Hello everyone, please note that the 122mm HE Soviet shell alpha buff is unintentional and will likely be cancelled.
- according to Storm, the statement that limited MM is one of the premium vehicle characteristics is incorrect, as large part of the premium vehicles have normal MM
- Storm states that nerfing limited MM to regular MM happened only once for a premium tank – with Type 59. The tendency for premium tanks is more like the opposite, as it was recently with the AT-15A and M6A2E1
- WoT is using Scaleform for UI ever since beta test
- Archer will likely play the same way as the Crusader SP (SS: going faster backwards than forwards)
- Storm confirms that more than half of Waffentragers E-100 don’t even finish shooting their first clip before they are destroyed
- for now, there are no plans to buff M48 Patton
- the best ETA available for the Sixth Sense rework is “next year”, it will most likely come with the complete perk overhaul
- Storm states that the importance of perks will most likely not be improved, because it would make old players with many perk crews overpowered
- Storm states that the HD model experiments were conducted on IS-4
- the Havok got delayed, because developers “were ashamed” to introduce only small object destruction in first round and went to work on building destruction instead and now they are “stuck on the issue of performance”
- Storm states that if artillery gets “normal accuracy” (SS: as in, pre-nerf one), it would have to be compensated by alpha reduction, aimtime and shell flight velocity, which is something the developers really don’t want to do
- developers considered the variant, where HE shells would be split into normal HE shells and artillery HE shells (with reduced damage), but they considered that unrealistic
- according to Storm, there is no guarantee that patch 0.9.9 will be followed by 1.0.0, it’s completely possible to have 0.9.20 for example
- there are no plan for complete tier 6-8 rebalance in connection with new vehicle introduction
- Storm states that if you want to use the 0.9.4 gun sounds, it’s no problem to use them downloaded, because the sound engine did not change
- Storm doesn’t consider the “intro video” to be a problem that should have an option to disable it, as you can simply press escape to skip it
- Storm states that 9.5 will definitely come before New Year
- according to Storm, there is no delay in work on HD models, only a delay in their release, as there are really many vehicles in remodelling process at the same time
- turning LT’s into “paper MT’s” by reducing their MM to normal was not discussed by the developers
- for now, the LT rebalance will consists of only viewrange buffs and nerfs
- for now, the developers haven’t thought about garage customization or selection
- there were some ideas about allowing players to customize the look of their tanks, but it all was postponed after all the tanks are reworked to HD
- for now, the developers haven’t worked on dynamic tank characteristics
- developers are also considering a new PvE mode of team battles versus a team of bots
- “very large” maps will not be implemented for now, but there will be tests with larger maps, such as 1,2×1,2km or 1,4×1,4km. These might also come to random battles, tests will show. These larger maps might simply be extended original maps, the way it was made with Murovanka.
- Storm admits that many didn’t like the Murovanka rework, because a lot of people liked camping in the forest and firing at everything that got spotted
- developers considered making the small medal count the way it is in Xbox version (SS: I have no idea how it is in Xbox version)
- Storm confirms that all models will be completely reworked to HD
- it’s not sure yet, whether HD KV-220 will get its IRL (T-150) turret
- the “critical hit bell” sound will not return, it was scrapped as “uninformative”
- minimap will soon be reworked apparently (SS: to resemble the XVM one partially)
- developers will consider reworking HESH mechanics
- for now, no data are available yet on the statistics the developers collected on gold shells
- tournament tanks (tier 7-8) will not have priority for HD rework
- for now, there is no info whether new sounds will appear (again) in 9.5
- apparently, the option of displaying the statistics of only tanks in your hangar (the ticker that “unticks” every time) will become permanent (won’t untick with every client restart)
- the 9.4 sounds were completely scrapped, there won’t be a separate mod release
- there is no ETA or Dx11 support
- 340mm Japanase mortar artillery will likely be implemented, but definitely not in 2015
- there will be connections (SS: bridges, links, not sure what word is used commonly) between the old British branches and the 9.5 one
- modelling of the HD FV4202 hasn’t started yet, same goes for Chieftain – developers are waiting for photos and other data from Bovington (SS: I heard it was delayed, do not expect it in 9.6)
- “many” modellers work on HD models
- Storm is aware of the M103 gun barrel bug (it’s SD)
- Storm states that creating ingame PvE bots is not as easy as taking an existing player bot and implementing it – the bots players use are working client side and are unoptimized, while WG bots have to work server-side without overloading it
- Storm said regarding the recent “bot waves mode” leak that they are planning such a mode for historical battles as well
Don’t watch an anime called boku.
“- Storm states that if artillery gets “normal accuracy” (SS: as in, pre-nerf one), it would have to be compensated by alpha reduction, aimtime and shell flight velocity, which is something the developers really don’t want to do”
What a shame; it would have made it require more skill to play spg.
Boku no pico? Great anime, i really liked the plot. It seems like just another “save the galaxy” thing but it gets really good after first few episodes.
It is Girls und panzer anime avatar
I think that to properly make use of the chance arty needs, you need skill anyway. If you just fire randomly, you’ll always fail, unlike people with prediction skills.
Another person who knows nothing about arty, trying to talk about arty…snore.
Thanks, I needed a laugh after all the brain-dead clickers drooling over their computer mice (they don’t have keyboards) over the last couple days.
Yooooooooooooooooooooooooo!!!!!!
Anyway, I think the developers should consider increase the radius of HE shells and reduce the ability of one-shotting HTs
i agree
I AGREE Completely. Last night alone MM keep putting my Heavy Tanks on El Halluf. And Arty sat back and, one shooted my TOG, took 90% of my Lowe’s heath, nuked my E75, and they all laughed about it…… As if they had skill.
Finally, a person on my team told the Enemy Arty to “STFU”, and told him, “If you had any skill to begin with you would be in a Tank, 2ndly, you wouldn’t be aiming at slow TOG’s (and that’s all he hit the whole match) while our team is killing the rest of you team before your eyes, you silly little kid. It just amazes me the level of “Rude’s of no class” that there are in this game. I even told him, “I hope they nerf your Alpha on Heavy tanks one day.” Sure enough I read this FTR today about what the DEV’s are discussing. I hope they do, and bring TEARS to these little clicking weasels.
