20.1.2014

Check out Listy’s new article about Secret Service boats between the wars

- Q: “Should we await fixes of the WoT lags?” A: “As much as necessery” (SS: SerB later states that lags are generally caused not by insufficiency of WoT servers, but by ISP’s – he advises you take the Pingplotter software and communicate with your ISP to fix the issue)
- the penetration value of HE shell does not influence the damage this shell does during non-penetration hits
- SerB confirms that during peak times (high server load), servers are not exchanging the data about players being online (SS: as in, your friend plays on EU2, you on EU1 and if both servers are at their full capacity, you won’t see your EU2 friend as online in your friends list) – this is not a bug
- regarding the patch number system, SerB states they care very little about that
- SerB states that with the “Siege of Leningrad” RU server double XP event, the developers counted on the fact tons of players would be playing in order to reach the “1 million online” milestone
- the perspectives of BigWorld development are “awesome”
- the features integrated into BigWorld 3.0 will be “useful” and many of those will appear in WoT/WoWp/WoWs (SerB later adds that he can’t talk about it specifically)
- Chi-Ri turret having odd weights and armor? “Ask Japanese engineers” (explanation by leshakartoshkin: Toyama and Tokanawa are NOT actual engeneers, it’s just a joke. То яма, то канава. Refers to fictional japanese engeneers responsible for building russian roads. Or this: “Originally this joke was about a pilot from USSR, taking part in Vietnamese conflict”. Japanese joke is newer one.)

An interesting photo appeared on RU forums:

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A T-55 tank (according to Storm) in Moscow in 1991 during the coup attempt

61 thoughts on “20.1.2014

  1. - Chi-Ri turret having odd weights and armor? “Ask Japanese engineers” (SS: literally “This question should go to engineers Toyama and Tokanawa”)

    Does WG have somekind of engineering thing going one?

  2. “- the penetration value of HE shell does not influence the damage this shell does during non-penetration hits”

    I thought a non-penetrating HE shell dealt ½ damage minus the difference between penetration value and armor thickness?

    • No, it deals half the damage minus the armor thickness. Not sure armor angle is taken into account though.

      • Lol. Of course it’s not. The angle is always 90° if something blow up on the surface of the armour plate.

        • Yup, but the armor thickness is taken from the place the shell landed, but from the place where the explosion causes the most dmg. That mean, if you hit for example a frontal plate with a MG nest on it few centimeters away from the MG itself, HE explosion caused by impact will be calculated as if it went through MG, with a little lower dmg (but still greater than it would have been if the game calculated it basen od the place the shell hit)

  3. “- Q: “Should we await fixes of the WoT lags?” A: “As much as necessery” (SS: SerB later states that lags are generally caused not by insufficiency of WoT servers, but by ISP’s – he advises you take the Pingplotter software and communicate with your ISP to fix the issue)”

    Well, please read this as a vent sorry for it. But I would like to call his statement bs.
    The routing for me has not changed from my ISP to the WoT servers. But of late the lag/ping spikes are hitting me as well, for about a week now.

    Pingplotter is indeed a great tool!
    I have it running live on my second monitor and it definitely shows WoT server (destination IP) spiking to hell and back for 30+ seconds before going back to normal. This is once every 5 or so minutes while in a game.
    As to the why, I have no clue and techsupport is of no use.

      • Hell will freeze before Wg admits any problem

        “…caused not by insufficiency of WoT servers, but by ISP’s”

        So my 50 mbps internet service is bad?

        • Or when will get summer temperatures in mid winter next week.

          Btw, last time this happened, if I recall correctly was a few month ago and then they had to reset the servers (Storm stated something like this??)

          But now I even have these spikes when there are only 30k people online. So I think it is something else.

      • still WG blaming the players, shame on you….i have these growing lag since 8.8 and there is a thread in forums started by mod about this issue!

    • If u see lagspikes in pingplotter then IT IS a connection problem not a server issue. Ping in pingplotter runs on ICMP protocol which has NOTHING to do with the service running on server.

      • Then please explain to us why the ping spike problems on the last hop (EU2 ip adres for example) in the pingplotter traceroutes, coincides with the with the ingame aforementioned lag/connectivity issues?
        And to add, the last 3 hops or so, are also WG registered domains.

