Individual Missions – T28 Concept (Stage 2)

In brackets, optional (secondary) objective, rewards vary.

Light Tanks

- win while being in top 5 in XP (survive)
- be first to spot 4 enemy tanks (win,survive)
- deal damage to 2 enemy vehicles while moving (destroy 2 enemy vehicles while moving)
- detrack an enemy while dealing at least 250 spotting damage (enemy detracked has to be killed)
- get 2 enemies spotted by you killed by your team (get at least 4 enemy tanks damaged by your team while you spot)
- spot 4 enemy tanks before they spot you (survive)
- spot 2 enemy arties and help destroy them (survive)
- help cap enemy base while getting at least 20 percent cap points, battle is won by capping (do not get hit while capping)
- spot or detrack 4 enemy vehicles (an enemy vehicle gets killed as a result)
- cause 2000 spotting damage (survive)
- while platooning with an arty (or two arties or another LT and an arty), deal 1500 spotting damage while your teammate deals 1000 damage, you have to kille enemy vehicle as well (win, survive)
- while platooning with another LT, deal summary 3000 spotting damage (one of the platoon has to survive)
- destroy 2 enemy vehicles of your tier or higher (deal at least 1500 damage)
- be first in XP while surviving (win)
- deal at least 5000 spotting or assistant damage (spot or detrack 2 vehicles that get destroyed as a result of that action)

Tank Destroyers

- be in top 5 of your team in XP (win)
- deal at least 1000 damage and crit 1 enemy vehicle module or crewmember and destroy/kill him (dont end battle with destroyed modules or dead crewmembers)
- destroy 3 enemy vehicles, win (survive)
- destroy 2 enemy vehicles while remaining unspotted by them at the moment of the destruction (win)
- destroy a vehicle at at least 300 meters (deal at least 2000 damage)
- deal 1000 damage at at least 250 meters, target must be in motion (destroy 2 enemy vehicles in motion)
- destroy 2 enemy vehicles while recieving no damage until that point (win)
- deal 3 times as many damage than the hitpoints of your vehicle (win, survive)
- deal 5 damage-dealing shots in a row (destroy 2 enemy vehicles)
- deal at least 2000 damage while remaining unspotted (win)
- platoon with another TD, destroy 4 enemy vehicles (one of the platoon has to survive)
- destroy enemy heavy tank while dealing at least 2000 damage (win)
- platoon with another TD, deal at least 40 percent of the summary team damage, win (one of the platoon has to survive)
- deal at least 5000 damage to the enemy (destroy 2 vehicles)

Medium Tanks

- deal any damage, win, be in top 5 in XP (survive)
- deal damage to 3 enemy vehicles while on the move (kill 2 enemies while on the move)
- destroy enemy vehicle in first 5 minutes of battle (survive)
- two times detrack and damage enemy vehicle (destroy a detracked vehicle)
- destroy enemy light tank within 2 minutes of battle (survive)
- deal at least 3000 damage to three different classes of vehicles (survive)
- destroy 2 enemy artilleries (survive, win)
- destroy 3 enemy mediums (survive, win)
- set enemy vehicle one tier higher than you on fire (be in top 3 in XP)
- deal 9 shots, dealing damage (destroy 2 enemy vehicles)
- destroy enemy by ramming, survive the ramming (win)
- while in platoon, destroy 5 enemy vehicles (each player in platoon has to deal damage to the vehicles destroyed by the platoon)
- deal at least 5000 damage in platoon (platoon has to be in top 5 of its team in XP)
- destroy 2 enemy heavies a tier higher than you (survive, win)
- destroy 3 enemy TD’s (survive, win)

Heavy Tanks

- destroy 2 enemy vehicles (deal at least 2000 damage)
- destroy 2 enemy vehicles that are no more than 100 meters from you (deal at least 2000 damage)
- destroy 3 enemy vehicles of two different classes (deal at least 2000 damage)
- destroy three internal modules or crewmembers of enemy tank (destroy enemy vehicle)
- be in top 3 in damage from both teams (survive)
- destroy 3 enemy heavies (win, survive)
- participate in base capping, deal at least 2000 damage (destroy two enemy vehicles)
- deal at least 2000 damage to enemy heavies (destroy 3 enemy tanks)
- destroy an enemy by ramming, survive the ram (win)
- deal at least 2000 damage to enemy vehicles within your viewrange (destroy 3 vehicles)
- deal at least 2000 damage while (at battle’s end) having no internal modules damaged or destroyed and no crew dead (destroy 3 enemy vehicles)
- block at least two times your hitpoints with your armor while dealing at least 1500 damage (win, survive)
- platoon with another heavy tank, destroy 2 enemy vehicles within 5 minutes of battle (survive)
- platoon with another heavy tank, destroy at least 5 enemy vehicles of 3 different classes (at least one has to survive)
- a sum of damage dealt, damage recieved and damage blocked by armor of your tank has to exceed 10000 (win)