Mwahahaha. Your tears are delicious, tomato.
Only people who don’t play arty imagine it to be that easy. Which anyone who plays arty sees a mile away and disregards.
As a person who excels at both tanks and arty, I can tell you that hitting one tank once per game and one shotting it is doable, but not easy at all. But the person who succeeded in doing just that is another tomato, just like you.
The real arty player will hit several tanks per game several times, predicting their movement, hiding places and hitting tanks that are not even lit up. That player will usually walk away with 3-5k of damage per game and that’s the person you should fear, because tomatoes like you are delicious.
It’s exactly the same for medium tanks and heavy tanks and scouts and destroyers. Any tomato can succeed with one lucky shot, but the good players will consistently, game after game ruin tomato life because it’s that easy.
Nothing will change if they nerf alpha. That just means good players will keep you tracked in one spot until you die after 20th hit all while raging about how shitty you are at this game.
God, I love tomatoes.
It still includes too much rng. Of course, no retard will ever excel at playing arty because it does require SOME skill. The thing is just that you (imo) have too often results that you don’t deserve, sometimes too low ones, sometimes too high ones. It’s far too rng-dependant. Sometimes, your arty misses every fucking shot, no matter how “well” you aim, sometimes you even hit some shots which are very badly aimed. Oh, and I also play arty.
The truth has been spoken :D
Also you forgot to add that if a player sits in one spot and get hit by arty multiple times and killed, I’m not sure if “OP arty” is a real problem. It’s always someone’s else fault not his, he’s unicum :D
Good arty player has impact on the battle, supports his team and tries to defend himself by the end of the game/when he got spotted. Scumbag steals kills and commits a suicide if he stays alone. It’s a shame not many WoT players understand it.
Real SPG players would know that RNG can screw over even the most perfectly-aimed shot.
Adding better accuracy but lower alpha\speed(with lower speed comes higher trajectory, btw) punishes the people who sit in the open a lot more; it allows for more skillful aim and less randomness(which people complain about, on both tanks AND spg).
There is nothing wrong with skillful use of spg…adding accuracy only make it better.
The point is that this will lowering the chance of retards getting a lucky pen without skillful aim.
No lower speed and trajectoryu dont correlate.
All they will do is slow shell speed but keep the arc the same.
Arty just needs to be made more like real life.
Up close Arty needs to have amazing arc and far away shitty arc. In game its backwards and this makes arty at range hit behind cover it couldnt it shouldnt. It also makes arty camp at there max range where as they need to move up to go around cover.
Also Arty is most accurate in game at far range because higher arc lands in a smaller circle.
This is World of Tanks, not World of Artie’s. You can make all the excuses you want, but it doesn’t change the fact that most arty players are bad, which is why they play arty. There is very little skill to play arty, that’s why they don’t play real tanks.
No tears. Most people have no respect for arty players, so trying to justify your butthurt is useless.
Blah blah blah, That’s why I try to aim my shot when playing arty. I just hate sitting in one spot clicking on tanks so when ever I can, I go into a type of TD view. And yes, you can do this with the help of game legal mods. So SHUT UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
View mods arent usually legal esp if it was used in warpack as a view cheat and most likely the one your saying was.
Anything modding the view to gain perspective outside the normal view is a cheat.
Zoom mods arent as they simply take in game zoom and go further but unless to have a TD/Sniper view in a arty its illegal.
Also you can play arty one handed while eating, sorry but that isnt a super skillful role.
“Hurr durr, clicking once a minute is hard.”
While talking how much skill you need to play arty, no one has realised that you are pretty much 100% dependent on your team to spot the targets in the first place. I highly doubt if that kind of passive playstyle is called “carrying”.
Secondly, AFAIK, most of the “skilled” arty players usually move 400 meters at the start of the game, maybe a bit more if he is in danger, but that is it. Just think about it, what you are doing is no different from a red eff clicker, just that you know how to click better. In the end, you are still clicking the same targets as the red eff ones. Any use of arty as a tactical weapon to hit targets that think they are behind cover, or splash those who think they are invincible?
There is enough discussion on other aspects of arty gameplay.
TL;DR: Show me your 3 MOE on your high tier arty and convince me that it is achievable with skill.
Unbeliavable retardation strikes again. I have nearly 5k battles on arty and YES, its easy to play, YES, it only punishes good active players who try to do something, YES it is only for skilless retards like you. Please go to your kitchen. Find a biggest knife you can find and kill yourself. WoT will be a much better game without you.
Don’t we all love this nice and heart-warming WoT community?
Oh well, go back to your cave, you narrow-minded keyboard warrior.
“Only people who don’t play arty imagine it to be that easy. Which anyone who plays arty sees a mile away and disregards.”
Sorry guy, but playing arty is one-click-easy-job.
And don’t tell me i don’t (or rather didn’t) play arty. T92 and Obj. 261 still rusting in my garage.
Playing arty is really easy – I played it when I wanted to have a smoke, no problem relaxing and playing arty in the same time. I stopped playing arty because it was too easy and actually boring.
FINALLY Someone understands my problems
I played arty a lot when I started playing to make easy xp and credits because I did’nt know how to play, which I did learn with time. So now that I know how to play, I play real tanks and sold all my arty ( actually , only had fv304 left at the end for a long time ) . And it did work, I made credits sitting in the corner of a map etc… than realize fv304 was the only arty i was havin fun cos u have to move and relocate often… then they nerfed it… bastard :) no more trollolo platoon :) . So no more arty for me, don’t need it anyway now that I now how to play this game.
Fv304, skill.
All other arties, team spots, clicker hurls shells in general direction until something dies. Arty player moves circle the odd time to compensate for movement of enemy and calls it ability.
I move my ass to make sure all my shit goes in the toilet bowl, doesn’t make me the world’s greatest turd maker
yes arty is bullshit and completely Unbalanced. A Balanced arty destroys the wot gameplay, we had that already. This hints clearly that the class itself has an ingame Design flaw. Get over it clickers.
And yeah i have a TX arty in my garange.
Oh god, if I was any good at crafting and sculpting I would make a “World’s Greatest Turd Maker” medal with ribbon and try to get you to wear it in public!
