(Not only) CW QA with Fluke

Source: http://world-of-ru.livejournal.com/2909500.html

Hello everyone,

recently (today?) there was a stream with Dimitri “Fluke” Grigorov, a CW specialist developer. Maiorboltach (RU LJ community) was kind enough to provide us with a summary of what he said.

SS: Please note that I never really dealt with CW stuff (I try to avoid is as much as I can), so it’s possible I might misinterpret some of the stuff Fluke said (or Maiorboltach wrote) – at least the risk is higher than usual. I will do my best.

- the idea behind the CW campaigns is that the old CW were unattractive and boring and to push more players into playing in clans
- developers were not happy with the first CW campaign: it turned out that only very powerful clans with strong diplomacy could achieve the M60
- after that the entire concept was reworked, hence the Fame points and the second campaign turned out to have quite a broad audience
- the goal for second campaign was to award 10 percent of all campaign players with the reward vehicle – and the number of awarded players was based on this estimate. Developers consider the amount of rewarded players to be quite high, “even a lazy person could obtain it”


- twinks getting the reward tanks is fine according to developers
- there were some compensations for screwed up fame point assignments given out “ad hoc”, developers didn’t like much
- part of the CW tasks was transferred to WG API in order to increase the system stability
- the CW developer department already tested a new “heat map” system to discover (and punish) rigged CW battles
- the most epic rigged CW battle was the destruction of a team full of tier 10s by a KV-2, that made 12k damage
- “further rework of the world won’t happen” (SS: sorry, no idea what that means)
- third campaign will be shorter than the second one, it will take around a month
- the “four tiers” principle won’t be abandoned, Fluke will try to have one more tier added to CW, either 7 or 9 (as those are not used anywhere)
- judging from Fluke’s snide comment, apparently there were some retards, who used ingame chat to actually sell accounts and buy spots in CW clans, which got discovered
- the “alliance” function won’t be implemented in time for 3rd campaign because of the “diplomacy over Skype”
- Fluke doesn’t see any problem with “diplomacy over Skype”
- there will be a second chance to get the M60 in the future, RU server has too few
- 3rd campaign will be based 99,9 percent on 2nd campaign, 0 battle accounts will not be able to get the reward tanks, the effect of the Fame Points will be increased by the influence of diplomacy (SS: sorry, this is literal translation – don’t know the meaning)
- WG doesn’t like that “single clans” were ruling the 2nd campaign
- clan system messages are the first signs of the new upcoming Chat 2.0 function, there will be an option of disabling those
- there will definitely be an “era of revolutions” (SS: again, no idea what that means, could also be translated as “age of revolution” or “time of revolution”) in 3rd campaign
- apparently the amount of rewarded players will be the same as in 2nd campaign
- there will be few ribbons and medals in 3rd campaign, but there will be gold given out for campaign achievements
- the bug, where you couldn’t re-enter a CW battle after a crash in 2nd Campaign was fixed
- 20 people are working on CW mechanism
- on average, a CW developer working on 2nd campaign worked 14 hours a day
- there will be special tanks obtainable in random battles in 2014, but these will be worse than clan tanks
- CW map will remain outside of the client
- in 2014, many new features will come, such as reworked the clan interface (history of clan, choice of tanks) and rank system rework in the beginning of 2014, CW 2.0 (separate CMS with modules, entering campaign with one button, list of running CW events, optimization, map customization – customizable regions regions) will come by the end of summer 2014, the amount of combat missions will be increased several times, client-side clan functions: summer 2014
- 3rd Campaign will come in spring, maybe March
- there will be separate missions in 2014 for random, team battles, companies and clanwars, they will be separated in the mission window
- there will apparently be NPC’s (bots) in historical battles, but not at release
- the mechanism of the command tank was scrapped, there will be some modules increasing the tank command ability in battle, or maybe equipment
- players didn’t like the CW mechanism “diversion”, it’s going to be removed and reworked
- there is no decision yet on what the T95E6 will be given out for: “SerB has his own plans with it”
- clientside clan UI will allow easy clan vs clan battle (in company mode)
- mapmaking division of WG has a new chief, he’s been a game developer since 2002

49 thoughts on “(Not only) CW QA with Fluke

  1. >there will be some modules increasing the tank command ability in battle, or maybe equipment

    The implication is a commander tablet as equipment.

    I’m reading it :)

    • I like that the guy who allowed Dragons Ridge has been fired once WG realized the map was so bad there was no hope of saving it xD

    • Oh yes I love the fact that the new map has 1/4 of it mountains.

      why the fuck do they keep choosing form over function?

      Insert 2-3 choke points, make it look pretty and that is their map design in a nut shell

    • As much as this news disappoints me, everyone assumed it would happen when the question of “Will the M60 be exclusive” got no official answer, though I assumed it would be available for gold. I guess that shows the faith I have in WG.

