No More Trollplatoons in Competitions and Fury Contest

Hello everyone,

quick news – it’s been confirmed by the “Insider” that we have a new competition incoming, tied to the movie “Fury” – there will be a “Fury” Sherman in the game (I assume as a part of some special mode á la “White Tiger”, perhaps this is the “special mode coming soon” Inaki mentioned yesterday?) and you will have to do… well, that is not yet known. But there will be a competition.

Anyway, more changes coming to the competitions – this internal WG mail is roughly week and something old:

A recent policy changed is to be disclosed in future competitions (if applicable). Prizes go to the tank commanders who deal out the highest amount of damage in a single battle during the competition period for XBOX. For PC clients, Base XP will count instead. To ensure fairness, two new requirements will be in place for competitions.

• Only battles that a tier XYZ would normally be in will be counted. Players are welcome to platoon with friends, but if they pull COMPETITOR into a higher-tiered match, that the COMPETITOR would naturally NOT have access to, that battle will not count as a valid entry.

• For XBOX: Only full battles will be counted. This will alleviate any issues with players getting into small matches with only their friends, and potentially manipulating the outcome.

For PC: Enemy platoons will be checked, whereas are from the same clan or perform abnormal behaviour that would manipulate the outcome

As with other competitions, COMPETITOR only needs to play the game! All of the battles and stats will be tracked on our end. For XBOX: A leaderboard will be available on the forums and in the launch daily. Chicago Servers will handle it.

No more trollplatoons in competitions :)

18.7.2014

- T34 (US premium tank) will be “reworked”, when it gets turned to HD
- position on recoilless guns will most likely not change
- Chinese tanks will not be changed (SS: the player was suggesting that the British are getting changes because they are unpopular)
- height of ingame T-54 is correct
- +/-1MM will not be introduced, “it would not be interesting to play”
- 50 percent of players play with improved render, 50 percent use the original old render
- the change of crew role (SS: radioman to driver for example) will come soon
- the “70 people develop WoT” number is without testers, with testers it’s cca 100
- Storm explains the “T-54 Model 1945″ premium Soviet tier 8 medium tank: “The decision has already been made and the models are already being created. We didn’t want to have a large number of T-44′s – if we are to make many clones anyway, T-54 fits the role more as the most mass-produced tank in history”
- choosing your tanks in team battles depending on the map? “This year I hope”
- in the past, developers mentioned they want to add extra features for premium account to compensate for some premium features lost, such as the platoons. In the end this did not happened, because “we didn’t figure out nothing suitable”
- the combat UI is still using ActionScript 2 version
- Not much time left until AFK’ers, standing on the base and not moving will get no XP from battle

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Straight Outta Supertest: Chaffee

Source: Wotleaks VK community

Hello everyone,

currently, the supertesters got their hands on the new, reworked Chaffee (in HD, for now without texture), that’s going to appear in 9.3. One thing is clear: the Chaffee will recieve the same type of nerfs the VK2801 did for example, along with reduced MM spread. The only nerf currently known is that the elite Chaffee will have 420HP instead of current 580, but this is of course only the supertest version and likely will change.

Honestly, it always surprised me how people expected the vehicle NOT to be nerfed when it gets reduced MM.

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Oh yea, RU251 will appear in 9.3 – more on that in today’s QA.

Q&A Stream with Inaki

Source: http://world-of-ru.livejournal.com/3396963.html

Hello everyone,

recently, there was yet another stream with Aleksei “Inaki” Ilyin, the chief Russian community manager (his answers are not as reliable as Storm’s of course, but reliable enough). As usual, Maiorboltach from the world-of-ru community was kind enough to provide a transcription. Here’s what Inaki said.