It would be so awesome! :D
“- Storm states that 9.5 will definitely come until New Year”
Any chance of getting a version of this statement that actually makes some sense?
until => before
Which new year?
judging by previous experience atleast 2016 new year
Okay, fixed
Storm states that nerfing limited MM to regular MM happened only once for a premium tank – with Type 59. The tendency for premium tanks is more like the opposite, as it was recently with the AT-15A and M6A2E1
Type 59 still have limited MM, so this statement makes no sense?
Well, at one point, it did get regular MM, but IIRC the amount of whining made them think otherwise. The regular MM would have meant better gun control and agility, personally I’d rather have regular MM and a stronger tank, agility and gun control on the Type is a bit annoying.
Then again, I tend to like my MTs fast and nimble.
hehe remember the gun depression nerf xD i still remember the shitstorm created xD
There are only 2 premium 8lvl tanks who has regular MM – T34 and Lowe. That`s all.
- 340mm Japanase mortar artillery will likely be implemented, but definitely not in 2015
really, we really need another insane alpha, crappy accuracy arty, like we don’t have the T92 or the conq GC
Do you want to know something funny? The 340mm mortar was historically built and used :) So, in this case… realistic so no problem in implementing it :)
The Karl-Gerät with 600 mm mortar was historically built and used too ;)
And it was implemented in the game) Have you forgotten? xD
It was Karl
So it really sat in birds eye view mode and sniped individual tanks?
yeah, but hitorically built and used or not, you think I am going to be happy? My poor caernarvon and conquerer :C
If jap is possible then why not Sturmtiger???? It’s not that big difference in caliber. Jap would have 100 mm larger caliber than T92, so they could stretch that 40 mm for mighty Sturmtiger :)
Because the Sturmtiger isn’t an artillery piece?
It can be used as one like FV304
We really need the mighty Sturmtiger if they decide to implement the 340mm mortar.
The 340mm Japanese Mortar is an Artillery piece, while the Sturmtiger is a TD.
No. Just no. Fuck arties.
Cause the Japanese one is a mortar, while the gun on the Sturmtiger is a rocket launcher.
Mortar will be like GC where it is crazy OP because Arc…GC is most accurate Arty because of the Arc also, no long or short shots it basically comes straight down.
T49 have a rocket launcher too…
Also makes SS’s proposal for that Czech 305mm mortar on the Panther seem much more reasonable.
If this gets an AP{ round it will over match and one shot everything, I will be PISSED.
I will get premium HE – oneshot from splash. Who need AP on arty with 100+ pene?
“- developers are also considering a new PvE mode of team battles versus a team of bots”
This is already implemented…
really ? I always play that mode when I’m with 14 bots against 15 other players…
Play late in the evening, nobody bats an eye.
Give X3 xp and free TOG mission and everybody loses their minds.. Wait.. Brains.
MM is sick since the beginning of this mission.
Bots vs Progamers, and when i’m in the good team, they manage to lose ^^
Affirmative….!! Brother you ain’t just kidding neither…. This weekend was horrible, and yesterday was just AWEFUL…. The MM has lost it, and even the chance to win means nothing now since this mission started. These teams are from HELL. I was on 4 !! 79% chance win teams, and they all Lost :( It was incredible. Many more games that where 70% chance to win, just lost… During a normal week that hardly ever happens man.
Its just gone crazy now…. (sure it would happen from time to time, of course.) but now,,, It happening now matter what… Some thing very Fishy Going on here…??? Its just wild now, like nobody even cares??? I think they are all
BOTS, BOTS, BOTS, and just Yoloing, Idiots signed on to lay up for win by chance or luck alone??? :(
thats why I dont use XVM.
who cares about win chance? just do your best and hope you got lucky in team-lottery.
But yes, weekends are horrible. Was trying to get 1st win of the day in AMX 1390.
4 games lost – me at the very top with ~3000 dmg.
Then one game I screwed and got oneshot in the first 3 minutes… and those suckers won the match… yeah, 3x 200xp for me :(
gotta tell ya, above tier 8 has been absolutely fine and winning was never an issue.
i play mainly solo so you can’t even use platooning as an excuse.
I bet money even yo ua solid player on West server NA would not carry 58% or better.
Garbad couldnt, Anyone in SEAL couldnt.
They simply are soooo bad that unless you survive 100% you cant win.
I give my team a 5 man lead 3x a night and lose. The reds are literally 85% of population and the others are a few Greens and then 3 man Purple plats who if against you mean sure defeat.
Im a 3k Recent Beta Vet who knows the game in and out and while not the best def top 1-2% of players and Im prob 56-57% max and there is just 5 guys I know who solo and can pull 60% and all of them are 25k battle 3300 wn8/70% players
for : (SS: bridges, links, not sure what word is used commonly) the wording is “paths” if he is talking about research xp.
path, bridge, link, connection, shortcut, all are fine.
If we want to get technical, it isn’t even a tech “tree”, it’s a directed acyclic graph (http://en.m.wikipedia.org/wiki/Directed_acyclic_graph) and we should call them edges.
But who cares about that, call it whatever. Anything in common usage is fine (i.e. as long as we can tell what you mean SS)
nvm
well guess where all the arty trolls will go next when they have the option of a 340mm howitzer to get… that will be worse than the autoloader arty
Cant wait :D T92s big bro
Im pretty sure that arty will be as bad as all the other arties. With that gun its going to have terrible range(mortar), no accuarcy and extremly high reload time.
I just dont see it working out very well, maybe an ocasional oneshot, but those happen with any arty really…
“- Storm states that the importance of perks will most likely not be improved, because it would make old players with many perk crews overpowered”
OMG :(
perks are the only “RPG” aspect to the game.. once the vehicle is elite, they are the motivation to keep playing that vehicle.. at least for me… Whats the point of grinding 700k xp for a 4th perk if they are as useless as 2% signal range … :-/
They probably mean “compared to skills”. You can’t really break the balance there.
Also 2% of signal range might save your life in some cases, especially if (when) the bigger maps come.
well it’s still 2% … lets take some mid tier crap with 615 signal range… that makes whole 627m WOW! That’s 12 meters, no matter how big the map is.
Totally worth those 1000+ games… said no one ever.
I know they have to be careful, but on the other hand, it’s so time consuming to get 4th, 5th skill… it should be at least something worth it.
