- Q: “RU251 and ELC guny look roughly the same, have the same caliber and about the same size, but one gun’s shells fly slower, why?” A: “Gun performance does not depend on their appearance”
- Storm states that while spotting mechanisms didn’t change in the past, various vehicles’ camo coefficients did
- the leaked Steyr WT model turret is bugged, it’s too low
- developers will further work on larger maps and will try to solve all issues with them
- Storm confirms that in the future, the MM will not only take tier and such in account, but also the role of the tank
- people, who are balancing tanks, are playing a lot
- Q: “If Maus is doing fine statistically, why are players whining to buff it all the time?” A: “Because it’s slow. Slow vehicles are always making people complain, especially unicums”
- Storm admits that the British tree as a whole is unpopular, despite having some very successful vehicles
- Maus speed will not be buffed unhistorically
- E-100 has generally worse armor than Maus
- new anti-aliasing will be implemented in the future (no ETA)
- Storm stated earlier that some tier 10 very high pen guns will have their penetration nerfed. This concerns gold ammo as well.
- Storm’s advice when facing series of the same maps over and over: “switching to another server should help”
- HD models of artillery will not come anytime soon
- some player insisted that WoT should run with Dx12, because according to some article, Dx12 assures higher FPS. Storm replied that he has seen the article and it’s just PR (advertisement)
- a player is complaining that after the viewrange nerf, Dicker Max and FCM TD kept their long viewrange and are now imbalanced. Storm states that they are unfortunately premiums and cannot be nerfed
- VK4502B is getting removed, because it’s basically made up (SS: the armor is and some of its configurations) and WG wants to “move away from made up vehicles”
- Storm confirms that some old premium tanks will be removed from the store
- according to Storm, the income situation on tier 8 used to be much worse, so it’s not true that tier 8 players are suffering more than they did before
- transferring the tank model to HD does not always imply an armor nerf, but it implies making the armor model more accurate. Something becomes thicker, something becomes thinner, depends on each tank.
- regarding the effects of 9.6 accuracy nerf: “its effect has to be analyzed on a large number of players” (SS: I love being a guinea pig)
- Storm did monitor the situation and so far, the “damage dealt” parameter overall (on all tanks) dropped by 1 percent, which is within tolerance. The situation will be further monitored.
- after 9.6 accuracy nerf, arty stats will be monitored as well, very carefully
- VK4502A will not be renamed after the VK4502B is removed
- developers are considering how to deal with more and more cheating mods, but for now, nothing can be said
- it is not sure, that AMX-13/75 will be buffed in 9.7, the best ETA is “later”
- the transmission/engine split will only come for the rest of the tanks, when the vehicles are reworked to HD
- M4A3E8 Fury has bugged transmission/engine model (transmission causes fires), it will be fixed in the future
- Storm reacts on claims that other games (Armored Warfare, War Thunder) have better engines and that nothing is stopping WG to transfer the game to a better engine:
“What is stopping us is that contemporary engines have worse results on really bad computers than even current BigWorld. What is also stopping us is that developing a game for a new engine would take 2-3 years. We will use this time to modernize our engine. AW and WT are calculating a part of the gameplay on the client side, that’s why they are less dependant on connection quality. That’s not an engine thing. We cannot afford that due to the scale of our project.”
- both Chieftain and Action X (replacing FV4202 and FV215b) will come together in one patch
- Chieftain armor was already measured: “it’s not like T110E5″
- Chieftain model is not ready yet
- bot turret consumables for stronghold (“bunkers”) will be implemented, they are being tested by now
- one man training rooms will not be implemented, as it might significantly influence server performance (load). It was considered and rejected.
- Q: “RU251 and ELC guny look roughly the same, have the same caliber and about the same size, but one gun’s shells fly slower, why?” A: “Gun performance does not depend on their appearance”
The explanation is simple … barrel length = velocity, powder charges are different and cause different rates of burn which equates to chamber pressures which equates to velocity
- the leaked Steyr WT model turret is bugged, it’s too low
It’s also too crap – give us the E-10 instead, use the hull-lock button for the “squat” feature, and be done with it and start drawing up the S-tank.
- developers are considering how to deal with more and more cheating mods, but for now, nothing can be said
The solution is rather simple and elegant. Mods can have a CRC code – the server checks the CRC codes during the ping process, and if you have a mod that doesn’t have said code, you disconnect as if it was a CRC error. Modders keep the same code for each version of the mod that improves – hackers who try to copy the CRC code in their mod will have that code changed and sent back to the modder for change.
do u even play the game?
The reason guns have dif pen, alpha and handling r because WG makes all these decisions and barrel length is irrelevant.
RU251 has one of the most powerful HE rounds in the game with high pen because WG wants it to.
Do you even know ballistics bro?
I’m giving a real-world example to easily explain *why* it would be different, you’re basing your opinion off of “game balance.” smdh
Someone finally knows what they’re talking about and all the people who think they understand ballistics because they play a tank game come out of the woodwork to say otherwise… Can people who Dont know about ballistics shut up…its annoying to watch ignorance so rampent
Umm… no. Real world ballistics is incredibly complicated, with everything from the ballistic cap on the projectile to the size and shape of the gunpowder grains used as propellant affect the performance of rounds.
Barrel length =/= shell speed
Barrel length does increase speed.
Yes, but it is not the only determinant. Read up on ballistics.
