tanks with Batman arty. Arty needs a rework (buff like barrage or something).

  9. WT Pz4: 320 (410) This is ridiculous, I would get if they would nerf it to 350 let’s say, or 360, but 90 VIEW RANGE NERF, that tank had two big advantages over other tier 9′s: gun and view range, and now you fuck it up…
    That tank will only have that very good gun…don’t give me no lesson about camo rating because I had the tank for 150+ battles and that camo is not incredible, not on the RhM’s level anyways.

  10. Well, this will destroy the last bits of balance that can be found in the game. TD’s becoming useless on their own ( Yeah, i know, ppl will spot for you, etc, etc… Good luck with that in WoT. You spot for yourself, or you won’t get anything done. ), heavies also losing some of their view range, so they will be camping more as well… so very nice. I would be okay with a slight nerf to the view range of everything except the scouts, and the view range buff for them seems okay too, but based on the list above, WG is really overdoing the nerfs. That much is not needed at all, you can clearly see that they are trying to render all glasscanons completely reliant on the team, and having no chance whatsoever to stand on their own in a battle. By the way… what’s up with premiums? Are they getting view range nerfs too, or the “we don’t nerf premiums” rule applies this time? Cause if they get to keep their old view range, while the others getting nerfed, i can see some of the premiums gaining some advantage from this. Lowe’s 400m base view range says hello…

  11. Whats the point of the German paper TDs now?
    So All they can do is to camp their ass off and be even more of a camper than it currently is? Why will you nerf these no-armour TDs so hard? So you expect them to just go to the enemy faces to spot stuff?
    Very nice WG. So if your team’s scouts suck, you can just suicide. Binos won’t help shit as the base VR is so low anyway. I call this VR nerf stupid. They have good gun, yeah if they can even see shit.

    • Well if they are so bad why i meeting at least 2-3 of them in each team in every game T8+. now actualy they cant play completly allone and work whit team yupii. also u still have camo so u most likely dont get outspotet while sitting in bush,.. bul u will get only 1 shot, instead of 2-3, if u will be spoting yourselves, b4 being spoted

  12. Jesus, the ISU is already a myopic blunderbuss, you’ll have to brawl with the bastard thing now. 310m??? Taking the piss.

    Please, please don’t touch my Fatton.

  13. What I said before is confirmed – RIP WoT TDs!

    Congratulations, WG – you have effectively killed an entire tank class!

    • *Look at SPG*
      I know it’s contraversal, but they are undoubtly ver unenjoyble to play if RNG decide to hate you.

      I wonder what is the next class get killed.

      • At least TDs do not completely ignore line of fire and draw distance limits. Sky cancers do exactly that – and the reason why they’re broken.

        But sure, why not kill off any autonomy/independent play?
        A good TD player 1 year or, hell, half a year ago, could use the good view range to spot for himself AND for the team, effectively carrying them

        Now? Be 99% dependent on the “SIEMKA! I DRIVE E-100! STRONK TONK!” idiots, who will never – EVER create a firing lane for you and will always block your line of fire.

        And THAT is just scratching the surface!
        90% of the TDs in this game literally LIVE AND DIE on NOT BEING SPOTTED! (you can also cue a lot of paper tanks that must rely on long range combat here, as well)
        Which means, yes, abusing your camo rating & view range against the view range (or lack thereof) of the enemy!

        But no, fuck that! Let ALL tanks in this game play like IS-7s! Regardless if they’re mobile or not, armored or not, have a turret or not… we’re already half way there with the tunnel design anyhow!

  14. Buffs IS-3.

    Fuck you, Russki dev trash.

    Fuck you.

    Man, that WT Pz 4 is going to hurt to play, should have bought it yesterday and retrained my Borsig crew for it to get it over with before the 9.5 Bullshit Nerf.

    World of Campfests is now mandatory, because TDs will NEED binocs and will hide in a bush to not be easily out-spotted, God this is bullshit. T95s are even LESS likely to actually MOVE TO THE FRONT, which is already rare cause pubbies…

  15. The thing is when I log in now, I see an even mixture of heavies, mediums and TD’s, sometimes weighted to one category or another depending on the battle. Generally see 1-3 arty, and 1-3 lights.

    Now, I bet we see more lights. They have a decided advantage on visualizing the battle field. Prior to this, mediums could do the job better. Good recon will be important. I’m cool with that.

  16. Yeah like the IS-3 didn’t have enough I-WIN buttons already, lets give it higher view range than mediums.

    • No …. you don’t get the point ….
      not only IS3, nearly all russian Tanks get less nerved
      than the rest. So russia can rule again.
      Thats because the kids in the east cant pown enough at the moment.
      So you have to nerv the rest more and more until the other players are
      without a chance.

