9.5 Feedback – First Impression: New Maps

Hello everyone,

so, I had a quick look at the new maps in training room. Now, before we start – I am not a tactics expert, so I won’t tell you where to go or strategems or anything. Just some random thoughts about the maps – specifically about the Ghost Town and Mittengard. The Winterberg is just that – winter Ruinberg, not much else to see there.

Anyway, Mittengard. Mittengard is a lowtier map and it has two modes available, regular and encounter. Haven’t found an exact number for which tiers the map will be active, but it’s clear that on high tiers, it would be unplayable, as both teams start relatively close to one another.

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So, I took my HIV Stuart for a spin with some Russian guy. There’s not much to it really. A town in the center and two teams fighting each other over it. I am not quite sure how this map will work in random – nobody plays lowtier battles on test server and really the only thing I can imagine going on is both teams just running into each other in melee. It’s not really possible to stay on the slopes, there’s no cover or anything (lesson learned from Province). So it’s just one giant clusterfuck in the middle. There are two more ares – NE and SE corner of the map, here I am looking into the NE one.

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These seem to be death traps. There is little cover apart from like two buildings and there’s no way out of there other than the way you came in. Not quite sure why WG decided not to connect them in the east – or perhaps I missed a route? Anyway, I would suggest not to go there. Overall the map looks odd and I strongly suspect that any battle on it will be over very soon, as tanks will simply rush towards each other.

Now, for the Ghost Town. Here, I am really not qualified to talk about tactics for team battles – and yes, this is a TB-only map. But what I CAN say is that visually, it’s easily the best map ever made by WG. It’s stunning. It has this feeling of desolation in it, the decrepit buildings, abandoned houses, everything. It’s really great looking.

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It’s pointless to really explain or show screenies and videos, go and see it. That being said, there are some small issues, like some evironmental objects actually not having a collision model:

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But those are small things. No, really, go see the map. I am almost sorry it won’t appear in random battles, but at least I guess we’ll see it in tournament broadcasts and such, unless you are actually a TB player. Hmm, in fact – any TB player impressions about this map? Feel free to write in comments :)

11 thoughts on “9.5 Feedback – First Impression: New Maps

  1. I noticed the same problem on Ghost Town. My Charioteer went right through scaffolding that didn’t have a collision model…at all. I’m really disappointed that map isn’t in Randoms, simply because it seems like an interesting map despite the fact that it is pretty much completely symmetrical. Also, it’s quit funny playing Mittengard in Team Training with tier 10s, you get spotted immediately lol. Not a huge fan of that one (hate the fact that you start out on what feels like a 45 degree slope), but it’s not like I play low tiers very often, so i don’t really need to worry about that. Overall, the maps this patch are rather disappointing (Low-tier only map, Team Battle only map :(, and reskinned old map :-/)

  2. I’m going to say that Mittengard is an Arty and TD’s paradise. Wargaming probably made it it response to all the whining about TD being useless and Arty will slay all who ignore them on this map. So hope you have good TD and Arty players on you team. (Porbably not happening)

      • Well for me, playing low tier is kinda random, some days i’m invencible. Other days, I get stuck on a rock and get killed by a Light VIC. Such is Life

    • Low tier arties (up to tier 4) are inaccurate as hell and/or weak. I can see some TDs doing good on it (Marders, FCM Pak and others), but only until everyone gets into the city.

  3. Personally, I’m really disappointed that Ghost City wasn’t included in Random Battles. It’d be great as an Encounter map with the cap in the center of the map. And Randoms desperately need some new encounter mode maps (as well as assault mode maps).

  4. So. We get one useless low tier map, another useless map as its locked in team battles which most of us dont waste our time in, and one recolor of a marginal *and over used* map. But a GOOD map, such as Severegorsk? Nuked. Why?

    Figures we would have to pay for two GOOD maps in succession some how – here is how. Instead of removing the purest of garbage maps – Sand River, Komarin and Salient – we get fed this garbage.

  5. If you want to see how these new maps play, I just uploaded some gameplay video.

    Mittengard: http://youtu.be/UyYXJDQz1cg

    Ghost Town: http://youtu.be/booJsCjRNOQ

    Spent about 3 hours timing-out of low-tier battles trying to get onto Mittengard in a full pub-match, but no luck.

    I have videos up of all the new tanks as well (tier 5 and up), if you want to see them in action.

    Cheers,

    cooBLIMEY