Airborne tanks in World of Tanks?

Hello everyone,

one reader recently wrote me an interesting e-mail, asking whether I think amphibious and airborne tanks would work in World of Tanks. Well, at first, I was like “obviously”, since we actually have two airborne models in the game already (the Locust and the Tetrarch). As regular tanks of course – and that’s how the amphibians would have to work too. But… could they work with some sort of airborne/amphibious advantage? Well, let’s have a look.

A bit of history

The concept of an airborne assault vehicle, although explored even before the war, emerged fully during the early- and mid-war years. The goal was of course to produce an armored vehicle, that would be transported by a plane, glider or other flying means (we’ll get to that) in order to reach the combat zone along with glider troops or paratroopers and to provide fire support to otherwise lightly armed paratroop infantry. It was viewed as one means of increasing the paratrooper firepower (others were light AT-guns, light manpack howitzers and oversized AT rifles) and pretty much every major WW2 nation had a research dedicated to creating this kind of armored vehicle.

320px-M22_Locust_1

The Americans were probably the first to actually consider this seriously. One big name that pops up around airmobile tanks was Walter Christie, who – before the war – created a concept of a very light airmobile vehicle. This is also mentioned in the Operation Think Tank video (in case you haven’t seen it yet, you definitely should look it up). Christie was a controversial character though and his experiments did not lead to any success. He imagined the vehicle to be actually dropped from a plane at full speed – it would have to be so fast to actually match the speed of the landing plane. Needless to say, this was a pretty retarded idea and its testing led to some serious injuries (I think it was Harry Yeide, who mentioned Christie testing it on his son, who as a result damaged his spine in a crash). Christie’s interbellum designs were more like armored cars than tanks – very fast, but with very thin armor. We might actually see them one day in the game, not soon though.

When the war started, Americans returned in a way to the airmobile tank idea, that eventually led to the development of the M22 Locust. Locust was not exactly a brilliant success either. Designed to replace (or complement) the British Tetrarch (which by itself was not exactly stellar in its role), the Locust performed poorly in the latter stages of WW2 and the British got rid of their Locusts really fast, selling them to foreign countries. Probably the last Locust use was in the 1948 war between nascent Israel and Egypt (Egyptians were still operating various pre-war junk like the Mk.VI light tanks or the French R35 and ironically, Locusts were considered to be one of the better pieces). America would later return to the airmobile tank concept with the Sheridan, but that was two decades later.

Chieftain’s (US server military expert) notice on the Locust: I’d question the description of Locust to complement Tetrarch. Locust was designed to be flown in a C-54 transport aircraft, reassembled on the ground, and then sent off into battle. I don’t believe the UK had an equivalent doctrine.

The UK did, however, have the Bat project, which was a bit like A40 and involved strapping wings to the tank.

Tetrarch_-_Light_Tank_Mark_VII

The British of course had their own airmobile light tank, the Tetrarch. Developed since 1937 by Vickers, it was designed to be actually an export tank, but as the war broke out and with the heavy BEF losses in France, British military needed pretty much everything they could get their hands on. The design itself wasn’t good however (overheating was a constant problem) and it was thus decided to use them in “cold” conditions – and so, they got packed and shipped to Russia during the Lend Lease program. Russians kinda liked them, but found the overheating to be a problem too. Two saw combat though and both got destroyed, the rest was used for training. As for the British Tetrarchs, they finally got their chance to shine during the Normandy landings, but performed poorly and the British got rid of them soon after the war.

The Soviets were developing their own share of retarded airmobile tank ideas. Apart from actually dropping T-27 tankettes from bombers (without the crew of course, which by itself was a problem), one such idea was to actually mount wings on the T-60 light tank. This complex was called Antonov A-40 and it looked like this:

AntonovA40

This combo was supposed to be towed into air by another plane and by itself (as a glider) actually worked, but at that point the Soviets didn’t have anything strong enough to overcome the drag of the T-60 and the project was cancelled. Another “interesting” idea was to actually drop a tank in a metal box on the water, using the “pebble” effect – the designers thought the box would actually jump over the water and then stay afloat somehow. As you can imagine, that was a pretty dumb idea and the box just broke into pieces upon impact. Again, this incident was described in the Operation Think Tank video. In the end, the Soviets didn’t produce any serious airmobile light tank during the war. After the war, the ASU self-propelled gun series were designed as extremely light vehicles (ASU-57 weighed 3,4 tons) especially for the Soviet paratrooper corps. Their armor was extremely thin however and made from aluminium, barely providing protection from small arms fire. Nevertheless, the concept proved somewhat successful.

As for Germany, special Panzer I and Panzer II variants were developed for the airborne troops (Fallschirmjäger) – two types – Panzer I Ausf.C and Panzer II Ausf.J (VK1601 and VK1801) specifically were supposed to be used in the Operation Herkules (invasion of Malta) that never happened. Prototypes of these tanks (and allegedly some serial vehicles) were created, but what happened to them instead is unclear, sources differ.

