9.6 Supertest Patchnotes

Source: http://world-of-ru.livejournal.com/3699778.html

Viewrange was changed as such:

- Оbject 268 from 400 to 370
- Object 263 from 410 to 390
- Object 704 from 390 to 360
- ISU-152 from 370 to 350
- Т-34 from 240 to 320 (stock turret)
- SU-85B from 390 to 310
- SU-76 from 350 to 290
- Waffentrager auf E 100 from 420 to 380
- Waffentrager auf Pz. IV from 410 to 370
- JagdPz E-100 from 400 to 390
- Rhm.-Borsig Waffentrager from 400 to 360
- JagdPanther II from 380 to 360
- Sturer Emil from 400 to 370
- Jagdpanther from 370 to 350
- Nashorn from 390 to 360
- Pz.Sfl. IVc from 380 to 340
- Marder 38T from 360 to 320
- Marder II from 350 to 310
- Panzerjager I from 330 to 300
- T110E4 from 400 to 390
- T110E3 from 400 to 390
- T29 c 330 to 350 (stock turret)
- T40 from 400 to 310
- T67 from 370 to 340 (elite turret) / from 350 to 320 (stock turret)
- M8A1 from 370 to 320 (both turrets)
- T82 from 370 to 300
- AMX 50 Foch (155) from 400 to 380
- AMX 50 Foch from 390 to 380
- ARL 44 from 330 to 350 (elite turret) / from 320 to 340 (stock turret)
- S35 CA from 400 to 340
- UE 57 from 360 to 320
- Renault FT AC from 330 to 300
- FV215b (183) from 400 to 390
- Alecto from 390 to 330
- Valentine AT from 360 to 320
- Universal Carrier 2-pdr from 330 to 300

- new vehicles for supertesters: Sovite T-54 Model 1945, M4 Improved, M56 Scorpion, FV4202, Panzer III Ausf.K, Object 730
- HD tanks: Lowe, Ferdinand, E100, Tiger P, T95, Объект 704, AMX 50 B.
- fixed errors in visual models of: Sherman III, Firefly, Tiger, T37, Archer, Grant, M41 Bulldog.
- viewrange of some tanks changed
- some light tanks rebalanced: M41 and T37 nerf, T21, 59-16, WZ-131, WZ-132, МТ-25, Т-54 Обл., Т71, Auf. Panther. buff
- fixed some terrain landscape issues on Prokhorovka, Redshire, Steppes
- map Mines changed for better gameplay
- Dragon Ridge map completely removed from the client
- added Lakesville, Mines and Sand River to the team battle mode
- reworked the team battle mode in Himmelsdorf
- Stalingrad map had some barricades changed
- improved effects on maps Steppes, Mountain Pass, Sand River

- added the option to log in into client via social networks
- reworked the contact list in chat
- added the option to retrain crews from one role to another (SS: radioman to driver f.x.)
- fixed the bug where a tank “twitched” when playing a replay
- optimized the memory use in combat
- optimized the display of some effects
- fixed some client freezes and crashes

194 thoughts on “9.6 Supertest Patchnotes

  1. (first)

    So, rebalancing for the view range changes, buffing light tanks for the more important scouting role, and “optimizations” for the never to be implemented HAVOK.

    Still no model fix for the optics of the driver of the Centurion 7/1? He’s still looking at the back up the upper glacis plate.

    • Can’t complain about viewrange nerfs/scout buffs, it’s only needed although they’d have to make sure more scouts make it into a match.. A TD heavy match with no scouts is going to be boring.

      Also I wonder why the t71 needed buffs… And what kind of buffs they gave to the afk. panther (probably still not enough :P)

        • Seems weird, but the simple explanation could be that the other LTs get camo value buffs (the 13 75 does have quite good camo already) or that the list is incomplete.

      • if u had it before m41 came out you whould know why..american tree has been seriusly nerfed…t71 was faster aiming better penetrating before m41 came out…also,t57 keeps being nerferd,or staying the same while amx50b is being buffed…50b was faster but 57 aimed better and reloaded inbetween shots faster..now amx has all that and better armor,more mobilty..and so on…

      • T71 has horrible accuracy on the move, little worse handling than old Chaffee – i mean accelaration, braking, perhaps it bleeds speed in turns faster. DPM is horrible as well and further limited by “clip management”. Handling of Bulldog is on the same level as old Chaffee plus extra speed so definitely better than T71.
        I’d like to see AMX and Type62 buff anyway, T71 is not bad, just M41 is even better. I’d suggest increasing camo of T71 if anything.
        I like that Bulldog can almost compete with tier 8 mediums, rest of LTs … no way.

    • “Still no fix for the optics of the driver of the Centurion 7/1? He’s still looking at the back up the upper glacis plate.”

      Can you explain what you mean by this to me?

      • dont you know? Thats THE MOST IMPORTANT thing to change ever!!!!!!!1111eleveneleveneleven

      • Look at the tank model. The driver’s periscopes are angled to look into the back of the upper glacis plate. It’s quite obvious.

        • Dude .. Physics .. F, sit down.

          There are prisms inside the vision device housings, just because they are angled downwards it doesnt mean that the line of vision is in the same direction. The angle on the vision device btw is to prevent dirt and stuff to accumulate on it.

          • The top of the periscope housings are about the same height as the top of the upper glacis. I showed Chieftain and he agreed.

          • No, you misunderstand what he means, there is a ridge at the top of the frontal plate that completely obstructs them.

      • Most of the players in Russia don’t have the computers that can handle bigger maps so instead of making the maps bigger to give the MTs and LTs a role we are simply going to nerf the TDs. Good job WOT!!! How could anyone see a gigantic tank at 400 meters anyway?!!!

