Hello everyone,
what follows is a part of discussion between the developers about the skill MM. It has been redacted by the Insider and by me of course, names and such. It’s here only to illustrate the way the developers are thinking. It’s also very long, so… make sure you have patience.
Developer 1:
All right, new preliminary results… once again, how do we…. Measure…… skill???
Developer 2:
What players’ don’t get is that skill is a variable as well, let’s assume for a moment Mr. 63% wins gets into the ultra-unicorn league, well, now what? He goes and does his thing in the game, therefore, as all skills differ with different players, his particular skill is that so some of the players go around and push a certain area of the map and he takes his shots from a distance and scurries into a flank whenever a breach is open, but while then, “oh no, why is Mr. 63% camping? He must be a noob who purchased his account!”
Skill is also part of RNG, because it’s impossible to measure how any player will behave in different scenarios, there’s no set rules of “oh you are a certain tank so you must behave exactly as you’re told to”, and the tank who breaks the rule and grabs their side by surprise is now a “hated noob because he killed me”
If Players want to live by the knife’s end on harsh matches every day, all the time, most of them will be pleading for a rollback of the system, if they want difficult matches where coordination & cooperation is everything, there’s Clan Wars or Platoons.