1.10.2014

Again, nothing much today.

- Q: “In a really nice hangar, you should see all the tanks you have in your garage!” A (Storm): “Yea. And you’ll have a 10 minute loading time for a hangar with 300 tanks.”
- Havok is apparently not that far away
- Havok will apparently now work on “weak computers”

Oh well. We’ll just have to wait a bit for more info :)

24 thoughts on “1.10.2014

  1. - Q: “In a really nice hangar, you should see all the tanks you have in your garage!” A (Storm): “Yea. And you’ll have a 10 minute loading time for a hangar with 300 tanks.”

    Or just allow players to pick their 10 favourites then.

    Of course, that’d be too simple and make WAY too much sense for Wargaming.

  2. Today: – Havok is apparently not that far away.
    Tomorrow: – Havok will apparently now work on “weak computers”
    The day after tomorrow: Bad luck. After testing, Havok is not working at all.
    Next week: We will keep you informed.

    • Second week: Havok will come in 9.4
      Three days later: havok will probably come in 9.4
      Two days after that: Havok will defenetly not come in 9.4

      keep this up and we will see Havok in 10.7

      • actually this already happened :D

        one there was QA here on FTR saying “9.4 will bring initial stages of havoc and it will contain a lot of new HD models”
        and the day after in QA was “Havok will definitely not come in 9.4. Probably no HD models in 9.4 either”

        litreally one day they say something the ext day they deny it…

        • I knew that, I didnt remeber the dates when they said it and put some random days
          And for the HD models they said one or two days earlyer that 9.4 will bring many new HD tanks :)

  3. I’m not all that excited about Havok. Yay eye candy? Ehh…

    As for stuff I do care about, battles that get tier 6 tanks (6, 7, 8) are quite different now (on the Russian server where I play, at least). The overall alpha damage the average tier 6 brings to the table has dropped considerably (reduced numbers of KV-85′s and M18 Hellcats plus a lot of KV-85 players run the 100mm rather than the 122mm). It’s a noticeable difference that changes things for any tank that faces tier 6.

  4. - Q: “In a really nice hangar, you should see all the tanks you have in your garage!” A (Storm): “Yea. And you’ll have a 10 minute loading time for a hangar with 300 tanks.”
    But it would be nice to see some of your tanks in background (randomly choosed).

  5. Havoc physics is just visual effects, nothing else. And because these visual effects will be run on a different core than the “main” game, most people that has more than 1 core cpu will at least not get “much” worse performance than now. The reason they say that weak computers will be able to use havoc can be that they have toned down the effects, making them more simple. and hence takes less effort to code.

    And no, the multicore support we all wanted is not what WG will implement. We think of multicore support like battlefield 3 and 4 where the “whole” game and all aspects of the game use several cpu cores at the same time. The multicore support WG speak about is old school shit, like in WOW and Flight Simulator where things like effects, sound and texture are beeing used by additional cores. That is why WG say that multicore wont bring any serious performance upgrades and that is true because alot of tasks will still only use one core (main game). Only a small percentage of all games are true multcore coded like bf3/bf4 and for that tó happen in wot they need a new game engine and they need to re-code the whole game and that will take one year at least.

    What might be an issue is the new motion physics which are more advanced and hence will use more cpu resorces. See, it is all about the cpu resorces not so much about gpu.

    • All games that are being realeased are multicore coded ,and released in the past 3 years

      • It depends on your defention of “multicore coded”. If you speak about multicore coded like battlefield 3 and 4, crysis, watch dogs, sleeping dogs, photoshop, video editiong software etc. Then no, most games do not use all cores and threads at the same time. The multiocre WG speaks about is simply letting additional cores handle some aspect of the game like sound, textures and visual effects (havoc).

        I am not a programmer but I know for a fact that only few games are done like bf3/bf4, and this is what we wanted all time.

  6. PhysX can be amazing…anybody that ran the effects on high with an nVidia card installed while playing BL2 can attest to the beauty of destructable cloth fabrics…

    Havoc is a software physics middleware implemented in such games as New Vegas…kinda silly but better than no player-world interaction at all…

  7. Game is shit coded really. Right now if you look at the resource monitor in MSI afterburner you see that only one cpu core is constantly at 75-99% usage and GPU usage is between 25-99% all the time, which explains the twitchy feeling and fps drops. This mean that the cpu bottlenecks the gpu. The game demands too much cpu resources for one core to handle, and I have a i7 4930k at 4.5Ghz.

    While in bf4 multiplayer gpu usage is between 80-99% all the time, much more linear graph and the cpu usage is alot lower. This is why people have higher and more stable fps. Because the game is true multicore, it tax each core as much minimizing the risk of bottlenecking the gpu.