You know what I mean…
They could make some pekrs that would be only available if you have certain perks already unlocked..
for example, if you already have all 3: offroad driving, clutchbreaking and maintenance. You could get 4th that will give you 10% horsepower. Only if all those 3 are already on 100%. 5% horesepower is permanent silver fuel.. imho its worth the time to get it.
yeah and will make those sealclubbers really happy…
Just get it: Skills and perks are suppose to make your tank better, NOT Op.
I dont get your point…
they still need to grind those perks…
My point is, the perks are just not worth it. currently it takes over 100 games to get 1% increase in certain skill. It’s just not worth the time to play that tank, I could as well grind another vehicle…
Im not saying the difference should be day and night… im sayin you should feel rewarded for such a horrible grind, not let down…
Think of it this way: typical sealclubber has sometimes over 5k games on t18-> no problem in getting those retarded op skill you want-> he will have an even easier time sealclubbing.
Moreover I think, that the skills aren’t meant to be grinding, but a SMALL reward or bonus you can get on the tanks you like to play and not by grinding them but just parallel at enjoying driving em.
Its the same as with pay2win : If by spending much time you get too big advantages (and hell 10% more HP is a BIG advantage) it will just hurt the game economic as old players will have a way to big advantage over new players, what will make them leave, as noone likes playing the “farm” for “nolifers”(just joking here, pls dont take that one personal).
And its not like you are getting no reward at the moment, its just in a size, that it doesnt matter more than the players skill.
And always think of it this way ( i usually do “this” for camo or viewrange): Every single meter you see the enemy before he sees you can be that one meter, that lets you shoot first and can make you win therefore ;)
okay so 10% was probably too much… but there is a fuel consumable that does the same…
I’m just saying that most of the perks/skills are just stupid. Especiallyradio operator. if you got viewrange and camo/repair/fire there is nothing interesting…
2seconds reporting positions after death ? – HA HA.. passive scouting for 10 minutes and that stupid team dont bother to shoot them like those 2 seconds matter…
relaying – kidding me ?
etc.
regarding viewrange/camo you said.. yeah that would be nice, if they didnt nerf camo of the bushes. Right now if I fire the first shot in StuG I can go instantly to garage. Since 70% of enemies I meet can oneshot me.
I always have to wait for teammates to engage them and then start shooting…
Perhaps you shouldn’t look at playing the tank as a grind, and oh how much nicer it will be for you.
People who don’t enjoy tanks, just enjoy grinding them are weird. How in that numbskull’s brain the stipulation exists that if his crew is not getting marginally better than the tank is not worth playing, is beyond me. I think you can give him a button that randomly increases some random numbers for some “crew member” and he will be happy just mashing that button. Who cares about skill, gameplay, fun or anything else that is good about the game, as long as that crew is getting damn better, he will mash the button.
What a dumbass.
you didnt get it.
I was saying its the only RPG aspect to the game.. Something that gives you the feel of progress. While exping next vehicle its okay, but after that it becomes repetetive.
Of course I enjoy driving some vehicles…
Idk, so give us some cosmetic unlocks..
Get another 100k xp on elited vehicle, unlock new camo pattern for it.. etc… you know.. something like that…
Umm…
It’s not 2% increase at 100% Signal Boosting. It’s 20% increase when you hit 100% in the skill.
On the Dicker Max the base signal range is 620m, when you get your radio operator to 110% primary skill your signal range jumps to 646.6m, you train Brother in Arms on the crew to 100% and it jumps up to 661.2m. If you then train Signal Boosting on your radio operator to 100%, then signal range jumps up to 813.9m, signal boosting adds 152.7m to your range.
A special example is the ARL 44.
At tier 6 it gets a tier 10 radio that gives it a base signal range of 750m. When your crew is 100% primary skill and your radio operater is 110% because of the commander bonus, the signal range jumps to 782.1m, add Vents and it jumps to 799.8m, train your crew to 100% Brothers in Arms and it jumps to 817.5m. Then train up to 100% Signal Boosting on your radio operator and your Signal Range jumps up to 1,015.3m. The 20% boost of Signal Boosting, in this case, adds 197.8m to your range.
What that means is that once you have those skills trained, you literally will see ALL tanks your entire team spots on your minimap at all times. And all of the tanks that your team spot that are inside your 707m Draw Box, you will see in the 3D Arcade mode and Sniper mode as if you had spotted them with your own View Range.
You pair that with the 0.38 laser pointer accuracy of it’s 90mm DCA 45 gun and the 194-324 penetration of the APCR rounds and you get to do a lot of shots that will pen at ranges from 445m out to 600m.
Throw Coated Optics or Binocs on your ARL 44, train Recon and Situational Awareness and the damn thing becomes like a long range sniper. You just have to move up till your 450m to 500m away from targets that your frontline team mates are brawling with and snipe them like you’re a TD.
Get your crew to 100% Camo skill and throw Camo paint on for 5% more camo bonus, and you can be even sneaker. If you’ve ever been killed by an ARL 44 and you can’t see them, it’s because they are exploiting this template to its hilt.
Well I wish they would make skills and perks withy upto 25% impact just like RNG impacts or at minimum as potent as modules you add like a rammer. This way RNG is lessend.
And to actually implement it so that all the sudden 4 skill crews are not OP is literally every patch you overhaul 1 perk/skill so that even newbs can use that one skill/perk for the patch length and no one has to much upper hand.
This would also highlight useless skills and perks going 1 by one.
I mean seriously who would ever pick 2% increase to viewrange when you could select the one that is 3% or Camo that becomes 50% bonus.
So if one patch a skill was useless people would rage in forums how useless it is and maybe replace or rebalanced it. Like the one that increases crit hit chance is ridiculously low and unless you have a Walker bulldog semi useless.
Wargaming have not made it very clear exactly how the Deadeye perk really works ingame.
But I can tell you this. On a turret-less TD I run, just for the hell of it I added Deadeye to my 121% skill gunner, and once it hit 100% and activated I noticed something pretty damn neat.
Almost everytime I penned, I would also crit a module. And if I had a side shot on an enemy tank and I shot it in the side of its hull above its tracks, I would pen, do damage, and track the bastard all at the same time. And I’m not aiming to track, I aim at the hull side above the tracks, because I intend to do damage and take out modules or crew members.