Assuming same shell and same propellant type and amount then yes, barrel length means higher speed(oh right and assuming same rifling). Otherwise no guarantee
You forgot artillery charge. It can be different in the same length gun and it will cause lower speed.
technically you are correct, there are several standards that go into determining the velocity of a shell, range and targets are more important in determining the velocity than any physical feature. So if per say, you had to shoot at a thickly armored target at long range, you would need a longer, thicker barrel to compensate for the distance and powder charge that sent the shell flying. While in essence, you are correct, the length of the barrel has very little to do with the velocity of the gun mechanically aside from friction caused by contact, a longer barrel is needed for higher velocity/longer ranged targets to encourage the proper rotation and force behind the shell, as well as extend the active use of the barrel itself (due to what should be proper over engineering).
tl dr; The length of the barrel is signified by the range and intended target among other things(IE. location or the hulls suspension.), Many of the perimeters that affect shell type and velocity affect the choice in barrel leans towards the trend of longer barrel correlating to a higher velocity and heavier shell at longer range.
got cut out, sorry.
but as a continuation of the first there are many other factors affecting barrel length including manufacturing capabilities and limitations, metallurgy, intended and (if the designer/manufacturer is any good) potential engagement opportunities, as well as hundreds of other factors I either cant think of in my armchair or hindsight, or don’t have time to mention.(i am aware i know little or nothing on the subject other than first hand experiences with the brief touches of the manufacturing of smaller hand held firearms, which a family friend did and explained to me several times. But I imagine there are some similarities on how they are designed and built.)
BTW if anyone has a lot of free time, metallurgy’s affect on ballistics is an interesting topic to kill a day on.
Sorry to shoot you down but ballistics can be very easy, or very hard depending on what your doing with them. Designing a load for a specific task and no other is easy. Designing a round for doing many things well is hard ( this is the reason the 30-06 is so popular, it does decently well in most cases). I personally load ALL of my ammunition to above military stability standards, and usually as long as your not using a very stupid load say. 28gr of imr 4350 ,175gr ball in a 5.56. (I Dont load 5.56 but this is an extreme example , I’m pretty sure that much powder is beyond a compressed load) where the ball is to much for the powder and the powder to much for the case (not what the caliber was for)… You can easily work put target worthy rounds for fun.actually I recommend you read the latest hornady loafing book after a few chapters youl pick it up quick.
RU251′s HE round is actually HESH, which is modelled in-game as high-pen HE. Do you even read up on the things you post about?
Edit: source – http://ftr.wot-news.com/2014/07/28/ru251-historical-characteristics/
“Gun: 90mm Bord Kanone (firing AP/HEAT/HESH in the game, all rounds historical “
British L7 and L1 guns are snickering in the corner. Yep…ru…totally paaaahaha.
ELC project was for an air droppable tank. As such, it had to be very light and the designers conserved weight where possible. One such area was in the gun, which was lightly built with thinner tube. It was designed to fire low velocity HE and HEAT only. The fact it fires AP in game is probably for balance reasons.
its not that easy. ss posted this somoe time ago, take a look
https://www.youtube.com/watch?v=3UGdESrm_NU
“The solution [to cheating mods] is rather simple and elegant. Mods can have a CRC code – the server checks the CRC codes during the ping process, and if you have a mod that doesn’t have said code, you disconnect as if it was a CRC error.”
It’s also a solution that doesn’t work. The better cheating mods don’t even use the mod system. There are plenty of other avenues of attack (changing the network packets as they go by, changing process memory after the process has loaded, etc. etc.)
Before I cease to play this game anymore I would like to know what possible balancing purpose the accuracy nerf has served? 1% lower damage eh? I beg to differ. With 0.36 accuracy Jpanther II, I do what the nerf is supposed to encourage, I fully aim at an exposed Tiger I. I fired and it goes nowhere near him. I wait ten seconds and the next flies into his tracks, 0 damage. Fine he is imobised now, so next shot flies over him. Range? 300m. I do not call this balance, I call it evidence that WG are incompetent at fixing the real issues with their game, instead finding scapegoats. I am willing to give the accuracy nerf a bit more time but as it has ruined gameplay for some of my favourite tanks (Cromwell is totally shit now, it cannot hit a thing even at point blank range) and servses no real balance purposes (makes everything worse at same rate)
Tier 10 gold ammo penetration nerf?
I wonder if that would also apply to things like the T-54, SU-101, and other vehicles like that which have basically the same gold ammo as tier 10 tanks.
Still not as good of a solution as actually “rebalancing” premium ammo as a whole [i.e. reducing damage and reducing cost], but its something. Gold-spamming T-54′s might be a little less BS.
SU-101 cannot be nerfed.
Worse tanks have been nerfed in the past.
Anyone remember when the D2 and AMX 38 were nerfed?
Who said they were bad? Only that they were slow as WG itself.
SU-101 cannot be nerfed.
Hail SU-101
But frontal penning IS-7 with gold is ok :D
And the object 416 ?
Aka the tier 8 medium that can pen Maus’s turret frontally with gold.
Totally balanced.
And of course… It has the same bouncy steel of any Russ tank…
I thought so, too, until I bought that POS. Its turret armor is crap, its frontal armor is crap, the grun depression is crap, the size is crap (there are too many obstacles you cant shoot over), it doesnt have a 360° turret. The only good things about that tank is the decent mobility, maybe the camp and the gun + HEAT
That’s because WG hates the French and couldn’t give two shits about them. That’s why the 2nd heavy line that was promised over 2 years ago and teased is vaporware, the td line has been nerfed multiple times, and the light/medium line was initially up-tiered with little to no compensation.
