Warning, this post contains a number of large pictures.
patch 9.6 is bringing a couple of HD vehicles into the game, let’s have a look at how their visual and armor models are changing. In case you can’t tell, the pictures with shiny lines on the garage floor are from the new version :)
Lowe – small upper frontal plate weakspot was removed, the mantlet and frontal turret were somewhat reshaped but overall, not that much changed actually, apart from some adjustment of the general shape of the vehicle. If anything, it looks like a small buff.
E-100 – the bar on the top of the turret became larger actually, but only by a bit, there’s the strip of armor on the UFP that is thinner, but the slope compensates for the loss and the armor is still very thick, the rear of the turret lost its weakspot.
AMX 50B – the overall layout didn’t change that much, the thicknesses remain practically the same. The turret shape is different somewhat as you can see, but given how fragile this vehicle actually is, I hardly think it matters that much.
Ferdinand – shape changes, but the armor thickness remains mostly the same.
Object 704 – the armor under the gun got nerfed a bit, now there’s not a compact thick “red zone”, instead there’s like a “sleeve”, protecting the area.
T95 – the overall model changed somewhat, this one warrants further investigation.
Tiger P – here the armor layout changed mostly on the turret. Notice the mantlet, which became somewhat weaker. But the biggest nerf is the massive hole behind the mantlet – earlier, it was rather tiny, leading to the legendary toughness of the Tiger P turret. Now, it’s quite a bit larger, so the mantlet itself will be easier to penetrate.