        • Lol another one of those knee jerking retards.

          Despite that WG explained it MANY oh so fucking many times to people like you… They tested larger maps. Many times. They found that it’s completely boring to play on those maps especially as Td’s that you are so fond of…

          If it will take your T95 or T28 10 minutes before you fire first shot and 16 minutes into 15 minute fight to get to enemy cap, you will be the first worthless whiner on the forums complaining about bigger maps.

    • sorry but 400->390 nerf will be hardly noticable.
      and lowtier paper thing TDs as renault UE57 will be unplayable now.

  2. new vehicles for supertesters: Object 730
    What the hell they want? Obj. 730 is completely an IS-8. Maybe a prototype one? Guess another clone tank, for World of Clones….

    • Nope. Tds are not supposed to scout for themselves. The scouts need to be a balance factor as they are currently (almost) useless

      • Well, you are right but given the recent new maps, dont expect too much from the scouts in corridor maps where meds can do that job much better.

        • I’m gonna have to say that scouts are nowhere as bad as they were in 8.x. Additionally, this is half the reason why the high end waffle line is so good – it’s very difficult to do anything but cut LOS at maximum viewrange when you have a waffledragon flying around.

      • Ummm… yes they are?!?

        Otherwise

        1) you’ll be completely reliant on your retarded team moving in front of you (hello E-100s camping BEHIND my TD!)
        2) XP received will be CRAP, because you’ll always shoot at stuff you don’t spot too

        2015 – RIP WoT TDs

        • TDs in the current form are overpowered as fuck. Dealing the most damage, more than 2 times what other tanks do in one shot, having incredible camo rating, meaning they are absolutely invisible and even the same view range as other tanks. If you think they are balanced I’m afraid you need a brain check.

          • “TDs in the current form are overpowered as fuck.” – no, as a matter of fact as a class they are UNDERpowered, since they lack carrying potential, especially in retarded corridor maps where long-range sniping is non-existent

            “Dealing the most damage, more than 2 times what other tanks do in one shot” – another idiot who thinks that TDs exist only at Tier 9 & 10

            “having incredible camo rating” – while having no turret, no armor and no HP. Yeah, they should be in the 1st line, duking it out with everyone else, right? Heaven forbid they should rely on stealth!

            “If you think they are balanced I’m afraid you need a brain check” – you’re right, they’re not balanced – the map changes & camo after firing nerf made them very weak indeed. Unless you’re driving a turreted TD, that has more flexing power.

            “TDs are overpowered” – said every retarded tomato ever

    • My thoughts excatly:
      I have an Amx 13 75 in my garage, but i wont touch it as long as it doesnt reccieve the needed buff to compansate the powercreep.

      • It blows my mind knowing that these tanks didn’t get a buff. Of course I had decent games in amx 13 75 lately (by decent I mean like 1,5k-2k dmg) but that’s really rare. Both 75 and 12t really need a good team to do something in a battle. Also while driving amx 13 75 I was scared of every equal tier LT but when I was driving any other T7 LT I didn’t give a shit about amx. Bulldog laughs in its face while LTTB drives around making it cry.

    • I bet their buff is going to come the same patch that the AMX 40 is buffed and the AMX 30 is introduced. From what I hear that might be in 9.7

      • This is a good theory. Except for the part about it being 9.7, WG ain’t that fast :P

  3. Wow, Bulldog should get nerfed and Aufklärungspanzer Panther should get a buff? It is already lovely, it will be completly OP if it does receive buff just like Bulldog is now. I hope it is hitpoints and gun soft stats buff.

    • I played it about the same time to get RU251 and feel that Bulldog is better in everything that matters – speed, agility, camo, minimizing exposure same way as Patton (snapshots with turret exposed for short time, moving sideways, fast retreating behind corners), gun handling and depression, general comfort. Only problem with bulldog is that it is easy to overextend and suicide.
      Anyway, I think that Bulldog is enough competitive and I wish all LTs like that or at least close. Little better mediums with worse penetration and low hp. And one tank/battle tier difference should be respected in team battles.

  4. My FCM will be even more OP seal club tank if these stats make it to the live server.

    • Since patch 9.5 i got 18 scout madals. 11 of them are from Kindergarten (a.k.a. Mittengard)

    • If wg won’t nerf FCM viewrange while nerfing other tanks viewrange, it will become the ultimate sealclubbing tank. Ir already pretty much rapes everyone on open maps, can’t really imagine how good it will be if that nerf is gonna happen.
      I think it’s gonna be removed from shop.

      • I guess being slower, having worse firepower, and having worse view range, terrible elevation angles, and being all around worse in every meaningful way except for a few camouflage points and small size makes it nearly even to the T71 and M41 right?

        • The amx lights (12t, 1375 and 1390) should all be about clip dmg and firepower. Atleast how I see it. They can be situational spotters but that’s almost entirlely when passive spotting. I’ve had fun in my 1375 (no tier 10 games, then it is) it really needs a better gun than the other lights

  5. and of course no any arty viewrange nerf. becauseartyies with meds viewrange is normal…

  6. rly t37 nerf i guess tank should utter shit for them to say oh no it’s ok here u go play with shit 2-3 tiers above yourself

    • The thing is absolutely dominating other t6 scouts in almost all respects, especially by the fact that it has 100 health more than a completely armorless scout on that tier should have. Since it came out it became a statpadder favorite. It deserves a major nerf.

