23.7.2014

- Veider confirms that the new KV-85 tier 6 tank (split of KV-1S in 9.3) will have a 100mm top gun, with the (nerfed) 122mm as an alternative (SS: the 100mm will according to historical data – if they use them – have roughly the same penetration)
- there are no plans to introduce the option to sell premium tanks for gold
- no plans to introduce bigger platoons in PC version of the game
- the date of third CW campaign won’t be disclosed for now
- captured German T-34 and KV-1: “when it’s done it’s done”

125 thoughts on “23.7.2014

  1. if the 100mm would have better gun depression (which is unlikely) it could be a decent balanced tank. I still think -3 is overnerfed though.

        • well the gun is what makes this tank unique. If they remove all the special features of all tanks, we would end up with all tanks handling the same with just different appearence. The nerf was definitely deserved, but i think that DPM mobility and gun depression -5 would work just fine. Just my opinion, havent drive that tank or even mess around 6 tier in ages.

          • It’s unique even with the nerf. It’s still the most mobile of the tier 6 Soviet heavies even with a nerf, while the T-150 has the best armor and the KV-2 has the biggest gun. It might actually be BETTER with the 100 mm gun if it has the same penetration, as it would most likely have a better DPM than it does with the 122 mm gun now.

        • So many people against balanced tanks. “It has to be overnerfed or I’m unhappy! Cannot be balanced!” – Juddgment & Grox, 2014. XD

          • where did i say that? I dont give a shit about that tank, Im completely indifferent to it. I just think it is not balanced in the supertest version. And balance is purely subjective thing, everybody sees the line elsewhere.

          • Jelly? :D

            Seriously now, when i heard they will nerf KV-1S i tought they would just remove that gun completely. And i dont think like that… I actually think its overnerfed now, to be honest. But i have to see how the new KV-85 will handle in test server.

            Just the WTF E100 cannot be nalanced :) ( personally i would remove that tank and replace it with something else)

              • You’re referring to the Waffentraeger Ausfuhrung Panzerkampfwagen V, or in layman’s terms, the Waffentraeger Ausf. Panther. It would basically be bigger version of the tier 9 Waffentraeger Ausf. Panzer IV, so it doesn’t really bring anything new to the table.

                I would say let it keep the ridiculously-accurate 128 mm gun if they were to replace the WT E-100, but don’t give the WT Panther an autoloader. The Germans get the sniping TD that they always wanted, while everybody else doesn’t have to worry about getting one-clipped in their tier 10 heavies.

        • A tank without a gun? That would just leave ramming… while fun, not very fair if the other tanks still have guns…

      • The real one’s gun depression was 3 degrees.

        Don’t forget that if they wanted it to be entirely historical, the gun would have a ROF of 2 rounds per minute, but it’s still getting 3 rpm with that gun.

    • 390 ALpha at T6 is like having the 183 Ap round on a Heavy tank…….Sorry but its not overnerfed.

      And if the 100mm with its 250 Alpha is used it will still have huge alpha to DPM ratio.

    • Not sure that would be true in this case. If anything he was the one who fought the hardest to PREVENT it from getting nerfed (and managed to delay said nerf for well over a year by now)

  2. So now we have what should we had from begining – 100mm for Kvass is good, and alternative? Well – alternative is 122mm which handles like barge :D

    • Which 100mm gun does Veider mean? The 107 mm ZIS-6 form the KV-2 or the 100 mm D-10T from the IS? The latter would make the KV-1S even more OP, depending on its stats and depression.

      • Da hell do I know what Veider meant – I dont go asking devs such questions.
        OP….T-150 is OPier then – remember, Kvass tank was for masses. Which basically means any dumbdumb could drive it.

      • KV-100 was armed with 100mm S-34 – ballistically the same as D-10. But another designation allows WG to give it another parameters such as ROF and accuracy.

      • Are you an idiot? The KV-1S isn’t OP to begin with. That’s like saying the TOG 2 is OP.

        • “The KV-1S isn’t OP to begin with.”

          Not sure if troll or just …. nah, I AM sure.