  17. Retards at WG have no fucking clue how to balance shit. Having LTs as spotters only works in a game with teamwork, WoT doesn’t have any of that.

    They already have better view ranges than tanks in their tier, the better solution would be to give them normal mm so they can be spotters in their own tier. Just leave T10 to the medium tanks everything below T9 has no place in a T10 battle anyway.

  18. Nerfing open-topped view range is really senseless… these tanks have no armour and only thing they had is stealth (already nerfed) and view range (soon to be nerfed) to keep distance from the enemy. I will sell my Wt Pz IV and not develop WT E-100 at all. Also bye bye to my Jagdpanther, now already useless (almost always in Tier 8 and Tier 9 games) and soon also totally blind.

    If they want to give more sense to light tanks, they should simply build more open maps (like Prokhorovka and Malinovka, the best maps in game IMHO) instead of those idiotic city maps (Stalingrad, Kharkov come to mind). Tanks were designed to fight in open terrain, not in cities, after all.

    • Change is needed in the current state, but as always WG fail to adress the biggest issue which is gold ammo usage. Nerf/removing gold ammo is the biggest issue right now to be honest.

  19. look like WG would like to unify the view range among tier and tank type ?…

    LT
    tier 6 (t21) 420m
    tier 7 (AMX1375) 430m
    tier 8 440m??

    MT
    tier 7 (m20) 350m
    tier 8 (t44) 360m
    tier 9 (t54) 370m
    tier 10 maybe 380m?

    HT
    tier 7 (tiger p) 360m
    tier 8 (is3 ) 360m (probably worse than western tanks)
    tier 9 (is8) 370m
    tier 10 maybe 380m as well?

    TD
    tier 7 (Jpanther) 300m
    tier 8 (ISU) 310m
    tier 9 (wt p4) 320m
    tier 10 may be 330m?

    Arty
    tier 7 GW Panther: 270m
    tier 8 Lorr.155 51: 280 m
    tier 9 290m?
    tier10 300m?

    any thought?

  20. I really hope that the Tiger H gets its view range nerfed to the same level of the Tiger P if not lower because its cupola is about a third of the size of the tower on top of the Tiger P.

    • But Tiger H cupola has better optics… the P cupola is a single slot in H is a periscope.

      • Like WG takes details like that into consideration, I want them to have the same view for balancing purposes. The Tiger P is already covered with weak spots that make its 200mm of armor void, the last thing it needs is to be so blind that it is forced into close range engagements where its weak spots are easy to shoot.

  21. Balance game is to serious to give it in hands of WG codemakers monkeys…

    WTF TDs have less vision range than heavies or meds??? specially when many TDs have better optics than meds or heavies or even scouts… even more, usually scouts had worst vision modules…

    For me adjust the vision range is a must have but not like they do… scouts can have for class purpouse the best vision range talking about top tiers i think in (380-400) TDs the 2nd (360-380), heavies (340-360) and med (320-340).

    Lights need play at range to provide info, TDs needs find enemy BEFORE enemy finds them, heavies need move in the middle and meds are for close range combat.

    Of course are vehicles with special features but i dont think meds with top vision range are going to be fun because … if they do this in leo and similar tanks… WTF scouts??? specially when scouts tier 8 simple CANT SCAPE from tier 10 meds… except maybe the FV and M48… for example today an E-50M hunt me even when i start run before he move to catch me…

    • And why medium lowest I dont get it,.. when they are about balance betwen Lights and heavys, also u need to consider equipment,.. end of map Sitting TD have no problem fitting Bimos whitch gave u 25% bonus,.. u put that on LT or MT and basicly Sacriface mobility for wiev, Coated optics work whit mobility but,.. in your model if u dont use binos i got outspoted anyway and GG, thats why TDs have lowest default values in this proposal,.. also look at Hetzer, he has lowest wiev in T4 but mostly dont get outspotet couse his cammo and bushsitting

  22. Wow, just wow.

    The game wasn’t broken apart from sub-47% pubtards who need their own playpen away from the better players.

    I just hope, like SS says, that these are extremes and they’ll buff them up to 360 or more – because that when view range reaches playable.

    I play lights myself, but this is beyond extreme in terms of light-buff (needed slightly) and a slight nerf to traverse or turret traverse or gun accuracy to TDs whilst turret is turning – that was maybe all what was needed in the majority of TDs.

    Some TDs like the Dicker Max actually deserve a buff.

