Invite Codes

Hello everyone,

yet again, another bunch of invite codes from CD Action magazine. This time by: MrRzepa, Kryzstof P., PL_Astharoth, m_an1ac, m1siolin

DWRTA-XPKHW-SSNVD-T9KA2-RSE7D
DWRTU-3XSNV-3ZB5S-A7X74-VRARK
DWRTR-6KHN3-MDUAB-K822D-FGTRR
DWRT8-S8NMT-MYH35-A3KHX-V62KW
DWRTV-DTG9V-WGDB8-BSV5G-E3SZW

Thanks guys!

Weekly FTR Contributor Review

Hello everyone,

once again it’s the time to thank the contributors, it’s you who keep FTR running after all! This time, following people donated via Paypal:

David J. (United Kingdom)
Giovanni P. (Italy)
Philipp F. (Germany)
Philippe G. (Belgium)

Thank you, guys, I really appreciate it, as always. A lot of you guys ask about me how I am doing and the truth is, I don’t know. Lots of things and perspectives changed recently. We’ll just have to see. At least a part of the issue I was talking about was handled, thanks for all the help and support you’ve given me :)

The best way to help me and FTR is via the Patreon service

http://www.patreon.com/silentstalker

This is the Patreon account of For the Record. In case you read this for the first time and feel like contributing, here is an explanation what it is, how it works and how to contribute. You can find a list of all those, who pledged and help to keep FTR running here.

Thank you all!

28.9.2014

You can check Listy’s new article about bombers over Italy. Also, Overlord is collecting feedback on the new AFK/leaver punishment system, be sure to write your opinion under his post.

- it’s not planned to split the gun caliber and the shell actual caliber (for subcaliber shells, for the purposes of overmatch for example) because such a mechanism would be incomprehensible to players
- there will not be any “anti-medals” for bad behavior in game in order not to provoke idiots, who would collect them on purpose
- oddly enough, Storm and Yuri Pasholok are publically arguing (wut?) about sending/not sending some small things about the vehicle HD models (postwar lights on ISU-152 if I see correctly), apparently there is not a very good chain of communication between the HD modellers and historians (SS: as in, modellers ignoring feedback – I wonder if this is connected to the fact that “there might be no HD models in 9.4″)
- Veider on general LT class buff: “We didn’t scrap that. We will change the view ranges. We simply have to have a look at (new) LT’s on main servers. How did they fit in the game, if we need to fix anything and so on. Everything according to plan.”

Posted in Q&A

Praga TNH – Where It All Began

Hello everyone,

today’s the 28th of September, one of Czech Republic’s most important holidays (the “Day of Czech Statehood”, an anniversary of our patron saint, St.Wenceslas’ murder) and so, we will talk about one rather important Czechoslovak project, that started the long road towards the Vz.38 light tank. Its name is TNH and it was built for one of the most exotic customers: the Shah of Iran.

TNH_01

A little bit of history first. The early 30′s in Czechoslovakia were marked by Škoda and ČKD competing for the Czechoslovak army contracts. As a sort of by-product, large amounts of various proposals and designs were developed and seeing their potential, both companies tried to (with various degrees of success) sell them to various exports markets. Both companies had a sort of uneasy relationship – on one hand, they were the dominant market force (a cartel, which, at that point, was not illegal) and when it came to making money, they could set their differences aside. On the other hands, their history is full of stabs and unkept promises.

Continue reading

Ricochets Killing Allies

Hello everyone,

well, the 0.9.3 ricochet buff, while generally a nice thing (how many of you already “bent the shell” around a corner using ricochet? I managed to do it once yesterday by accident), it has its bad sides as well. Here, a Russian player Tiberian3 posted a video, where he actually killed his teammate with a ricochet from his tank.

According to the Russian player himself, he DID recieve a teamdamage fine in credits for team damage, but it does NOT count towards the automatic teamkill punishment (you won’t be banned for such shots).

 

27.9.2014

Interested in winning a DVD with historical materials about the Panther? Check out how!

- as Storm mentioned in his stream, the developers have an internal map, on which they are testing various new technologies. This map is based on Abbey – it was selected because it is a mixed type, it has a city part and three clear directions of attack. This map is however internal (a testbed) and will not be implemented.
- new map features (new landscape render, improved water render, completely reworked tree render, changed lighting, new texturing techniques, new textures) ETA? “Everything depends on how the tests will go and how they will reflect on performance.”
- the fact you can destroy enemy tanks in the upcoming Chaffee races is intentional (SS: as in, fighting is as important as racing)
- the Chaffee SPORT XP will not turn into free XP, it will be tied to T1 Cunningham
- the Chaffee SPORT crew will be transferred at the end to the barracks even if there are not enough slots (free slots won’t be given however)

Posted in Q&A

Of Basic World of Tanks Principles

Hello everyone,

this is a sort of followup on the corridors post, but it will involve skill MM topic as well, so bear with me, because it’s going to be a bit longer.

The corridor post certainly raised some discussion about good and bad maps and I’ve read some of the feedback in the comments (the one not beginning with OMG U SUX and such anyway) and I still have the feeling that there is a fundamental misunderstanding of the underlying principles, that made World of Tanks successful in the first place. I also have the feeling that a LOT of (even otherwise very skilled) players fail to see the “big picture” so to say – a feeling, that is shared by the developers according to the developer discussion on the matter (the earlier “skill MM” post).

There are some extremely basic principles, that noone really usually bothers to take into consideration when talking about such fundamental changes as “skill MM” or overall map design. One of them is what I call “sometimes up, sometimes down“. When you say it like that, most people imagine something along the lines of “sometimes you get lucky (team, map), sometimes you don’t” – and that is certainly true, but this principle is one of the fundamental “fun-makers” of the game as well and is there intentionally. Let’s have a look at it – and again, just try to be open minded and imagine this all (if you can) from a perspective of an average player, not someone who takes World of Tanks “really seriously”.

When are you having fun? Is it because you win? Well, yes, certainly, but that is only a part of that. It’s when odds are stacked in your favour that a lot (most) players actually have fun. The most elemental expression of this principle is the way matchmaker spread works. Sometimes, you end up at the bottom of the team and you hate it, but sometimes, you end up on top and you just pwn. But this goes further than that, like that awesome moment when you get to your favourite position with a vehicle, that has a certain advantage on that particular map (we’ll get to that) and you know this is just great, because first enemies are starting to appear right before the barrel of your gun. In that particular game, you have the advantage.

Continue reading