“That’s because WG hates the French and couldn’t give two shits about them…”
Everybody hates the French and nobody gives 2 shits about them ;-)
Id wager even the french hate the french.
the t-54 will never be nerfed
it will and shall :D
It already was, at least twice.
The T-54 is totally fine (sarcasm). It has great DPM, great mobility, great armor. The only things that are bad are the penetration and the gun depression.
Oh wait, it has HEAT rounds. The only thing that’s bad is the gun depression.
Balanced.
VK4502B is getting removed, because it’s basically made up (SS: the armor is and some of its configurations) and WG wants to “move away from made up vehicles”
Too late
At this point Metal Gear Solid is more historical than WoT xD
“What is stopping us is that contemporary engines have worse results on really bad computers than even current BigWorld. What is also stopping us is that developing a game for a new engine would take 2-3 years. We will use this time to modernize our engine. AW and WT are calculating a part of the gameplay on the client side, that’s why they are less dependant on connection quality. That’s not an engine thing. We cannot afford that due to the scale of our project.”
tl/dr,
We boned ourselves at the start because we used a cheap engine and probably never expected to be big…..which is actually kind of fair tbh ;d
than*
Learn grammar or suffer G3.
Valkyr laughs at G3.
May you meet Stalker lvl60.
Esc, Abort Mission #ItsOk #NoShame
Speaking of which – just now soloed G3 with Mesa – 10s of non-stop gunslinging :D
…I probably need to put some better mods on my Mesa, seems to me right now her ultimate does no damage above lvl 30
Intensify and Transient Fort, and if you have energy regen squad – Blind Rage. Holds up to level 50 or so.
Whoa… This talk is of Warframe :O
They expected it to be big and that’s exactly why they used BigWorld – because it has really good server communication, so many players can play at once.
Nobody cared about graphics in the start, everybody was just happy to be driving tanks. It’s only the recent years when players lay more and more demands on engine.
They didnt expect to be this big.
“- the transmission/engine split will only come for the rest of the tanks, when the vehicles are reworked to HD”
Well, the Panther I already is made in HD; but still has no transmission/engine split. Hope they change it soon…
Huh? Didn’t they split Panther’s? Only the Tiger did it in tier 7?
Do you still catch fire from frontal shots? No.
“- Storm confirms that some old premium tanks will be removed from the story”
You probably mean “store”. I assume that Storm has the premium tanks with limited MM in his mind (like IS-6, JT 8,8cm), which may be removed in future.
I bet some of the premium TD’s will also get the boot, especially the FCM36P40.
FCM was already OP.. Now it’s even worse because ennemy TD cannot see it before it’s too late.
(Blam, HE in the T82 and goodbye)
If they cant nerf the premium tanks, dont change the accuracy then of my JagTig 8.8 you twats
Did the accuracy change? No, they only changed the distribution of shots within the circle. Accuracy figure is the same as it ever was.
they aint removing Löwe because its the only tank that %80 of players bought
“RU251 and ELC guny look roughly the same, have the same caliber and about the same size, but one gun’s shells fly slower, why?”
What kind of idiots are asking these questions?
“Storm admits that the British tree as a whole is unpopular, despite having some very successful vehicles”
I guess this is because the British tree doesn’t really have anything special in it. Apart from a couple of tanks, it feels very plain and repetitive (especially TDs).
“a player is complaining that after the viewrange nerf, Dicker Max and FCM TD kept their long viewrange and are now imbalanced. Storm states that they are unfortunately premiums and cannot be nerfed”
I really don’t like this whole not nerfing premiums. They are tanks and should be subject to the same rules as any other tanks. If you buy a tank, you buy it knowing that it might get rebalanced (and this comes from an owner of several premium vehicles).
“Storm confirms that some old premium tanks will be removed from the story”
I guess you mean “store”, not “story”.
- Storm reacts on claims that other games (Armored Warfare, War Thunder) have better engines and that nothing is stopping WG to transfer the game to a better engine:
You should have simply bought a Frostbite license and have been done with it – it works, it has always worked, and it’s constantly getting better. We’ve been playing games on ancient rigs since Battlefield 2 – and even that had full terrain destruct-ability. There’s just no excuse why your Havok had to be “eye candy” that had no effect on the battlefield.
The problem of Frostbite not being able to run on dinosaur rigs would actually be a pretty serious problem. Or, at the very least, getting Frostbite to actually run on really bad PC’s would probably look no better than Bigworld currently does.
Thing is though… FB2 worked fine even on dual core machines… .are you implying that the Russian players are still using Socket 478 single core machines that can’t even use DX10?
I wouldn’t be terribly surprised if there were a significant number of players on the RU server who actually fit that description.
russians arent rish no people at east europe is rich there are more players that is poor and playing this game than you think
Will it work with my b113 travelmate (celeron u1076)?
Would that effect FPS at all?
Battlefield 2 uses REFRACTOR 2, not FrostBite 2.
Also *looks at Dragon Age Inquisition and BF3/4* fuck FrostBite. CryEngine and 4A are superior.
*Remembers DICE’s comments on modder* Fuck DICE too BTW.
Sonic Boom, the game CryEngine was truly made for.
One wrong… and it was not UNOPTIMIZED.
Just shitty and buggy. Still better then FrostBite. Does it even HAVE a right?
Also, if DICE are such cretinical pieces of dog shit to say that modders cant understand their engine (we all know it is because mods can lower DLC sales)… well fuck them.
Battlefield 2 has no terrain destructability whatsoever, except for a couple of wooden planks patching up walls and some pots. Battlefield 2142 (did I get the number right?) however, did. Remember, completely different games.