      • From what I remember the T37 would regularly keel over and explode by the second shot all the time from being such a incendiary fatty

  7. lol, scouts get buffed, except for the worst ones (12t, 13 75)… gj wg, t71 was already way better than 13 75 and it gets a buff… some serious bullshit. + almost half of the tds arent getting a viewrange nerf. Hopefully just an incomplete list, else this is gonna be one huge WG fail. And why not nerf viewrange of cancers?

      • So instead of buffing scout camo or view range, they nerf TDs to death.

        WG logic, brilliant as always.

        • Ah my old favorite moron, Fedaykin…

          I am only explain this to you, because I enjoy making you feel stupid…

          They can’t increase view range for anything, because there is an engine cap on view range. No matter how much you increase it, it won’t go over that limit. You can give scouts 200000 view range and it will have the same effect as giving them 500, which is minimal.

          Now TD’s need to be nerfed to hell, because you whiny morons wanted arty nerfed. I guess soon your abilitiy to whine will go away (HA! Just kidding, never will happen) when you will actually have World of Tanks instead of World of TD’s or World of Arties.

          • “They can’t increase view range for anything, because there is an engine cap on view range”

            There is currently a cap on SPOTTING range. There isn’t even an actual draw range engine cap, since they’re planning to buff it.

            But what your retarded ass fails to understand is that more view range = better cutting through camo values of the bush kempers you so despise.

            “Now TD’s need to be nerfed to hell” – why? Oh, that’s right – because you retards don’t like getting owned by them, despite the inferior nature of TDs.

            No, they don’t need to be nerfed – the playerbase needs to be buffed. Along with the quality of the maps

            • “Inferior nature of TDs” says the shit stain camper with 40% games played in TD’s and LITERALLY few posts below arguing that he is a much better player because he only camps in TD’s and that any other game play is not as good.

              If TD’s are so inferior why are you prefer to play only them?

              If they are so terrible, why is your win rate is so great in them?

              Want the answer? Well you got one. You are getting nerfed you piece of shit.

    • e25 master race, the T3 french and e25 will benefit stronkly, at least compared to the rest of TDs

      • Dicker Max also still has his 400 meters view range at tier 6.
        I remember my first match with my Sturer Emil (which is very similar to the Max), definding on Sand River. I spotted most of the enemy team by peeking over a dune using the awesome gun depression.

  8. “- Dragon Ridge map completely removed from the client”

    :(
    I was hoping that would get reworked at some point.

    “- added the option to retrain crews from one role to another (SS: radioman to driver f.x.)”

    Sounds handy for lines like the US heavy tanks where an extra gunner is swapped for an extra loader.

  9. WG, it’s all nice that you want to have scouts have a role in the game, but my word, anyone with a brain knows that it’s not as simple as nerfing VR for TDs… Now say your team gets a 200 WN8 scout, and the enemy team gets a 2800 WN8 scout, what the *** then? Auto loss pretty much.

    inb4 ‘how terrible’

    • How completely different it is from now, when the other team gets 2800 WN8 TDs and this team gets 200 WN8 TD’s… Now, it’s an auto-win for 200 WN8 crowd, because of course they would win, right?

      To quote Serb: We enjoy your suffering.

  10. So, ISU will have almost the same VR as Borsig … much balance, many logic.
    Not to mention it will probably mean Borsig will get outspotted by IS-3s …
    This game is going to shit more and more every patch

    • Yes, because the Borsig doesn’t still have a better view range and much better camo than the IS-3. IS-3 will obviously spot it first while it camps in a bush with a camo net, binos, and a better base view range.

    • Despite being open topped, the Borsig is a really low vehicle, has a selection of more reliable guns compared to the ISU, has more hitpoints, has a turret, is a lot more mobile and probably has better camo, too.

      I would give it even less viewrange than ISU to balance out all those obvious advantages.

      Also, Borsig is one of the most annoying invisible bush camper tanks in the whole game and can win a match almost alone with a good crew so keep the nerfs coming.

      #borsigworsethanarty

      • You conveniently forgot to mention that ISU has insane penetration with practically guaranteed pen even on T10 tanks. while Borsig has to either aim for weakspots with AP, or risk 0dmg shots with HEAT. When using same alpha guns ofc.
        Not to mention ISU armor made of bouncinium, which deflects more shells than it should. And thick mantlet with magnetic properties.

      • I won’t deny that ISU bounces more than it should (usual Soviet deflector shields), but it’s armor is still useless and Borsig’s guns are actually more than capable to deal with 95 % of the enemies it faces from every angle.

        And those weakspots you have to aim for are either gigantic like the LFP or otherwise easy to hit with that decent to high accuracy gun.

        If all else fails use prem ammo, which everyone is doing anyway. And 320 pen HEAT pen produces surprisingly few 0 DMG hits.

  11. Could someone explain to me why the f*** they have to nerf my Borsig Viewrange harder than they nerf the one on the Tier 7 -_- Pls Wg ffs don’t ruin my favorite tank or ill sit there and only play my e25 all day..

    • Paper TDs are nerfed more because they already have more viewrange and can spot for themselves, something they really shouldn’t be able to do. This nerf makes them more team reliant. As it is, they are too capable of outspotting other tanks and carrying games

      • “because they already have more viewrange and can spot for themselves, something they really shouldn’t be able to do”

        Says who?!?

        FFS, almost everytime I carried a team in my TD was ME spotting for THEM, not the other way around!

        • Have to admit doing this with T67 on open maps all the time and rarely with E25. I dont even enjoy playing T40, you can sit in a bush in the middle of lakeville and regret that gun accuracy and dpm don’t allow you killing two thirds of enemy team taking shortcut to town. There are similar positions on few maps. And why we have tier 4 scouts with inferior view range and why M8A1 outperforms any LT on tier?

