OMG! TOTALLY EXCLUSIEV LEAKS FFS!!!111ONELEVEN
Not really.
Every community contributor got the physics video. This one is from Dom1n – thank you very much, mate! Additional thanks go to MrOmen.
OMG! TOTALLY EXCLUSIEV LEAKS FFS!!!111ONELEVEN
Not really.
Every community contributor got the physics video. This one is from Dom1n – thank you very much, mate! Additional thanks go to MrOmen.
Who is Czech/Slovak community contributor? Is there one?
No idea.
I only know about Uanubis and CatfoodCZ. And if carramba wasn’t so much… carrambous, I think he could be too.
http://worldoftanks.eu/cs/content/docs/community-contributors/
World of drifts?
I thought the same name LOL
Clown car mode. Armored Warfare can’t come fast enough.
No, WarThunder.
It really needs some sliding sounds.
Engine sound rework to correspond with the tank movement would be nice as well.
Dafuq is the upvote button? I need to upvote you.
much drift, very war thunder, wow
This is NOTHING like warthunder
the whole idea was robbed/stolen/borrowed from WT.
Or more like robbed/stolen/borrowed from real life
You really think such people can think clearly? :D
Idea? How can you steal physics when it already exist in Real life. Just that WT had them earlier doesn’t mean they own rights to it.
find out facts before you say bullsh*t like that ;-)
How you drive forward in WoT : “W”
How you drive forward in WT : “W + D , +A +D+A+A+A+D+D+DDDDDD….0…
actually in the recent update (1.47)
war thunder tanks seem to be less drifty now
WT tanks looks ess drifty? Yes… WT looks less crappy? Absolutely not…
War thunder looks crappy? Git out
Except that in this video, drifts are made on purpose
Looks really nice, can’t wait for the test
looks horrible
world of powerslides incoming
That’s what people said before 8.0 :>
drifting bullshit. just what the game needs. no balance, no ladder mm, no reduced RNG. drift is good, drift is life.
Ladder mm is a shite idea.
RNG is fine.
We need ladder drift.
I agree. If we have to have drift, ladder-drift is my vote!
Nice try WG employee. ;)
I am CC in Spanish Community. This is my video with comparison with version 9.6
https://www.youtube.com/watch?v=vUiOEHhQPNc&feature=youtu.be
Looks amazing, I think they did a great job not failing like WarThudner with their Drift Tanks ;) From what I could tell the “drifting” was when the user was hitting the “U-Turn” handbrake or whatever it is called, movement seemed normal, so it looks great :)
Terrain passability was inceased from what I could tell, I don’t really like the tipping over feature, there are times when you make a jump and then continue on, but I don’t think that going over a hill anymore will bring you anything other than death ;)
Same here! So far I am pleased with it, though I don’t mind the tipping over part.
New physics seems legit.
For tanks driven on the Moon, that is. Or any other planet with less than a quarter of Earth’s gravity.
This is the simple version right ? Cause I feel like it sucks like hell. It feels like when they removed the invisible walls so you could slide down the hill or fall from the bridge. Step forward with a lot of bugs and issues.
T-44 video at 0:40 – lag I presume?
I love how so many people bashed WT Physics and now WoT is implementing similar tank driving characteristics…
Anyhow, a nice addition to the game, looking forward to it.
This drift is possible with handbrake only in WoT, while WT does that on every A D key press. And client-sided ramming system just sucks….
Yup, ramming does suck in WT, no doubt about that.
I didn’t know the U-Turns and what not will only be achievable with the handbreak though…
Well, it is completely different. Tanks in WarThunder drive way different than this supertest. It is like they are on ice. This test gives you the feel of drifiting when you should be and not always. And that is when you press the handbrake ;)
Imo. One of the best things that can happento wot.
other than that, sounds really suck dick. RooooooooooooooorooooorrRooo
Wtf, like listening to my microwave.
I bashed first WT physics, but later driving model is prety nice. I enjoy it (if we forget about interactions with other objects)
KEYBOARDLAYOUTS!!!!!!!!!!!!!!!!4444FOURFOURTYFOUR
Seems like all the tanks got a lot slower, or is that just perception ?
Really like the look of it thou, looks a lot more natural. Also like the dust and dirt plumes when the tanks accelerates, even in reverse. Looks great.
Ground friction should probably be higher. Tanks are drifting way too easily.
This is also the new big world engine update? Fps seems higher…
Are you fucking stoopid….Their PCs are nuclear powerplants. Thats why its videomaking section.
And it is also the SuperTest, playing alone, not rendering 29 more tanks.
Well, I have a PC with a first gen Intel Core i7 quadcore CPU @ 3.6 GHz, 6 GB triple channel memory @ 1.8 GHz, and a Geforce GTX 670, and my computer consistently runs WoT at 2560×1600 (30″ monitor) with full effects enabled and maxed gfx settings at 50 – 60 Hz in regular battles. It’s not just about having powerful PC components, it’s a lot about tuning them together.
Bet on Alienware.
The maps only have 1 tank instead of 30
Physics test is actually based on 9.2 client version ..
Anyway, really looking forward to testing this.
Wait, they are using the non HD model for the T-34, notice there is no chains on the back above the tracks?
How old are these video’s, I wonder?
9.2
I like that shit, i think there will be more oportunities for driving tenkz ;)
The drift seems to be a bit overdone… possibly lowered gravity / terrain resistance for the test?
Other than that, it looks nice. Drifts look fairly natural (only too long) and the turning around on handbrake is perfect, finally.