I know. How about make it easier to level crews but that would be thinking outside of the box but WG does not know how to do that.
@SpectreHD .
“How about make it easier to level crews but that would be thinking outside of the box but WG does not know how to do that.”
How about noticing it’s already easier? ;)
1. The amount of crew bonus missions increased gradually over the years.
2. The rewards themselves got bigger as well (like 75k crew XP missions appearing recently).
3. More crew XP in premium tanks since last month (e.g. in tier II premium tank you get 255% crew XP compared to standard).
Because you have fun playing that tank? Seriously. WoT isn’t a RPG.
i agree u work hard to build a strong crew it should be worth more. after 3 skills the 4th and esp 5th r next to useless except on the driver and i dont bother crew training past this level. i use these crews to generate free XP.
please chg the fire reduction perk or whatever its called to the radioman.
||to the radioman
Yes. Make KV-5 suffer!
Pretty sure it’s 20% signal range, not 2%: http://wiki.wargaming.net/en/Crew#Skills
And 20% more radio range could be usefull when Historical Battles return, since those matches have lower amounts of tanks and they all use stock radios with terrible ranges.
It is only useful to have an idea what is happening on the other extreme end of the battlefield.
If you are camping at the back and cannot receive any information about your own side of the battlefield, then it must be yourself that is doing wrong.
I personally do not even bother to upgrade any of my radios once it is more than 400 meters because any more of it is totally irrelevant to my own point of interest in the game.
I would rather see it moved away from the current math system where the SP Required grows exponentially and move it to something logarithmic.
So sure 1st is easy, 2nt is harder, 3rd is harder still, but the 4th (and after) all come along at the same pace…
So instead of
210k, 420k, 840k, 1680k
you could end up with something like
210k, 420k, 700k, 800k, 850k, and perhaps max out somewhere around 1m SP per extra skill/perk.
They could control the curve enough to make it come close to matching for the first 2-3 perks, but I am sure a lot of players would love the fact that their 5th perk isn’t going to take like 3.36 mil SP, or worse, the 6th one taking 6.7 mil SP!
And it would be easy to convert existing crew to this system by either giving free crew SP, or just moving them to the newer system and not giving any big bonus at all (some players might feel bad about it, but most would get over it I think).
Leave my fucking 7 (77%) skill tiger II crew alone, fucking noob cunts! I have played alot of game in it and worked hard and spend golt on prem account, I deserve to have any fucking advantage I can get!!!111. I say make high skilled crews more valuable and effective, isnt that the point of training crews? People with crews over 5 are rare as fuck, most people dont even have time to train proper crews because they grind too many tanks at the same time.
“- there were some ideas about allowing players to customize the look of their tanks, but it all was postponed after all the tanks are reworked to HD”
So basicly around 2018.
“- according to Storm, there is no guarantee that patch 0.9.9 will be followed by 1.0.0, it’s completely possible to have 0.9.20 for example”
How about 0.10.0? So it will be patch 10, patch 11, etc…
that too
Storm is aware of the M103 gun barrel bug (it’s SD)
Also the wheels arent as round as the newer HD models
It was stated that was intentional because there are a bit too many wheels on the M103 so some sacrifices had to be made for performance.
And IS-7? Why does it have all round wheels
- it’s not sure yet, whether HD KV-220 will get its IRL (T-150) turret
clearly OP
2 turret option from T-150, I wonder what turret it belong to Kv220 IRL ?
V T-150-KV 90/90/90
VI T-150-220 100/100/75
KV-220 had the turret and gun from the T-150,
KV-220-2 (the one in the game) had the KV-1′s turret and gun.
See here: http://wiki.wargaming.net/en/Tank:KV-3
“The fate of the prototypes
With the war underway, the KV factories that were experimenting with prototypes focused on mass production of the KV, the only Soviet tank that was truly feared by Germany at the time. The unfinished prototypes were ripped of their experimental turrets and guns and were sent to the front with KV-1 turrets. The T-220 (KV-3) model served under the 124th tank battalion and was destroyed near the Ust-Tosno railway bridge in December 1941. The T-150 was sent to the 123th tank battalion, but its fate is unknown. “
They fought in the defense of Kursk, both were destroyed. It mentions KV-3 because the KV-220s had the same hull as the KV-3.
Also, Wargaming is not a reliable source.
Also keep in mind that the current tank has an unhistorical gun. The gun it should have is the soviet matilda gun with like 86 mm pene.
Even with a Better turret, with that gun the tank becomes garbage.
- Storm admits that many didn’t like the Murovanka rework, because a lot of people liked camping in the forest and firing at everything that got spotted
Maybe many don’t like the rework because it screws over sniping tanks?
Try playing Leopard PTA and having basically nowhere to shoot from so you’re forced to move in and brawl against Soviet mediums.
I like how they managed to increase the size of the map yet reduce the engagement range again…
The only plus point was that they didn’t do it Serverogorsk style.
All they really needed to do was move a building in the middle so that the campers from North base in the forest couldn’t fire directly through into the gap between the hills in the West. and deal with the camping spots in the corners.
I love the new map 100 times better
i hate the new map, it SUCKS.
i miss the old El Halluf, Severgorsk and Murovanka. if i could vote, i would play on the old versions of all 3.
i think Tundra, Redshire, , Pearl River and Sacred Valley were all improved.
i wish Hidden Valley and Komarin were removed from game and Prok/Fiery was limited to tiers 1-5.
I’m split on the new Murovanka. I like that it’s larger. I like some of the changes. But at the same time, I dislike that so many of the long sight and fire lanes have been removed.
For about a week, every time I ran my SU-100Y, I was getting the new Murovanka. And let me tell you, the 100Y on the new Murovanka has major troubles because there’s pretty much no place it can go to get any of the long firing lanes it needs to survive.
I also agree with you on old El Halluf and Severogorsk to a degree. The new EH is all about brawling up in the northwest area now. Hardly anyone goes anywhere else. I won’t say that the old EH and Sev were perfect. They could have used some revision. But WG went way overboard and wrecked the essential nature of those old maps with their most recent revisions. There’s too much emphasis on brawling, IMO, though at least on the new Murovanka, there’s still plenty of room and ability for flanking, which isn’t a bad thing. OTOH, the new EH and Sev don’t have to offer flankers, since everything on those maps is about the brawling areas and high sided channels.