          On higher tiers I can understand that fighting against 3 fullhp TDs that did nothing than camping behind base instead of trying to help theirs team with five low hp tanks is pretty annoying and sometimes impossible.

          I would just leave 390 view range on nashorn, it has no defensive option, gun is great, everything else sucks and this way it wont get much xp or money even on open maps.

          • Nashorn is just one of many TDs that NEED to remain hidden at all costs. And its camo value isn’t one of the best to start with.

            “On higher tiers I can understand that fighting against 3 fullhp TDs that did nothing than camping behind base instead of trying to help theirs team”

            Guess what – it’s not a TD problem, but a map problem, since they don’t allow enough avenues to attack a base. Only thing you got is 3 corridor exists – maps have been the bane of quality gameplay for quite a while now.

    • Well, even with the big gun, the tier 7 is pretty crappy compared to the Borsig. So… yeah.

  12. Looks pretty solid.

    Fv4202 has been added. I’m guessing that’s the tier 8 prem med.

    “Some light tanks rebalanced”
    I’m hoping they buff the WZ-132. That thing really needs some help.
    I wouldn’t mind the 58-16 getting a pen boost so it can actually damage those russian heavies with gold from behind or side. 106 gold pen is pathetic. It’s funny though when noobs call you a “goldspammer noob” when 106 pen is shit :P

    • 59-16 is fantastic with that funny autolaoder gun. Perfect anti-scout or arty hunter. Dont even try to fight against anything heavier than yourself.

  13. Looks like one more step towards the World of HT slugfest.

    WoT problem (and hence mine ;)) is that they heading to a game that no matter what skill you have you should be around long enough in it not to lose interest.
    Well the side effect of that is others will lose interest and that from the group of players that have a longer commitment to the game-concept and that probably generates over time more money for them.

    Many small? steps are taken to flatten out the game to a point where it simply is not interesting any-more IMO.

    -cb99

    • This is why arty will not be removed. WG is trying to balance all branches. They felt (rightly or wrongly) that TDs were too powerful and LTs too weak. They also want TDs to be more dependant on the team. Arty is nothing without a good team supporting it, hence it fits WGs goals and won’t be removed.

      HTs are not really OP yet. They are slow and dependant on armour which can be overmatched with gold. If anything, I expect the next class to be hit (with a mobility nerf most likely) will be MTs. Right now they have similar spotting capability as LTs while being far more survivable, and the same damage dealing potential as HTs while being far more mobile.

      At which point the cries of rage from unicums will be heard around the world….

      • It is true about MTs being in line for a nerf too. I mean LTs needed a viewrange buff (through the nerf of other classes’ viewrange) for one reason alone – that MTs are as good scouts as LTs, but better in almost everything except remaining undetected (some Russian tier 8 MTs would disagree :)

    • whine about arty -> gets nerfed -> td’s p0wn everything
      whine about td’s -> gets nerfed -> meds p0wn everything
      whine about meds -> gets nerfed -> heavies p0wn everything
      whine about heavies -> arty gets buffed -> whine about arty

      you get it i guess

    • As if we needed any more proof that you’re a complete idiot…

      Nerfing TD viewrange while buffing MT & HT will only lead to EXTREME bushkemping.

      I for one, from now on will NEVER move my TD in front of any of my retarded “teammates” to spot for me and them. EVER.

      As if we don’t already get plenty of Tier X HTs camping behind TDs as it is.

        • Ummm… YES?!?

          Why the fuck would I move forward if I can’t see anything anyhow?
          Better just camp as far as possible from the front line and be COMPLETELY reliant on moronic teammates. On corridor maps. Which means there is exactly zero place to snipe anyhow.

          Goddamn tomato logic, how does it work?!?

          • I am not sure if I prefer tomato logic or moron shit stain Fedaikin logic… Hmmm… Tomato it is.

            Wanna camp? Camp Fedaikin, camp… Camp hard and remain worthless tomato, while we poon you… Oh how I wish you were on NA server. I would poon you daily.

            What did Darwin say? If you don’t adapt, you die? Fedaikin is going the way of the dodo. Hunt that chicken into extinction.

            • http://oi58.tinypic.com/24wworn.jpg

              You’re BARELY better than me with well over 12k battles ahead of me (actually, I win significantly more than you do. Pro-hint – you don’t win games by basecamping like a retard). Please tell me more on how much of a worthless tomato I am, you’re not doing yourself any favors

              Oh yeah, right, I’m actually bush kemping in TDs.

              http://wotreplays.com/site/1518805#fiery_salient-fedaykin89-t110e3

              Hint – I’m not the one humping J1/K1. No, absolutely every tank in that retarded team was camping, while I was basically pushing the 0 line all by myself

              “Oh how I wish you were on NA server. I would poon you daily” – Oh how I wish your mug met my fist in real life. I would pummel you so hard daily.

              • Lol turd, and you think the longer you play the better you get? Your stupidity knows no bounds.

                But if we are comparing penises, I have 272 Masteries while you are a worthless 5 OP tanks camper. What a small dick you are.

                So yes, I am better than you. In EVERY tank.

                Real life threats? Classy. I doubt you could back them up since you have no idea who you are talking too, puny anonymous loser. :)

                To quote Riddick: He didn’t know who he was fucking with.

                • “Lol turd, and you think the longer you play the better you get?”

                  Indeed, retards & shitlords never improve. You’re completely right.

                  “But if we are comparing penises, I have 272 Masteries while you are a worthless 5 OP tanks camper. What a small dick you are.

                  So yes, I am better than you. In EVERY tank.”