  23. Well lets assume these are just try-out values and not panic yet. The principal is sound. They want to buff scouts but can’t push the max view range and draw range so they scale down everythign else.

    But this has to affect premium tank as it is a global change. Otherwise it’s goign to be totally screwed.

  24. The problem is they dont use a % reduction BY class, they take tank by tank and you can find things like IS-3 buff when they nerf other heavies… with better optics, IS serie is not know by his superior work at range combat…

    I think they want do something to big in few time and if they fail to do things ok in a year… i dont believe they can do a good work in months with not a clear idea of what they want… yea, they want buff value of lights but if to do this ruin the other classes… and remember, good scouts are very rare the team with better scouts is goint to win easy in certain maps… the fun thing is that scouts are going to suffer the same in urban maps.

  25. Pingback: Info ze supertestu: Přesné změny dohledů v 9.5

  26. Do you guys even realize that Supertest is first line of testing how things will work out? These are 100% not final values. Just minor test of few tanks, seeing how it will work out. So calm down please.At least until 9.5 test server don’t judge anything this big and untested.

  27. I new there were a lot of issues with the 9.4 patch the game mechanics just weren’t the same. However should WOT decide to screw with View Ranges by nerfing other Nations while buffing the Russian line like they have before … I WILL LEAVE THIS GAME & WELCOME ARMOURED WARFARE WITH OPEN ARMS !!! Then tell WOT to kiss my ass and never return to this Russian controlled crap of a game.

  28. I can’t wait to see what they’re going to do to the M18′s view range. The last serious of nerfs already seriously effected the vehicle’s workability and it’s mobility is god-awful now (Funny how the most mobile tracked vehicle of the war is now less mobile than some heavy tanks..) and it’s reverse speed is laughable but hey, let’s nerf it’s view range by 100 like the rest of the TDs too.

      • It was fine with the 90mm. The only way it would’ve worked with the M1A2 as it’s top gun would’ve been massive buffs to that gun’s capabilities, including HVAP as it’s default ammo. Or being dropped a tier. It’s a TD, not a medium tank. The M4A3E8 can work with the 76mm as it’s top gun because it has somewhat decent protection on it’s turret. The M18 with the 76mm as it’s top gun would not. It’d need significantly higher DPM than the M4A3E8 and it’d need the HVAP round as it’s default ammo. Only way it’d work. It’d also need to drive like a Chaffee and go 96kph…And people would still bitch. Look at ex-T49..

        They should’ve left it alone. It’s mobility and it’s gun were not it’s problem. The biggest complaint about the M18 was that it could spot for itself while remaining invisible.

        With sweeping camo/vision changes on the horizon, the massive nerfs it got were way, way too much.

        So now you’ve got the most mobile tracked vehicle of the war and one of the most mobile tracked vehicles in history that’s slow, can’t turn, can’t hardly relocate and reverses slower than most heavies.

        It’s just fucking ridiculous.

        • I do support dropping tier solution. On tier 5 we have problem named T67, which is completly OP. If Hellcat with M1A2 replace him, it would solve two problems at once, no more OP T67 and no more OP tier 6 Hellcat. But no, we would rather do it more complicated way.

          • Except the M18 at tier 5 would be the same as the T49/T67 at tier 5, except faster and with a better gun…

            96kph (As opposed to 61kph on the T49/T67)
            M1A2 (As opposed to the M1A1 on the T49/T67)

            So it’d be even more powerful at tier 5 than the T49/T67. So dropping it a tier doesn’t really solve anything. It’d be massively overpowered at tier 5

            Taking the 90mm away would make it massively underpowered at tier 6

            It’s fine with the 90mm at tier 6. It was fine with the 90mm and the mobility it had at tier 6. It’s problem was it’s ability to spot for itself and it’s camo. Both of which are getting massive changes. It did not need the huge mobility/gun handling/DPM nerfs that it got. They were completely uncalled for.

            It’s sad when you’re trying to relocate in an M18 and wishing you had an M6′s mobility…

  29. Good, now just balance the light tanks, by giving them 50% of the HP of the tanks on the same tier

  30. Omg why should light tanks get more View range than everyone else!

    It will make already OP tanks even more OP

    • Because their primary role is scouting, maybe?

      Gee. Novel concept for a scout to be able to see without being seen.

    • Hey, moron, because they trade (in most cases) the armour and firepower for the advantage of view range, and keeping the camo on the move? That’s their role – scout tanks, to light up the enemy for the rest of the team, do a well timed flanking/distraction, maybe sneak to the enemy arties, or well camped TDs etc. Of course you will have many suicidal tards as it is now, BUT you will also have more LTs in your team, so a better chance of at least one half decent player in your team, that would not just charge like a fool, and die in the first 30 seconds…

      • No scouts will be broken. The game should not rely on the smallest of tank classes. Why should Tds get less view range? Fv215b 183 wil be even worse than it is now.

