Evilly Stream Q&A

Hello everyone,

yesterday evening, a stream took place on RU server, with Anton “Evilly” Pankov, Alexei “Inaki” Ilyin (chief of community IIRC) and some other WG guys. Here’s what was on it (partially covered by yesterday’s Q&A, but I was too tired to watch the entirety of the stream). Transcript by Maiorboltach.

- the names of Russian tanks in the RU winter mode were made by Evilly
- the idea for winter mode came from one of the WG managers, who in the past created the Karl mode, races and football. He proposed to develop the Karl idea and to make something like Team Fortress with tanks
- the idea of superplatoons (5 man platoons) and specialized vehicles came up very long time ago, that’s why it was tested in the fun mode
- “tank healing” is a new feature for now, tested in the winter mode for the PvE mode
- at the beginning, there was a whole bunch of hidden missions in the winter mode to imitate the profitability with premium account, but it was found out based on statistics that the income of XP, crew XP and credits was too high, and so they nerfed them a bit, but the hidden missions active in platoons were not touched
- the general feedback is positive, Evilly considers this mode to be the first real fullblown mode, that players play not only a bit, but constantly
- Evilly uses XVM


- currently, WG is testing a random mode with respawns
- initially this mode was planned with respawns, but the respawn mechanism is still in early stage and WG didnt want to take risks with this mode
- it took two weeks to do this mode (from first prototype to release)
- sometimes, bugs appear with detracking and gun module destruction in this mode, but compared to the amount of these bugs in Chaffee racing, their number is insignificant
- developers will work on this “8-bit” mode, it will be updated and so will its economy model
- next “fun” mode will come on April 1st, it’s possible it will be an updated Karl along with the reworked Winter mode. If new mechanisms are available at that point (respawns for exampkle), they will definitely be used. At this moment many features are implemented via fun modes.
- the initial idea for New Year fun mode was a battle of KV-2′s with Santa Claus hats, that would shoot each other with snowballs, but everything depended on introducing new physics and that’s why this mode didn’t appear
- developers also had an idea for a third type of shells, that would actually build bricks (as cover), but it would require a lot of development and that’s why it was scrapped
- the idea of healing shells is very old, first who came with it was SerB, who wanted an April 1st trolling by giving arty “healing shells” in random battles. Last to propose this thing (healing shells for arty) was Jove (famous Russian videomaker) during his meeting with developers in Minsk. In the end, WG decided to use it in this fun mode.
- WG is working hard on PvE mode, which will apparently have some sort of “support class” (“healer”), that will be able to replenish health
- currently, Russian servers are experiencing lag due to the overload of internet pathways because of Russian Christmas holidays
- currently, Russian servers (all 9) are capable of handling 1,15 mil players at the same time
- the “Scout” (LT) in winter mode will be reworked in next version of the “8-bit” mode, as it’s weaker than other classes
- there will also apparently be a fun mode with respawns where everyone plays for himself
- superplatoons (5 man platoons) won’t be in random battles – for now. There were ideas to balance them against one another so each team always have one and to limit their number per battle to one.
- at first, developers thought to give healing shell green tracers, but this idea was scrapped later on

47 thoughts on “Evilly Stream Q&A

  1. inb4 5 superunicum meds vs 5 41%ers E100s or 1 E100 + 4 traktors because why the fuck not

        • Unicums don’t play skycancer, only reds and averages who can’t defeat unicums otherwise do.

          • Nonsense. Arty is important for CW and is therefore played. Now, how about you STFU with your obnoxious hate towards arty (players)? It is fucking boring.

            • Oooo, because artys are not boring on pubs right? Stop this obnoxious stupidity against people “raging” towards arty

          • Yeah, especially the most bitchy ones. Ive seen several G players, RELIC, etc. playing arty. “Why so you play arty when you know how broken it is?” “Why not abuse a broken mehcanic…”

          • you’re stupid
            with new mod for arty, unicums are very common sight in arties.

        • I see your bat chat arty and rise it to 5 fv304 platoon. When coordinated and played by competent players it would be rage quit for the enemy. Due to it’s ability to shoot almost anywhere it would be one damn game breaker.