I wish that WG would drop all this brawling zone nonsense and rethink using the Mexico and Savannah maps that they created but never used from a couple years back (and that SS posted here on FTR 2-3 weeks back).
- Storm confirms that more than half of Waffentragers E-100 don’t even finish shooting their first clip before they are destroyed
But the rest oneclips heavy tanks like a boss
- Storm states that if artillery gets “normal accuracy” (SS: as in, pre-nerf one), it would have to be compensated by alpha reduction, aimtime and shell flight velocity, which is something the developers really don’t want to do
The last thing i would buff on artys is accuracy (except SU-8 wich is useless since 8.6)
However alpha reduction with ROF and aim time buff are acceptable
- developers considered the variant, where HE shells would be split into normal HE shells and artillery HE shells (with reduced damage), but they considered that unrealistic
WoT is an ARCADE game, so what is realistic in this game anyway?
realism<gameplay
- 340mm Japanase mortar artillery will likely be implemented, but definitely not in 2015
maybe in 2025?
- Storm said regarding the recent “bot waves mode” leak that they are planning such a mode for historical battles as well
PvE HB FTW!
“- 340mm Japanase mortar artillery will likely be implemented, but definitely not in 2015″
what about the sturmtiger?
Sturmtiger is german…
Nah he doesnt know what he is saying. Waffle has 2700 DMG a clip. You need 3700 to be Purple.
So no way even 80% of waffle players shoot an entire clip worth of DMG or else what 40% of waffles are blue players? Nope
-the Havok got delayed, because developers “were ashamed” to introduce only small object destruction in first round and went to work on building destruction instead and now they are “stuck on the issue of performance”
So basically Wargaming staff is incompetent, they dont know how to implement a new engine and are god damn liars: Havok will come in 9.0, havok will come in 9.2-9.3, havok will come in 9.5. No Havok in 9.5 probably we will wait another 1-2 years so they can implement it, because they are completely incompetent
Don’t be a dick. If you are so competent programer, design your game and let us see how great developer you are.
Typical back seat expert.
No, he is not. Why promise something for a certain date and then keep delaying it?
Valve Time
How about useing the “brain” WG suck at this point :P
i agree with the OP, this shows incontenence, lol, by WG.
Plus, doesnt it make more sense to introduce Havok in small stages rather than an entire map?
Ummmmm, YES!
we’re saved. a mighty WoT defender is here. GTFO you schmuck!
”they are stuck on the issue of performance”
—————————————————————————-
nothing new. WG unskilled developers will remain that way forever.
I’ll take delayed Havok over buggy low performance Havok any day.
it makes more sense to start with a couple buildings to see how it works in game rather than an entire map.
man, do you read the sentence? says that they are STUCK on the issue.
- Storm confirms that more than half of Waffentragers E-100 don’t even finish shooting their first clip before they are destroyed
And that’s why global stats are not reliable at saying what is OP or not – most of the playerbase have no idea what they’re doing.
We’re talking about a tank that takes 8 seconds to empty its clip here. If you can’t do that, then you’re doing it wrong.
Tier 10 Waffle should be removed then move Tier 9 to tier 10, tier 8 to tier 9, move Ferdy up to replace the tier 8. Slightly buff new tier 9 amd 10. Waffle removed simple as that.
Or just replace the tier 10 waffle with some other fictional TD that is sort of an upgraded version of the tier 9 and is more in keeping with the rest of the line. That is, single shot, barely armored, somewhat stealthy TD’s. Surely there’s some other paper TD they can come up with that’d fit that description.
Yeah some WT auf Pz. V.
Panther with 128L61, better gun handling, RoF and gundepression to make up for some camo disadvantages…
- Storm states that creating ingame PvE bots is not as easy as taking an existing player bot and implementing it – the bots players use are working client side and are unoptimized, while WG bots have to work server-side without overloading it
EU servers are already readys to explose.. so with bots.. ^^
Why WG keeps saying “but it’s unrealistic” yet they implement ridiculous stuff such as the WTE100?, how can they be SO ignorant?.
easy, money and power corrupts and WG now has both in spades
WG is schizophrenic in lot of its work paths.
That can happen because in a company like this, there may be different sets of people saying things and making decisions. There may be one group of people (perhaps the tank designers) who want to make (somewhat) realistic tanks for the game, while at the same time, there may be people in their marketing department who don’t care about realism at all and only care about producing product (i.e. the tanks) that will get more players paying WG money.
- there are no plan for complete tier 6-8 rebalance in connection with new vehicle introduction
Power creep most profitable creep.
- Storm states that nerfing limited MM to regular MM happened only once for a premium tank – with Type 59.
um, i don’t get this. as far as i know Type 59 has limited MM (i own one), so what kind of “nerfing the limited MM to normal MM” is he talking about?
When it was first introduced, it had limited MM. At some point, they removed it because the tank was “OP”, but in the end, it didn’t do all that well against tier 10, so they changed it again.
i think Storm is someone WG puts up as a DUPE to create distractions so whatever he says i go with the opposite, hes like a George Costanza from Seinfeld
- modelling of the HD FV4202 hasn’t started yet, same goes for Chieftain – developers are waiting for photos and other data from Bovington (SS: I heard it was delayed, do not expect it in 9.6)
what photos? they said they need to scan it in Bovington, f**king liars
I’ve seen so many arty s*ums with 100% hits efficiency…… eg. 5shots 3x hit, 2x splash (2-4k dmg, depending on tier)…..totally balanced… even if you are very good you have about 90% hit rate on normal tanks and pen rate is even lower.
You’ll never have 90% hr, no matter how good you are. The RNG screws you up big time. I’m a master sharpshooter and an unacceptable number of my shots fly very far from where I’m aiming.
You’re good as long as you’re fighting at 100m or less, if you snipe get ready for misses, no matter how well you aim.
Good to know, your input to the suggested topics really is helping…
And it’s good to see your affection towards arty players just because they play it and use it in modes besides “Random”, that really makes you look intelligent…
I don’t want to bring Medjet out again, so i will just say it before he can:
Arty is NOT OP, it’s just BROKEN!