        • AHAHAHAHA 390 alpha damage is even at T8 slightly OP, not to speak of T6 :D

          Bad troll, you probably are one of these butthurt statpadders that only play KV-1S and only have these kind of tanks in garage, along with the T49 and Hellcat :P

          • You are literally complaining about one of the tank’s only positive things ( aside of mobility and GD).

            Have you ever bothered playing the KV-1S? It’s a pain for the people in either end; the ones who receive the shell, and the ones who have to load them.

            As a foe, due to the 390 damage; as a tanker, due to all the other bad things the tank has.

            First of all, no view range. 330 VR is to basically permantently throw sand at your crew’s eyes. ( Also, apparently, the tank has rather low camo rating).

            Second, the tank is rather squishy. Granted, the turret is sturdy, but you have something called “cupola”. You know, these things which also appear in the Tiger (P), AT series tanks, many American tanks, and so on.

            Third; gun properties. Alpha is literally the only good thing this gun has. The reload is nearly 13.6 WITH Vents, Rammer, and 100% crew ( which is expected for such a massive gun). Aim time is of 3.4 seconds, and Accuracy is of 0.46; not to mention the fact that the gun has the BL-10 Syndrome. It can, and will miss fully-aimed shots, even in CQB. This means, the tank is heavy team-dependant, and very vulnerable during the reload. The accuracy, and view range also make of it practically a sitting duck at anything other than CQB.

            Fourth: Fires. This tank seems to be German due to the amount of fires it can get.

            Fifth: Income. 1k credits price per shell. Count this, with ALL the things listed above, and you REALLY need to make your shots count. Otherwise, you better have a deep pocket to make up for the losses.

            Sixth: Fear: This is a double-edged sword. Fear of losing 390 HP will make tanks pull back, but it will also make you a top-priority target.

            All the tank needs is a GD nerf, with a VR buff of 350 +/- to compensate slightly.

                • If you’re losing credits in the KV-1s, then you’re doing it wrong.

                  The KV-1s has far better mobility than any same tiered heavy tank, so good luck trying to chase one while he reloads.

                • This game also has mediums.

                  Plus, mobility isn’t much needed when you’re essentially behind cover.

                  The 1S also has the LOWEST DPM out of all the HT’s ( which is expected). The T-150 can solo a 1S easily if he knows what he’s doing.

                • “The KV-1s has far better mobility than any same tiered heavy tank”

                  Other T6 heavies can’t get to 30 km/h? That’s new to me.

                • The current nerfs are going to change it from a T6 statpadder into a T6 version of the T30 (US T9 TD) with worse viewrange and 17 degrees less gun depression, but it won’t stop the peekaboo.

                • 390 Alpha at T6 is the same as the 183`s AP round at T10. But the 183 takes 25 secs to reload not 13 secs.

                  Next the KV1s Armor in T6 matches is great and sheds T5 and 4 guns.

                  Next its as fast as a medium, which is the primary reason its so used at T6. Awolfpack of KV1s levels all.

          • Um, no, I play the ARL-44 which is actually OP. KV-1S has the same gun as the SU-100, does that mean the SU-100 is OP? There’s the Jadgpanzer 4 with the same gun as the Panther Prototype (3002) does that mean the Panther Prototype is OP?
            You’re a bad troll and a hypocrite. Also, Jackson > Hellcat.

              • You replied to the wrong person. I know how to kill a KV-1S, I think your comment was meant for loner as it seems he hasn’t kills a KV-1S with a Matilda yet.

                • I didn’t call you a noob. I said, in general, that noobs don’t know how to counter a KV-1S. They just stand there and allow the KV-1S to reload fully. In other words, they play peek-a-boom against a tank which excels in this tactic, while maybe riding tanks which aren’t good for this ( hence, low damage per shot tanks).

                  Sorry for the misunderstanding.

                • No, I haven’t killed a KV-1S with a Matilda so far (I haven’t had the pleasure to drive the latter so far as well), but it is an absolute extreme what you are talking about, since the Matilda has probably the single highest RoF in the game, while the KV-1S has an atrocious reload.