But can Frostbite handle the server-side calculations and communication with the client?
Remember, WoT is handled server-side, with the client rendering the server’s information.
I’m not defending Bigworld, it’s crap, but I wouldn’t jump to conclusions, saying this or that engine would have been better.
Storm has replied the lots of question these days….Hope for someone ask a M48 Patton buff..
“Storm states that they are unfortunately premiums and cannot be nerfed”
-Bullshit WG, give me back my Super Pershing then…
Well played sir, well played indeed.
Don’t be silly. It’s bad bussiness for WG, to give back the money. Its better to leave somewhat unabalced premiums ingame, if it’s not that big of an issiue.
They said a long time ago that because of the Super Pershing fiasco WG has placed a new policy not to nerf vehicles
This has been what’s been protecting premiums with the TD firing camo bonus, the view range levels, preventing the SU-76i from getting changed, protecting the E-25, probably protecting the SU-122-44….
- a player is complaining that after the viewrange nerf, Dicker Max and FCM TD kept their long viewrange and are now imbalanced. Storm states that they are unfortunately premiums and cannot be nerfed
Yeah tell that to the Type 59 too
“- E-100 has generally worse armor than Maus”
E-100 has better side hull armor and it can side-scrape perfectly at 45 degrees, which makes the LFP close to 300mm thick. I actually pop out to shoot by showing my heavily angled LFP, so that morons would shoot me there instead of the turret. The frontal turret is also thicker on E-100, the only part where Maus is better is the turret sides, and probably the ass which is completely pointless.
I can’t believe devs would say something so stupid. They should stop commenting the game and leave that to the people who actually know how to do it.
Why the hell you will shoot LFP instead of first road-wheel in this situation? There is piratically no armor behind.
E-100′s turret front is better do you know why?
Maus has a turret that has 240mm thick armour at front of the turret and effective armour doesnt go up until you turn your turret
best angle is 45 degree right? well that will only give you 330 mm at best and there are TDs that can easily overmatch that pen with gold or even with AP
E-100′s turret is something close to 290 EA so it can judge you with its’ shell while it bounces AP shells and eats your HEAT shells’ money
on the other hand Maus’ turret can not even hold most of the tier 10 guns(some tanks have 235 pen but they still can penetrate)
bad accuracy bad pen and bad alpha depending on that tier
4502B and E-75 has better chance at bouncing shots fired to their turret
Totally agree with you, they are talking shit exactly as you said and they should do something instead of watching the “stats” based only on those 200 complessive battles on the Maus, that is the most useless tank at T10 compared to E-100, IS-7, T57 Heavy and so on.
Maus is better when sidescraping perfectly. Reason: Turret. Just compare the angled turrets effective armor and then take into consideration the size of the weakest parts – Maus wins by far because E-100 turret is flat and has somewhat weak sides, espacially vs gold ammo.
You dont include the ability to dish out dmg, because thats clearly not what the Maus is for. Even in CW its just for holding a certain spot as long as possible.
“Storm states that they are unfortunately premiums and cannot be nerfed”
So what happened to the super P wasn’t a nerf, but a strategic readjustment of some features that resulted in a less than ideal change in performance?
There was moneyback, no?
It was considered a rebalance, yes. And they did boost a number of stats: 50 HP, 10m viewrange, 10% boost to terrain stats and great boost to dispersion while moving.
Wether those buffs actually weighed up to the armour nerf is a whole different story of course.
They don’t. Sure, the armor is still decent, but anyone who can’t pen the armor goes for the weak spots anyway, which are large and easy to hit. The only buff that would compensate would be for the alpha and pen to be increased on the long 90 so the Pershing can give as good as it gets.
Super Pershing is the reason they won’t “rebalance” aka “nerf” premium vehicles anymore. It was a disaster. I don’t know how many people sold their tank.
The new strategy is: More tanks. WG replaces “OP” tanks with worse/different tanks (most likely clones). People who already got the old “OP” tank could also buy the new one and they don’t have to refund any gold.
” the “damage dealt” parameter overall (on all tanks) dropped by 1 percent,”
ROFL :D Are they really that stupid ?
Of course it’s almost the same,… tanks have the same amount of hitpoints.
They should look at shots fired and shots that actually hit the target :D Not damage dealt.
Sure I can deal the same amount of damage even with 0.9 accuracy.. point is, it will take several more shots…
Exactly my thought ;) (and this 1% are probably draws coz not all tanks are killed and with worse accuracy less dmg is dealt)
The absolute idiocy of these devs amazes me on a weekly basis.
I believe it, since IM there are much more SPGs and LTs that have little hit points.
- Chieftain armor was already measured: “it’s not like T110E5″
What’s the supposed to mean? shit or good? E5 LFP armor is only good against T8 and 9′s. The only areas that can reliably bounce are the UFP and turret frontal armor (except cupola). Sometimes baiting shots with your front armor around corners works well, but only tomatoes would get fooled by that.
Maybe Chieftain will have godlike hulldown ability thanks to a strong turret like IS-7 but a shit hull comparable to a Centurion?
It is not “all or nothing”.
E5 is a tank with easy to pen spots RIGHT next to imba 300+ spots.
pretty much.UFP will most likely be troll,but not reliable (~85mm @ 70-75° IIRC),LFP is probably something like that aswell (but not nearly as sloped),but the turret will most likely be 300+ EFF +Gundepression + no real weakspots.