(The mechanism behind it)
Look at the normality curve + game RNG and that’s real accuracy. Sometimes you will hit, sometimes you will miss. Unless you want 100% accuracy, then good luck with it.
“Storm states that the importance of perks will most likely not be improved, because it would make old players with many perk crews overpowered”
I thought their viewpoint was that us veteran players with many skills have earned the right to stomp on tomatoes?
You don’t know what you’re talking about. Try playing Battlestar Galactica, have fun fighting enemies in same craft, same weapons but with a HUGE difference in passive skills and very expensive, small but many, upgrades. You’ll lose 1k/1k battles no matter how good you are.
OMG, BG is sooooo LAME. I cant believe u mentioned u play it, how very embarassing!
Well people didn’t bought fucking 4-5 skills crews, they’ve played lots of battles to get them there, so how the fuck is it unfair for veterans to have OP crews
money, money, moooooooneeeeeeeeeyyy – its all about the money from newbies, wg doesnt want to discourage them. wg doesnt give a fok about vets.
I agree. What is unfair is that soon noobs can buy a crew with 6th sense. I feel that players putting time and money into the game is getting less and less advantage. Game is getting more noob friendly.
Storm confirms that more than half of Waffentragers E-100 don’t even finish shooting their first clip before they are destroyed
Gee, I wonder why. Could it be the 10mm turret armor ? HE magnet for everyone. It’s a good thing they nerfed it, isn’t it ? Now it’s “balanced”.
yea, it needs nerfed. i would reduce alpha by 20% and take away another round in the clip.
Archer here i come
i reckon Archer will come off Valentine and Cromwell will lead to Challenger
”the 9.4 sounds were completely scrapped, there won’t be a separate mod release”.
———————————-
please tell me, are they serious?
Hopefully the new sounds were worse than current ones
thank god, the new sounds sucked
- Storm states that if artillery gets “normal accuracy” (SS: as in, pre-nerf one), it would have to be compensated by alpha reduction
You mean everything anyone ever wanted? Please make it happen, we need a massive alpha reduction on sky cancer and high tier TDs.
Another person who thinks he speaks for “everyone”. (rolls eyes)
- 340mm Japanase mortar artillery will likely be implemented, but definitely not in 2015
So I know the expected argument would be, “then why not have the Sturmtiger?” well in part because these tanks would reload so slowly most players would never fire in fear of missing or getting a low roll on a enemy. or they would moan the entire game about a needed buff for their tank.
I still feel this game would be best without these insane caliber guns and I fully expect the release date of this tank to suddenly become unbalance-able and cancelled.
But then, why not have the Sturmtiger?
They really need to buff the M48. Not a huge one. Give it its historical speed of 48kph instead of the current 45. Give it just 10m more of view range so it can be 20m better then the next closest tier 10s and maybe give it a very small camo value boost.
Basically just enough to make it better at passive scouting and the speed increase because thats what it can actually do.
Of course I still think they should take out the T20 nerf and move everything down a tier and make the M60 with actual stats be the 10.
45kph is correct for M48A1.
But the fact the tank gets the 105 means it could be considered the A5 model just for balancing purposes.
Remove my T20! Noooooooooooo
T20 at tier 6 with the M1A2, since it never got the 90mm historically.
M26/M46 combined into one tank with 90mm M3A1 at tier 7 (Loses M45 turret of course)
M47 at tier 8 with 90mm M36 as it’s top gun
M48 at tier 9 with a drastically buffed 90mm M41 and/or a drastically nerfed 105mm M68 as it’s options for top gun
M60A1 at tier 10
Boom. Done. Entire Patton lineage on one tech tree line.
Freakin, people hated the new Murovanka for wha-? lamers gotta be lame, they need their tent and campfires, I for one want more maps like the reworked Murovanka
340mm gun ok, 380mm impossible to balance….sure…how about fuck off with high caliber no brainer HE guns…no one wants to get derped by that shit for most/all of his HP
True, I am againt all high alpha noob friendy guns. Make 440 dmg the highest in the game, period!!!!!
>”Make 440 dmg the highest in the game”.
>Most Tier 10 heavies (and some mediums) do 450-500 average damage.
Make the absolute max damage from a shell be 1,000 hp (not counting ammorack detonations of course) and you got some wiggle room for things, you can have your big boom without completely ruining the enemy player’s day.
- 340mm Japanase mortar artillery will likely be implemented, but definitely not in 2015
*vomits blood*
*throws money at Japanese tree*
One could as well use some random text generator to create such a shitload of “information”.
-developers considered making the small medal count the way it is in Xbox version (SS: I have no idea how it is in Xbox version)
The way it works is similar to how Battlefields little ribbons work, or for a better description a dumbed down XvM damage counter that also displays # of crits. #.Number of spotting damage hits. # tracking assistance,and # kills. But presented in little Icons in the corner of the screen with a multiplier telling how many.
I’m still confused.. Before russian new year or normal people new year?
EU server and his racist player… -.-
- there is no ETA or Dx11 support
It’s stupid to ask for DX11 support when DX12 is around the corner. And DX12 is backwards compatible (probably not 100% but still) with DX11 cards.
“- for now, there are no plans to buff M48 Patton” <<< Wow.:( The M48A1 Patton needs a RoF buff (given its large turret and profile) and the 105mm M393 HEP-T round should be balanced to HESH values as it is the US version of HESH.
“Hello everyone, please note that the 122mm HE Soviet shell alpha buff is unintentional and will likely be cancelled.”
Likely be cancelled?
“- it’s not sure yet, whether HD KV-220 will get its IRL (T-150) turret”
I would like if WG will buff KV-220′s gun, engine and armour to real values, add some HP and move it to tier 6. We already have good Russian premium tank on tier 5. One is enough.
With 85mm gun (c.a. 160 damage per shot) it would be weaker then M6 with 90mm for example, but stronger then the M6 with 76mm gun, which fits general balance rules of other premium tanks. Also increased mobility by additional 200 horse power will make it overpowered for tier 5, but fit tier 6.
- 340mm Japanase mortar artillery will likely be implemented, but definitely not in 2015
Trolling WG style.