        This this tells me “something” is going bad, whether it be network related or software related.

    • Final answer from WG tech department: its your isp.

      I deleted the rest I was going to post…

  4. - Q: “Should we await fixes of the WoT lags?” A: “As much as necessery” (SS: SerB later states that lags are generally caused not by insufficiency of WoT servers, but by ISP’s – he advises you take the Pingplotter software and communicate with your ISP to fix the issue)

    I can’t read this bullshit anymore. The lag spikes are only there when there are to much players online.

    Your servers are overloaded, accept it ffs and do something against it!

    • This. I play games that have sometimes even more players online than eu server and they DO NOT have spikes or lags. WoT have a lot of spikes these days cause of big number of players online

      • Noticed this alot last night when the x2 xp event was going on definitely seems to be at peak times on the servers.

  5. Toyama and Tokanava… “То яма, то канава”. He-he.
    Originally this joke was about a pilot from USSR, taking part in Vietnamese conflict.

  6. - Chi-Ri turret having odd weights and armor? “Ask Japanese engineers” (SS: literally “This question should go to engineers Toyama and Tokanawa”)

    Oh god.
    Toyama and Tokanawa are NOT actual engeneers, it’s just a joke. То яма, то канава.
    Refers to fictional japanese engeneers responsible for building russian roads.

    Or this: “Originally this joke was about a pilot from USSR, taking part in Vietnamese conflict”. Japanese joke is newer one.

  7. - the features integrated into BigWorld 3.0 will be “useful” and many of those will appear in WoT/WoWp/WoWs (SerB later adds that he can’t talk about it specifically)

    Yeah,
    has useful has putting a silk hat on a pig

  8. the features integrated into BigWorld 3.0 will be “useful” and many of those will appear in WoT/WoWp/WoWs

    How about the one that “everyone” has been asking about… multi-core support. (no, audio on the second core does not count).

    How about DirectX11 support?

    Here are some older threads with Bigworld 3.0 info but I am not sure about what will make it into WoT.

    http://www.youtube.com/watch?v=BiWuJ08yvS8
    http://www.youtube.com/watch?v=E7PNIygkQ6A

  9. ” (SS: SerB later states that lags are generally caused not by insufficiency of WoT servers, but by ISP’s – he advises you take the Pingplotter software and communicate with your ISP to fix the issue) ”

    I have used Pingplotter. It shows that the problem is with WG’s ISP.

  10. The word ‘awesome’ should never be used in the same sentence with BigWorld by WG.

    • Maybe he was looking at the Multi-core, full HD, DirectX11, Havoc-enabled, server-roaming, and sane MM version of the client?

    • Even though they sort of have a point, since, at least in the US, Net Neutrality seems to have been overturned (meaning that ISPs can slow or even completely block web traffic to and from various sites and servers at their own discretion).

      • Yeah heard about that issue in the US sounds like a shitty situation i mean ISPs in the UK have to go through OFCOM which governs them and ensure competitive practices. Seems like a mess in the US with data caps etc. none of that here.

  11. - Q: “Should we await fixes of the WoT lags?” A: “As much as necessery” (SS: SerB later states that lags are generally caused not by insufficiency of WoT servers, but by ISP’s – he advises you take the Pingplotter software and communicate with your ISP to fix the issue)

    already done that, like most NA server guys. it’s telia.net that causes the problem

  12. Hell yeah, servers are fine, but during high load stop exchanging data each other.
    Am I the only one that sees something odd in this statements?

  13. “the perspectives of BigWorld development are awesome”, really? Because at present it’s total rubbish compared to real commercial engines and it won’t get better anytime soon. No DX11, total lack of multi-threading, crappy performance and horrible FPS compared to other games. This is a joke.

    • Well WoT is directed towards masses and the vast majority of the playing community have average PCs so infact this engine is best suited for older dual core processors and even 4-5 year old cards can run it relatively smooth and last but not least also bcoz of the Russian market for which was the game directly developed and most or the Russian areas are not really known for their wealth.

      I would be patient and not jump into conclusions to soon about this engine. IMO the graphics are even now solid.

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