                  1) Mastery Badges aren’t worth shit much anyhow. And you having 200-something of them simply means you started more lines than I did
                  2) You REALLY want me to take noobmeter stats on every tank we both played?!?
                  You really should learn to lie better…

                  “Real life threats? Classy. I doubt you could back them up since you have no idea who you are talking too”

                  Apparently I’m talking to an illiterate idiot who can’t tell his face from his ass.

                  P.S.: 270 something Mastery Badges or not, I’m still winning more games than you. Oh, and I don’t belong in a clan and I rarely platoon. Shitlord.

          • Exactly. Nobody wants to be the first to move up if you can’t see anything. The first person doing this will have 5 tanks shooting them and your dead. Just lost 20K because I moved up and got instantly killed while everybody else sat back and watched. Sounds like fun.

  14. Is it only me but Germans get bigger nerf toward higher tiers than Russians? ;)
    I understand same nerf for everyone…. like -40m but this “fluid way” looks to me like yet another nerf of Germans and buff for Russians. :/

    • It looks to me more like a bigger nerf for open topped TDs. The Su-76, Su-85b and t40 got nerfed HARD. It’s just that the Germans have open topped TDs on higher tiers than anyone else.

  15. SS, do you have some details about Himmelsdorf TB change? I’m realy curious about that.

  16. - T40 from 400 to 310
    - T82 from 370 to 300

    Holy Shit! WTF? That is massive. I was ready to say “Wow, they actually nerfed a Russian tank”, then I see what they did to USA.

        • And (relative to tier) superior gun and mobility and and and and. Those two buggers are OP as fuck and absolutely dominating their tiers if they are in even remotely capabale hands.

    • even worse m8a1 nerfded to 320, now I can’t roflstomp tier 4s while camping in the middle of the map while nobody spots me

  17. WGs way to prevent bushkemping TDs:

    Nerf their viewrange with the nerfhammer so that never again will they be able to spot anything without being wrecked in the process, making them camp even more further in the back.

    BRILLIANT!

    • So basically you are arguing that TDs can’t fill the role of a spotter anymore. And this is bad how?

      You are probably pissed that you can’t sit in that sweetspot on the map anymore that makes you light up the whole enemy team while dealing 500 damage per shot staying invisible.

      How terrible.

      • “So basically you are arguing that TDs can’t fill the role of a spotter anymore. And this is bad how?”

        Making a tank class completely incapable of carrying retarded tomatoes.
        Yeah, sure, that doesn’t sound bad at all.

        “You are probably pissed that you can’t sit in that sweetspot on the map anymore”

        inb4 almost all sweet spots have been removed anyhow.
        But yes, a TD is meant to AMBUSH, which means it needs to snipe setting up shop somewhere where it can have a wide area, making it a killzone.

        P.S.: Want a replay where I deal 7k dmg in a Tier 7 TD with 240 damage per shot?!
        500 damage my arse… apparently you fucking idiots actually believe TDs only exist at Tier 8, 9 & 10

        • I think WG might be against “carrying” games. I think they want to promote teamwork instead. If so, these nerfs and buffs make perfect sense.

          • There is no such thing as “teamwork” in RANDOM battles. Forcing it down people’s throats is just foul niggatry at its worst

      • Yep,
        The nerf would not be a problem if not so few did spotting in the first place.
        And many times you see scout/scout’s rush and are gone within the first 50sec.
        I often go relatively froward for spotting purposes when playing my td’s but that venue will now be gone and IMO also much of the charm with the td lines with it.

        Logic dictates if there where in-game enough spotting that done by lights, the view range of the td would not be a problem because enemy would be lit anyhow.

        I agree with that this will lead to even more camping further back.

        Well full trash speed ahead seams to be in many cases the WG forumula these days IMO.

        -cb99

  18. - T40 from 400 to 310
    - T67 from 370 to 340 (elite turret) / from 350 to 320 (stock turret)
    - M8A1 from 370 to 320 (both turrets)
    - T82 from 370 to 300

    LOOOOOOOOL pedobear tankers be angry!

    • No, pedobear tankers, buy FCM, and always win unspoted in no urban maps.

      In high tiers, tomatos are happy, now they have reasons to camp with his heavys or mediums next to TD’s: They have more viewrange lol

      • Haha good idea!
        I just ask my platoon friend to take heavy and just Park next to my TD, or behind. Brilliant! :D

        Oh yeah the FCM, I think after this “view range nerfs”, WG will consider to remove the FCM from the store. It is already quite OP.

  19. lol now 268 sux so much it needs to be sold!
    and the rest of tds will camp like fucking hell!

  20. Aw, I was hoping that they’d buff the ELC’s viewrange so I could swap out the binocs for optics. Oh well. But yeah, are the rest of the French scouts getting buffed? While I enjoyed the AMX 12t, it’s very underpowered and the T71 got buffed so why shouldn’t the AMX 13 75?

  21. Luckely the Hellcat won’t be nerfed (if I didn’t miss that) even more (it wasn’t even OP, just morons couldn’t handle the little kitty), and my T67 will probably just be able to reach the 445 m VR cap. And why the fuck did they nerf paper TDs, camo and view range is their only advantages (except a good gun). WG fuck you :)

  22. Ahahaha, FUCK YOU, SU-85b (and to a lesser extent, t40). The days of you outspotting my Luchs (or any other tier 3-6 light) by 50+ meters are finally at an end. Assuming WG doesn’t puss out, anyway.

