Source: VK Wotleaks community
One more picture of the untextured Chaffee – and armor. Only one thing left to leak – the T49. Unfortunately, it’s not being supertested yet. But as they say… “saved the best best for last”.
- T34 (US premium tank) will be “reworked”, when it gets turned to HD
- position on recoilless guns will most likely not change
- Chinese tanks will not be changed (SS: the player was suggesting that the British are getting changes because they are unpopular)
- height of ingame T-54 is correct
- +/-1MM will not be introduced, “it would not be interesting to play”
- 50 percent of players play with improved render, 50 percent use the original old render
- the change of crew role (SS: radioman to driver for example) will come soon
- the “70 people develop WoT” number is without testers, with testers it’s cca 100
- Storm explains the “T-54 Model 1945″ premium Soviet tier 8 medium tank: “The decision has already been made and the models are already being created. We didn’t want to have a large number of T-44′s – if we are to make many clones anyway, T-54 fits the role more as the most mass-produced tank in history”
- choosing your tanks in team battles depending on the map? “This year I hope”
- in the past, developers mentioned they want to add extra features for premium account to compensate for some premium features lost, such as the platoons. In the end this did not happened, because “we didn’t figure out nothing suitable”
- the combat UI is still using ActionScript 2 version
- Not much time left until AFK’ers, standing on the base and not moving will get no XP from battle
Source: Wotleaks VK community
Hello everyone,
currently, the supertesters got their hands on the new, reworked Chaffee (in HD, for now without texture), that’s going to appear in 9.3. One thing is clear: the Chaffee will recieve the same type of nerfs the VK2801 did for example, along with reduced MM spread. The only nerf currently known is that the elite Chaffee will have 420HP instead of current 580, but this is of course only the supertest version and likely will change.
Honestly, it always surprised me how people expected the vehicle NOT to be nerfed when it gets reduced MM.
Oh yea, RU251 will appear in 9.3 – more on that in today’s QA.
Source: http://world-of-ru.livejournal.com/3396963.html
Hello everyone,
recently, there was yet another stream with Aleksei “Inaki” Ilyin, the chief Russian community manager (his answers are not as reliable as Storm’s of course, but reliable enough). As usual, Maiorboltach from the world-of-ru community was kind enough to provide a transcription. Here’s what Inaki said.
- according to Inaki, the fact that developers are not playing their game is a lie, the map makers and other developers are constantly playing
- according to Inaki, Twitch is slowly dying. This is caused by a range of issues (he explains at length how the quality of some stream channels dropped to the point of being unwatchable, causing the streamers to move to other platforms, such as cybergame, causing the total amount of Twitch viewers to drop). Inaki also adds that there are games now that allow the “streaming” to happen within the game (for example Dota), mainstream games are starting to organize streaming themselves (Dota TI2014)
- the way World of Tanks handles streams will be changed, (on RU server) the streams will appear in the launcher as “stream of the day”, there will also be a special ASAP magazine about streaming
- developers already tested the ingame stream function, it works according to all expectations, it is very simple to use (“press one button to stream”). Near Autumn, there will be a WoT patch, that will allow the players to set their scenes etc., the ingame streaming will be very simple to understand for anyone who wants to stream
- the chance of roaming ever being implemented is low
- in 9.3, new premium tanks will come
Author: Buck_Rogers
Hello everyone,
today, we have another guest article, this time about a very interesting research the author conducted into the M29C Weasel armed with a 37mm gun. Enjoy!
- SS
The T32 Weasel
The T32 Weasel was a light self propelled gun tested at Aberdeen Proving Grounds in July 1945. It featured a 37-mm gun T32 on a quadrupod mounted over the engine bay of an M29C Weasel. The gun itself featured a new top carriage, and the Weasel incorporated various detail changes such as the addition of 37mm shell racks against the back center bulkhead. Only one vehicle is known to have been tested. This vehicle also tested the 75mm T21 and 57mm T15E9 (later M18) recoilless rifles. The quadrupod could also mount the M2 .50-cal.