                  And, just to let you know, I already played the KV-1S multiple times to grind for the IS, but I gave it up after just a few battles. I dislike the long reload, the aim time and all other gun stats there are, armor isn’t the best as well, but what this thing has is an alpha damage of 390.
                  And this single number is, in my opinion, OP. No heavy tank on Tier 6, no heavy tank on T7 (well, except for KV-3, but that’s one and the same gun), and almost no heavy tank on T8 has such a high damaging gun, but we are talking about Tier 6! In these battles the single fact counts that the KV-1S is able to two-shot (if not oneshot) every enemy it encounters to make it OP. Sure, it then has to reload, but then he just hides and shoots again. On short distances something like aim-time and accuracy doesn’t count, so peek-a-boo is indeed an effective tactic. And with that high pen you only have to aim for weakspots in T8 games.

                  And…I certainly am not a noob. And I did not complain about anything. I just pointed out the fact that makes the vehicle OP.
                  But alright, you practically wanted me to list the pro’s and cons of that tank from my point of view:

                  Pros:
                  OP alpha damage, OP penetration
                  Fast and maneuverable
                  Adequate armor against T6 guns
                  Very effective in close-quarter battles
                  Good gun depression along with a fairly well-armored turret

                  Cons (aka weaknesses)
                  Atrocious gun stats except alpha damage and pen
                  Weak armor against higher penetrating guns
                  Weak modules (dunno, that was just my observation from fighting it)

                  To fight this vehicle, it isn’t enough to attempt to outmaneuver it, since you can’t. It can turn its hull and turret fast enough and if he’s reloaded you have a problem that will cost you half, if not all of your health points.
                  To effectively fight it, you have to observe him. Has he already shot? Are there are more than one targets engaging it (as in, standing around the corner, ready to shoot him)? Is he alone (happens often enough)?
                  How far away is he? Based on these observations you can plan your engage.

                  If anything here is “bullshit”, then please tell me a bit more than “oh, such a noob” or “what a big bullshit”, I always like to learn, additionally, these phrases make you look like an idiot.

                • “OP alpha damage”
                  Correct.
                  “OP penetration”
                  No. Aside from Churchill’s 148 mm and ARL’s 212 mm (in case of DCA 45), there is very little functional difference between the penetration values of tier 6 heavy tank guns.
                  “Fast and maneuverable”
                  I wouldn’t say something barely getting over 30 km/h is fast.
                  “Adequate armor against T6 guns”
                  With the exception of turret front it is weak even against guns of most tier 4 vehicles.
                  “Very effective in close-quarter battles”
                  Only if it can hide for more than 13 s between shots.
                  “Good gun depression”
                  Correct.

                • “Fast and maneuverable”

                  Pretty quick by heavy standards, and it accelerates to that speed very quickly

                  “Adequate armor against T6 guns”.

                  You’d be surprised how well it can bounce tier 4 and some tier 5 guns at a distance.

                  “Very effective in close-quarter battles”

                  Fair enough, but it’s very rare for one of these to be alone, so if you advance to attack it, you’re going to take fire from his teammates, and that’s assuming you can both reach his position and do enough damage to kill him in the 13 seconds it takes to reload the gun. Good luck if he’s on full health when you do this.

                  Let’s say you’re in a tier 6 medium with a 75 mm gun that fires 20 rounds per minute. First you have to get into a good firing position, we’ll say this takes 6-7 seconds assuming he backs into cover. Once you start firing, with average damage rolls, assuming all shots penetrate, it’ll take you 5-6 shots to do it over the course of 18-21 seconds. This means it takes 24-28 seconds, allowing him to fire at you twice, and assuming he hits, penetrates and gets an average damage roll both times, two hits is all he needs to kill most tier 6 mediums if they’re on full health. And that’s assuming it’s a 1-on-1 fight, which are at best rare.

                  “Good gun depression”

                  Currently 166.6% better than the actual one’s gun depression, I might add.

            • The ARL 44 is OP? AHAHAHAHAHAHAHAHAHA I have 600 battles in it, and the only OP feature about it is the 105mm’s APCR ammo.

              • I’ll give you the reason in this statement. ARL doesn’t seem to have anything OP. Frontal hull can be nullfied by shooting at the turret ( and the frontal wheels have hitboxes). Mobility seems to be meh. DPM isn’t that impressive unless if using the 105+APCR ( as you stated).