“some player insisted that WoT should run with Dx12, because according to some article, Dx12 assures higher FPS. Storm replied that he has seen the article and it’s just PR (advertisement)”
Dx12 has the potential to increase the fps, if your program is cpu bound, and in the case of wot it is (but the culprit is bad coding not that the cpu could do more). Dx12 reduces the stuff that a driver has to track and check on each issued draw command, but this requires that the programmer of the rendering code has to do more on its own. And i don’t believe that wg has programmers that can handle such things, when they fail with dx9, which is almost foolproof and you do not need to follow that many rules to get good performance out of it.
plus, AFAIK dx12 has to be HW supported by GPU.
Older GPUs cant really utilize all the features of dx12.
And since 80% of community is playing on potatoes and 10% on tamagochi, I doubt the remaining 10% have actually a PC with modern GPU.
Only Maxwell (GTX 9xx) nvidia series has a HW DX12 support so far.
No current GPU hardware supports the full DX12 profile aka feature level 12_0 with shader model 6.0. Maxwell GPUs only implement a subset of the newer D3D 11.3 API at the hardware level. You’ll still need a fully FL12_0 compliant GPU to utilize the DX12 feature set. Current GPUs will use the feature level compatibility profile via FL11_0 & 11_1 to access D3D12 features that don’t mandate the FL12_0 support.
oh .. soviet coders … facepalm
—-
no it doesn’t necessarily
DX12 can run backwards compatible DX11.3 with some degree of performance increase
you should read the article: http://anandtech.com/show/8962/the-directx-12-performance-preview-amd-nvidia-star-swarm/2
you will learn that nVidia Fermi (400/500 Series), Kepler (600/700 Series), Maxwell 1 (750 Series) and Maxwell 2 (900 Series) will have DX12 support at launch (W10 launch)
on AMD’s side: GCN 1.0 (7000/200 Series), GCN 1.1 (290/260 Series), GCN 1.2 (285)
I’m pretty sure GTX 970 and 980 has DX12 support. (yes dx12 not 11.3) at least according to their website.
It depends how far back the support over hardware profiles go, as an example, you can use dx11 on old dx9 hardware if you can work with their limitations. And the last info i got about dx12 is, that no one really knows which hardware levels are there in dx12, it could be possible that there is a dx9 hardware profile for dx12 and this would work with old hardware, only exposing features that are supported from that era.
The hardware feature level for DX12 is FL12_0, Intel confirmed it during their IDF session last year.
http://www.pcgameshardware.de/screenshots/759×427/2014/09/Intel_Skylake_1st_DX12_FL12_0_hardware-pcgh.PNG
Like I said earlier, DX12 on all DX11 will run via the compatibility profile which is currently being used to exposed current DX11 software features on SM3-4.0 hardware (DX9c-10). Maxwell v2 only implements SM5.0 and feature level 11_1 (D3D11.3) at the hardware level. There’s no mention of 12_0 whatsoever, only new GPUs will feature SM6.0 + FL12_0.
http://images.anandtech.com/doci/8962/980_DXDiag.png
Each new shader model brings significant changes to the programmable pipeline and you can’t magically backport hardware features to DX11 hardware and certainly not via a software update.
I never said that old hardware does support all features of dx12, like 10 and 11 it has probably hardware profiles, which features and shader version is available and which not.
“- transferring the tank model to HD does not always imply an armor nerf, but it implies making the armor model more accurate. Something becomes thicker, something becomes thinner, depends on each tank.”
I don’t really get this… what’s the point of making “historically accurate” armor when almost all vehicles have unhistorical top guns ?
“armor buffed from 201mm to 203mm” – who the FUCK cares ? 2 tiers lower vehicles already have 230mm penetration.
Tiger I with L71 ? really ?
StuG with L70 ?
Ok, I know these guns were proposed to be mounted, but they never were due to technical issues.
Yet WG is acting how important “historical values” are.
I have an idea!
While they are nerfing tier 10 high penetration shells, they should also introduce new guns!
So they can nerf 301mm penetration shell, but at the same time they should allow us to mount tier XII gun with 790mm penetration and 2km blast radius…
The tanks are balanced for their tiers. Having unhistorical top configurations is very common among tanks even the IS has a unhistorical top engine and really it’s more fun driving a tier 7 tiger with 203mm pen than a tier 6 Tiger with 132mm penetration.
just saying that 1mm of armor here ad there doesnt really make a difference considering the guns shooting at you.
A Tier 6 Tiger would be way more fun, because the armor would be of use.
There is a reason for the insane RoF and the gigantic HP pool – the Tiger’s armor is useless on its tier.
BTW, The AMX 45 is worse in every aspect.
- Much better mobility
- -10 Depression
- 105 mm, decent alpha, decent ROF, very good gold ammo with even better alpha
I play both amx and tiger in the same time. While Tiger is indeed a beast with that insane HP and RoF, AMX excelled more at aggresive hill play, and better alpha also help at times In the end I have similar WR and average damage in them (even though I rarely use gold ammo), loving both while prefering them in different role. Just don’t put 90 mm in AMX, it will just make AMX as an inferior Tiger.
Storm should get the boot for making WoT P2W through the means of Premium TDs.
Either you nerf ALL TDs or you don’t nerf them at all.
They’ve become a joke of a class anyhow, almost completely unplayable unless they hit with mini-nukes and/or have Adamantium frontal armor.
WG, then why does IS-7 have 270mm turret armor and 150mm lower plate armor?
Was it not 240 for turret and 130 for lower hull (Chieftain mentioned it in video)?
”Because the 270 mm zone on the IS-7 turret is tiny. ”
”Because the lower plate has a worse angle in our game to eat HEAT better, got to promote premium ammo use. ”
“Because strong Russian!”