Evaluation of the concept

Under World War 2 conditions, the concept of the airborne tank was flawed from the start. By its definition, such a tank would have to be very light. Invariably, any serious airborne tank project appeared in the latter half of the war and by that point, the time of the light tanks was long gone. Light tanks “worked” in Poland, but in France, the losses of BEF and the French light tanks have already shown the fact that the age of the light tank is officially over. In Operation Barbarossa, light tanks as a class suffered very heavy losses on all sides and by 1942-1943, they were mostly withdrawn from the front line units (or simply worn out and not replaced).

Thus, the appearance of a light 7,5 ton vehicle armed with a 40mm gun (the Tetrarch in this case) on the 1944 Normandy battlefield (David Fletcher: “swarming with Tigers and Panthers and god knows what else”) could not have ended well and was utterly pointless. Neither Tetrarch nor Locust were a real threat even to the most common German armored vehicles of that time (StuG and Panzer IV) and their only “good side” was the fact that if they actually ran into German infantry without any AT weapons (unlikely), they could have done some damage. They were however considered a threat by the Germans strangely enough, which however was not always a good thing: there was an incident where two Locusts drew artillery fire and got the allied infantry around them massacred. They were forced to withdraw soon after.

Thus, historically, introducing any sort of historical airborne tank mechanism to World of Tanks is pointless. In order for the battle to be at least a bit historical, the Locusts and Tetrarchs would have to be fighting Panzer IV’s, Panthers and even Tigers.

In World of Tanks

I was actually thinking, whether it would be possible to introduce the airborne tank mechanism into the game. In other games (if you remember Steel Panthers for example), this type of vehicle usually works by appearing on the pre-determined area (pre-determined by its owner of course that is) with certain deviation at some random point in battle in order to create a “surprise, motherfucker!” effect. Obviously, in other games these vehicles would then not be engaging enemy tanks, they would rather rampage through the rear area, destroying enemy artillery and infantry.

So, would such a mechanism work in World of Tanks? I don’t think so and here’s why.

- first and foremost, there is the delayed action element. In order for such a tank to appear in the game as a “surprise” (and we are now talking tier 6-7 games), it has to appear with a delay (there is no point in dropping a Locust in the beginning of the battle on the artillery positions, when the base is full of Tigers and Panthers). Basically, it would mean that the Locust owner would just have to sit there and do nothing for 3 or so minutes. Not very appealing.

- what would be the tier for such an airmobile drop? Either the mechanism could be used in any battles (in such a case, dropping like this behind enemy lines on Malinovka on tier 2 is just ridiculous and gamebreaking), or only in “historical” battles (around tier 6-7 – which means the Locust would probably be able to deal with any artillery vehicle it came across, but after that it would be completely defenseless)

- it would only encourage camping (“lol guys, I am waiting in the base for their airborne tank to appear, sincerely, yours E-100″)

- if the airborne tank owner can choose where exactly he drops, it could lead to some completely ridiculous results (dropping on an inaccessible place, dropping directly on enemy arty). If he doesn’t, the entire concept is pointless, because everyone will know where the “surprise” will arrive

- balance: this could potentially be a huge advantage for one team, would both teams then have to have two airdropped vehicles?

No. It’s just too messy and as a class, I really don’t see airborne tanks appearing. We might actually see more airborne tanks in the regular tree (British Tetrarch for example, followed by (non-airborne) Harry Hopkins) but other than that, I don’t see any changes appearing.

Still, it would be funny, you know. Just dropping onto the battlefield whereever you want to. Would sure send some people raging :)

44 thoughts on “Airborne tanks in World of Tanks?

      • LOL. On some maps in the ELC u can already achieve the described in the article *paradrop* effect. With some luck you can get to the ridge of the map (works best on fishermans bay, race through town close to the water) on the enemy side unspotted, wait for 1-2 min for the flankers to pass and wrooooom. Suddenly a ELC appears in enemy base herrasing the arts or the flankers get hit in their backs. Succesrate is not very high for this tactic but when you r feeling like doing some YOLO with at least a chance of succes it is worth a try.

      • It might have been but iirc it was more likely an attempt to extend the service life of the Panzer I after its lackluster performance in Spain by improving its reconnaissance capabilities (which worked long enough to see it through the Polish Campaign and possibly into France, but no later). That’s not to say that the Fallschirmjager didn’t have an interest in an airborne tank, and indeed eventually that very idea came to fruition…sort of:

        Rather an a light airborne tank, the Germans built the enormous Me-321 Gigant transport glider (and a powered version, the Me-323), which in theory could transport a fully-loaded Panzer IV Ausf.H with crew, fuel and ammunition. In practice, it didn’t work out like that, as they were simply too vulnerable to enemy fighters.

        TL;DR – Germany’s approach to airborne tanks wasn’t to make the tanks lighter, but to make the transport planes bigger.