              • LMAO! Are you oblivious to the 212mm of penetration the 90mm gun gets? Good gun depression, decent armor and great speed.

                • The armor isn’t that good – I barely have to aim when I go up against one.

                  That speed’s good, admittedly.

                  The guns are really the main selling point of that tank, and those are what make it dangerous in the right hands. Of course, it’s all about making sure you don’t take any return fire.

            • OMG your bad if you think Jackson is better. Also the SU100 is OP, but guess what it doesnt have turret and isnt very fast or have armor. KV1s has it all.

              • You’re right, the SU-100 is faster, has more armor and gets the same gun with a lower profile. It’s not OP, you just suck at the game.

      • TIL 107mm = 100mm and KV-1S is not OP….

        and this is why some people are labeling FTR – For The Retards, stop giving SS a hard time with your retard questions and comments…

        • Exactly, give me one other site that gives us players more infos about WoT and historical tank-knowledge than FTR…

        • Get out, troll.
          You are the reason why people are labeling FTR “For The Retards”. YOU stop giving SS a hard time with retarded comments and questions. Take your own damn advice, troll.

          • LOL you post a retarded comment stating KV-1S is not OP, I called you out on it, and I am a troll? Do you even know what trolling means? Just carry on eating paint chips or licking windows or whatever it is you retards do when not drooling over your keyboards.

            • I’m retarded for stating a fact. Scientists are retarded according to you too? Yeah, you’re a troll. A stupid one, too.

    • The fact that they’re gonna give the KV-1Shot an 100mm IDIOT gun scares me to no end…

        • He’s talking about the 100mm D10T some of the higher Soviet tanks can get.

          Look at the designation: D10T. Switch the numbers for similar-looking letters: DIOT. Add an i to the beginning: iDIOT.

          Thus, 100mm iDIOT gun. It’s not a bad gun or anything (arguably it’s actually quite a good gun at tier 7 on the IS because of its accuracy, firerate and shell cost compared to the 122), it just has an unfortunate model number.

          And, I share the concern about a tier 6 having an D10T…though at least it won’t be pulling off bullshit snap oneshots/crippling 3/4hp shots as the current 122 does. Curious to see how they’ll balance it against the 107 on the T-150.

          • Well, seems we’re on the same page with that. Yes, that’s the explanation why some people(myself included) call that thing the iD10T gun(to make it more obvious).

            And yeah, you got the point exactly. It won’t be pulling those BS maneuvers, however it’s only trading alpha for way better everything else: aimtime, precision, rof, profitability, gold ammo performance(keep in mind the gold ammo from the 122 D25 (and variations)is shit – 217 pen, the D10T fires it’s APCR at 235 pen)

  3. 3rd Clan Wars campaign? Pretty sure I just recently played in the 3rd. I think you mean 4th.

  4. > Veider confirms that the new KV-85 tier 6 tank (split of KV-1S in 9.3) will have a 100mm top gun, with the (nerfed) 122mm as an alternative

    That guy is a bad joke. Its like telling that ISU-152 got BL9 as top gun and BL10 as “alternative”.

      • Exactly, coming from the AT 15 and 20pdr stock grind for Tortoise, I must say that alpha isn’t everything. If any other value except for alpha is great, it’s can’t be so bad. AT15 20pdr is the best example for this, 4,2sec reload, 1,7 aim time, 226 pen, 2nd best ingame accuracy along with the L7 guns (0.3). Now playing SU-100M1 line, hope I won’t get too disappointed :D

        So I’d really prefer a 107mm ZiS (same from T-150, 167 pen, 300 dmg), with a maybe better aim time (2.9 sec) for the KV-Ass.

        • M1 – shit.
          101 – mediocre shit – only gold and DPM good.
          SU-54 – DPM.
          263 – Its not nerfed because its rare :D

          And 107mm is the best gun in the game – faced tanks from tier 3 to tier 9 :D

          • Ha, because you played all these tanks, right? :D

            My experiences with the AT-15 led to the conclusion that even low-pen, high DPM guns can be effective, and different from the AT 15 you even have a stronk gold alternative on SU-101. So if the 100mm AP fails to pen a tank, just use 330pen HEAT, it’ll do the job (could pen through T110E4 turrent frontally on CT Server). 320 dmg coupled with a high ROF makes for almost better DPM than AT-15.