“You want it historical? You want it to have the 5 shot semi-auto and medium like acceleration and topspeed?”
“Because: Serb.”
“Side armour is unhistorical tool, want us to buff it to historical parameters? “
1- It aint tiny…
2- I want proof of its worse angle. BTW, would prefer it to be correct.
3- That is a myth. Russian Bias DOES NOT exist.
4- Not that historical. Else I want my T58 and the game will get borring :(
5- I cant contest that
6- It actually is fine.
“- Storm stated earlier that some tier 10 very high pen guns will have their penetration nerfed. This concerns gold ammo as well.”
Pretty much covers the German guns
Hah, E100, not so much. Maus is fine. E50M / Leopard have practically almost the same penetration as all other mediums. That leaves all the tier 10 TD’s of every nation.
It’s not like the Germans have especially good high tier guns in terms of penetration. Even the Russians that have shit guns on mediums at most tiers have high penetration on tier 10.
Wish they’d hurry up with the Chieftain. I so can’t wait for it, I just hope they don’t go with the idea “must be worse than IS7/IS4″
The sluggish IS-4 isn’t even comparable. It’s armour certainly will be worse than the IS-7 but it’s gun handling will certainly be somewhat close to the E5′s at least unlike the frustration that one can get with the IS-7 gun.
I bet it will be about as mobile as the E5 and fairly comfortable to drive.
Jesus christ fuck you WG and your “Bad PCs”, we are in 2015 you idiots, there are games that can run at 60+ fps also on a fucking old notebook with high presets while your goddamn game with PS2 graphics can’t go over 50 fps on my intel 2500K OC’d at 4.8Ghz because you aren’t able to create a goddamn good multicore support.
And also a big “fuck you” to that idiot answering the question about the Maus. The Maus is SHIT compared to all the other heavies in game, SHIT! I have more than 700 battles in it and it was my favourite tank, I sold it because E-100, IS-7 and so on are too much better then the Maus.
Damn. Sorry for the rage but those goddamn answers are so damn dumb.
ALl russian tenks wil lget buff when they become HD like the IS3 improved front and 100+mm sides.
tell that to T-54
The T-54?
The one with the hull from the 1945, the turret from 1947, a gun from the early 50′s with HEAT rounds and an engine from the late 50′s ?
Yeah, that poor T-54 is really suffering now that it’s armor isn’t as good as before.
Very UP vehicle that is suffering )))))
Engine is from 1976, to be accurate
WoT is not PS2 graphics. You are trolling.
Yes, look at the steam hardware serveys. Not many people have good PCs.
Dude WoT graphics are just full of filters, nothing else, the textures, the physics, the models and so on are shit even compared to a goddamn indie game.
Just take, for example, Medieval and Space Engineers or also Spintires: games made by an INDIE SOFTWARE HOUSE with SUPER physics and models 300% better than WoT both in textures and polygons.
WoT is the only game I’ve ever seen still working on a goddamn single core in 2015 and, no, I’m not trolling, just look at the wheels of most of the tanks, they are fucking hexagons, even a PS1 game had better polygons.
Also, they use always the “poor community with bad PC’s” excuse but that’s just bullshit, if you have a PC that runs WoT at 10fps average YOU JUST DON’T PLAY, you don’t need a 2000$ gaming rig, my friend has a 300€ PC and it runs WoT at 40-50fps average at low graphics so that’s just bullshit.
The right answer to those with “bad PC’s” should be: “you have a goddamn netbook from the 2002? GOOD! Go play pinball and don’t ruin other people matches just because you are playing at 5-10fps”.
The real thing is that they are still milking the money cows spending nothing on progress doing always the same fake promises about upgrades and shit but we’re still in a stupid bugged graphic engine, a stupid bugged physic engine with super low definition tanks running on a single core with DX9 in goddamn 2015.
HD models of WoT are 50k polygons. And 4k textures.
Metro Redux and Crysis 3 have 20-30k polygon models…
BF 4 is 20-30 (but fuck DIce).
Have you EVER played a PS2 game?
“Just take, for example, Medieval and Space Engineers or also Spintires: games made by an INDIE SOFTWARE HOUSE with SUPER physics and models 300% better than WoT both in textures and polygons.”
Those games have superior physics models to ALL AAA games right now. Big deal.
Graphics do NOT depend on money mate.
Here is how STALKER looked in 2008, a low budget Eastern European game:
https://www.youtube.com/watch?v=YAYLHAPPkvw&index=3&list=PLD2B82E405CF9650C
Metro Last Light/Redux had a budget under 10 million, yet it is equal to Crysis 3 (67 million) and SLAUGHTER Advanced Warfare, Unity and beats BF4.
“Also, they use always the “poor community with bad PC’s” excuse but that’s just bullshit, if you have a PC that runs WoT at 10fps average YOU JUST DON’T PLAY, you don’t need a 2000$ gaming rig, my friend has a 300€ PC and it runs WoT at 40-50fps average at low graphics so that’s just bullshit.
The right answer to those with “bad PC’s” should be: “you have a goddamn netbook from the 2002? GOOD! Go play pinball and don’t ruin other people matches just because you are playing at 5-10fps”.””
300 euro can be 3 months of money in some of these countries…
Please, inform yourself more on how other people live. Because you live in console peasant land. And that… must suck.
Dont have your hopes up, tanks can still snapshot I have been hit by high amount of snapshotting scum is3 and them pen every time, WG should nerf accuracy on move morwe.
A: “Because it’s slow. Slow vehicles are always making people complain, especially unicums.