        • Many games rely on the smallest, fastest, weakest units in the game to scout.

          That’s why they’re SCOUTS.

          And SCOUTS usually can see the farthest because THEY’RE SCOUTS

          Holy shit. I didn’t know that of all concepts was a difficult one…

          Light tanks were historically fielded as recon vehicles. Even today many light-armored vehicles are deployed this way. Forward deployment and recon is one of the M3 Bradley’s primary roles…

  31. Wait….what?!

    Aren’t they nerfing/buffing the viewrange of all the tanks at the same time?…They do it in batches?

    That’s fucked up!

    Now I’m not in the position of saying if the view range change is something good or bad, but if they won’t do it to all the tanks at the same time it’ll temporary fuck up the balance.

  32. Jpanther 300m … thank you WG! I really needed 670 000 credits. Now I know how to get them!

    IS-3 buff :D seriously ? Russian tanks no longer blind ?
    Invisible HTs incomming!

  33. Hmm buffed view range on the IS3 is kinda stupid, I would say keep it at 350 meter or 340. Let the tiger II have a little bit less view range as well, 390 is too much since it cant utilize it effective due to the bad camo rating.

  34. this is so fucking dumb. This makes anyone not playing a light tank more reliant on their piece of shit team than ever before. Rule 1 of WoT is your team sucks and you have to carry them, how the fuck is anyone supposed to carry or do well if your siemka pl scout is protecting arty?

    • this.

      1 in 20 games I see a scout that is not completely retarded moron and doesnt suicide in first minute.
      How are we supposed to play without them ? Invisible HTs incoming.
      ok, 400m viewrange on open top TDs was OP, but 300 ? Add a bush in front of a target and you cannot see it from 100m away. Whats is the point of accuracy ?
      0.8 accuracy is good enough for these viewranges…

      And what about lower tier TDs… ? if Jpanther got 300m, what will happen to StuG that has 310m now? Will it get 120m ?

      One thing is certain for sure. Premium vehicles (old ones, E-25, Jtiger88, …) will become OP as hell.

        • problem is 300m viewrange on TD vs 380 on HT.
          Dont get me wrong… it is enough in theory. But now count camo. – it’s been nerfed after shooting. And what is the stationary camo value of things like Ferdinand, Jpanther etc ? Its same as some HTs and meds.
          Which means, invisible HTs shooting blind TDs.

    • use the chat and tell him to move his stupid ass, and be useful. Sometimes people do listen to advices.

  35. I hope that they will change VR like:

    LT buffed by 5% (Ex. RU 400m + 5% = 420m)
    MT nerfed by 2.5% (Ex. E50M 400m – 2.5% = 390m)
    HT nerfed by 5% (Ex. E100 400m – 5% = 380m)
    TD nerfed by 10% (Ex. JgPzE100 400m – 10% = 360m)
    SPG nerfed by 15% (Ex. GW E100 400m – 15% = 340m)

    • using your formula is lazy solution.
      They cannot just apply this to every vehicle…
      There are TDs with 280m viewrange already. make it 250? Put a bush in between and you got invisible heavy tanks firing at you.

  36. Are you whining guys even aware how the spotting actually works? It is not just the base view range, there are bonuses and penalties… Check the wot camo calculator – two factors are important – view range, and camo factor (as well as penalties for moving/firing) etc. Yes, the IS-3 buff is just silly, but in the other hand the TDs won’t be nerfed to the ground, because they will still have their great camo factors, and will be invisible. Just will have to rely on the team more, and small view range will be an obstacle when the TD will be the last tank remaining, so they will no more be advancing to the enemy base, but will have to camp their base…

  37. I’m all for this kind of change but cmon it doesnt make sense for opentopped TDs, those should retain at least MT levels of viewrange, not make them blind like the casemmated ones. And IS-3 buff? lol WG at its finest.

  38. so the game will be unplayable from 9.5. Scouts will kill all tanks before anybody will spot them. And now TDs have to be in the front line so they can see something ( exactely the opposite as it should be IRL )

  39. I think world of nerfs is trying to kill off the user base. Whats next lets have rounds only go 50 meters then drop to the ground so people in light tanks can’t be shot from so far away.
    Or lets only let tanks go 5km that way the battles will last longer!

    • You dont get it, they are doing the best of the situation still allowing shit tanks like TD and arty in the game as well as gold ammo. There are alot of things they need to think about.