            Stock grind might get terrible, but I got enough free xp that I can unlock the topgun from the start, so I got that thing going for me, which is nice.

            Oh, and, the SU-100M1 might be the worst of the line, even after the 1 sec less reload time on topgun-buff, but still far from shit in my opinion!

              • that pic made my day… ah good old su-101 grind… u have to love this td with 2° gundepression ^^

              • hell, i loved grinding my su101, well to be honest i started the line because of the Uralmash…call me a masochist.
                but i have to admit, your .jpg explains everything i’ve felt about the Uralmash after i did my first round with the 122-54.

                anyways, i laughed my ass off on that pic :D :D

                • At least the 122-54 gets a significant DPM buff, could it be that the (now) 7,9 sec reload is one of the best DPM’s ingame?

              • Yea, and SU-101 works because camo and higher alpha damage…sorry, but your argument fails. Also it bounces low-tier shots like crazy.

      • U dont bother about DPM if u need only one round to kill that other guy. Renamed KV-1S to KV-85 is still a tier 6 tank and will still face many tier 4 and tier 5 enemies, most of them will be still one or two shooted just as now. Slightly reduced speed is a boost cuz people wont rush so fast aka they will live longer. Not to mention increased viewrange.

        On top of that dont forget that bigger caliber means higher chance for critical hit. One 122mm round from KV-1S/85 even if wont kill u, will cripple u enought to be a shadow of yourself. Mose of my time im playing tier 4-5 tanks so i know something about it.

  5. What is the purpose of having “captured” soviet tanks on the german side? If we had the HB in place, I could understand it, just like in real life to cause confusion among the russian lines ;-)

    • You do realise that can backfire HARD – driving non-repainted russian tank while being in Reich’s army could result in Reich’s army shooting at you :D

        • That’s why they eventually marked the captured tanks with oversized Hakenkreuz’s. Also, the Reich did have that in mind that there could be friendly fire, while they developed new T-34 equivalents, or why do you think the VK 30.01 D and 02 D were never introduced into service? They looked too much like the T-34.

          Also, the german base color wasn’t grey I think, WG just kept it this way to make the tanks look different. Imo that’s bs, you should be able to further customize the tanks, like base color and creating camo schemes (or just create another game: Need for Tonks: Overnerfed 2) :D

          And, the Wehrmacht certainly didn’t make the extra effort to completely re-paint the captured russian tanks…

            • A sh*tload of them, and I create own base colors as well, that’s why I really don’t care about it, just wanted to point out that WG’s job there isn’t historical at all.

          • At the ranges the german gunners were firing, it was quite hard to see the color of the tank in the gunsights.

          • Similarity to the T-34 was not why the VK 30 D project was passed in favor of the Panther

            • Yep, that was actually THE reason, but the similarity played a role as well, just compare the T-34 to the VK, and then compare the Panther to the T-34 :)

              Also, you know that Jagdtiger that was destroyed by the Volkssturm just because they didn’t know such a vehicle existed and subsequently thought it was the enemy?

              • Similarity to the T-34 was a feature, the Heer was demanding tanks like it because it could perform so well on the steppes

                The real reason the VK 30 D was dropped was because it’s turret design would not be complete in time to put Panzer V into production by December 1942. MAN’s prototype was ready and could accept the turret Rheinmetall provided, so they chose that one instead

                • I don’t want to argue about that, you are definitely right there, also the MAN prototype was armed with the much stronger 7.5cm L/70.

      • Actually German gunners Shoot at the outline of the tank not the color. Das Reich and LAh during Kursk Used T34 they Came up with common don’t shoot me guidelines turning the turret to its travel position. Opening all the hatches and most of the time not leading the tank column when returning to the front lines.

      • Yes please :P , red OTM for captured tanks in your team and green OTM for captured tanks in enemy team – it would bring a lot of fun to the game :D .
        And, also swapped OTM for M10-Panther.