- according to Inaki, the fact that developers are not playing their game is a lie, the map makers and other developers are constantly playing
- according to Inaki, Twitch is slowly dying. This is caused by a range of issues (he explains at length how the quality of some stream channels dropped to the point of being unwatchable, causing the streamers to move to other platforms, such as cybergame, causing the total amount of Twitch viewers to drop). Inaki also adds that there are games now that allow the “streaming” to happen within the game (for example Dota), mainstream games are starting to organize streaming themselves (Dota TI2014)
- the way World of Tanks handles streams will be changed, (on RU server) the streams will appear in the launcher as “stream of the day”, there will also be a special ASAP magazine about streaming
- developers already tested the ingame stream function, it works according to all expectations, it is very simple to use (“press one button to stream”). Near Autumn, there will be a WoT patch, that will allow the players to set their scenes etc., the ingame streaming will be very simple to understand for anyone who wants to stream
- the chance of roaming ever being implemented is low
- in 9.3, new premium tanks will come

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T32 Weasel – Possible US tier 2 TD

Author: Buck_Rogers

Hello everyone,

today, we have another guest article, this time about a very interesting research the author conducted into the M29C Weasel armed with a 37mm gun. Enjoy!

- SS

The T32 Weasel

Picture1WeaselWithGunDrawing

The T32 Weasel was a light self propelled gun tested at Aberdeen Proving Grounds in July 1945. It featured a 37-mm gun T32 on a quadrupod mounted over the engine bay of an M29C Weasel. The gun itself featured a new top carriage, and the Weasel incorporated various detail changes such as the addition of 37mm shell racks against the back center bulkhead. Only one vehicle is known to have been tested. This vehicle also tested the 75mm T21 and 57mm T15E9 (later M18) recoilless rifles. The quadrupod could also mount the M2 .50-cal.

 

 

You may come across references to Weasels mounting various 37mm guns. These are all erroneous and are in fact referencing this vehicle. This confusion arises from the near total obscurity of the 37mm T32.

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World of Tanks Client Analysis

Hello everyone,

a couple of people sent me the links to this article yesterday, thank you for that – one Mr.Tiemo Jung made an analysis of the World of Tanks client on his website and it’s quite interesting. I have contacted him on EU forums and he gave me a permission to repost his analysis here, so here goes. The text is his, it is written from his perspective, I did not edit it apart from formatting it a bit (I did cut down the intro description a bit though). Enjoy.

Introduction

Finally i’ve got some time to work on a Project that i’ve wanted to do for quite some time, analyze the World of Tanks client, to find out how it ticks.

System Configuration:

Intel core i5 2400 (4 cores 3.1GHz)
16 GB Ram
Nvidia GeForce 660 Ti w/ 3 GB Ram
Samsung SSD 840 Series (240 GB): OS and Temp
Western Digital WD20EARX (2 TB): Game
Windows 8.1 Pro

And please excuse my not so perfect english, its not my native language, thanks.

Part 1 – Processes

The log that is used as base of this analysis can be downloaded here. If you want to see the log for your self, just get Process Explorer and open the WotLog.PML contained in the wotlog.7z with it.

This analysis is structured in multiple section, for each game state. First initialisation, this is from starting wot.exe until the login screen is displayed. Next is the login, this is from the display of the login screen until the the engine loads the hangar. Next parts are the hangar, match loading, the match it self and the hangar afterwards and the shutdown. There are also some sections covering some special behavior that are present during multiple phases, like shader loading, config storage and bugs.

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17.7.2014

So, hmmm, well, FTR now has a Vkontakte page. In Russian. I do not run it and I have no influence on its content, it’s a couple of guys from Russia or Ukraine who do that. Not sure what good will it do as FTR is aimed specifically on EU, US and ASIA server audience, but… good luck I guess.

Anyway, because there are never enough answers of the game development…

- Storm states that unfortunately, the developers didn’t manage to make the HD camouflage cover the wheels
- according to Storm, in order to be implemented, roaming needs “various things – no comment”
- World of Tanks art is actively outsourced
- the combat gameplay as a whole will definitely not be completely reworked, as it is one of the pillars of the game
- the problem of T-44-85 is that WG needs a tier 8 premium tank, not tier 7
- the T-54 Model 1945 (Soviet prem MT8) will not “be a 100 percent Super Pershing copy”
- Object 906 is too modern for World of Tanks, “it’s not worth it torturing ourselves with nerfing it to WoT levels”
- the skill of players who play the vehicle in question is taken into account when looking at the balancing of the said vehicle

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Posted in Q&A