The T95, 110E3, KV4 are all slow and nobody complains about them. This is a non answer if I’ve ever seen one.
All it needs is a slight buff to any of it’s visible stats and the complaining would stop.
KV-4 get’s plenty of complains, it’s not that good a tank despite the good gun on it. It’s just that when most enemies are (shitty) russian/chinese tier 7 heavies and the others are mediums that the thing get’s to roflstomp.
Unicums rarely play those tanks by the way.
I couldn’t give a f**k what unicums play they represent a tiny percentage of the player base. And I have never seen anyone complaining about the KV-Fourtress. It’s called that for a reason.
heyyyy leave my kv4 alone :P
it;s always fun trolling tanks that have 175 mm pen(is6 peice of shit :P ) and see the rage of idiot crying or spamming APCR and still bouncing :D
it is suffer though not because the maps are big
but because with these IM’s the game has turned into a giant soup of yolower’s or people just throwing away there tanks without doing anything
kv4 gun is alright but i wouldnt mind a slight decrase to aiming time cause 3.4 iss isss a bit eeehhh….
Slow tanks are bad. It’s a matter of fact that mobility and strategy is the key factor to win battles consistently.
Armor is only as good as the RNG and the amount of gold ammo being fired.
The best deal is a russian medium like the Obj. 140: Somehow bouncy armor, great mobility and speed, great gun handling, good DPM, great penetration and insane gold penetration.
- Storm’s advice when facing series of the same maps over and over: “switching to another server should help”
I don’t understand. This didn’t use to happen in previous patches, did it? Why is it happening now; why they don’t fix it? I… don’t understand… “/
- people, who are balancing tanks, are playing a lot
And what game they played when arty was rebalanced? 203mm guns against tier 5 is soooo balanced…
“What is stopping us is that contemporary engines have worse results on really bad computers than even current BigWorld. What is also stopping us is that developing a game for a new engine would take 2-3 years. We will use this time to modernize our engine. AW and WT are calculating a part of the gameplay on the client side, that’s why they are less dependant on connection quality. That’s not an engine thing. We cannot afford that due to the scale of our project.”
Basically Storm is using the usual Soviet military equipment modernization mentality. You have something old? Modernize it with better components. Make it better, but stick with the basic structure all the time. And, unfortunately, this mentality has a limitation; After some time, even the most up-to-date component won’t make the “product” viable for the current situation. This is exactly what happened to the venerable MiG-21.
Edit: Also, Storm is going full retard here. In WT’s 1.43 version, I was able to get 25-35 FPS from a shitty “calculator” with low-end dual-core AMD CPU and ATI Radeon 2400 GPU. He’s talking from his ass here.
Yeah no wonder the russian countries are so undeveloped where 60% of the population live in home made cottages with no running water or electricty..
Why did the EU let join Romania and Bulgaria? Are they…developed? LOL
Well yeah…
They are VERY far ahead of all “third” world countries. And whilst not nearly as good of a place to live as some Western countries, they are globally decent places to live.
Also lol… call me when Western Gamers stop playing on shitty consoles and go on PC. At least them Ruskies are on PCs…
i dont have problems with maus speed, it’s the gun that is making me sad
- developers are considering how to deal with more and more cheating mods, but for now, nothing can be said
I don’t understand why devs of almost every game publish their ways how to catch hackers. It just gives them a hint how to bypass it.
I’m not an arty player , but today I was ignoring Arty shots. they seemed blind LoL … on other tanks the accuracy is acceptable and has its points (but the view range is NOT acceptable at all)
Just tell us if there is something we can do to undo the view range nerf which is laughable.
- some player insisted that WoT should run with Dx12, because according to some article, Dx12 assures higher FPS. Storm replied that he has seen the article and it’s just PR
These developers have no idea what they’re talking about lmao. DirectX12 does increase FPS, and that’s in general, not just for World of Tanks. It’s a Operating system upgrade. You can’t deny something of such a large scale, which has already been proved true, on a Dev version of the API.
“What is stopping us is that contemporary engines have worse results on really bad computers than even current BigWorld. What is also stopping us is that developing a game for a new engine would take 2-3 years. We will use this time to modernize our engine. AW and WT are calculating a part of the gameplay on the client side, that’s why they are less dependant on connection quality. That’s not an engine thing. We cannot afford that due to the scale of our project.”
off course they, do because it’s a modern engine…. but the optimization of the BigWorld engine surpasses the threshold to the point where upgrading to a Rig, doesn’t make the game look much better. I’d rather they use a better engine, and have to upgrade, even though I can run it on the settings I like. I turn some down because they induce stutter, again, because the engine is so old and unoptimized.
The Excuses storm makes are laughable.
“What is stopping us is that contemporary engines have worse results on really bad computers than even current BigWorld”
bullshit. i have an 8 year old computer that plays war thunder at a rock solid 60fps. i get 30-40fps in world of tanks.
Same here. Mine is 6yrs old and still getting a nice dandy 55-60 fps. WoT? 20.
Yeah, but WT’s engine has massive server/client communication problems.
Looking pretty is good, being playable is nice too.
Though I’m not defending Bugworld too much, it’s a refined piece of shit.
Prettier to look at than other pieces of shit, but beneath the shine, it’s still a piece of shit.