Artillery

- deal at least 2000 damage (win)
- deal at least 1500 damage while not being spotted in battle (destroy 2 enemy vehicles)
- do at least 4 shots that deal damage (deal at least 2000 damage)
- destroy enemy light tank in first 3 minutes (win)
- detrack 2 enemies, which are then destroyed by your allies or commit suicide (deal at least 2000 damage)
- destroy 3 enemy vehicles of your tier or higher (win)
- destroy enemy TD of one tier higher than you (deal at least 2000 damage)
- deal at least 1500 damage to enemy heavy tanks (destroy 2 enemy heavies)
- deal damage to enemy vehicle moving at least 20 km/h (win, survive)
- destroy 2 enemy artillery vehicles (deal at least 2000 damage)
- deal damage to 3 enemy vehicles in one shot (win)
- be in top 3 in damage, destroy 2 enemy vehicles, survive (win)
- platoon with another artillery, deal at least 30 percent of total damage your team does, win (platoon has to survive)
- platoon with another artillery or light tank, personally deal 3000 damage (platoon has to survive)
- be in top 3 in damage and XP of both teams, deal at least 2000 damage (survive)

28 thoughts on “Individual Missions – T28 Concept (Stage 2)

  1. Nothing looks too difficult but fuck that platoon requirement for real I play solo always have so no rewards for me.

  2. Hello
    I have 1 Q:
    In order to get the extra commendation u need to pass all secondary obj? or only the last 1 ? :D

  3. This one about light tanks makes no sense to me:

    while platooning with an arty (or two arties or another LT and an arty), deal 1500 spotting damage while your teammate deals 1000 spotting damage, you have to kille enemy vehicle as well (win, survive)

    arty teammate must deal spotting damage ? Scout arty ? :)

  4. Prepare ( your a**s) for the absolutely frustrating and retarded games that you will see while players are trying to do those retarded missions!!!

    • They’re only “retarded” missions for players who already know how to play the tanks. 80% of the player base are completely clueless on how to play their tanks to fulfil the true potential in them. Yes a lot of the missions are almost overstating the roles but if it can force people who only know one way to play their heavy and sit 300 meters away from the action and snipe with a russian derp gun, to actually get involved and learn new ways (good ways) to play their tanks, I’m all for it.
      Plus, it’s very hard to create meaningful missions considering the limitations that exist. You can’t create a mission to measure really good team play without having staff going over replays for a million players. They’re using the parameters they can collect and measure (dmg, spots, view ranges etc) and I don’t think it’s bad at all.
      Will there be tokens for sale to get past some of these missions? I think so. It would make perfect sense financially and still force people to participate unless they want to spend a fortune. Hell, I hope so, I can see quite a few of the missions I’ll get stuck on already when we reach the T55 stage…

  5. I have a funny feeling there will be tons of Mauses coming out of the closet , or I don’t know what, however some of the missions, especially HT ones are pointless to even try if you don’t have tier 10 tanks …

    But why would I want a tier 5 StuG , if I have tier 8-10 tanks huh ? :P

      • Unfortunately, that doesn’t really ring any bells for me, not to mention that having to grind certain tier 10 tanks which are possibly capable of competing these missions … am I the only one who can’t get the point here ? :P

        • Well, I guess you aren’t amongst the players these missions are created for… Maybe these later tanks are meant for players with over 10k battles.

        • It depends on your goals, of course…

          If all you want is tier 10 tanks, this missions are not for you.

          If you want a tank that most people won’t have… or if you have all tier 10 tanks like me… I will enjoy the challenge and being better than others.

  6. The “destroy 2-3 arties” missions are pure shit like the top mission in heavies… block 10.000 damage… lol funny thing as other guys says these looks orientated to sell tokens… 1 token 5 euros or similar.

  7. important question: will be the last mission for all classes for which we get one Commendation be repeatable, because of primary and secondary goal until we do both?

    for me thats crucial because i dont play arty…

  8. Pingback: Misja Osobista – T28 Concept | Blog WOT-TS