    • No, the ELC program was about making a light TD to counter USSR tanks.
      It had to be as heavily armed as possible while staying cheap and easy to make.

      • It was designed to be airlifted in. So it still stands. Hence it’s size and weight.

        Armour??? Edit: oh you meant armed as in weapon. Brain derp.

        Amx13 series?

        Iirc. This was also the idea for the T71, though it didn’t even get to the prototype stage (as the ELC did)

  1. Deep Striking!

    But yeah, I agree. When the Tet first appeared a while back, there was some discussion about the idea on the forums, and everyone pretty much concluded that it would never work.

      • Few tons of metal dropped from the height of several hundred meters on top of enemy tank surely would prove to be quite destructive :)

        • Yeah but it would destroy the tank being dropped too…then again, trading a tier 2 light tank for a tier 8 heavy tank is a rather one-sided trade tbh. XD

  2. “lol guys, I am waiting in the base for their airborne tank to appear, sincerely, yours E-100″
    lol u made my day

    but of course dropping tanks directly on enemy arty sounds like fun , In battlefield 2 u may call humvee drop – with some luck & skill directly over starting enemy chopper / STOVL plane

  3. The entire AMX 13 series was designed to be airmobile (and they were used as such during the Suez crisis with AMX 13s being paradropped along with Commandos during Operation Musketeer).

    Japan also had a glider-bourne light tank project as well during the war but it never got passed the mock-up stage.

  4. Alternatively they could start from the usual point but 10 seconds early.
    Random enough for you?

  5. I actually got a T-60 in World of Tanks specifically because I’m such a fan of Antonov. I would like to see someone reskin the T-60 in a mod to give it the Antonov A-40′s wings.

    The other idea I’ve had at one point would be to make the Antonov A-40 into a premium vehicle, where it exchanges being nearly twice as wide as a Maus is long (shooting the wings could be 0 HP hits) in exchange for being the slowest-falling tank in the game, and a tank that can control its fall (as far as turning left and right throughout the descent). This could be especially interesting given how many vehicles of that tier, such as the PzKpfw II, have anti-aircraft guns being used as main armaments.

    • It wouldn’t be able to move with the wings and tail attached. Not only were they too heavy, but to have them fitted to the tank required disconnecting the drivetrain on the tank itself.

      All an actual A-40 was was a T-60 with pretty much all of its admittedly already limited armor and any sort of armament it would have carried removed. Basically, it would be useless.

    • And even if you can move, how you turn in city? You even can’t get in narrow street. Such airborne tank was designed to cut off its wings after landing, so your idea is pointless

    • IF WG said no and did the airborne tanks idea than 90% of the player base would probably leave and wait for ground forces to come out.

  6. Could there be a way to use them in Clan wars to attack enemy held areas before they can send in Tier 10 tanks?

    So you have to fight enemy light or security tanks? Like an air drop behind enemy lines?

    • Think not, that would require that you would beside having TX s also must have these few airdrop tanks in any clan wars operation. For it to serve any purpouse it would have to give the attacking team some advantage for the second X wave. All of this of course means that clanwars would be even more time consuming and disruptive to just regular *play for fun* then they are today.

    • Hmm, i like the idea of amphibous but… I cannot think of any map where using the water way would be a good idea since if implemented some ppl on both teams would camp the wateredge to snipe out the easy kills since amphibious tanks cannot cover behind anything..

        • Only for the amphibians. Cannot imagine a Maus / E100 realistically doing a leasure cruise on the still waters of the lake in lakeville. :-) Would be an intersting sight thoug,

          • If we bent history a bit Maus did have pretty huge fording capabilities… Only with another Maus providing power though.

      • It would be players decision to use water or not. And it would be fun just to have such possibility.
        I can think of Malinovka, Fisherman’s Bay, Lakeville, Erlenberg, Komarin, Live Oaks, Serene Coast, Swamp, and even South Coast give you additional line of fire on beach.
        Not that it matters much, but it adds to variety.

  7. Maybe it could be implemented as follows:

    At the start of the match (first 30s), air-drop vehicles pick a place on their half (or third) of the map to be dropped, and just spawn there.

    You could make them have 0 view range for the first 40s to prevent “air-drop scouting”.

    • And you could make it so they can’t air-drop-spawn within 10m of a building, thus preventing spawning in city streets/holes/inaccesible areas.

  8. Your misrepresenting what airborne tanks were supposed to do. They wernt there to provide a frontline anti-tank capability against Panzers, their job was to rapidly secure airfields, bridges and ports until heavier fixed anti tank and anti air weaponry requiring assembly could be flown in. Their intended opposition was light and motorised vehicles such as haltracks and trucks for which a 40mm gun would prove more than ample and their armour provide a degree of protection. In addition their speed was a key factor, securing an airfield requires the ability to quickly moves troops from one side of a base to the other where fighting is occuring and mop up pockets of infantry.

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