      • Shit tanks like TD and Arty…
        So everything you dont play is shit tank ?
        Or should I say everything you cannot deal with ? Learn to play.
        Oh no, you suck at the game so everybody playing different class is OP in your eyes…

        This always makes me sad.
        Tell me whats wrong with arty that has 50sec reload and 750alpha ? Yes these are tier 5-6 arties. There is KV-2 with 910aplha and 23sec reload yet nobody complains.

        What’s so OP about TDs with 350 health 17mm armor and 135dmg alpha at tier 5? 135 damage! I need to hit and penetrate you 5-6 times. You need to do that once or twice.

        Yes SOME hightier TDs are OP, hightier arties.. if you say so, I have no prblem with arties in the game. rarely get oneshot.

        But saying ALL TDs are OP is just ignorance.

        You know what? I have problems with ST-1′s armor. Lets start a whine that ALL HTs should get amror and hitpoints nerf. All of them! Because there is one I find OP.

  40. Good, good!
    Everyone will get 6th sense (radioman)
    and now view range is nerfed! Great! Now all you camping TD’s will have to move further up and actually FIGHT.
    They nerfed the TD’s a little too much though. 320 meters for a WT? Little much there. All tanks should get the nerf. the scouts are fine. Their job is to scout and live. Not scout, get spotted, and die. I can see why WG wants to buff scout view range.

    • “Great! Now all you camping TD’s will have to move further up and actually FIGHT.”

      Get.
      Fucked.

      Signed,
      A Stug III lover

      • I second this mate.

        I say SINCERELY FUCK YOU! to all TD haters…
        Yes there are OP shits at tier 9-10. But that’s problem with those particular vehicles. Not the whole class.

        There are vehicles, like you said StuG, that lives and dies on not being spotted.
        Once you are spotted you are already dead. 9/10 times. No armor, can be 1-2 shot by almost anything it can meet and now they are pushing us to front line…

        • The problem with tier 9 and 10 TDs is that they just do way too much alpha damage. Way back when the only high-alpha TD in the game was the ISU-152 with the BL10, things were fine. Ferdi was up there too but still reasonable. Most TDs had about the same alpha as heavies of their tier but had better rates of fire and better gun handling.

          Now we’ve got the AVERAGE damage of TDs at those tiers at 750 damage and some doing far MORE than that, some at well over 1,000 damage a shot, some at nearly 2,000 damage a shot, some with magazine-fed guns at 750 damage with multiple round magazines?

          There’s your problem right there. The damage output is just terrifying. TDs should have fantastic gun handling, very high penetration guns, but right now I firmly believe that their alpha, especially at 9 and 10, is just too damn high. I strongly believe that the highest alpha direct-fire guns in the game should be doing 450-550 damage max. The ability to zap off over 1,000 damage a shot for some TDs, or erase tier 10 heavy tanks from the game in a matter of seconds for other TDs is retarded.

          TL;DR version

          Damage output too high. Reduce alpha. Leave alone otherwise.

          • yes, but again, this is problem only on some vehicles, not all of them.
            They are nerfing whole class, which is just stupid.

            Applying same logic.. they should nerf ALL light tanks becuase M41 is OP.
            Sounds stupid, doesnt it?

            Plus, with incoming buff, they will simply replace mediums. This already happened in Strongholds when there is max tier 6. There is no tier 6 medium that can beat T37 LT.

            • I agree completely that global nerfs are retarded. So is the global reduction in view range for nearly every vehicle in the game in a game where vision is already a serious issue.

          • WTF? so 183mm gun has same dmg as 120m? gun

            Stop moaning about dmg it is realistic that tanks would die in 1 -2 hits , arty is a bigger problem

            • A direct-fire gun that big should never have been put in the game to begin with.

              People bitch about power creep, but the direct-dire alpha, especially in high tier TDs, has been one of the most blatant violators.

    • Do you really thinnk TDs will now move further to fight? No, they will camp even harder now being scared someone will outspot them and kill them. It’s gonna create the counter effect, but WG as retarded as they are somehow can’t predict this.

      • Yes, as long as render range is not a circle, they will camp even more because lets face it, how many TDs move up and spot themselves anyways? How ever when render range gets a circle, then they are forced to move closer to not be so dependant on scouts. That is good, I might actually play TDs againt if there will be less of them and ppl actually get motivated to move closer = more tanks to shoot at.

        • Lower view and render range as well as lower accuracy will favour TDs like ferdinand, once 8.6 went live I felt I could not move as freely due to beeing outsniped much easier.