    To those whining about too many/few nerfs: I invite you to read the post title again. “SUPERTEST” patch notes. As in, nowhere near final. I personally doubt they’re going to hit viewranges on open-topped vehicles quite this hard, they’re probably doing what they did a while back before 9.5 (or was it 9.4) testing: testing the effect of huge reductions.

  23. Pingback: Supertest: Radikální změny v 9.6

  24. “Viewrange was changed as such:”

    10 meters nerfed on high tier TDs
    50-60 meters nerf on tier 2-4 TDs

    I’m tired of this shit.

  25. *looks at this*
    *looks at individual missions TD requirements*

    Yeaaaaaaaaaaaaaaah of course. As if playing a game where so many maps completely deny a whole vehicle class was any kind of fun, save for masochists and gold-enabled un1c0rns. Off to Robocraft/Warthunder/Space Engineers.

  26. So it looks like the premium tanks are going to be left alone, nice, another reason WG will make more money from sales of them…

  27. Since I’m having a great laugh over this supreme shitlord, let’s just see how much of a bushkemping tomato I am and how much of EJ is Sir Daemonik here….

    Fedaykin89/Daemonik
    Battles fought: 25,262 / 37,309
    Personal Rating: 8,698/7,894
    K/D Ratio: 1.90/1.62
    Damage Caused/Received: 1.72/1.44
    Top Guns: 354/352
    High Caliber: 665/352
    Confederate: 488/475
    Tanker Sniper: 157/48
    Troll Duty: 125/32 (how come you’re spotting less than a bush kemper, Daemonik?!?)
    Steel Wall: 465/567
    Defender: 108/71
    Invader: 48/134 (found the capwhore…)
    Scout: 70/165

    Less relevant:
    Pool’s: 2/1
    Radley-Walter’s: 34/14
    Fire For Effect: 1921/1652

    Please keep in mind this fucking shitlord has over 12k battles over me

    • Mwahahah, I love it.

      How come you didn’t post EXP per game, Damage per game and Mastery stats?

      Also, do tell me how come I am such a shitty scout with more than TWICE scout medals as you? I thought you weren’t a camp whore?

      Now, if I was thinking of camp whores, I would think they never move away from our own base camp, so they should have very little invader medals and lots of defender medals… After all, if all you are doing is camping, you will never cap right? And you are always the last player alive, just taking a pot shots at capping enemies while losing the game?

      So when I think of camp whores, your name comes up a lot :)

      Let’s reiterate:

      Fedaykin89/Daemonik
      Battles fought: 25,262 / 37,309
      Personal Rating: 8,698/7,894
      K/D Ratio: 1.90/1.62 – Campwhore wins, since he never fights on the front lines.
      Damage Caused/Received: 1.72/1.44 – Camp whore wins again!
      Top Guns: 354/352 – Surprising to see that, I would think Camp whore would be better.
      High Caliber: 665/352 – Playing TD’s exclusively? Impressive, Camp whore.
      Confederate: 488/475 – Again, pretty shitty for a camp whore.
      Tanker Sniper: 157/48 – No shit, you got more medals firing from bushes 400 meters away? What a surprise, camp whore :)
      Troll Duty: 125/32 – Now that’s impressive for a camp whore.
      Steel Wall: 465/567 – Hard to get steel walls when you camp and never get shot at eh?
      Defender: 108/71 – Campwhore, lol.
      Invader: 48/134 (found the capwhore…) – I think you misunderstand what Invader medal is given for. It’s winning, if you were wondering.
      Scout: 70/165 – Shitty, shitty campwhore :)

      Less relevant: – selective medals for the win.
      Pool’s: 2/1
      Radley-Walter’s: 34/14
      Fire For Effect: 1921/1652

      TL;DR: You are a pathetic camp whore, and I am going enjoy how hard the nerf will hit you :) Oh and to add insult to injury: When I had your number of battles, I already HAD every single tank in the game.

      • Lol I see why you didn’t post those stats, you pathetic camp whore :)

        Fedaykin89 Daemonik
        Average EXP/bat: 579 725
        Average Dmg/bat: 1311 1392
        Brothers in Arms: 73 5 – Hardly playing in platoon are you? lol.
        Ace Tanker: 114 272 – Wow.
        Base defense: 33385 29568 – Wow.
        Base capture: 37802 115470 -Lol.
        Detected: 41440 58483 – Wow.
        Destroyed: 32677 43470 – Wow.
        Experience: 14mil 27mil – Wow.

        Most battles played:
        Fedaykin89 aka asswipe camper
        Scout: ELC – 1021 games (THE ONLY scout he plays) hence the scout awards.
        Med: Pzkpf IV Ausf. H – 814 – TWICE as much as the next med.
        Heavy: VK 36.01 (H) – 699, the only heavies he plays are OP ones ST-1, KV-4 and IS-6.
        TDs: Helcat – 853 – no shit, camper.
        Stug V – 794 – no shit.
        Jagpanther – 770 etc.

        Number of tier 10 tanks? 4! He has 25 k games and 4 tier 10 tanks. Lol. I had ALL of them at that number of games. Why? Look at his exp per game for answer.

        Paints an interesting picture doesn’t it, you worthless pathetic leach that sucks game out his team?

        • PLS STAHP! It’s disgusting what a looser you are Daemonik. :/

          The last stats are ridiculous if you take into account that he has 10k battles less and EXP average is premium account dependent.

        • Yes, an interesting picture… FOR A FUCKING STANDARD ACCOUNT!

          Why the fuck do you think I only have 4 Tier Xs, you dipshit?

          Oh, that’s right! You forgot! – Average XP takes Premium account into consideration!

          Now add to that the fact that my first Premium tank was the IS-6 which I got in December 2013 and maybe you’ll start to understand the high number of Tier 5 & 6 fights!