You may come across references to Weasels mounting various 37mm guns. These are all erroneous and are in fact referencing this vehicle. This confusion arises from the near total obscurity of the 37mm T32.
by MrWanWan – enjoy :)
Hello everyone,
a couple of people sent me the links to this article yesterday, thank you for that – one Mr.Tiemo Jung made an analysis of the World of Tanks client on his website and it’s quite interesting. I have contacted him on EU forums and he gave me a permission to repost his analysis here, so here goes. The text is his, it is written from his perspective, I did not edit it apart from formatting it a bit (I did cut down the intro description a bit though). Enjoy.
Introduction
Finally i’ve got some time to work on a Project that i’ve wanted to do for quite some time, analyze the World of Tanks client, to find out how it ticks.
System Configuration:
Intel core i5 2400 (4 cores 3.1GHz)
16 GB Ram
Nvidia GeForce 660 Ti w/ 3 GB Ram
Samsung SSD 840 Series (240 GB): OS and Temp
Western Digital WD20EARX (2 TB): Game
Windows 8.1 Pro
And please excuse my not so perfect english, its not my native language, thanks.
Part 1 – Processes
The log that is used as base of this analysis can be downloaded here. If you want to see the log for your self, just get Process Explorer and open the WotLog.PML contained in the wotlog.7z with it.
This analysis is structured in multiple section, for each game state. First initialisation, this is from starting wot.exe until the login screen is displayed. Next is the login, this is from the display of the login screen until the the engine loads the hangar. Next parts are the hangar, match loading, the match it self and the hangar afterwards and the shutdown. There are also some sections covering some special behavior that are present during multiple phases, like shader loading, config storage and bugs.
So, hmmm, well, FTR now has a Vkontakte page. In Russian. I do not run it and I have no influence on its content, it’s a couple of guys from Russia or Ukraine who do that. Not sure what good will it do as FTR is aimed specifically on EU, US and ASIA server audience, but… good luck I guess.
Anyway, because there are never enough answers of the game development…
- Storm states that unfortunately, the developers didn’t manage to make the HD camouflage cover the wheels
- according to Storm, in order to be implemented, roaming needs “various things – no comment”
- World of Tanks art is actively outsourced
- the combat gameplay as a whole will definitely not be completely reworked, as it is one of the pillars of the game
- the problem of T-44-85 is that WG needs a tier 8 premium tank, not tier 7
- the T-54 Model 1945 (Soviet prem MT8) will not “be a 100 percent Super Pershing copy”
- Object 906 is too modern for World of Tanks, “it’s not worth it torturing ourselves with nerfing it to WoT levels”
- the skill of players who play the vehicle in question is taken into account when looking at the balancing of the said vehicle
Source: world-of-ru
Hello everyone,
as you know already, in 9.3, KV-1S will be split into a tier 5 and tier 6 vehicle. The tier 6 will be called KV-85 and here it is, still untextured. The good (or bad) news is, it will keep its gun, the top gun is the 122mm D-25T.
Source: http://world-of-kwg.livejournal.com/299850.html
Just like the good old days – Storm created a thread where he answers player’s questions about World of Tanks. Here’s what he wrote.
- Storm confirms the WT E-100 reload time nerf from 52 secs to 58 secs (for the 128mm)
- developers will think about removing Prokhorovka completely and reworking it, leaving the Fire Salient for now (SS: noticed how the map got renamed from Fiery Arc in test 1? Someone used google translator with that “arc”)
- roaming was delayed because it has low priority, it was moved to the back of the development queue
- roaming was delayed because “everything changes, current situation does not require roaming”
- roughly 70 people are working on WoT currently (Storm adds that they would hire more specialists, but they aren’t any available in their country and it’s not possible to hire westerners, when all the documentation is in Russian)
- WG on hiring mod makers: “there are few smart ones and those don’t want to be hired”
- M46 Patton will get improved torsion bars equipment in 9.3 (SS: this is the third time in last days I see this question for some reason)
- the bug where you can’t see your friends as online in the friend list will be fixed, “when it’s done it’s done”