        • The ones that could spot for themselves, people bitched about.

          Look at the M18.

          People threw a bitch fit because it could spot for itself.

          End result? Nerf it’s mobility, nerf it’s DPM, nerf it’s gun handling. Leave it’s camo and spotting alone. Until the global nerfs. Then nerf those too!

          You’ve got to be fucking kidding me.

      • Like the Hellcat with the maneuverablility nerf…I see.
        Leave the TD’s alone. They camp.
        Nerf the TD’s. They camp harder.
        Is there NO solution to this?

    • Not sure. TD players might start playing more medium and heavys or even lights again and that is good because less TDs are better. Heck even som players might start playing more because there will possible be less TDs there that will hurt the dynamic gameplay.

      • TDs almost NEVER hurt “dynamic gameplay”. If you’re looking for those responsible for that, look at the sky cancers.

        • TDs never hurt gameplay because arty prevent it, when WG fuck arty TDs overflow battles… i really think that all you sky cancer noobs need learn WHAT is the mission of every class in game… the fun thing is noobs like you are the first in cry because “arty dont help me buaaa buaaa”.

          WG ruin game when nerf arty… if they reduce arty to 1-2 per team and in future touch arty to made it less accurancy BUT with bigger ROF and splash…

          I think the nerf in vision range is going to be bullshit for TDs because the “ambush” vehicles are going to be spoted before enemy arrive to ambush… and expect wait non superarmored TDs fun in corridors, with no vision range and spoted at range for all fuck vehicles in game (except other TDs and arty).

          • Both arty and TDs asd a whole fuck gameplay for heavys, meds and lights. These tools are designed to prey on people that are mlving, because moving tenks get spotted easier. And hence they punish dynamic gameplay. Only a few TDs are okay in my opinion but most are not, specialy when they are in large numbers. Prior to 8.6 you saw like 1-2 TDs in teams max and that was okay, but not afterwards. Also dont come with the bullshit that arty prevent TDs, because tanks that are generaly mlving more and have worse camo rating (med and heavy) get spotted much easier and get blasted by arty.

            • “Only a few TDs are okay in my opinion but most are not”

              Well mate, after reading most of your comments… your opinion is pretty much shite. Because the truth is the exact opposite – only a handful of TDs are causing too much ruckus. Nobody EVER complained about low-tier TDs, except some very particular ones (T18, M18, etc).
              For fuck’s sake, if you hear someone complain how he got owned by a ARL V39, you should be allowed to personally travel to his home and format his hard drive!

              Yes, TDs are supposed to punish mistakes, like going out in the open. That is what they did ever since they were introduced in the game.
              That is why they’re not that effective against good players, since good players can easily outplay them by NOT going out in the open and instead using cover to reduce the range.

              Furthermore, maybe it’s just me, but it actually took quite a bit of skill to dominate in a thing with the least HP, no armor and no turret by knowing how to make yourself invisible.

      • i love my Borsig and the wte100 is the only tier 10 i have researched. Im not going to put any money into this game until i know they won’t fuck my favorite tank in the ass by making it get outspotted and shot from light shits out of my view range are you kidding me wg wtf..
        i have to agree with the op if they push this out they will loose shittons of money and players

        • Err…the scouts should be able to outspot any tank and it was like that from the beginning when there were not so many TDs with insane view ranges not to mention no tier 10 tds and tier 10 mediums. Balance needs to be changes along with vehicles introduced in the game.

          • ok right i accept outspotting but im not ok with a fuckscout sitting in a bush 445m away spotting me and shooting at me because i can’t spot him back even then. thats the problem i have

            • “WG ruin game when nerf arty… if they reduce arty to 1-2 per team and in future touch arty to made it less accurancy BUT with bigger ROF and splash…”

              Yeah, let’s reward clickers for failing more. Sure thing. Because letting them do more damage more often for missing the target by a bigger margin is a superb idea!

              • TDs and arty are designed to stall down the game, sure as hell they punish dynamic gameplay. TD and arty players havent realized that yet, or they realize but they want a easy/cowardmode button.

                • Heavy Tank = Easy/Cowardmode Button

                  Why? Because besides sky cancers, it requires the least effort in terms of actually thinking.
                  Especially now with 90% of the maps being dedicated to HT brawling.

                  And no, playing a TD is NOT “easy mode”.

                  TDs are NOT designed to “stall down the game”, as I said, they’re designed to punish mistakes.

                  Honestly, if you think it’s so damn easy to carry a Tier 7 game in a Tier 5 TD like the Stug, please be my guest and show us – meanwhile I think I still have a replay in which I did well over 3k dmg + spotting dmg + decap, etc.
                  But yeah, TDs are “easy mode”.