          P.S.: You just called the KV-4 “OP”. Any other argument is irrelevant.
          P.P.S.: KV-220 Mission in the ELC AMX. U Jelly, bro?

      • Troll Duty>Scout. Anyone can YOLO rush & scout 8-9 tanks, die & pray that the team wins the fight.

        Furthermore – Cap Defense points > Capping points. Which means I was able to RETURN and defend my cap and save the game more times than you have.
        If I was truly camping the cap, then there would be NO cap points – either I kill any incoming enemies or they wipe me out. Logic 101.

        Fucking shitlord.

        • Sure, because every camping spot is near the cap.

          So yes, your return of driving from typical camping spot close enough to fire on cap with your invisible TD is really a HEROIC act… I am sure your team that is now lost 14 tanks and being capped by 7 enemies really appreciates your stance there.

          As for defending… I have capped 4 times more the base than you… That means I am ALWAYS on enemy base getting shot by campers like you and still winning :)

          Having established that you are a pathetic camper that’s about to be nerfed, I am looking forward to more of your tears :)

          Your tears make me happy. Nobody likes a pathetic shit camper. You are a turd in this game.

          • Wait, wait, wait – so I’m a pathetic camper but I still win 3-4% more games than you?

            Yup, confirmed shitlord!

            P.S.: You’ve still to explain how the fuck I got more Patrol Duties than a brave, brave 1st line tanker like you :*

            • Your win rate is 56.9%, while mine is 55%. I am not amazed that you have no math skills, being a shit stain.

              And nobody is arguing that being a pathetic shit camper is WAY more profitable than being front line tanker, THIS IS WHY YOU ARE GETTING NERFED, you dumb piece of shit :). MWAHAHAHA!

              We’ll see how many games you will win, once you can’t see shit and can’t camp anymore :) Think about it a bit and enjoy the misery as it crawls into your brain… no more camping for you, you will have to play like I do, and guess what? I am so much better than you at it. Mwahahahaha.

              Oh and getting patrol duty is LITERALLY camping with light tanks. You park your ONLY scout in the bushes and sit there like a turd waiting for others to do your job. Which is fine, it’s exactly how passive light tanks are suppose to be played and with camo of ELC, it’s not exactly difficult.

              Just means you applied your supreme camping skills to light tanks.

              Still… YOU ARE GETTING NERFED. So suck it, shit stain.

              • What? Nothing to say? Nerf bat got your tongue?

                You are so caught up in arguing that you are such a better player because you only camp in TD’s that you forgot the entire point of this argument was to prove that TD’s aren’t overpowered and shouldn’t be nerfed? You are a shitty player that only has the stats that you have BECAUSE you are a camper in TD’s. Once they are nerfed, you will become the shitty player in stats as you are in real life.

                MWahahahaha, way to disprove your own point, turd. You are getting nerfed. Trust me, I am laughing at you right now out loud :)

                You bring happiness to me.

                • Come on, time is almost up, I gotta go log to be a non shit stain camper like you now… Can’t poon you all night you know.

                • P.S. And despite that you are a camper, I still have more Damage per game. Camp away my retarded friend, see where it will get you after the nerf :)

                • TDs are actually underpowered as a class and should be BUFFED, not nerfed
                  “you are such a better player because you only camp”

                  >better player
                  >only camp

                  U FOCKING WOT, M8?!?

                  Yes, I am a better player than you – and definitely, NOT for camping.

                  “You are a shitty player that only has the stats that you have BECAUSE you are a camper in TD’s”

                  A camper in a TD has 1000-1100 EFF and 1500 WN8. Tops.

                  “Once they are nerfed, you will become the shitty player in stats as you are in real life.”

                  You really are a retarded son of a bitch that really needs a brutal & painful lesson, aren’t you?

              • “Oh and getting patrol duty is LITERALLY camping with light tanks”

                Is that why 90% of my Troll Duty medals are in MTs & TDs?

                “And nobody is arguing that being a pathetic shit camper is WAY more profitable than being front line tanker”

                Ummm, no. EVERYONE with more than a couple of brain cells knows that a camping team is a losing team. Campers don’t win.

                “and guess what? I am so much better than you at it. Mwahahahaha.”

                http://www.noobmeter.com/recent/eu/Fedaykin89/503855688/503855688_00024518_20141225_223012/503855688_00025269_20150115_130037

                Let’s see… Out of 35 tanks played in the last 1000 games, only 10 of them are TDs, while 2 of them being the T30 & T110E3, which barely count as actual TDs. Not that I “bushkempt” in the AT-8 or SU-100M1 either.

                So do please tell me – how exactly are you, in ANY way, better at aggressive play/pushing?!?

                • Lol I have patrol duty in T95, so what turd? I sat where nobody could pen me and my entire team shot everyone who got into my FANTASTIC view range. It was so easy… and that’s why you are getting nerfed, piece of shit.

                  “Campers don’t win.” – Well, you are clearly win and you are a camper, you even scream that it will make it harder for you to camp when your view range is nerfed… and that’s why you are getting nerfed, piece of shit.

                  “So do please tell me – how exactly are you, in ANY way, better at aggressive play/pushing?!?” – I am not the one who is crying about the TD nerf. You know why? Won’t affect me. I will still play ALL the classes, ALL the tanks equally well.

                  I don’t need TD’s broken mechanic to win games for me.

                  You are getting nerfed, shit stain.

                  “You really are a retarded son of a bitch that really needs a brutal & painful lesson, aren’t you?” – Still threatening in real life eh? Silly goon.