    • well it would be nice if they would force all 3 battle tiers in the 5 man platoon.
      1 top tier ex 10 / 7
      2 mid 9 / 6
      2 low 8 / 5
      out of which only 1 top arty or 2 mid or low tiers, so that means max 2 arties, not 5, and only the low tiers can be scouts!

      • Will there be some epic loot?
        Like Mantlet canvas,
        Muzzle device,
        Armour skirts,
        Reactive armour,
        totally useless but helluva good lookin’ high-cal machineguns,
        aditional external tanks (because your typical russian heavy just needs to look like freakin’ oil tanker with half a dozen fuel tanks on the backside),
        Unique camo paint,
        Calliope,
        Mine flail,
        That funny little flamethrower fuel cart the Crocodile Churchills towed around…

        Or at least something along the lines of those WoW’s silly looking oversized shoulderpads made of flying pieces of molten lava, elephant tusks, golden bananas and i don’t know what other weird things, but for tanks…

  2. I think WG is going the right way with doing these fun modes and introducing mechanics that might make it to the normal WoT gameplay. Though, healing vehicles… Did those guys play Robocraft ;-) ?
    Would be cool to see Bergepanzers or such :) … They would have 0 offensive though

    • Rather than healing shells (which would be really weird for a game that supposedly wants to be “historically accurate”) or even the introduction of repair vehicles (which could be disastrous if, say, too many people on your random battle or PvE team chose to drive support tanks with no damage output), why not introduce contestable capture points that you can capture, sit in for x amount of time, and get repaired and reloaded. Something like mini supply depots. Sounds more logical, much simpler for developers to implement than a whole new class of vehicles, much simpler for players to understand and adapt to (seeing as capture points are already in the game). Doesn’t that sound like a good idea? Or am I just insane? ;D

  3. “- currently, WG is testing a random mode with respawns”

    Please no!
    Or maybe yes, if it’s a mode only.

  4. “the idea of healing shells is very old, first who came with it was SerB, who wanted an April 1st trolling by giving arty “healing shells” in random battles”

    I would love to see this. :D

  5. Bergerpanzers (recovery vehicles) would be an interesting feature. Reloading spgs and “healing” other tanks… Of course “fake” guns as the historic ones.

  6. Pingback: Evilly: Testujeme random s respawny

  7. I hope towing /repair vehicles and new modes will be available soon..
    I would be nice if healers were AI and that you use the “follow me!” request to make it come to you. (Player-controlled? Meh..)

    Also, you have to protect them and they will heal you 5 sec after the last damaging hit you took (to avoid invincible heavies healing again and again)

    I can’t wait. :)

  8. “WG is working hard on PvE mode, which will apparently have some sort of “support class” (“healer”), that will be able to replenish health”

    At some point, there were debates about introducing engineering vehicles in AW. Dunno if they had something to do with this…

  9. I don’t want healing shells. I don’t want super platoons of 5. There are other aspects of this game that could be improved. I don’t want this game to become more like an arcade, or get dumbed-down and stupid.

    I quit WoW because of that. I’ll quit this. The serious “wargamer” (not the company) player base will leave in droves.

    Wargaming dot net, you are hereby warned. ;)

  10. (seems the timer runs out while trying to edit)

    Whatever, that’s not what I wanted to say, but let it roll.

    Here’s a suggestion for some REAL improvement. The tank engine sounds would receive a “C” grade from me as a programming project. I can’t believe they consider the engines “final”. I can’t stand to hear these “beta” engines. I use Gnomefather’s engines for the variety, though he doesn’t set his levels properly.

    There. That is Wargaming’s new assignment. Proper engine variety. Fix that first.

    • Exactly my thoughts, just those 15 tanks “realisticaly” starting up their engines (with all the smoke and shit) during the countdown would improve the pre/battle atmosphere by 101,3%.
      But you’ve heard it, all the improvement ideas were already considered…

  11. Healing shells, FFS, whats next? Spellcasting Mage tanks? Or It will be another radioman perk…

    • neahhhh. next one will be much hard hitting ( literaly) . all td drivers will have the perk when blocked by a pesky LT to go out and trow an adjustable wrench on that blasted thing and make him explode . but its just in development ..since 4-5 yrs…hope will see that wonder come in 2020 .

      ps- wot become more and more pathetic.
      +1 richmi