after months and months of requests and discussion, Wargaming EU has issued its stance on forbidden/allowed mods. Unlike the US server and RU server, both of which went with taxative lists of banned mod functions, Wargaming EU took a… different approach.
I think that by now, everyone is aware that the World of Warplanes project ended in failure and Russian players are discussing, why did it actually happen. One of the more promined Russian community members, Dietolog (also a known troll, but this post is actually quite serious) wrote a post about this issue.
At first, he showed this graph about the WoWp RU attendance:
Honestly, I am not sure whether this is real or some sort of PR or elaborate trolling. Reconstructing a tank of this state (especially something as unique as Maus) is very, very expensive. And I don’t mean “looking for Spitfires in Burma” expensive. We are talking about several million Euro expensive (only the engine rebuilt from scratch – IF that is even possible – I would estimate at 3 million Euro – this is based on the fact that reconstructing a “big cat” engine in the past costed 1 mil GBP and that was not as exotic as this stuff). Unless you have serious backing from a private engineering firm, an international logistics provider, or a high-earning online casino Deutschland group, funding a private project of this scale is impossible.
as was the case with Viktor Kislyi, Daniel Chau (ESGN TV e-sports channel) made an interview with Mohamed “Moneo” Fadl (AKA “Imhotep”), the chief of EU community department and also apparently the director of the e-sports division for Europe and North America. I hope he got a raise for that.
Inside:
- 2013 was crazy for Wargaming, it was the community who originally pushed for e-sports
- the introduction of WoT e-sports was rushed (WG was not prepared)
- the first year of WGL in EU had like 40 teams, the second (2013) already had 4100 teams (over 200k players)
- WG is very pleased with how the WGL finals in Warsaw went, they weren’t sure anyone would come to visit the finals
- Polish fans are passionate
- Wargaming was quite surprised apparently when “underdog” teams started beating the favourites (Lemming Train vs Synergy is mentioned)
- WG doesn’t want e-sports to stagnate (“same strategy over and over”), so apparently there will be rules changes
- “format (7/42) will most likely change in future”
- apparently, there will be 3 seasons (EU and NA) – two long and one “all-star” short
- Moneo mentioned that since last week, there are integrated Twitch functions in the game, so people can stream (SS: have you noticed anything like that? o.O)
Daniel Chau of ESGN TV (Youtube e-sports channel) recently (in Warsaw) made an interview with Viktor “Big Boss” Kislyi, CEO of Wargaming.
Inside:
- 40 thousand teams were fighting in the WGL regions, out of that only 14 got to the finals
- in organizing the WGL finals, Wargaming cooperated with ESL and Warsaw municipality
- he believes that e-sports will be competing on TV with traditional sports
- this year’s e-sports WG budget was 8 mil USD, next year it will be 10 mil USD
- WGL finals prize pool was 2,5 mil USD
- WoT is not intended as an e-sports game, the e-sports players simply came from the broad player base
- for WoWp to become an e-sports game, a solid userbase is needed
- WoWp is a “good game” and it does generate profit
- the biggest competitor for WoWp is WoT – players go play planes a for a bit and they immediately return to tanks
- Viktor Kislyi admits mistakes in WoWp development: FPS is not always optimal and there are also lag issues
- currently, Wargaming Kiev is working on fixing those issues, development will continue afterwards
- WoWs is in closed alpha, the battles can’t be hyperrealistic (fun is more important), will last 10-15 mins, experiments are going on
- no set release date for WoWs yet
- V.Kislyi’s dream is to make WoT e-sports big, he didn’t pay attention to e-sports before, but he was really carried away by Warsaw finals, he enlisted the help of pro e-sports players to make World of Tanks e-sports viable
- Kislyi is 37 years old and admits e-sports now fascinate him, he thinks e-sports is the future
So, War Thunder guys restored a StuH 42 to working condition. Good job, the vehicle looks nice :) Interesting thing is though that this vehicle belongs to Kubinka museum. I kinda thought that’s like… Wargaming territory?
Anyway, good job, guys. We need more restored tanks, no matter who does it.
- in 9.1, LT’s starting from tier 4 will have their MM spread limited
- the reason why balance issues in random battles are not solved by increasing the MM weight if that respective tank is that increasing the MM weight doesn’t make players play that vehicle any less. This can be partially observed in the HB mode.
- Q: “Was it considered to implement a mode, where there would be no bases and the battle would be won only by killing everyone?” A: “T95 GMC on one team and T71 on the other are not amused”
- damage model changes in WoT? Storm: “And who needs that?”
- apparently, Edrard’s wot-news cehicle statistics are wrong (Storm: “This is not statistics, but god knows what”)
- for now it is not known how (if) gold ammo will be rebalanced, developer opinions differ
- the 25 percent RNG is “optimal for WG playerbase” and won’t be changed
- there will not be a common server for EU and RU players (“wait for roaming”)