So now I am confused, some people are saying that the new physics will be deployed in 9.7 and others that later.
looks like driving on ice or sth, do tanks in reality really behave like this? they look even less like steel monsters to me ( this just doesn’t look…right :D)
Looks a lot realer now than before actually
-*ex leopard 2 tanker*
pz4 video..
that jump at 2:55
no tracks damaged?
…If you land perfectly (straight on with both tracks at the same time)
Lol, looks so stupid :D
any damage? nothing? just turbo jumbs? ?WTF
so a light tank now struggles to go more than 40 km/h and moves like a sluggish medium now? Much wow.
now waiting for the lulzy thing such as an ELC AMX turtle flipping due to an S-51 packing the 203 B-4 howitzer splashing nearby.
meanwhile in Wargaming RU
Serb is watching too much Initial D
I see new tactics coming up. U-turn and stop to show your ass to the enemy because why the fuck not
Also – LT’s cant “climb” hills so overall nothing interesting
Move along physics, nothing to do here
swedish leopard drifting on snow and ice :)
https://www.youtube.com/watch?v=THeaXnM6Npg
The tracks kicking up dust and the handbrake turns makes them look much more realistic. Dont know what everyone is complaining about. Who wants tanks to behave like gocarts as they do now?
Has nobody here ever seen a real tank turn at high speed?
If this is the realistic model WG are dumber than I thought.- Drifting sideways in a tank like that requires much more power…Looks very little like realistic tank movement
Dude, you have no idea what you are talking about. It looks A LOT more realistic now than before
When the 13 90 climbs up those small cliffs and banks and slides sideways down? Real world gravity would pull it down in a very different way ;-)
Upon watching all the videos im rather worried and dissapointed, might be the proverbial last nail in the coffin for me that will make me quit the game for good.
- tanks seem to accelerate much worse, especially the 1390 looks sluggish as hell, seems like the result is all “fast” tanks will be slower and HTs will enjoy almost the same mobility as MTs
- too much sliding, its as if there was mud/ice everywhere, feeling of no grip on the tracks whatsoever, which might be the reason for the poor performance of the “fast” tanks
- overall ability of tanks to run circles around something seems much worse
+ ability to make fast turns even with rather slow vehicles could be useful somewhat regularly, but this doesnt at all offset the overall worse mobility
+ heavy tanks and tds could now abuse corners much more – instead of, while going around a corner, showing the side armor for a while, they would be able to come around corners via a slide, already perfectly angled
overall seems like another buff to HTs and huge nerf to all tanks that depend on speed or mobility
Please… Check this video from Jingles… He explains it just like he knew there will be people like you.. -_-
https://www.youtube.com/watch?v=kJQ-3ETK08I
So the “NEW PHYSICS!!!” is just increased climbing angle and some unrealistic drifts??
I think the game needs better sounds too, MUCH better. This brainwashing sound of engine, only few gun sounds, no sounds for drifts etc. are killing my ears.
Drift? this is WoT, no NFS, damn
T-34 spawned in south base on Mines; instant lose even against no enemy players.
As for the drifting… yeah its a bit OTT.
There’s no way a 50 tonne tank like the AMX 50 100 would ever get big air like that, a little tweaking required methinks.
I don’t often post. And I don’t know why it took WG this many years to develop this. But I sincerely hope they have the courage to release this. I’ve been waiting for this sort of thing in WoT for so long and now its FINALLY here. I haven’t looked forward to anything more than this. The ability to have tracks slip and to climb is going to be a revelation. The inevitable ‘drift’ whine on FTR will occur no doubt, but I hope they have the fortitude to release this without dumbing it down because people are afraid of the unknown.
yes, the level of innovation that WG has achieved herein with these “Physics” is comparable to Newton laws or James Watt Steam Engine, we the Plebs are afraid of such innovative ideas/contraptions and don’t like them by instinct.
Because being able to climb is bad? Having the tracks slide and grip on the ground is bad? Tanks not stopping on a dime is bad? They will tone down the drifting effects. You’re obviously a fucking retard if you think this is a stepbackwards from the almost non existent physics we have now.
will the physics be serverside, or clientside ?
Can’t wait for some videos showcasing Batchat, T71 and RU 251.
Mario Kart 9.7 Remastered?
looks like war thunder
This looks like shit, it looks like every tank is on the verge of sliding all the time, soon as something happens, the tank begins to slide.
I saw tanks drive like this on solid concrete but not on a ground like this, but it looks promising. needs some tweaks here and there.
To be honest i dont see the point of this.
I mean sure ok, got nothing against it, but i fail to see what monumental difference this will make to the game to justify all this development and talk about the development.
Looks totally unrealistic, like tanks on ice…
Soo…basically every tank now has insane rotation rates? I think it’d be better if they just kept the ability to flip and the improved terrain passability, but get rid of the insane skidding.
Time for Royal Navy Drift.
That PZ4 is accelerating at unholy speeds…
Well yeah, it has an overbuffed engine
I watched the first video. They are treating dirt and soil as if it is concrete. No tank on earth can slide completely sideways on soil. They bite in and would throw a track and / or tip over.
They slide sideways nicely on ice, frozen roads, frozen concrete, and other surfaces that don’t deform.
Tanks throw great rooster tails when turning, and can drag tracks during a pivot. But not like this. This still needs work.
There also isn’t much sound to look forward to. Dump a wheel barrow of dirt from your roof, and that is the sound of lots of dirt being thrown around. It’s just a bit of “Shhhhhhhh”. Won’t really hear it over the engine.
I do agree that we need some proper engine sounds though. :D
Physics are LAGGY.(broken)
100mbs internet…… automatic driving straight line – flat ground
tank drops 10mph for 1 second……. again……… again……….
gg wg… gg.