Škoda autoloading guns (1947)

Another piece of puzzle for the upcoming EU tree… :)

Škoda Pilsen presented in 1947 three automatic cannons, specifically designed for light tank use, using the same autoloading mechanism. These guns were:

A 23 – 37mm, A 24 – 47mm, A 25 – 57mm.

A24 was developed the furthest. It construction was based on the premise that there is not enough room in a light tank for a loader anyway and that the tank must be ready to fire as quickly as possible. It was equipped with a drum magazine for 12 rounds (6 on each side) with a selector, allowing the gunner to “switch” slots in order to fire HE or AP munition. The barrel was made from one piece of metal (monoblock), the rear part however was detachable. It had a vertical wedge breech and a semiautomatic mechanism. The gun was first loaded (activated) by a lever on the right side of the breech. On the left side of the rear part, there was a hydraulic recoil compensator mechanism cylinder, its piston being connected to the gun cradle. Recoil rails are located above the semi-automatic chamber and below the brake cylinder. The gun was discharged electrically.

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8.10: Beware of the Graphic Settings reset!

Source: http://worldoftanks.ru/ru/news/1/810_settings_graphics/

Hello everyone,

this is an important message for all of you about a nasty surprise, waiting for you in patch 8.10.

In patch 8.10, ALL client graphic settings will reset! This exactly happened in the test client. Basically, the game runs an autodetection procedure to determine, what settings are “good” for your computer and changes them. As you can imagine, this can screw up the settings you were used to, so, in order to avoid all the confusion of “how did I have it before”, what you should do is:

Start the client, go to your graphic settings panel (under the settings window) and press “printscreen” key to create a screenshot. When putting your settings back together, you can refer to that screenshot (saved in the world_of_tanks/screenshots/ folder) to see how you had it before. For people like me, who have not touched the graphic settings for quite a while, this is quite important.

Interview with ASIA server manager Jasper Nicholas

Source: The Age “Digital Life” web

Hello everyone,

recently an interview with the abovementioned gentleman came out in the Age Australian magazine. Apparently Mr. Nicholas is Wargaming’s general manager for the Asia-Pacific region. They are talking mostly about ASIA server and Japanese tanks, but the interview is full of really odd answers. For starters, to quote Mr.Nicholas (allegedly a “tank enthusiast”):

During World War II, Germany and Russia had to design petrol-powered tanks, as both countries were often too cold for diesel fuel, which would freeze at low temperatures. With Japan being a warmer country, and operating primarily in Asia and the Pacific region, they were free to enjoy the greater torque granted by diesel, which helped when lugging 40 tons of armour across a battlefield.

As far as I can tell, that is complete garbage. First and foremost, all major Soviet tanks used DIESEL engines. KV-1, T-34, T-54, IS series… diesel. Second, Germans used petrol engines not because of freezing temperatures, but because petrol engines corresponded to the required operating hours per day, as set by OKH requirements. As Hilary Doyle (I believe it was) explained: if the German tanks were required to operate for two hours more per day, they would have gone with diesel. Third, and this is not something I am completely sure of, I do not think that the Japanese used diesel engines because of the torque, but because of the logistics and access to it. Feel free to correct me though.

Another interesting thing:

“We’ve already studied an Australian tank, and we’re considering a multinational tank release, not just a specific country,” Nicholas said. “Australia only has one notable tank, but there are other countries with a few tanks, like Taiwan. Italian tanks didn’t see a lot of action, and development was a bit scarce.”

Well, there were at least two interesting Australian tanks: the Sentinel AC and the Sentinel AC4 “Thunderbolt”. Both already have their models ready actually. Taiwan – yes well, maybe. But Italian tanks not seeing a lot of action? This WG guy is an idiot.

The reporter also stated that he found World of Tanks “very challenging for beginners”. Yes, four keys, a mouse and two mouse buttons for start, that’s a real challenge for someone writing about computer games. Very challenge. Much hard. Wow.

“This system isn’t like anything else that you’ve ever seen in an online game,”

and

“The way things are laid out is completely different from any other online game that you’re used to”

Again, correct me if I am wrong, but pretty much EVERY modern game I played has this control scheme. How else is this guy playing, using arrow keys and no mouse? And the following made me laugh:

“When I started playing the game, it took me about thirty battles before I got to a level where I could say, okay, I’m no longer a newbie”

Ladies and gents, we found ourselves a noob. Not a newbie, a noob. Also:

Once you get into it, it’s a very deep game with a lot of content and a lot of things that you need to understand – which engines to use

Uhhhhhh…. the top ones? And to conclude this article, let’s end with Mr.Nicholas’ in-depth analysis of the game gold ammunition model and its effectiveness:

“Premium ammo isn’t really that great”

Stunning. In the beginning of the article, the reporter was praising this guy for “not being one of the PR guys”, but you know what… there is a REASON Wargaming employs PR people, to avoid interviews like this.

WG EU: more backedits

Hello everyone,

by now you probably know about the weekend event fail, when it comes to XP. But wait, it gets even better. WG EU backedited the IS-6 article too.

Old:

is6old

New:

is6new

This means that the weekend event is not simply a classic WG EU weekend fail. It means no missions whatsoever will count towards the IS-6 goal. You know, you could have said that in the first place…

Edit: after checking RU server (which apparently never had the IS-6 mission with mission bonuses in first place), I came to the conclusion that WG EU screwed things up by writing the mission bonuses will count for IS-6 mission purposes and got bitchslapped by WG RU for that, so they had to silently backedit it. Brilliant.

WG EU fail: event bonus XP not added to IS-6 goal

Hello everyone,

by this time, noone probably expects any weekend event without some sort of screwup. Check this out. So, you are ready to grind your IS-6 this weekend? Thought about using the double XP bonus to help you out? Think again :) The IS-6 mission conditions state that not only base XP, but also the bonuses are used for calculating the amount of XP needed to finish the mission.

Yesterday, the weekend event was announced – an event that was supposed to bring double XP. This is how they announced it (from google cache):

old

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Art of War on RU server

Source: http://worldoftanks.ru/ru/news/11/art_of_war_japanese_tanks/

Hello everyone,

Russian server now has the “Art of War” competition for Japanese tanks (top X players for every Japanese tank get some gold – from 20th December to 20th January, eg. within one month period). Given the previous similiarity of the events (and the fact the Russians have about the same Christmas bonuses as EU and US server), it is very likely this competition will appear on EU server too.

Not sure how about you, but I am looking forward to it :)