                • Oh and you have 36 Patrol duties in ELC alone. That’s 29% of all your 125 medals.

                  Do you even math, you worthless turd? Or do you just brag randomly with nothing to back it up?

  28. - some light tanks rebalanced: M41 and T37 nerf, T21, 59-16, WZ-131, WZ-132, МТ-25, Т-54 Обл., Т71, Auf. Panther. buff

    Yes, and say why not amx 1375 buff? And Type 62 will be totally bad against these buffed lights

  29. There goes the german TDs. Oh sure, they nerfed a few soviet TDs too, so that people won’t get the idea of soviet bias.

  30. I have a feeling this is going to be a great patch. (I knew there was a reason to keep my T71 teehee)

    Some things though:
    T21 doesn’t need a buff, honestly. A bigger gun (or just more speed) would be nice, but not vital
    T37 nerf scares me- the tank isn’t really OP at all with a decent little gun and sluggish acceleration to balance.
    M41 was making the whole light tank line look OP, just needs a weaker gun than the T71 or a MASSIVE speed nerf.
    TD viewrange nerf will be fantastic for all light tank drivers (and make the game so much more teamwork reliant), but when will wargaming provide the tools to let spotting be part of WN8? Scouting hurts your WN8, and makes people less inclined to passive scout and/or stat pad to make up for it.
    The tanks that really needed a buff (12t gun depression and 13 75 alpha/traverse) are left out?
    Also, why nerf so little viewrange? Honestly, TDs should have heavy tank viewrange

  31. I think we all knew that an M41 nerf would come. They make new tanks slightly OP so everyone will want to get it, then out comes the nerf bat after numbers of jockeys are sufficient.

  32. WTF is this …. light tanks are already not scouting and doing the TDs job, to get WN8 around 15000 per battle (perfect stat padder)
    but now you render the TDs more vulnerable especially after shooting (the last Tds major nerf) so this is a work of a WG traitor employee who’s working for competition.

  33. “M41 and T37 nerf”

    Typical.

    Release OP tanks, nerf said OP tanks 2-3 patches later after everyone’s spent their gold rushing to them.

  34. I’m glad WG finally decide to nerf the Object 268 by giving it the lowest tier X viewrange!

    That thing was so OP and overperforming, YUCK!

  35. Aha… My Hellcat got over nerfed, so I removed my 3 perks crew and moved them to M41 Bulldog. Now, that’s about my Bulldog, I guess.. over 4 perk crew will have to find another tank which is worth it.

    Just fuck WG. You go for certain tank because it is good, you like how it plays, you grind for it and you spend your time to do so. Then WG decides to change the vehicle and it becomes a shit tank, nothing compared to before.

    They should do their tests better before releasing new tanks, so I won’t waste my time for something what is a total crap. Or they should warn people that they’re going to fuck up this tank in the future, so I won’t even consider going for it.

  36. Wow, might as well sell all your open non-premium TDs, their one saving quality, view range, is dead. Goodbye T40, goodbye SU-85B, it was nice knowin’ ya.

  37. Great, just great, they are nerfing the view ranges of all my favorite tanks.This pile of shit that I see before me is infuriating. My Waffenträger auf E100, whose one of its advantages was great view range, was hampered by the fact that in the game there exists the stupid maximum spotting limit. Now all the TDs which rely heavily on the good view range they possess are having this advantage destroyed.Should this be implemented,prepare for one of the biggest travesties in the history of WOT patches. This will solely give greater reason for suicide scouting,and those annoying mediums which rush out and die? They have even better reason to do just that! TDs are just losing their rightful place in this game. First the after firing camouflage nerf,now this, and the introduction and modification of maps such as Kharkov and Murovanka, the latter of which’s original form was far superior.

  38. Fedaykid and Daemodik, waving their E-peen like no tomorrow. Quite fun to read.

    -munching popcorn-

    On topic, TD VR nerf is quite welcoming for serious LT player like me. Never again get outspotted by bushfappers anymore.

    Hyuk hyuk hyuk~

    • Yes,so now you light tank drivers can maintain an even higher level of stealth with premium ammunition that can penetrate equally tiered heavy tanks.Totally balanced!

      • Only all that stealth disappears the moment they fire(which you would know if you were familiar with the spotting mechanics). Plus most equal tiered tanks can derp a scout in one or two shots. You should hear them wail when I sky cancer them in one shot…

        • So true.But they still can make use of that 15m bush rule.And even if spotted,who can actually say they can reliably hit a small light tank moving at 50km/h + reliably.

            • Thing is,the ability to use that mechanic to one’s advantage exists.Despite the hoards of absolute brain dead players,there will always be enough decent light tank drivers to piss you off.And this apparent buff to light tanks will only prolong game time and ruin gameplay.Light tanks are terrible things – no one will move if they’ll get spotted,bringing entire battles into standstills.Even if you do get spotted,no one really bothers to shoot a moving light tank because likelihood is they’ll never hit it,futile attempts is just as good as no attempt,furthermore,auto loading tanks will never want to shoot you because they want to be able to retain as much burst damage as possible and will not want to risk losing a shell for no damage.What more do you want? This advantages light tanks have are enough,no need to screw over all TDs.

  39. So they dump Dragon Ridge off the client completely great news.

    Good bye trash garbage.

    One big burning question though what are they going to do with PORT! There was talk that they were going to increase the size of the map then split it into 2 separate battle maps. Whatever happened to that? I now actually miss PORT.

    30 maps in system constant random rotation of 5.

  40. Pingback: Read Carefully in World of Tanks | To Game For Life

  41. - map Mines changed for better gameplay

    Oh, great… It’s too open. It needs more corridors…