                  Bloody ignorant…

  41. So TDs will be blind like bats, while the heavies will get more view range. Even now if the scout fail u you’ll die before inflicting significant damage most of the cases, now with the camo nerf+view range nerf, scout will be the decisive player in the game!!! seriously WTF.

    • No!
      Nerf ALL light tanks!
      They have to apply same logic :) Nerf whole class in all nations if there are 2-3 broken vehicles.

  42. Hell yeah, I buy Foch… they nerf it, I buy WT PzIV, they nerf it.
    Both got nerfed 2 times (camo nerf was for all TDs though).
    That’s how WG works.. Introduce OP tanks and then nerf them. Either you throw money at the screen and own your enemy or grind the line “casually” and get owned in the meantime. And when you get the OP tank, WG owns you with a nerf.

    • I was about to say “dont try to get OP tanks…”

      but now when I look at it, I never had one of these, never wanted one, yet they nerfed my Stug, Jpanther, ChurchillGC and JpzIV anyway…

      So I dont know, I got owned even without ever touching these OP vehicles…

  43. If they banned sub 45% players from using scouts, hell yeah that could work ! But they won’t… so let’s prepare for the biggest campfest ever once they rushed middle to their death. That balancing department is ruining its own game punishing players for their mistake of introducing new broken OP tanks and stupid maps.

    After SPGs, then TDs, now let the LT rage begin !

  44. Barely any view range for TDs, because some idiots keep getting shot from invisible tanks hiding behind clearly visible bushes, from well known (and only) 3rd line fire support positions, which are getting nerfed like crazy. All good, if we didn’t have a class ( I give you a hint it’s starts with an “A” and has a hole in it.) That can shot from one side of the map to the another with pinpoint accuracy, with no way of knowing where its aiming or where it is. With no way of countering it, exept by hiding behind a rock. Yeah TDs are #1 problem of WoT. Because clearly no turret = OP.
    Oh I see you want to promote teamplay? In a online game together with 14 randoms, who might have they chat turned off or will just charge in the enemy base. After that they’ll say “I’ve done what I could. 5 enemy tanks spotted in 1min of the game.” Or they will just camp together with me, because now you need two tanks to get the same job done.
    I’m not a TD player. I like fast tanks with decent guns. But I like to sit at back from time to time, providing 3rd line fire support.
    I’m fine with reducing view range at higher tiers for all tanks.

  45. $$$$$$$$$$$$$$$$$$$

    Everybody now buys high level scouts and IS3 cus their T10 TD’s are now rubbish and their OP KV1S has split…… ….lol so fucking obvious how this game is run….$$$$$$$$$$$$$$$$

  46. Finally….

    Maybe there will be less TD and SPG camper noob in the game.
    This game will be a good game one day :)

    • No, because heavys and mediums generaly dont encourage camping. Medums and heavys generaly have to move to make damage and are not designed to shoot ppl staying invisible. TDs and arty on the other hand play static, they rarely move and only wait to shoot people poping up on their screen, and they (at least TDs) spot enemies first, and then shoot and also stay unspotted. This is BULLSHIT.

      • “and are not designed to shoot ppl staying invisible”

        Paper MTs say “hi”…

        FOR FUCK’S SAKE, NOT ALL TANKS IN THIS GAME ARE MEANT FOR BRAWLING!

        “and they (at least TDs) spot enemies first, and then shoot and also stay unspotted. This is BULLSHIT”

        IT’S NOT BULLSHIT, YOU IGNORANT DUMBFUCK!
        TDs RELY ON AMBUSHES AND NOT BEING SPOTTED IN THE FIRST PLACE!

        God, how I fucking hate complete retards like you who have absolutely zero idea what the fuck they’re talking about!

        Go on, you bloody motherfucking genius! Go and brawl with a OP Nashorn, OP Churchill GC, OP FlatPz IV, OP ARL V39! Because you definitely MUST get spotted after you fire your first shot, so that the Heavy Tanks Overlords aka “IQ 20″ can be finally happy.

        FUCK!

        • Pretty much this. This guy’s obsession with “moving up to make damage” is disturbing. It’s like he expects every tank in the game to be played like an E-75, E-100 or IS-7.

          It doesn’t work like that. You get rid of ‘camping’ TDs, what will you get? Invisible mediums doing the same thing the TDs were..

          Shit, I make it my primary goal to not be seen in almost every vehicle I play. The longer I’m invisible, the better. If that means hanging back behind the dumbfucks that rush into an open field, so be it.