  2. >> – there will definitely be an “era of revolutions” (SS: again, no idea what that means, could also be translated as “age of revolution” or “time of revolution”) in 3rd campaign

    Probably massive riots screwing up everyone and literally clearing global map…

  3. I hope they will separate the winners per tier, like there’s a separate winners on tier6,8 and 10′s. Some of my clansmen thought they already secured the VK72.01 on 2nd campaign but surprised after the end of the campaign. Then they realized that some point modifier(I think about owning a land) on tier 6 messed their chance on winning a reward tank. They just skipped tier6 battles, but actively playing tier 8 and 10. It sucks that some modifier are not calculated early on.

    • Sorry, but they were “actively playing tier 8 and 10″ and failed to get the tank? No. Just no.
      I skipped tier 6, played around 20 CWs at tier 8 and 10 (was inactive 50% of the time, really) and still managed to get the tank.

      • Which just means that your clan did landing missions, took land during the first stage and then you either played a lot of battles on your own provinces or fought a lot with province owners.

        Participating in battle for revolts and landing provinces provides players with x1 rate for Victory Points, aside from final battles with province owners. Those battles have x5 rate for Fame Points.

        • Even without the x5 rate it should have been easily doable if you were “active”. And to be honest, good players in good clans were supposed to win. If you cannot land, you aren’t good. It’s simple.

        • Was in the same clan as Xen , played 16 battles in total and was on position 10500 before we got the fame points for missions. So 20 battles over the entire campaign should be enough

  4. Huh, nothing about mercs. I’d like to try out the CW, but we are a 2 people clan and I kinda like our clantag and logo >_>
    Decisions, decisions…

  5. why don’t you play or care about CW SS?, it’s practically one of the only worthwhile things left ingame past a certain point… (the ohter are team battles).
    pubs are too full of horribad reds that bring your WR to shit and make playing a miserable experience like watching headless chickens drive those tanks.
    CW is an ordered, reliable/consistent (and high performance depending on the clan) experience with battle callers, all purples/deep purples and pure awesome (except the wait time to start, those suck)

    • Well, apart from my stats not being enough for any of the clans that are actually on the map, I don’t think I could manage it time-wise, I am already stretched with FTR the way it is. I wanted to try at one point, but it’s just one of the sacrifices I have to make to keep FTR running.

      • then you need a “CW-minion” that can help you with that part, a contributor of sorts that’s informed.
        Not touching specific politics and stuff(that can use an antire blog on it’s own for a single server and you need to know a lot of the lore of the server), just CW mechanics and results

  6. “- 20 people are working on CW mechanism
    - on average, a CW developer working on 2nd campaign worked 14 hours a day”

    And with manpower of that magnitude they didn’t manage to create a fame point list that updates and sorts itself in real time?

  7. - the idea behind the CW campaigns is that the old CW were unattractive and boring and to push more players into playing in clans
    - developers were not happy with the first CW campaign: it turned out that only very powerful clans with strong diplomacy could achieve the M60

    But in the end, 90% of the people with the VK72 are from the big clans…..weird how that freakin works, isn’t it.

    • no matter what they do, no matter what idiotic rules they come up with, elite top clans will ALWAYS win.
      Because whatever limit you put in place, be it tiers, ammount of tanks per battle, locking, etc. elite clans will always be better in every aspect (super skilled crews, full “gold”setups, ability to retrain crew however they please and incredibly better stats) than a regular/”casual” clan player-per-player

    • I think what most people upsets is the fact that a clan has like a bazillion sub-clans that dominate the map and are impossible to attack or defend against…

  8. there will apparently be NPC’s (bots) in historical battles, but not at release

    -Wrong, there will most certainly be bots there at release…or tomatos, I don’t really see any difference. Anyway looking forward to that moment when an NPC does better than a 10k game tomato :D

  9. - there will be a second chance to get the M60 in the future, RU server has too few

    God another chance? on NA? I hope with every fiber it is given to more than 30 clans but to a ton more for those clans that can take 2 land piece or so because I’ve wanted this tank but couldn’t get any good chance..and Serb has plans for another tank I want..oh god I already have no hope

  10. - developers were not happy with the first CW campaign: it turned out that only very powerful clans with strong diplomacy could achieve the M60

    And why is that bad? Why clueless tomatos should be rewarded?

    - WG doesn’t like that “single clans” were ruling the 2nd campaign

    Seriously what the hell they expected?! I know that noob players get shield generator when they are low HP and +100000 to accuracy without aiming and +10000 to high damage and penetration rolls but that is not enough for low effy noobs who can’t even organise a full 15 player squad in time to beat team of unicums… Once again WG proves to know nothing about their own game…

    - mapmaking division of WG has a new chief, he’s been a game developer since 2002

    Well the last one had no clue about the game or strategy by any means (example: encounter mode on Mountain Pass – how dumb someone must be to split one team on map like that??, not to mention all the new maps basicly being small camper crap for noobs who can just sit in one corner of map all game and shoot everything from there)

    • Exactly.
      1) No matter what they try to do, better players are better and win while worse players lose (duh… so obvious, but apparently a surprise to the devs)
      2) The map designers suck. Someone being a dev since 2002 doesn’t tell you how competent he is, though, but it cannot possibly get worse.

