Source: FTA VK community
Hello everyone,
the supertesters got their hands on the reworked Karelia map – this map will be changed as such:
1) Added a stone to compensate for the other side’s stone, that gave the southern team advantage
2) A group of stones here were moved more forward to mirror the formation of stones on the other side of the map, allowing northern side better cover
3) this region was fully reworked, allowing the northern group easier access to the “ledge” area. Now both teams have the same easy access to the camping ledge
They should have waited with that until they changed the viewrange to a circle.
This may change the whole gameplay on this map.
Not in the corner, really.
But very much in the hill, cuz you won’t be able to snipe it from south soawn locations.
The south base has an advantage reaching the sniper ledge. But the north base has many good spots for camping and sniping the north. Three well positioned tanks can hold the whole north flank from the north base.
It’s not sure how the gameplay changes if the ledge is of less importance.
In my opinion Karelia was rather balanced. The rework and could give the north team an advantage.
Swamp badly needs a rework. It’s either pushing and dying or camping until the time is over. It’s likely the map with the most draws.
Not that I’ve seen.
No map ends in a draw more than “Province”.
same with prokhorovka and campinovka. They should just remove those 3 maps tbh.
Tbh I think Prokhorovka is the most balanced map. Its rare for map to be good for all classes and not give any real advantage to either spawn
Prok is biased towards the North team, tho
you should be removed, not prokho
When do they fix Live Oaks? Southen side gets the city almost every time. And can shoot the team from the north before they get to cover, but not vice versa.
I think I’ve seen some changes on FTR announced – added buildings to cover north team when going to city and other stuff.
Before they helped out the southern spawn, the north spawn was the one to kill down all enemies from the south before they could even reach the town.
Now it’s evenly balanced. You can fuck up both teams a bit now while advancing to the town, but not everyone, since there’s much more cover.
Whenever I’m on Live Oaks, I always keep an eye for enemies far too way ahead or without cover. Doesn’t matter if north or south. And I lost more matches after starting south then starting north.
Southern side gets the city, but in return they almost abandon the railway, and north team almost managed to reach the middle bridge with clear view to south area, which mean advancing through the railway is risky most time.
In my observation, most of time North Team managed to wreak havoc on southern base by blitzing railway. Well, even if the success rate are varies (sometimes south team managed to blitz town and returned to base or just cap, sometimes they don’t), defending railway on southern spawn is suck.
The only way you can win north is by anal defense. If you rush the rails and clear them out of couple of lights, you still can’t cap cause of the open field, so all you can do is come back, which usually is too late. That is why staying in anal defense works.
You keep using that word, I don’t think it means what you think it means.
chuckles
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Looks like Karelia testers were … stoned :D
That was bad, even for you Woraus :b
It actually made me giggle. Guess im lame :|
Hey Donkey.
Interesting as I prefer to be in the North side in this map, I find the corner at area 3 with the bush a great location for a sniper/heavy tank. If I drive a fast tank, coming from the North side is normally fine.
They have the data but I wonder if other maps are more unbalance and require more attention that this one. Imo, Mines is one of those that the spawn location is critical, I do much better if I start at the South flag.
Actually north side so far had the same chance of getting the hill as south side had a minor slope to climb when crossing the river which slows down advance a little. I always arrived at the same tume to the hill’s bottom with the same class of enemy tanks.
it depends where you got spawned
inb4 dick jokes
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man, I’m such a perv…
Am I the only one that sees a dick instead of those changed spots?
Thank fuck i’m not the only one
What about Mines, aka the most unbalanced map ?
+1, Totally agree. Almost impossible to win south in higher tiers due to imbalanced lighthouse area (useable only for north team, autowin when poorly defended). Somehow hill is usually won by north team as well and does not provide as much advantage to south. So south team must stay passive and tanks cannot relocate safely, whereas north team wins map control nearly all the time.
Another disbalance is ruinberg where north team has chance to cover long street in town by fire and use risky corner to put mediums in lower part of village into cross-fire (as long as you are not hit by e100 to the shiny metal ass).
Never noticed disbalances in Karelia, map is just boring.
“Somehow hill is usually won by north”
No, It’s ALWAYS won by north unless 5 or 6 tanks (that spawn south) have fuel or whatever…
That reworked area shape looks like dick with balls, doesn’t it?
Well that means north team is f…ked!
They forgot how north team have advantage on the other side dont they.
Do you smell that?
It be the smell of….bullshite
I think should remove this map (Karelia).
- Tactical maps are poor, most of my battles in this map is to the east, take the hill. Very bored when using a similar strategy.I want to push west but can not, enemy on hill easily focus
- This map does not balance, want to win you have captured the hill, Team many Meds , LTs will win. they have the initiative
Sry my E