Source: http://world-of-ru.livejournal.com/3442938.html
First footage of the upcoming “D-Day” Normandy-themed map. Looks interesting…
Source: http://world-of-ru.livejournal.com/3442938.html
First footage of the upcoming “D-Day” Normandy-themed map. Looks interesting…
Saving Private Ryan?
Terrible movie
It had a Tiger in it.
5 sec of awesomeness doesn’t make the whole movie good :P
It didn’t have a Tiger in it. It was a mock-up built upon a T-34 chassis and it was obvious. Roadwheels wrong, size wrong, movement just off (because of lack of weight and different suspension system).
That T-34 as Tiger, looked horrible. And the germas all getting neonazi buzz cuts instead of “regular 40s cuts”, although the lice problem was biggest on the eastern front.
Must be a GERMAN still pissed they lost
Lol…..you’re joking right?
(WIP) Balance will be the challenge, with multiple choke points, whose to say the landing force will have any advantage than that of the defender, with arty having a clear tactical edge – spam the ramps. Kill enough tanks in these choke points, game over.
I don’t think this map will make it past balancing.
Unless the beach head has the tactical ability to employ its own artillery (static from a ship), this might work. You’d have to create shallows for artillery to move ashore, which would be actually pretty cool, having the tanks start from the ships, roll off, wade through shallows to the beach…
I could see that. More options to the landing forces.
The other consideration, for me at least, is why create a landing map at all? Is this the first map entry that would be required for ‘Landings’ in Clan Wars???
Hmmm…
I saw a map posted on twitter by Wargaming. The base points seem north south, not landing vs defending.
The assumption here, for me, is the beach is ‘landing’ forces. The other assumption, for me, is inland forces are defenders. The choke points will be the main battlements, the ramps between the ramparts, pillboxes if you would. Regardless orientation to North, the map is indicative of the allied forces landing and axis forces defending. The implied use of this map could be easily used in Clan Wars where the winner of the ladder would ‘land’ and attempt to route the ‘defenders’. Of course, this is strictly conjecture on my part.
No it’s not. Both sides spawn on the green and there are even the spawn posts there. Did you even watch the fuckign video?
Yea, I watched the ‘fucking’ video. Did you even read my entire comments, or the fact that the map is in early development, or are you incapable of having an intelligent conversation?
Also, I suppose you also missed that there are four (4) cap zones. What do you suppose that is all about?
And before you get testy, and toss another obscenity out, maybe your assumptions are also not correct.
4 cap zones: 2 for standard battle, 1 for assault and 1 for encounter?
Too bright for battle field. If atmostphere like Khakov + rain, its will be good
Obviously not finished yet…
Dude, It’s work in progress.
I know, it just my suggestion.
Or like new Prokhorovka (Salient of fire-whatever) and Ruinberg on fire
Here’s a revelation for you. If the sun wants to shine, the sun shines. War or no war.
Most of the D-Day photos you see illustrate a pretty overcast day… wai so sunneh?
ExoNut on August 19, 2014 at 4:50 pm said:
Dude, It’s work in progress.
4 cap Circles WTF. If 2 weren’t already confusing enough for the Average player.
I think 2 of them are actually just markers for spawn area.
Or they are considering different options.
2 for normal mode, 1 for encounter and 1 for assault, was that soooo hard? And then complaining about avg players being confused…
Looks way too clean?
Because it’s not finished yet?
jeez, im getting tired of these flat fight maps.. Y U NO add some hills WG?
Because its not finished yet?
well the actual gameplay layout probably is finished. I meant something like a hill on mines to put in the north side of the map. And that would be pretty huge difference to what it looks now, so if they would want to do that in the first place, we would see that in this video.
No matter what they do, it will still be a too small map.
SS PLS ADD ->WORK IN PROGRESS<- OR WE WILL NEVER GET PAST THAT
Shows how many idio…I mean retar…Imbeci….EKCHEM!….45WRers are here :D
why 45 not 43? hmm u have +1?
It looks pretty damn nice, but this would be paradise for arty unfortunately.
BTW, what is the background music of the video? It sounds strangely familiar for me…
Das Englandlied
Not really arty paradise. It will be good for arty, but not the best because it’s not 100% predictable where enemies go. I consider recent retarded canyon maps arty paradise because you can preaim at some locations you know for sure enemies will sit at, and you will have good scores.
maybe from Hellsing OVA :D
The map appears way too small and open to be an arty paradise.
For some reason this doesn’t look to me like a map created by wg O.o
Some previous leaks of maps looked kinda different.. even for a early stage of modelling
Edit: Maybe only if its 30 vs 30 experiment.. that would explain the amount of base circles or maybe this the “PvE” thing?
Fuck D-day I want Dragon rige back .
Agree, plus Port. They should bring back the old map making department and stop making shit maps and changing maps to shit.
Heystacks in June?
Well.. map isn’t finished but..
I think trey won’t change the sense of the map..
I mean: attackers on the beach and defenders on the cliffs.. Would be more realistic..
“But it wouldn’t be balanced!”
I dunno.. Reduce the number of defenders. Or put more TD on def and more heavies in attack, with a bit more hills on the cliff.. (TD will stop laughing after 5 min)
It looks exactly like I imagined they would do it. I would have liked to have seen the top edge of the map a little more. Nice subtle, rolling hills to duck in and out of. I’m so glad they have some ships at the beach. All it needs is a downed glider with invasion striping.
Not really feeling it, looks way too arty friendly. And once “those spots” are found for TDs where they can shoot across half the map without lighting it’s gonna be hell cause it’s just all extremely flat in most parts.
If it was a map for heavy/medium/lights only it might be kind of fun but fuck
Looks like a nice map :D
OFF TOPIC:
Can somebody please help me with the bonus code problem…
I have recesed the 3 days bonus code (razer comms thing) and i did not use it at the time (wasnt on my PC)
Now it says all of the codes have been taken (or something)… so how the hell can i see/ get beck to my codes ?
Any idea ?… should i contact the razer support or wot s…ort.
Thanks for your help and time
It looks like fan made map to me.
It’s not done.
This has got to be a low(er) tier map, no?
had the same thought
It looks so bright and happy. Compared to the overcast/storm ridden day that DID actually happen on June 6th 1944. Looks fun, but once again it looks way to cheerful.
I’m sure it will have to go through several revisions before anyone is satisfied, but can you really put arty-blocking mountains on a D-Day map? Maybe some hedge rows that are tall. We’ll just have to use the houses, I guess.
Yay 2 almost flat large surface and almost no cover. Just great.
If they don’t make this map with Assault Mode, a lot of people will be mighty pissed, xD
Southcoastsnipinovka.
Please, keep this as an open map for release, Wargaming. I’m fed up with Severogorsk-ish, heavy tank paradise maps.
Needs hedgerows.
All I can think after seeing the spawn points being north/south is lemming rushes up the beach as TDs with good gun depression make them evaporate.
What’s up with the 2 flags on each side? Are they for the different types of games or something?
Yea, one will be for Assault, one for Encounter maybe.
This map looks like a new cliffdivers paradise, I suppose we will see many flying ELC’s out there. ;)
Or a staggering amount of drowning arty from the attacker’s side on assault.
So we can call for the USS Texas for arty support??
This map is a fail. So we the players are going to attack parallel to the beach instead of into the beach? Sorta loses what D-Day is about? Put down the crack pipe WG map makers.The real map you should be making on D-Day is the bocage country with the Cullens for the Sherman M4s.
loks like game from 2004
Poor arty :(