    • I think the part with “strong diplomacy” is what is ticking people off…
      Have you ever tried to attack an enemy province which is allied with 7 other clans right around it?
      Yeah… good luck finding another spot to land again :)

      • Does it even matter? Sure, you won’t be able to expand much, but you don’t need to. Just sit on the map and spam attacks, try to win as often as possible. More enemies = more FP.

  11. the goal for second campaign was to award 10 percent of all campaign players with the reward vehicle – and the number of awarded players was based on this estimate. Developers consider the amount of rewarded players to be quite high, “even a lazy person could obtain it”

    Interesting mathematics they use:
    NA server: 3000 tanks for 30344 “participants”, required “fame” 92825 – looks close to 10%
    EU server: 10,000 tanks for 116934 “participants, required “fame” 68326 – looks around 8.5%
    SEA server: 1000 tanks for 18109 “participants”, required “fame” 113696 – looks around 5.5%

    It’s a shame they couldn’t have just set “top 10%” of players by “fame” points, or given a pre-set “fame” goal, rather than screwing over those who just missed out on the arbitrary position while still being in the target “top 10%”. (I’m not sure what required “fame” level on RU server was, but it looks like the smaller the server population, the more fame/harder to get it would have been…guessing around the 5000 mark?)

    To top it off, giving the multiplier on “fame” each stage actually had the effect of entrenching the “stonger clans with better diplomacy” getting the tanks, as they were still in a position to “allocate” each stage amongst themselves, and with their alliance, could dictate which other clans they would allow to gain vp in the attempt for the multiplier (Hence on SEA server the openly announced plan by dumb pubbies, along with the lemmings and others to prevent another clan gaining any VP – solely done to prevent as many members of the clan from gaining the tank, while pushing to get all the lemmings members into top 1000.)

    It would actually be interesting to see the final results for “fame” without multipliers included, and see if it made any impact on the number of larger clan’s members in top “5.5-10%”.

    • Yeah, I think the same.
      Even after the “everything is a landing zone” stage, alliances still prevailed and kicked other clans off the map again…
      And… because they still have their territory at the end of the stage (because you can try to attack a sevenfold allianced, but you will end up searching for another landing spot), those multipliers just promoted those big 10 sub-clan communities.

      What WG could do is to improve the CW-Map by adding more landing zones, to prevent “locking” from big community clans.

      Or… somebody already mentioned that, a CW-Map for Tier 4, 6 or 8, to even out the playerbase.
      For example:
      Community clan x has a sub-clan y to train members for the CW, so this subclan is skillwise not that suited for a full unicum-clan-action as clan x.

      Clan y was dragged into the second CWC and by clan x and won the tank just by sitting dump on the map and having “dubious” matches against clan z, which happens to be a “mutual interest” clan to push points.

      Would they implement Tier 4, 6, 8 CW, clan y could now participate without the cluster of clan x.
      It can play against even skilled clans with less a competition for high cluster activity like we saw in the first CWC.

      Even if they not do this and leeching of clan x, other players in the other Tiers gain from it by not having them on the map, and can play at their leisure :)

      That’s my take on the CW.
      I hope they can bring it out of beta, because it has a lot of potential, even for those who can’t play everyday.

      • Quit whining, really. Even without an alliance those clans would stomp you easily. The problem aren’t the “big communities/alliances”, the problem is that bad clans are not good enough. Nobody can help them with that.

        • Maybe 1:1 they could stomp another clan, but when you get to a point where no matter where you drop on a map, 4+ clans target you, and drop on any landing area you go to, yet give “technical victories” to every clan except their target, then things have gone too far.

          On the SEA server, there was even a case where one clan decided that instead of trying for the VP’s needed to ensure they came first, that they would instead create an alliance in order to decide who came into the top 5, with the stated goal of denying certain clans the possibility of getting there.

          And this is the sad part, where a single clan can get to a point where it is dictating what happens, and starts to actively work against other clans instead of working with clans, then [1] it’s going to deter people from any interext in clan wars.

          [1] The difference is:
          Working against: “We call on our allies to stop clan x and y getting into top 3 and will follow around these clans to prevent them getting there. We also call on the allies of clans X and Y to join us and break any ties they have with clan X and Y or become targets as well, not just for campaign, but after as well.”
          Working with: “We intend helping to defend clan B’s land in order to help them into the top 3, and will work to stop anyone taking their land.”

        • I like how you refer to me as a whiner, when all i did was trying to understand other people’s reasons to complain about CW and to take a critical point of view, where it can be improved and what people might interest and what might not.

          As WG clearly showed during the second CWC, they don’t like the supercluster either…

          Without critique a game stagnates, and my critique is not a destructive one hating everything and tell people to stop whining…

          (see what i did there?)