Storm’s advice when facing series of the same maps over and over: “switching to another server should help”
Oh Wait. The SEA only has one server… Thanks Storm…
FTR become safe haven for fkn whiners…it’s not acc nerf it acc rebalnce cuz i still hit my shoots fine..and that shit that wt gf and aw looks better maybe it does but game is/will be utter shit so i will rather play on their engine and enjoy game which is miles from wt and aw..and if wows can look amazing i’m sure that further upgrades will go on wot…so maybe some encourgments instead of constant complaining.ty
- Q: “If Maus is doing fine statistically, why are players whining to buff it all the time?” A: “Because it’s slow. Slow vehicles are always making people complain, especially unicums”
So. With this logic, there should be a lot of players whining to buff the T95 and the TOG
Halo guys, I just had a thought. If WG would imploment multi core support, wouldnt it solve a lot of problems and rage?
“- Q: “RU251 and ELC guny look roughly the same, have the same caliber and about the same size, but one gun’s shells fly slower, why?””
I
what
jesus christ, some people just completely switch off their brains when asking questions.
“- Storm confirms that in the future, the MM will not only take tier and such in account, but also the role of the tank”
That would be both nice and not. Mixed-role tanks like the Crusader might suffer…or might not. Really depends on how they do it.
“- Q: “If Maus is doing fine statistically, why are players whining to buff it all the time?” A: “Because it’s slow. Slow vehicles are always making people complain, especially unicums””
I can kind of understand the complaints, too. It’s frustrating to play slow vehicles sometimes, because you just can’t get where you’re needed in time to save the game when your team decides to throw it away.
“- Storm stated earlier that some tier 10 very high pen guns will have their penetration nerfed. This concerns gold ammo as well.”
Wonder if they’re going to nerf certain German and Soviet HEAT shells from their current “I win” status to “viable in certain circumstances”.
“- a player is complaining that after the viewrange nerf, Dicker Max and FCM TD kept their long viewrange and are now imbalanced. Storm states that they are unfortunately premiums and cannot be nerfed”
The FCM’s view range is imbalanced, there’s no denying that. The view range+absurd camo+gun combination is just a bit too much, even with the borderline-unusable lack of mobility. But this has *always* been the case, it’s nothing new.
But the Dicker Max? Really? The thing moves like a slug and has middling camo, all it really has going for it are the 10.5cm and view range, and the latter isn’t as useful anymore because of some of the map redesigns.
If it were suddenly horribly unbalanced, you would be seeing it everywhere.
“- Q: “If Maus is doing fine statistically, why are players whining to buff it all the time?” A: “Because it’s slow. Slow vehicles are always making people complain, especially unicums””
‘What’s wrong with Maus speed?’ my T95 asks… and agrees that coming to fire exchange area is sometimes like coming to funeral too late.
Add Larger maps but keep the spawning locations where they are and move the capture points, Wallah
You have larger maps with same time to get to enemy but more flanking potential!
No one thought of this?
Wargamming isn’t very smart with this ”map design” stuff thing.
A player is complaining that after the viewrange nerf, Dicker Max and FCM TD kept their long viewrange and are now imbalanced. Storm states that they are unfortunately premiums and cannot be nerfed.
Really WTF premiums and can’t be nerfed. What about all the other Premiums you’ve nerfed to the point of non playability you lying sack of C**P WG staff.
The 105 leFH18B2 you Neutered that arty.
The T26E4 Superpershing you nerfed into the ground with your “Historical changes” BS
The Only Premium I think you haven’t touched since you moved it from tier 9 and made it a premium is the T34. Even then it was nerfed.
The Type 59, IS-6, SU122-44, T34-3, AT 15A, BP Matilda, KV5, Dicker Max, FCM 50t have all gone through changes since they were brought out.
Every other Premium vehicle has been nerfed and some have been rebuffed over the years.
Typical BS straight from wargaming. Unfreaking real. Ya we all just joined the game yesterday.
Storm states that they are unfortunately premiums and cannot be nerfed
my type 59 does not approves
I am so going to laugh like a demented serial killer if the Chieftain behaves like an ubercharged Conqueror in terms of unloading rounds to a target with its main gun, has a very tough turret for cover whoring and a rather absurd pen for a heavy that may have an insane value of 260+ as well as its lulzy beady accuracy (can anyone confirm that thing where a Challenger 1 packing the same L11A gun slugged a T-72 at the farthest range it had unloaded?) for sniping.
speaking of which, was the Action X’s profile roughly the same as with a normal Centurion? I was thinking that since its an experimental model, the height was lowered although model-wise, I assumed its gonna look like an FV4202 but with a bigger and tougher turret with a bustle.
“Switch to another server”
On SEA
yeah well fuck you too wargaming. We already have the least missions (not IMs, missions like “USSR Focus” we only have literally 3 at my time of typing) and now you tell me there’s no way to fix my map problem. At least AW might be better.
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Q:
Are WG gonna scrap T-62A and just introduce the regular T-62 with its 115mm gun?
Why have three soviet mediums that are almost the same (use the same gun with a reload diff. +- 1 sec. Why not have ONE medium that stands out with a better gun that is more like the British, American and Japanese 105mm guns damage.
from 320 to 420 dmg? The Chinese 122mm gun does 440 dmg.
- one man training rooms will not be implemented, as it might significantly influence server performance (load). It was considered and rejected.
1 PERSON TRAINING ROOMS DO NOT NEED TO BE HOSTED ON THE FUCKING SERVERS! THEY CAN BE COMPLETELY CLIENT-SIDE. COMPLETELY! NO SERVER LOAD!
NONE!
NONE!
(Granted, the firing of shots is calculated by the server, but this too can be handled client-side. Programmers will be able to reverse-engineer how the shots are being handled, but ultimately IT DOESN’T MATTER because the real game still uses the server for shot “transactions”.)