23.11.2013

So, according to info from iScendig (EU community organizer – thanks to EmperorSafirius for that, at least I hope it was you who told me that on FB), there will be some sort of new QA thread in English on EU forums. Well, a lot of things suddenly make even more sense, don’t they?

Since this was openly posted on US forums too, I think it’s no longer a secret: Pavel “Zlobny” Myreev, Wargaming’s chief of tank balance left Wargaming recently. I’d like to openly thank him this way for participating in FTR QA and being a very friendly and nice person overall and also for (whatever you might think of the game) doing a good job on balancing the ingame vehicles in the past.

- Havok will introduce the destructable houses option: some buildings will be made destructable. A player asked whether their debris will be material (eg. it will be possible to create your own barricade from debris) or immaterial. SerB states large debris will be material, smaller will be immaterial, as the server power is not sufficient to calculate everything
- SerB also states (to the issue above) that they will have to be very careful with selecting what to make destructable and what not, because developers don’t want such situations as blocking the entrance to the base with debris, making it unreachable
- ingame RhB WT 150mm gun does have a muzzle brake, it’s those slits at the end of the barrel
- cyclone filter does not increase engine fire chance
- there will apparently be no regular “cutter” (torpedo) boats in WoWs (devs are considering their use in “Port” battles)
- it’s possible Petlyakov Pe-2 (or some version thereof) will appear in WoWp
- there is a WG Moscow branch, but it’s not a development studio

Also, check out Overlord’s post on WoT:Blitz, apparently it got rewarded before it was even betatested.

40 thoughts on “23.11.2013

  1. “Pavel “Zlobny” Myreev, Wargaming’s chief of tank balance left Wargaming recently.”

    SS, you think this good or bad for the game?

    I don’t really know what to think of it, it took and takes ages for WG to fiy balance stuff like the overpowered arty or the KV-1S 122mm, so I don’t think much will change.

    • Remember that the new one could be worse and we would wish Zlobny was back.
      Any reason why he left? Or is it too sensitive to disclose?

    • To be honest, not Zlobny is responsible for the current KV-1S issue, it’s SerB who delayed the nerf of the KV-1S. Zlobny wanted the KV-1S to lose the 122mm gun, only SerB wanted the KV-1S to keep it. Now, SerB won the dispute, the KV-1S will keep the troll gun and Zlobny left WG. Shamed be he who thinks evil of it.

      • IMO SerB plays his role too much authentically, I really doubt that he really has so much authority. I rather think that he’s just that a cannonfodder for dumb questions and player rage.
        If I’m wrong then SerB is really good at it.

        Anyway I think collaborating with “the evil FTR” was more than enough reason for WG heads to send Zlobny on a “permanent vacation”

        I wish him good luck, offering his help was one of the few really positive approaches of WG.

  2. - there will apparently be no regular
    “cutter” (torpedo) boats in WoWs (devs are
    considering their use in “Port” battles)

    Port battles? Can you clarify?

  3. “according to info from iScendig [...], there will be some sort of new QA thread in English on EU forums.”

    Hmm, was this posted by iScending anywhere on EU forums? Must have missed it.

  4. - SerB also states (to the issue above) that they will have to be very careful with selecting what to make destructable and what not, because developers don’t want such situations as blocking the entrance to the base with debris, making it unreachable

    We have MAUS job for that anyway.

    • I think a good line of speculation would be that Zlobny is a more hardcore gamer than WoT’s target audience, and that he is tired of compromising with the company, based on the little I have read of him and his extreme in-game stats.

      I imagine (projection? ;-)) he is the type that would prefer to balance so that all tanks are viable in competition, but the game is balanced for the average (idiot) player, which does not correlated directly to performance with skilled players. This is why skilled players can use certain common ‘OP’ tanks without being hit with the nerfbat, as they are not statistically significant in the player base.

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