    • The Russians are getting captured German tanks sooner or later (captured Panzer IV and Panther). Hell, technically they already do in the form of the SU-85I, which is built on a captured Panzer III chassis.

      As for the captured T-34 and KV-1, they’ve already been modeled and tested, and while the captured T-34 could be a lot of fun, the captured KV-1 is probably the most viable candidate to give Germany a tier 5 premium heavy, especially if they give it the German gun that some captured examples were fitted with (75 mm KwK 40 L/43, though they might give it the 75mm KwK 40 L/48 to make it more competitive for the tier).

  6. If the 100mm is the idiot gun, that’d be bad, it’ll be better than the 122mm(better DPM, accuracy, aim time). But at least we also have the mobility and depression nerf.

    • iirc it’s an earlier version than the idiot gun, so maybe the same penetration but worse soft stats overall (accuracy, aim time, rof etc.)

  7. Well, I’ve been guessing that they will give it a 100mm gun for quite some time now, it seemed way too retarded to just break the tank to an unplayable status with the (rightfully so) ultra-nerfed 122mm.

    Now, anyone dibs on the 100mm stats on the KV-85?

    I say -6 gun depression (unless IS gets it any better, which I doubt), 2.7-2.9 aim time and 0.42 accuracy (was gonna say 0.38-0.39, but then I checked the D-10T stats on the IS…). Not gonna say anything about the RoF/DPM yet.

    • What the hell are nazi colors?
      It’s not like they were fighting for a better leader in Russia anyway…

    • Your trolling skills are lacking. Everybody knows that the Germans never painted swastikas in their tanks.

      • The swastika was on the Afrika Corps symbol, and they sometimes painted their flag on the tops of their tanks to avoid getting bombed by friendly aircraft, but the Wehrmacht didn’t exactly spam swastikas everywhere (though they did paint them on the turrets and hulls of captured tanks if they didn’t have time to repaint them in order to prevent friendly fire).

        The Waffen SS, on the other hand…

  8. Good thing they are considering more “Beutepanzer”. They were, after all, widely used by both Axis and Allies. The American captured Panther “Cuckoo”, for example, and the many French Somua’s used at the western front by the Germans. Good thing, looking forward.

  9. Hahaha KV85 with the 100mm will be majorly OP again ^^ Always wanted that instead of the 122, much better gun for that tier.

  10. SS,
    Any news or rumours on upcoming french premium tanks?
    Its been so long since the FCM 50t and we could do with a high tier light/ medium or heavy tank :D

    • The French still don’t have their non-autoloading medium and heavy line, despite them having been promised since the French tree was released. Hell, most if not ALL of those tanks were even modeled and tested!

  11. And the stalin regime continues with wargaming. Personally i would remove the 122mm and just give the dam tank a 100mm gun easy fix.

    • What retard are you then? Calling Wargaming Stalin-regime but your username says “Say no to islam”? You must have quite…a view on what happens in the world right now.

      I want you banned for intolerance and ignorance though.

  12. - captured German T-34 and KV-1: “when it’s done it’s done”

    I’ve been waiting for these forever also I hope we can get a captured German KV-2 so I can have a tank to train my Maus and E-100 6 man crew in :)

  13. I’m not someone that thinks the 1S is OP (though I did until I got one, then I learned how to fight one). However, if we accept that a nerf was needed, I think this would have been a great solution:

    -Nerf gun depression to -5 or -6, whatever the IS with the 122mm has
    -Nerf alpha to 340, pen to 160, and accuracy to .48
    -Leave all other stats the same, reload time, mobility, armor, propensity to catch fire, etc.

    There are plenty of guns in the game of the same caliber that do different amounts of damage, there is no reason the first available 122mm couldn’t simply do less damage and have less pen. That would make the D-25T on the IS a substantial improvement, faster ROF plus more alpha and pen. All one gets from upgrading from the D-2-5T on the IS to the D-25T at the moment is a faster rate of fire.

  14. So we will probably end with a tank mounting gun (100mm) with superior parameters to both 75 and 88, nice.

  15. “- the date of third CW campaign won’t be disclosed for now”.
    Just wanted to point out that it’s the 4th campaign (1st one was M60, 2nd was VK7201k, 3rd was the T23e3)