Hello everyone,
since the pics in the old post were a bit hard to view, here are a few more, by Madestcat.
Panther:
Sherman:
Tiger:
Jagdpanther:
Hello everyone,
since the pics in the old post were a bit hard to view, here are a few more, by Madestcat.
Panther:
Sherman:
Tiger:
Jagdpanther:
Is it just me, or do the elite M4 tracks screw up the front sprocket?
No, not just you. you are right. it is screwed up
Yes they do that’s why I believe its a visual model error, if u look at every pic there is no actual change in color nor actual track design, only a positional change in the visual model, so I don’t think its ment to be intentional.
There’s definitely a change in track design for the Sherman and the Tiger, but the Panther & Jagdpanther changes are just positional.
No, Tiger and Sheran have also the same tracks, just with more/less links, so it looks like it’s different
If you look really close on the panther an jagdpanther, the elite tracks are a little bit rounded on the part that comes in contact with the ground, the stock ones are flatter.
lol, another genius strike by WG
You forgot the Maus, tracks different between 9.2 and 9.3
Was the maus hd before 9,3?
Yes, it is one of the first tanks that got HD
which is strange considering how popular it is.
Well, considering the Maus is the reason I found WoT, I’m ok with that :D (HD)
But some way to make it more poplar would be welcome
Oh ok, rarely see it and never noticed the HD-esness of the thing…
Looks more like a bug to me, the tracks don’t even match with the sprokets :/
Panther / JagdPanther tracks look the same, just placed a bit differently
M4 and Tiger tracks look different, but the sprockets remain the same and thus don’t match up with the tracks properly (worse on the M4, the Tiger looks okay from this angle) :-/
The important thing is – there are two track models for a single tank (doesn’t matter one is broken now), it seems, which opens up new options :)
Well I’m honest here, it’s nothing I would say “WOW!” now.
Pingback: 9.3 – Rozdielne modely pásov
Well, the whole point isn’t that they look different (because its obviously just a modelling error) but rather that there are different models for each track module AT ALL. Because why would you even attach the modules to an in-game entity and give it variations unless you are planning to make actual different track models. If they were planning to keep the same tracks for every single tank in the game, they could have spared themselves the resources separating the module models.
The system’s been there for as long as I’ve been file diving, it’s just that only now they’ve started messing with it. Since it’s from the test server, I’m guessing that’s just a little something that’s been experimented with internally, and somehow fell through the cracks, with the actual track models being way further down the road…
Yes it’s always been there. Edit a single line in XML file and you can give suspensions a different model. And if the new track segment has the same length as the other one, you can even reuse their spline definition.
And there’s also an easy alternative for the HD model if u’r running under ‘improved’ graphic. Remove “splineDesc” node under stock chassis paragraph in the xml file (panther for example, scripts/item_defs/vehicles/germany/pzv.xml) will force game to use the 8.x format track for the stock one, and still use new HD tracks for the elite one. Under normal circumstance the 8.x old tracks are only used for client running under ‘standard’ graphic setting.
Pingback: Nowe modele elitarnych gąsienic