      • One of the American advantages has always been sight range. One of the Russian disadvantages has always been sight range. These were major balancing points around these vehicles.

        Now we’ll just make ‘em all closer together without balancing anything else.

        Game = balanced. Hovercraft Russian tanks win.

  47. Lmfao.

    This is gayer than a bunch of Russians sucking off a bunch of Ukrainians while Chechnya films it.

  48. Right alot of whiners here .

    1) A lot of maps view range does not matter. it would also seem that new maps will also be to close for this to matter.

    2) It’s only a test. WG have changed a lot for the sake of a test then rolled it back for the live servers.

    3)Light tanks and the way people play them are pointless 95% of them zoom off spot everyone then die. Hopefully a change like this will stop them from throwing themselves away because we’ll actually need them.

    4) While real view ranges would result in open top tanks having the best spotting potential. This is bad for game play.

    If TD’s have the biggest guns the most armour and the greatest view range that is not what i call a balanced game.

    5) The reason behind making these changes are to improve the value of light tanks. Doing this will achieve this. Even the latest t8 tanks i think are point less. the RU is a t9 tank and i’d take the leopard PTA (since it’s been buffed) Who wants a 190 pen 240 damage gun at t9.

    6) I personally think one of the problems with light tanks is they are actually +1 tier but have poor hit point pools for t9 1200 v 1650(pta)

    7) Almost lastly some one mentioned that WG doesn’t nerf premium tanks . That’s not true they nerfed the SP.

    8) Lastly. Someone mentioned before that the Lowe will be op with its 400 view range. As this is my most played tank (because it’s a cash machine) it wont be op cos the tank is so slow that it’s hardly ever at the front of the battle :) .It’s certainly not dashing across the field to spot people and retreating before it gets hit.

    • “If TD’s have the biggest guns the most armour”

      Stopped reading right there.
      Another bloody ignorant idiot who should be beaten to a pulp for being so fucking retarded to think that ALL TDs in the game are Jag E-100 or T110E3s.

      “the most armor”… god, I fucking hate you people

    • This is the dumbest shit I’ve ever read.

      Name ONE TD with the “greatest view range” at it’s tier.

      View range is the domain if lights and mediums. It always has been.

      My viciously-nerfed M18 and all of it’s armor says hi.

      • looks like you guys are having a “read” fail .

        IF you read what i wrote it said “IF” TD’s have the biggest guns the most armour and the greatest view range that is not what i call a balanced game.

        “IF” is not saying they do have more view or Armour. This comment is saying that IF they did the game would be imbalanced.

        • Except none of them do. So there’s no point in even saying “IF”. Because none do and none have ever been proposed to.

  49. This nerf is not a nerf until applied so much that Binocs wont give you max view range. everything close to 360m will still be able to max out. Vents -> Binocs problem solved.

  50. WT Pz IV …. viewrange from 410 to 320 ? And in similar way with ISU-152 ?

    Oh my God!
    For ISU … I have already researched Obj. 704, so no pressure. But for WT Pz IV, I have to hurry to research WTa E100 !! Expected 320 viewrange .. it means .. blind completely … if stayed alone!

    No, no, no … I’m looking forward for Armored Warfare. I liked to play TDs … but such HUGE NERF … makes me think about WG in a different way …

  51. So let me get this right.

    WG has been talking about bigger maps and a new game engine for how long, a new engine, were they could quite possibly increase lights vision, to what ever they want and instead of doing that and quite possibly making the game ten times more fun, they decide to nerf the hell out of every tank in the game, making them unplayable, just to make lights more playable???

    WHO AT WARGAMING HAS A MOTHER F*CKING BRAIN??

    • HAHAHAHAHAHAHAHAHA NO

      You say that the TDs with lower chance to survive after be spoted, unable to play in city maps and penetrated even by HE are OP??? well, for a noob even a loltractor is OP…

      The point in “OP” invisible TDs is in how meds and lights are unable to do their job, in part by map design and in part because players in game dont understand the mission for every tank class and well we cant talk about how game punish noob camping… if you see battles are 2 ways to lose them

      1-lemming rush where fast tanks rush and dont wait support of slower tanks (is better wait 2 minutes before go and have a fire support line behin that deal with tanks you find)
      2-hard camping … when heavies or meds decide their job is play as TDs and camp near arty and TDs leaving enemy time to close range fast and spot the defensive line that is raped at range because nobody is doing spot in first line.

      The change in vision range is bullshit and made me ask WTF they have a supertest if in the end they are unable to find a damn bugs (even in test) and introduce stupid changes all the time.

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