14.8.2014

Nothing much today, really.

- the amount of shells carried in vehicles is historical, unless the number influences balance
- apparently, the situation where a light vehicle survives large caliber gun hits is historical, the vehicle might have survived a penetrating hit and rushed off before the enemy vehicle or gun fired off another shot
- there was a time in the past (during alpha stage) when tanks did not actually have modules and the slope of armor did not count. This is how the tank hitbox looked back then:

000e95ca

- internal modules were introduced in patch 0.4.0
- it’s possible that in WoT Blitz, teamdamage will be completely disabled as an experiment

24 thoughts on “14.8.2014

  1. “the amount of shells carried in vehicles is historical, unless it’s not” – gotta love WG.

  2. “it’s possible that in WoT Blitz, teamdamage will be completely disabled as an experiment”

    All shells shot at team members should cost gold value and cost to repair the potential damage done should be still be charged to the shooter. You see I can play nice because I did not mention the donkey. jeezz I could have been banned from FTR.

  3. Disabling team damage would be stupid. Just shooting into groups…imagine especially for arty just lobbing shells into groups cause there is no team damage.

    Team damage is one of the ways to be reasonably “arty safe” by hugging enemy tanks.

  4. A long time ago, like in January, there was mention that devs were thinking about game modes for tier 7 and tier 9 tanks. Any word on this? Was it given lower priority or has it been abandoned?

  5. The Anti-Teamdamage is kinda confirmed cuz they told it like 3-4 for times now on gamescom

  6. “apparently, the situation where a light vehicle survives large caliber gun hits is historical, the vehicle might have survived a penetrating hit and rushed off before the enemy vehicle or gun fired off another shot”

    I would love to hear a story of something like an ELC AMX or a T-50 getting hit with a 152mm gun and surviving.