“- developers considered the variant, where HE shells would be split into normal HE shells and artillery HE shells (with reduced damage), but they considered that unrealistic”
What did these fucking hypocrites say? “want realism? join the army”
- 340mm Japanase mortar artillery will likely be implemented, but definitely not in 2015
Yay…
300 pen with 5000 alpha with HE?
NOPE
“Japanese officers believed the 320 mm spigot mortar’s most effective method of employment was as a psychological weapon, intended to scare American soldiers more than inflict casualties. The 675-pound (306 kg) shells left craters 8 feet (2.4 m) deep and 15 feet (4.6 m) wide, but caused relatively few casualties due to minimal fragmentation.”
http://en.wikipedia.org/wiki/320_mm_Type_98_mortar
Get your facts straight. The blast radius might be large, but Tier 10 Heavies will hardly notice it.
Why shouldnt they notice it ? its 300kg of HE, that blast is massive. it seems you dont understand what fragmentation means in regards of blast effefectiveness.
Frag is only against soft targets, hard targets like tanks get damaged by the blastwave, not frag. Sure it cased low casualties, there where hardly any tanks around to fire it at and with the lack of frag (prolly only by the shell casing) it only killed if you where in the vicinity of the blast. That doesnt mean it wouldnt turn a tank into dust when it hits it. 300kg of tnt is enough to level a building block.
O look, another unnecessary, unwanted nerf to yet another underpowered Russian tank; right on the back of all the buffs the entire top end German line got. Yup, Russian OP. Yahhuh.
Why do we keep sending WG money again? Clearly its going to their heads. Or asses. Not sure which.
- Storm confirms that more than half of Waffentragers E-100 don’t even finish shooting their first clip before they are destroyed
So instead of balancing it they are creating vehicles now that will have 3 rounds of DMG worth in one shot and just as flimsy as waffle…Makes total sense.
What tank would that be ? FV4005 hardly does 30% more dmg than a regular T10 td ..
“- the Havok got delayed, because developers “were ashamed” ”
hahahahaha bull shit, WG devs have no shame or they would fucking DELETE half their game, no more paper WG bullshit tanks, no more powercreep, goodbye arcade shit spotting, bring optical and gunnery ranges etc etc etc
No buffs to M48A1? :(
What about nerfs to object 140 and T-62A?
(AND IS-7!)
“340mm Japanase mortar artillery will likely be implemented, but definitely not in 2015″
“340mm [...] mortar artillery”
Wait a sec, are we really going to get a Japanese artillery line at some point? (and that 340mm better be a typo because the T92′s 240mm is already terrifying as it is)
In my opinion:
Japanese artillerys: yes
340mm mortar: no
i said it long ago that bigger caliber than 240 mm is not possible to balance
at least not in the current situation
Unless they rework HE shells.
Which HEY! didn’t they say they would do at one point?
If only they weren’t so reluctant on adding more shell types, they could improve arty gameplay and reduce the whine considerably in one fell swoop.
It is possible to balance. They already said the arty would have very short range, prolly only 1/3 of the map. Try to get that thing into range where everyone can spot you, stay alive and aim long enough to actually hit something.
It would be super special purpose, but perfectly balanceable.
They also said a long time ago that arty higher than tier 6, mediums higher than tier 8 and TDs higher than tier 9 were impossible to balance.
Hey look at that…
- Storm states that the importance of perks will most likely not be improved, because it would make old players with many perk crews overpowered
They are acting like old players (playing since beta and actualy caring about the game) are not already OP.
- the Havok got delayed, because developers “were ashamed” to introduce only small object destruction in first round and went to work on building destruction instead and now they are “stuck on the issue of performance”
BS. Havok was touted, because they were afraid that they’d lose a bunch of players to WT. And now that they know they won’t, they don’t care about it. Just like they ‘care’ about LT buffs, ‘care’ about ghost shells, ‘care’ about armour’s importance, ‘care’ about people playing French tanks more, ‘care’ about power creep, ‘care’ about long-term playability… I’m going to play Skyrim now.
Storm has a very poor memory, Lowe had preferential matchmaking until 0.7.5
Delay, Delay, Delay.. that’s how WG is doing their jobs ;)
Havok @ WoT.. i loled hard.. it will never ever come..
Perk should be more powerfull but there should be limit for 3 perks on the crew, and old and new players will have equal chance. Now sometimes i must fight with people with 6 or more perks and my crew had non, its shit fight then. Many people know what i talk about.
AHAHA JUST NO! Why the fuck should they cap it to 3 skill/perks just because of “new” players? There no reason to play more if skills and perks dont increase and no reason to buy prem game time anymore. The people with more than 3 skills crews are really rare. Only a few on the EU server have 6-7 skill crews. Good crew skills alone wont make you a better player, they only give a small advantage. I have a almost 7 skill crew on my tiger II, dont limit me. If they ruin the perks I stop playing since I only play 1 tank more or less.
I just want to say them. How they think about M48A1.
They should fire whoever was this genius behind adding tier 9 and 10 of artilery.
They want to fix this nerfing loophole with artilery clusterfuck ? Remove tiers 9 and 10 of artilery (or relocate t9 and t10 as alternative branches – of course rebalanced), give arty 2 tiers higher MM to make it work as a support/moneymakers again not 1 click instagibbers. Everyone EVERYONE will be happy. And so that people don’t complain about all the xp wasted on unlocking, add the difference in xp to vehicles xp like they did with chaffe.
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How about more spotting checks instead of bots? The spotting system should work toward being much more fluid with spots dropping almost immediately if a target isn’t spotted.
“- for now, there are no plans to buff M48 Patton”
Of course not. You’ve got other routes seeing major overhauls and the US medium tree remains a hodgepodge of ahistorical frankentanks.
There have been so many amazing suggestions for revamps of the US medium tree(s) that it’s not even funny, but no. That’d make too much sense.
“- Storm states that the importance of perks will most likely not be improved, because it would make old players with many perk crews overpowered”
- Just like I was anticipating, they will rebalance older perks and skill by nerfing the ones that is powerfull and some what usefull, to make the less popular ones “better”. So there we have it, no skills or perks will get buffed, only some will get NERFED to make the others look good. Also what this serb fucker forget is that those players with highly skilled crews have spent alot of time and money getting those crews…its not like one can pay 200 gold and get a 5 skill crew instantly. Once again a noob friendly choice to dumb down the game.